mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-17 04:27:39 +00:00
TGUI for RCD , Radial menu for RLD & Silo Link for RLD & Plumbing RCD (#71710) Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
57 lines
2.8 KiB
Plaintext
57 lines
2.8 KiB
Plaintext
/datum/asset/spritesheet/rcd
|
|
name = "rcd-tgui"
|
|
|
|
/datum/asset/spritesheet/rcd/create_spritesheets()
|
|
//We load airlock icons seperatly from other icons cause they need overlays
|
|
|
|
//load all category essential icon_states. format is icon_file = list of icon states we need from that file
|
|
var/list/essentials = list(
|
|
'icons/hud/radial.dmi' = list("wallfloor", "windowsize", "windowtype", "cnorth", "csouth", "ceast", "cwest", "chair", "stool", "windoor", "secure_windoor"),
|
|
'icons/obj/structures.dmi' = list("window0", "rwindow0", "table", "glass_table"),
|
|
'icons/obj/stock_parts.dmi' = list("box_1"),
|
|
)
|
|
|
|
var/icon/icon
|
|
for(var/icon_file as anything in essentials)
|
|
for(var/icon_state as anything in essentials[icon_file])
|
|
icon = icon(icon = icon_file, icon_state = icon_state)
|
|
if(icon_state == "window0" || icon_state == "rwindow0")
|
|
icon.Blend(icon(icon = 'icons/obj/structures.dmi', icon_state = "grille"), ICON_UNDERLAY)
|
|
Insert(sprite_name = sanitize_css_class_name(icon_state), I = icon)
|
|
|
|
//for each airlock type we create its overlayed version with the suffix Glass in the sprite name
|
|
var/list/airlocks = list(
|
|
"Standard" = 'icons/obj/doors/airlocks/station/public.dmi',
|
|
"Public" = 'icons/obj/doors/airlocks/station2/glass.dmi',
|
|
"Engineering" = 'icons/obj/doors/airlocks/station/engineering.dmi',
|
|
"Atmospherics" = 'icons/obj/doors/airlocks/station/atmos.dmi',
|
|
"Security" = 'icons/obj/doors/airlocks/station/security.dmi',
|
|
"Command" = 'icons/obj/doors/airlocks/station/command.dmi',
|
|
"Medical" = 'icons/obj/doors/airlocks/station/medical.dmi',
|
|
"Research" = 'icons/obj/doors/airlocks/station/research.dmi',
|
|
"Freezer" = 'icons/obj/doors/airlocks/station/freezer.dmi',
|
|
"Virology" = 'icons/obj/doors/airlocks/station/virology.dmi',
|
|
"Mining" = 'icons/obj/doors/airlocks/station/mining.dmi',
|
|
"Maintenance" = 'icons/obj/doors/airlocks/station/maintenance.dmi',
|
|
"External" = 'icons/obj/doors/airlocks/external/external.dmi',
|
|
"External Maintenance" = 'icons/obj/doors/airlocks/station/maintenanceexternal.dmi',
|
|
"Airtight Hatch" = 'icons/obj/doors/airlocks/hatch/centcom.dmi',
|
|
"Maintenance Hatch" = 'icons/obj/doors/airlocks/hatch/maintenance.dmi'
|
|
)
|
|
//these 3 types dont have glass doors
|
|
var/list/exclusion = list("Freezer", "Airtight Hatch", "Maintenance Hatch")
|
|
|
|
for(var/airlock_name in airlocks)
|
|
//solid door with overlay
|
|
icon = icon(icon = airlocks[airlock_name] , icon_state = "closed" , dir = SOUTH)
|
|
icon.Blend(icon(icon = airlocks[airlock_name], icon_state = "fill_closed", dir = SOUTH), ICON_OVERLAY)
|
|
Insert(sprite_name = sanitize_css_class_name(airlock_name), I = icon)
|
|
|
|
//exclude these glass types
|
|
if(airlock_name in exclusion)
|
|
continue
|
|
|
|
//glass door no overlay
|
|
icon = icon(airlocks[airlock_name] , "closed" , SOUTH)
|
|
Insert(sprite_name = sanitize_css_class_name("[airlock_name]Glass"), I = icon)
|