mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-15 03:27:46 +00:00
About The Pull Request I've reworked multiz. This was done because our current implementation of multiz flattens planes down into just the openspace plane. This breaks any effects we attach to plane masters (including lighting), but it also totally kills the SIDE_MAP map format, which we NEED for wallening (A major 3/4ths resprite of all wall and wall adjacent things, making them more then one tile high. Without sidemap we would be unable to display things both in from of and behind objects on map. Stupid.) This required MASSIVE changes. Both to all uses of the plane var for reasons I'll discuss later, and to a ton of different systems that interact with rendering. I'll do my best to keep this compact, but there's only so much I can do. Sorry brother. Core idea OK: first thing. vis_contents as it works now squishes the planes of everything inside it down into the plane of the vis_loc. This is bad. But how to do better? It's trivially easy to make copies of our existing plane masters but offset, and relay them to the bottom of the plane above. Not a problem. The issue is how to get the actual atoms on the map to "land" on them properly. We could use FLOAT_PLANE to offset planes based off how they're being seen, in theory this would allow us to create lens for how objects are viewed. But that's not a stable thing to do, because properly "landing" a plane on a desired plane master would require taking into account every bit of how it's being seen, would inherently break this effect. Ok so we need to manually edit planes based off "z layer" (IE: what layer of a z stack are you on). That's the key conceit of this pr. Implementing the plane cube, and ensuring planes are always offset properly. Everything else is just gravy. About the Plane Cube Each plane master (except ones that opt out) is copied down by some constant value equal to the max absolute change between the first and the last plane. We do this based off the max z stack size detected by SSmapping. This is also where updates come from, and where all our updating logic will live. As mentioned, plane masters can choose to opt out of being mirrored down. In this case, anything that interacts with them assuming that they'll be offset will instead just get back the valid plane value. This works for render targets too, since I had to work them into the system as well. Plane masters can also be temporarily hidden from the client's screen. This is done as an attempt at optimization, and applies to anything used in niche cases, or planes only used if there's a z layer below you. About Plane Master Groups BYOND supports having different "maps" on screen at once (IE: groups of items/turfs/etc) Plane masters cannot cover 2 maps at once, since their location is determined by their screen_loc. So we need to maintain a mirror of each plane for every map we have open. This was quite messy, so I've refactored it (and maps too) to be a bit more modular. Rather then storing a list of plane masters, we store a list of plane master group datums. Each datum is in charge of the plane masters for its particular map, both creating them, and managing them. Like I mentioned, I also refactored map views. Adding a new mapview is now as simple as newing a /atom/movable/screen/map_view, calling generate_view with the appropriate map id, setting things you want to display in its vis_contents, and then calling display_to on it, passing in the mob to show ourselves to. Much better then the hardcoded pattern we used to use. So much duplicated code man. Oh and plane master controllers, that system we have that allows for applying filters to sets of plane masters? I've made it use lookups on plane master groups now, rather then hanging references to all impacted planes. This makes logic easier, and prevents the need to manage references and update the controllers. image In addition, I've added a debug ui for plane masters. It allows you to view all of your own plane masters and short descriptions of what they do, alongside tools for editing them and their relays. It ALSO supports editing someone elses plane masters, AND it supports (in a very fragile and incomplete manner) viewing literally through someone else's eyes, including their plane masters. This is very useful, because it means you can debug "hey my X is yorked" issues yourself, on live. In order to accomplish this I have needed to add setters for an ungodly amount of visual impacting vars. Sight flags, eye, see_invis, see_in_dark, etc. It also comes with an info dump about the ui, and plane masters/relays in general. Sort of on that note. I've documented everything I know that's niche/useful about our visual effects and rendering system. My hope is this will serve to bring people up to speed on what can be done more quickly, alongside making my sin here less horrible. See