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* STAY IN THE LIGHT: Adds terrify Nightmare spell, terrified status effect, and a reason to mind the shadows (#72282) Adds the Terrify spell, and its associated status effect, Terrified. This new spell is given to antagonist nightmares, as a part of their brain. The spell only works in those surrounded by darkness, and will apply the Terrified status effect if successful. Upon being Terrified, victims will passively gain **Terror Buildup** if they remain in the dark. As buildup increases, so do the negative effects, including tunnel vision, panic attacks, dizziness, and more. There are two primary methods for mitigating terror buildup. The first is moving into the light, which will reverse the passive terror buildup and eventually make it go away. The other method is by getting a hug from a friendly hand, which will reduce buildup significantly. Getting a hug from an UNfriendly hand (a nightmare, for instance) will cause the victim to freak out and be briefly knocked down. This can be spammed on targets who are caught alone in the dark, keeping them in an unfavorable position (sideways) and adding to the victim's terror buildup considerably. Escape into the light as soon as possible, or you'll be pushed to MAXIMUM TERROR BUILDUP. To what end? Heart failure. Past the soft terror cap (which limits how much passively generated terror you can make) exists the hard terror cap. Bypassing that threshold will cause a stress induced heart attack and knock you unconscious (embarrassing!) * STAY IN THE LIGHT: Adds terrify Nightmare spell, terrified status effect, and a reason to mind the shadows --------- Co-authored-by: Rhials <Datguy33456@gmail.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>