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* Anomalies can now be triggered at your location with admin_setup. Also sets control on setup() for events (#72065) ## About The Pull Request Anomaly random events will now ask if you want their anomaly to spawn at your location if triggered via admin setup. This PR also makes a small but useful change to the logic for new round_event objects. round_events now have their control (their associated round_event_controller) set on New, rather than after setup is called. Previously, round_events could not access control in their setup proc (as it was not set at the time), meaning transferring admin-chosen variables had to be done later in start/announce (depending on which comes sooner). While this has just been worked around in the past, the change needed to be made here, as some anomaly event types announce first, and some start first. The admin variables needed to be passed in earlier than start/announce (in setup). Short version: you can access control in round_event setup() now :D ## Why It's Good For The Game MORE adminbus, MORE anomaly shenanigans (they're one of my favorite event types). Also resolves a quirk in event code that bothered me in other PRs I've made. ## Changelog 🆑 Rhials admin: anomaly events now give the option to occur at your current location when triggered with the Trigger Event admin verb /🆑 * Anomalies can now be triggered at your location with admin_setup. Also sets control on setup() for events Co-authored-by: Rhials <Datguy33456@gmail.com>