https://github.com/LemonInTheDark/tgstation/blob/multiz-hell/.github/guides/VISUALS.md. "Landing" planes Ok so I've explained the backend, but how do we actually land planes properly? Most of the time this is really simple. When a plane var is set, we need to provide some spokesperson for the appearance's z level. We can use this to derive their z layer, and thus what offset to use. This is just a lot of gruntwork, but it's occasionally more complex. Sometimes we need to cache a list of z layer -> effect, and then use that. Also a LOT of updating on z move. So much z move shit. Oh. and in order to make byond darkness work properly, I needed to add SEE_BLACKNESS to all sight flags. This draws darkness to plane 0, which means I'm able to relay it around and draw it on different z layers as is possible. fun darkness ripple effects incoming someday I also need to update mob overlays on move. I do this by realiizing their appearances, mutating their plane, and then readding the overlay in the correct order. The cost of this is currently 3N. I'm convinced this could be improved, but I've not got to it yet. It can also occasionally cause overlays to corrupt. This is fixed by laying a protective ward of overlays.Copy in the sand, but that spell makes the compiler confused, so I'll have to bully lummy about fixing it at some point. Behavior changes We've had to give up on the already broken gateway "see through" effect. Won't work without managing gateway plane masters or something stupid. Not worth it. So instead we display the other side as a ui element. It's worse, but not that bad. Because vis_contents no longer flattens planes (most of the time), some uses of it now have interesting behavior. The main thing that comes to mind is alert popups that display mobs. They can impact the lighting plane. I don't really care, but it should be fixable, I think, given elbow grease. Ah and I've cleaned up layers and plane defines to make them a bit easier to read/reason about, at least I think. Why It's Good For The Game <visual candy> Fixes #65800 Fixes #68461 Changelog cl refactor: Refactored... well a lot really. Map views, anything to do with planes, multiz, a shit ton of rendering stuff. Basically if you see anything off visually report it admin: VV a mob, and hit View/Edit Planes in the dropdown to steal their view, and modify it as you like. You can do the same to yourself using the Edit/Debug Planes verb /cl
1055 lines
33 KiB
Plaintext
1055 lines
33 KiB
Plaintext
//use this define to highlight docking port bounding boxes (ONLY FOR DEBUG USE)
|
|
#ifdef TESTING
|
|
#define DOCKING_PORT_HIGHLIGHT
|
|
#endif
|
|
|
|
//NORTH default dir
|
|
/obj/docking_port
|
|
invisibility = INVISIBILITY_ABSTRACT
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "pinonfar"
|
|
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
anchored = TRUE
|
|
///Common standard is for this to point -away- from the dockingport door, ie towards the ship
|
|
dir = NORTH
|
|
/// The identifier of the port or ship.
|
|
/// This will be used in numerous other places like the console,
|
|
/// stationary ports and whatnot to tell them your ship's mobile
|
|
/// port can be used in these places, or the docking port is compatible, etc.
|
|
var/shuttle_id
|
|
/// Possible destinations
|
|
var/port_destinations
|
|
///size of covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.
|
|
var/width = 0
|
|
///size of covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.
|
|
var/height = 0
|
|
///position relative to covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.
|
|
var/dwidth = 0
|
|
///position relative to covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.
|
|
var/dheight = 0
|
|
|
|
var/area_type
|
|
///are we invisible to shuttle navigation computers?
|
|
var/hidden = FALSE
|
|
|
|
///Delete this port after ship fly off.
|
|
var/delete_after = FALSE
|
|
|
|
///are we registered in SSshuttles?
|
|
var/registered = FALSE
|
|
|
|
///register to SSshuttles
|
|
/obj/docking_port/proc/register()
|
|
if(registered)
|
|
WARNING("docking_port registered multiple times")
|
|
unregister()
|
|
registered = TRUE
|
|
return
|
|
|
|
///unregister from SSshuttles
|
|
/obj/docking_port/proc/unregister()
|
|
if(!registered)
|
|
WARNING("docking_port unregistered multiple times")
|
|
registered = FALSE
|
|
return
|
|
|
|
/obj/docking_port/proc/Check_id()
|
|
return
|
|
|
|
//these objects are indestructible
|
|
/obj/docking_port/Destroy(force)
|
|
// unless you assert that you know what you're doing. Horrible things
|
|
// may result.
|
|
if(force)
|
|
..()
|
|
return QDEL_HINT_QUEUE
|
|
else
|
|
return QDEL_HINT_LETMELIVE
|
|
|
|
/obj/docking_port/has_gravity(turf/current_turf)
|
|
return TRUE
|
|
|
|
/obj/docking_port/take_damage()
|
|
return
|
|
|
|
/obj/docking_port/singularity_pull()
|
|
return
|
|
|
|
/obj/docking_port/singularity_act()
|
|
return FALSE
|
|
|
|
/obj/docking_port/shuttleRotate()
|
|
return //we don't rotate with shuttles via this code.
|
|
|
|
///returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
|
|
/obj/docking_port/proc/return_coords(_x, _y, _dir)
|
|
if(_dir == null)
|
|
_dir = dir
|
|
if(_x == null)
|
|
_x = x
|
|
if(_y == null)
|
|
_y = y
|
|
|
|
//byond's sin and cos functions are inaccurate. This is faster and perfectly accurate
|
|
var/cos = 1
|
|
var/sin = 0
|
|
switch(_dir)
|
|
if(WEST)
|
|
cos = 0
|
|
sin = 1
|
|
if(SOUTH)
|
|
cos = -1
|
|
sin = 0
|
|
if(EAST)
|
|
cos = 0
|
|
sin = -1
|
|
|
|
return list(
|
|
_x + (-dwidth*cos) - (-dheight*sin),
|
|
_y + (-dwidth*sin) + (-dheight*cos),
|
|
_x + (-dwidth+width-1)*cos - (-dheight+height-1)*sin,
|
|
_y + (-dwidth+width-1)*sin + (-dheight+height-1)*cos,
|
|
)
|
|
|
|
///returns turfs within our projected rectangle in no particular order
|
|
/obj/docking_port/proc/return_turfs()
|
|
var/list/L = return_coords()
|
|
var/turf/T0 = locate(L[1],L[2],z)
|
|
var/turf/T1 = locate(L[3],L[4],z)
|
|
return block(T0,T1)
|
|
|
|
///returns turfs within our projected rectangle in a specific order.this ensures that turfs are copied over in the same order, regardless of any rotation
|
|
/obj/docking_port/proc/return_ordered_turfs(_x, _y, _z, _dir)
|
|
var/cos = 1
|
|
var/sin = 0
|
|
switch(_dir)
|
|
if(WEST)
|
|
cos = 0
|
|
sin = 1
|
|
if(SOUTH)
|
|
cos = -1
|
|
sin = 0
|
|
if(EAST)
|
|
cos = 0
|
|
sin = -1
|
|
|
|
. = list()
|
|
|
|
for(var/dx in 0 to width-1)
|
|
var/compX = dx-dwidth
|
|
for(var/dy in 0 to height-1)
|
|
var/compY = dy-dheight
|
|
// realX = _x + compX*cos - compY*sin
|
|
// realY = _y + compY*cos - compX*sin
|
|
// locate(realX, realY, _z)
|
|
var/turf/T = locate(_x + compX*cos - compY*sin, _y + compY*cos + compX*sin, _z)
|
|
.[T] = NONE
|
|
|
|
#ifdef DOCKING_PORT_HIGHLIGHT
|
|
//Debug proc used to highlight bounding area
|
|
/obj/docking_port/proc/highlight(_color = "#f00")
|
|
invisibility = 0
|
|
SET_PLANE_IMPLICIT(src, GHOST_PLANE)
|
|
var/list/L = return_coords()
|
|
var/turf/T0 = locate(L[1],L[2],z)
|
|
var/turf/T1 = locate(L[3],L[4],z)
|
|
for(var/turf/T in block(T0,T1))
|
|
T.color = _color
|
|
LAZYINITLIST(T.atom_colours)
|
|
T.maptext = null
|
|
if(_color)
|
|
var/turf/T = locate(L[1], L[2], z)
|
|
T.color = "#0f0"
|
|
T = locate(L[3], L[4], z)
|
|
T.color = "#00f"
|
|
#endif
|
|
|
|
//return first-found touching dockingport
|
|
/obj/docking_port/proc/get_docked()
|
|
return locate(/obj/docking_port/stationary) in loc
|
|
|
|
// Return id of the docked docking_port
|
|
/obj/docking_port/proc/getDockedId()
|
|
var/obj/docking_port/P = get_docked()
|
|
if(P)
|
|
return P.shuttle_id
|
|
|
|
// Say that A in the absolute (rectangular) bounds of this shuttle or no.
|
|
/obj/docking_port/proc/is_in_shuttle_bounds(atom/A)
|
|
var/turf/T = get_turf(A)
|
|
if(T.z != z)
|
|
return FALSE
|
|
var/list/bounds = return_coords()
|
|
var/x0 = bounds[1]
|
|
var/y0 = bounds[2]
|
|
var/x1 = bounds[3]
|
|
var/y1 = bounds[4]
|
|
if(!ISINRANGE(T.x, min(x0, x1), max(x0, x1)))
|
|
return FALSE
|
|
if(!ISINRANGE(T.y, min(y0, y1), max(y0, y1)))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/docking_port/stationary
|
|
name = "dock"
|
|
|
|
var/last_dock_time
|
|
|
|
var/datum/map_template/shuttle/roundstart_template
|
|
var/json_key
|
|
|
|
/obj/docking_port/stationary/register(replace = FALSE)
|
|
. = ..()
|
|
if(!shuttle_id)
|
|
shuttle_id = "dock"
|
|
else
|
|
port_destinations = shuttle_id
|
|
|
|
if(!name)
|
|
name = "dock"
|
|
|
|
var/counter = SSshuttle.assoc_stationary[shuttle_id]
|
|
if(!replace || !counter)
|
|
if(counter)
|
|
counter++
|
|
SSshuttle.assoc_stationary[shuttle_id] = counter
|
|
shuttle_id = "[shuttle_id]_[counter]"
|
|
name = "[name] [counter]"
|
|
else
|
|
SSshuttle.assoc_stationary[shuttle_id] = 1
|
|
|
|
if(!port_destinations)
|
|
port_destinations = shuttle_id
|
|
|
|
SSshuttle.stationary_docking_ports += src
|
|
|
|
/obj/docking_port/stationary/Initialize(mapload)
|
|
. = ..()
|
|
register()
|
|
if(!area_type)
|
|
var/area/place = get_area(src)
|
|
area_type = place?.type // We might be created in nullspace
|
|
|
|
if(mapload)
|
|
for(var/turf/T in return_turfs())
|
|
T.turf_flags |= NO_RUINS
|
|
|
|
#ifdef DOCKING_PORT_HIGHLIGHT
|
|
highlight("#f00")
|
|
#endif
|
|
|
|
/obj/docking_port/stationary/unregister()
|
|
. = ..()
|
|
SSshuttle.stationary_docking_ports -= src
|
|
|
|
/obj/docking_port/stationary/Destroy(force)
|
|
if(force)
|
|
unregister()
|
|
return ..()
|
|
|
|
/obj/docking_port/stationary/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
|
|
. = ..()
|
|
if(area_type) // We already have one
|
|
return
|
|
var/area/newarea = get_area(src)
|
|
area_type = newarea?.type
|
|
|
|
/obj/docking_port/stationary/proc/load_roundstart()
|
|
if(json_key)
|
|
var/sid = SSmapping.config.shuttles[json_key]
|
|
roundstart_template = SSmapping.shuttle_templates[sid]
|
|
if(!roundstart_template)
|
|
CRASH("json_key:[json_key] value \[[sid]\] resulted in a null shuttle template for [src]")
|
|
else if(roundstart_template) // passed a PATH
|
|
var/sid = "[initial(roundstart_template.port_id)]_[initial(roundstart_template.suffix)]"
|
|
|
|
roundstart_template = SSmapping.shuttle_templates[sid]
|
|
if(!roundstart_template)
|
|
CRASH("Invalid path ([sid]/[roundstart_template]) passed to docking port.")
|
|
|
|
if(roundstart_template)
|
|
SSshuttle.action_load(roundstart_template, src)
|
|
|
|
//returns first-found touching shuttleport
|
|
/obj/docking_port/stationary/get_docked()
|
|
. = locate(/obj/docking_port/mobile) in loc
|
|
|
|
/obj/docking_port/stationary/transit
|
|
name = "In Transit"
|
|
var/datum/turf_reservation/reserved_area
|
|
var/area/shuttle/transit/assigned_area
|
|
var/obj/docking_port/mobile/owner
|
|
|
|
/obj/docking_port/stationary/transit/Initialize(mapload)
|
|
. = ..()
|
|
SSshuttle.transit_docking_ports += src
|
|
|
|
/obj/docking_port/stationary/transit/Destroy(force=FALSE)
|
|
if(force)
|
|
if(get_docked())
|
|
log_world("A transit dock was destroyed while something was docked to it.")
|
|
SSshuttle.transit_docking_ports -= src
|
|
if(owner)
|
|
if(owner.assigned_transit == src)
|
|
owner.assigned_transit = null
|
|
owner = null
|
|
if(!QDELETED(reserved_area))
|
|
qdel(reserved_area)
|
|
reserved_area = null
|
|
return ..()
|
|
|
|
/obj/docking_port/stationary/picked
|
|
///Holds a list of map name strings for the port to pick from
|
|
var/list/shuttlekeys
|
|
|
|
/obj/docking_port/stationary/picked/Initialize(mapload)
|
|
. = ..()
|
|
if(!LAZYLEN(shuttlekeys))
|
|
WARNING("Random docking port [shuttle_id] loaded with no shuttle keys")
|
|
return
|
|
var/selectedid = pick(shuttlekeys)
|
|
roundstart_template = SSmapping.shuttle_templates[selectedid]
|
|
|
|
/obj/docking_port/stationary/picked/whiteship
|
|
name = "Deep Space"
|
|
shuttle_id = "whiteship_away"
|
|
height = 45 //Width and height need to remain in sync with the size of whiteshipdock.dmm, otherwise we'll get overflow
|
|
width = 44
|
|
dheight = 18
|
|
dwidth = 18
|
|
dir = 2
|
|
shuttlekeys = list(
|
|
"whiteship_meta",
|
|
"whiteship_pubby",
|
|
"whiteship_box",
|
|
"whiteship_cere",
|
|
"whiteship_kilo",
|
|
"whiteship_donut",
|
|
"whiteship_delta",
|
|
"whiteship_tram",
|
|
)
|
|
|
|
/// Helper proc that tests to ensure all whiteship templates can spawn at their docking port, and logs their sizes
|
|
/// This should be a unit test, but too much of our other code breaks during shuttle movement, so not yet, not yet.
|
|
/proc/test_whiteship_sizes()
|
|
var/obj/docking_port/stationary/port_type = /obj/docking_port/stationary/picked/whiteship
|
|
var/datum/turf_reservation/docking_yard = SSmapping.RequestBlockReservation(initial(port_type.width), initial(port_type.height))
|
|
var/turf/spawnpoint = locate(docking_yard.bottom_left_coords[1] + initial(port_type.dwidth), docking_yard.bottom_left_coords[2] + initial(port_type.dheight), docking_yard.bottom_left_coords[3])
|
|
|
|
var/obj/docking_port/stationary/picked/whiteship/port = new(spawnpoint)
|
|
var/list/ids = port.shuttlekeys
|
|
var/height = 0
|
|
var/width = 0
|
|
var/dheight = 0
|
|
var/dwidth = 0
|
|
var/delta_height = 0
|
|
var/delta_width = 0
|
|
for(var/id in ids)
|
|
var/datum/map_template/shuttle/our_template = SSmapping.shuttle_templates[id]
|
|
// We do a standard load here so any errors will properly runtimes
|
|
var/obj/docking_port/mobile/ship = SSshuttle.action_load(our_template, port)
|
|
if(ship)
|
|
ship.jumpToNullSpace()
|
|
ship = null
|
|
// Yes this is very hacky, but we need to both allow loading a template that's too big to be an error state
|
|
// And actually get the sizing information from every shuttle
|
|
SSshuttle.load_template(our_template)
|
|
var/obj/docking_port/mobile/theoretical_ship = SSshuttle.preview_shuttle
|
|
if(theoretical_ship)
|
|
height = max(theoretical_ship.height, height)
|
|
width = max(theoretical_ship.width, width)
|
|
dheight = max(theoretical_ship.dheight, dheight)
|
|
dwidth = max(theoretical_ship.dwidth, dwidth)
|
|
delta_height = max(theoretical_ship.height - theoretical_ship.dheight, delta_height)
|
|
delta_width = max(theoretical_ship.width - theoretical_ship.dwidth, delta_width)
|
|
theoretical_ship.jumpToNullSpace()
|
|
qdel(port, TRUE)
|
|
log_world("Whitship sizing information. Use this to set the docking port, and the map size\n\
|
|
Max Height: [height] \n\
|
|
Max Width: [width] \n\
|
|
Max DHeight: [dheight] \n\
|
|
Max DHeight: [dwidth] \n\
|
|
The following are the safest bet for map sizing. Anything smaller then this could in the worst case not fit in the docking port\n\
|
|
Max Combined Width: [height + dheight] \n\
|
|
Max Combinded Height [width + dwidth]")
|
|
|
|
/obj/docking_port/mobile
|
|
name = "shuttle"
|
|
icon_state = "pinonclose"
|
|
|
|
area_type = SHUTTLE_DEFAULT_SHUTTLE_AREA_TYPE
|
|
|
|
///List of all areas our shuttle holds.
|
|
var/list/shuttle_areas = list()
|
|
///List of all engines connected to the shuttle.
|
|
var/list/obj/structure/shuttle/engine/engine_list = list()
|
|
|
|
///How fast the shuttle should be, taking engine thrust into account.
|
|
var/engine_coeff = 1
|
|
///How much engine power (thrust) the shuttle currently has.
|
|
var/current_engine_power = 0
|
|
///How much engine power (thrust) the shuttle starts with at mapload.
|
|
var/initial_engine_power = 0
|
|
|
|
///used as a timer (if you want time left to complete move, use timeLeft proc)
|
|
var/timer
|
|
var/last_timer_length
|
|
///current shuttle mode
|
|
var/mode = SHUTTLE_IDLE
|
|
///time spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.
|
|
var/callTime = 100
|
|
/// time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
|
|
var/ignitionTime = 55
|
|
/// time spent after arrival before being able to begin ignition
|
|
var/rechargeTime = 0
|
|
/// time spent after transit 'landing' before actually arriving
|
|
var/prearrivalTime = 0
|
|
|
|
/// The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in
|
|
var/preferred_direction = NORTH
|
|
/// relative direction of the docking port from the front of the shuttle. NORTH is towards front, EAST would be starboard side, WEST port, etc.
|
|
var/port_direction = NORTH
|
|
|
|
var/obj/docking_port/stationary/destination
|
|
var/obj/docking_port/stationary/previous
|
|
|
|
var/obj/docking_port/stationary/transit/assigned_transit
|
|
|
|
var/launch_status = NOLAUNCH
|
|
|
|
var/list/ripples = list()
|
|
///Whether or not you want your ship to knock people down, and also whether it will throw them several tiles upon launching.
|
|
var/list/movement_force = list(
|
|
"KNOCKDOWN" = 3,
|
|
"THROW" = 0,
|
|
)
|
|
|
|
///if this shuttle can move docking ports other than the one it is docked at
|
|
var/can_move_docking_ports = FALSE
|
|
var/list/hidden_turfs = list()
|
|
|
|
/**
|
|
* Actions to be taken after shuttle is loaded but before it has been moved out of transit z-level to its final location
|
|
*
|
|
* Arguments:
|
|
* * replace - TRUE if this shuttle is replacing an existing one. FALSE by default.
|
|
*/
|
|
/obj/docking_port/mobile/register(replace = FALSE)
|
|
. = ..()
|
|
if(!shuttle_id)
|
|
shuttle_id = "shuttle"
|
|
|
|
if(!name)
|
|
name = "shuttle"
|
|
|
|
var/counter = SSshuttle.assoc_mobile[shuttle_id]
|
|
if(!replace || !counter)
|
|
if(counter)
|
|
counter++
|
|
SSshuttle.assoc_mobile[shuttle_id] = counter
|
|
shuttle_id = "[shuttle_id]_[counter]"
|
|
name = "[name] [counter]"
|
|
//Re link machinery to new shuttle id
|
|
linkup()
|
|
else
|
|
SSshuttle.assoc_mobile[shuttle_id] = 1
|
|
|
|
SSshuttle.mobile_docking_ports += src
|
|
|
|
/**
|
|
* Actions to be taken after shuttle is loaded and has been moved to its final location
|
|
*
|
|
* Arguments:
|
|
* * replace - TRUE if this shuttle is replacing an existing one. FALSE by default.
|
|
*/
|
|
/obj/docking_port/mobile/proc/postregister(replace = FALSE)
|
|
return
|
|
|
|
/obj/docking_port/mobile/unregister()
|
|
. = ..()
|
|
SSshuttle.mobile_docking_ports -= src
|
|
|
|
/obj/docking_port/mobile/Destroy(force)
|
|
unregister()
|
|
destination = null
|
|
previous = null
|
|
QDEL_NULL(assigned_transit) //don't need it where we're goin'!
|
|
shuttle_areas = null
|
|
remove_ripples()
|
|
return ..()
|
|
|
|
/obj/docking_port/mobile/Initialize(mapload)
|
|
. = ..()
|
|
|
|
if(!shuttle_id)
|
|
shuttle_id = "shuttle"
|
|
if(!name)
|
|
name = "shuttle"
|
|
var/counter = 1
|
|
var/tmp_id = shuttle_id
|
|
var/tmp_name = name
|
|
while(Check_id(shuttle_id))
|
|
counter++
|
|
shuttle_id = "[tmp_id]_[counter]"
|
|
name = "[tmp_name] [counter]"
|
|
|
|
var/list/all_turfs = return_ordered_turfs(x, y, z, dir)
|
|
for(var/i in 1 to all_turfs.len)
|
|
var/turf/curT = all_turfs[i]
|
|
var/area/cur_area = curT.loc
|
|
if(istype(cur_area, area_type))
|
|
shuttle_areas[cur_area] = TRUE
|
|
|
|
#ifdef DOCKING_PORT_HIGHLIGHT
|
|
highlight("#0f0")
|
|
#endif
|
|
|
|
// Called after the shuttle is loaded from template, so we make sure they know it's from mapload.
|
|
/obj/docking_port/mobile/proc/linkup(obj/docking_port/stationary/dock)
|
|
for(var/area/place as anything in shuttle_areas)
|
|
place.connect_to_shuttle(TRUE, src, dock)
|
|
for(var/atom/individual_atoms in place)
|
|
individual_atoms.connect_to_shuttle(TRUE, src, dock)
|
|
|
|
//this is a hook for custom behaviour. Maybe at some point we could add checks to see if engines are intact
|
|
/obj/docking_port/mobile/proc/canMove()
|
|
return TRUE
|
|
|
|
//this is to check if this shuttle can physically dock at dock S
|
|
/obj/docking_port/mobile/proc/canDock(obj/docking_port/stationary/S)
|
|
if(!istype(S))
|
|
return SHUTTLE_NOT_A_DOCKING_PORT
|
|
|
|
if(istype(S, /obj/docking_port/stationary/transit))
|
|
return SHUTTLE_CAN_DOCK
|
|
|
|
if(dwidth > S.dwidth)
|
|
return SHUTTLE_DWIDTH_TOO_LARGE
|
|
|
|
if(width-dwidth > S.width-S.dwidth)
|
|
return SHUTTLE_WIDTH_TOO_LARGE
|
|
|
|
if(dheight > S.dheight)
|
|
return SHUTTLE_DHEIGHT_TOO_LARGE
|
|
|
|
if(height-dheight > S.height-S.dheight)
|
|
return SHUTTLE_HEIGHT_TOO_LARGE
|
|
|
|
//check the dock isn't occupied
|
|
var/currently_docked = S.get_docked()
|
|
if(currently_docked)
|
|
// by someone other than us
|
|
if(currently_docked != src)
|
|
return SHUTTLE_SOMEONE_ELSE_DOCKED
|
|
else
|
|
// This isn't an error, per se, but we can't let the shuttle code
|
|
// attempt to move us where we currently are, it will get weird.
|
|
return SHUTTLE_ALREADY_DOCKED
|
|
|
|
return SHUTTLE_CAN_DOCK
|
|
|
|
/obj/docking_port/mobile/proc/check_dock(obj/docking_port/stationary/S, silent = FALSE)
|
|
var/status = canDock(S)
|
|
if(status == SHUTTLE_CAN_DOCK)
|
|
return TRUE
|
|
else
|
|
if(status != SHUTTLE_ALREADY_DOCKED && !silent) // SHUTTLE_ALREADY_DOCKED is no cause for error
|
|
message_admins("Shuttle [src] cannot dock at [S], error: [status]")
|
|
// We're already docked there, don't need to do anything.
|
|
// Triggering shuttle movement code in place is weird
|
|
return FALSE
|
|
|
|
/obj/docking_port/mobile/proc/transit_failure()
|
|
message_admins("Shuttle [src] repeatedly failed to create transit zone.")
|
|
|
|
/**
|
|
* Calls the shuttle to the destination port, respecting its ignition and call timers
|
|
*
|
|
* Arguments:
|
|
* * destination_port - Stationary docking port to move the shuttle to
|
|
*/
|
|
/obj/docking_port/mobile/proc/request(obj/docking_port/stationary/destination_port)
|
|
if(!check_dock(destination_port))
|
|
testing("check_dock failed on request for [src]")
|
|
return
|
|
|
|
if(mode == SHUTTLE_IGNITING && destination == destination_port)
|
|
return
|
|
|
|
switch(mode)
|
|
if(SHUTTLE_CALL)
|
|
if(destination_port == destination)
|
|
if(timeLeft(1) < callTime * engine_coeff)
|
|
setTimer(callTime * engine_coeff)
|
|
else
|
|
destination = destination_port
|
|
setTimer(callTime * engine_coeff)
|
|
if(SHUTTLE_RECALL)
|
|
if(destination_port == destination)
|
|
setTimer(callTime * engine_coeff - timeLeft(1))
|
|
else
|
|
destination = destination_port
|
|
setTimer(callTime * engine_coeff)
|
|
mode = SHUTTLE_CALL
|
|
if(SHUTTLE_IDLE, SHUTTLE_IGNITING)
|
|
destination = destination_port
|
|
mode = SHUTTLE_IGNITING
|
|
setTimer(ignitionTime)
|
|
|
|
//recall the shuttle to where it was previously
|
|
/obj/docking_port/mobile/proc/cancel()
|
|
if(mode != SHUTTLE_CALL)
|
|
return
|
|
|
|
remove_ripples()
|
|
|
|
invertTimer()
|
|
mode = SHUTTLE_RECALL
|
|
|
|
/obj/docking_port/mobile/proc/enterTransit()
|
|
if((SSshuttle.lockdown && is_station_level(z)) || !canMove()) //emp went off, no escape
|
|
mode = SHUTTLE_IDLE
|
|
return
|
|
previous = null
|
|
if(!destination)
|
|
// sent to transit with no destination -> unlimited timer
|
|
timer = INFINITY
|
|
var/obj/docking_port/stationary/S0 = get_docked()
|
|
var/obj/docking_port/stationary/S1 = assigned_transit
|
|
if(S1)
|
|
if(initiate_docking(S1) != DOCKING_SUCCESS)
|
|
WARNING("shuttle \"[shuttle_id]\" could not enter transit space. Docked at [S0 ? S0.shuttle_id : "null"]. Transit dock [S1 ? S1.shuttle_id : "null"].")
|
|
else if(S0)
|
|
if(S0.delete_after)
|
|
qdel(S0, TRUE)
|
|
else
|
|
previous = S0
|
|
else
|
|
WARNING("shuttle \"[shuttle_id]\" could not enter transit space. S0=[S0 ? S0.shuttle_id : "null"] S1=[S1 ? S1.shuttle_id : "null"]")
|
|
|
|
|
|
/obj/docking_port/mobile/proc/jumpToNullSpace()
|
|
// Destroys the docking port and the shuttle contents.
|
|
// Not in a fancy way, it just ceases.
|
|
var/obj/docking_port/stationary/current_dock = get_docked()
|
|
|
|
var/underlying_area_type = SHUTTLE_DEFAULT_UNDERLYING_AREA
|
|
// If the shuttle is docked to a stationary port, restore its normal
|
|
// "empty" area and turf
|
|
if(current_dock?.area_type)
|
|
underlying_area_type = current_dock.area_type
|
|
|
|
var/list/old_turfs = return_ordered_turfs(x, y, z, dir)
|
|
|
|
var/area/underlying_area = GLOB.areas_by_type[underlying_area_type]
|
|
if(!underlying_area)
|
|
underlying_area = new underlying_area_type(null)
|
|
|
|
for(var/i in 1 to old_turfs.len)
|
|
var/turf/oldT = old_turfs[i]
|
|
if(!oldT || !istype(oldT.loc, area_type))
|
|
continue
|
|
var/area/old_area = oldT.loc
|
|
underlying_area.contents += oldT
|
|
oldT.transfer_area_lighting(old_area, underlying_area)
|
|
oldT.empty(FALSE)
|
|
|
|
// Here we locate the bottommost shuttle boundary and remove all turfs above it
|
|
var/list/baseturf_cache = oldT.baseturfs
|
|
for(var/k in 1 to length(baseturf_cache))
|
|
if(ispath(baseturf_cache[k], /turf/baseturf_skipover/shuttle))
|
|
oldT.ScrapeAway(baseturf_cache.len - k + 1)
|
|
break
|
|
|
|
qdel(src, force=TRUE)
|
|
|
|
/**
|
|
* Ghosts and marks as escaped (for greentext purposes) all mobs, then deletes the shuttle.
|
|
* Used by the Shuttle Manipulator
|
|
*/
|
|
/obj/docking_port/mobile/proc/intoTheSunset()
|
|
// Loop over mobs
|
|
for(var/turf/turfs as anything in return_turfs())
|
|
for(var/mob/living/sunset_mobs in turfs.get_all_contents())
|
|
// If they have a mind and they're not in the brig, they escaped
|
|
if(sunset_mobs.mind && !istype(turfs, /turf/open/floor/mineral/plastitanium/red/brig))
|
|
sunset_mobs.mind.force_escaped = TRUE
|
|
// Ghostize them and put them in nullspace stasis (for stat & possession checks)
|
|
sunset_mobs.notransform = TRUE
|
|
sunset_mobs.ghostize(FALSE)
|
|
sunset_mobs.moveToNullspace()
|
|
|
|
// Now that mobs are stowed, delete the shuttle
|
|
jumpToNullSpace()
|
|
|
|
/obj/docking_port/mobile/proc/create_ripples(obj/docking_port/stationary/S1, animate_time)
|
|
var/list/turfs = ripple_area(S1)
|
|
for(var/t in turfs)
|
|
ripples += new /obj/effect/abstract/ripple(t, animate_time)
|
|
|
|
/obj/docking_port/mobile/proc/remove_ripples()
|
|
QDEL_LIST(ripples)
|
|
|
|
/obj/docking_port/mobile/proc/ripple_area(obj/docking_port/stationary/S1)
|
|
var/list/L0 = return_ordered_turfs(x, y, z, dir)
|
|
var/list/L1 = return_ordered_turfs(S1.x, S1.y, S1.z, S1.dir)
|
|
|
|
var/list/ripple_turfs = list()
|
|
|
|
for(var/i in 1 to L0.len)
|
|
var/turf/T0 = L0[i]
|
|
var/turf/T1 = L1[i]
|
|
if(!T0 || !T1)
|
|
continue // out of bounds
|
|
if(T0.type == T0.baseturfs)
|
|
continue // indestructible
|
|
if(!istype(T0.loc, area_type) || istype(T0.loc, /area/shuttle/transit))
|
|
continue // not part of the shuttle
|
|
ripple_turfs += T1
|
|
|
|
return ripple_turfs
|
|
|
|
/obj/docking_port/mobile/proc/check_poddoors()
|
|
for(var/obj/machinery/door/poddoor/shuttledock/pod in GLOB.airlocks)
|
|
pod.check()
|
|
|
|
/obj/docking_port/mobile/proc/dock_id(id)
|
|
var/port = SSshuttle.getDock(id)
|
|
if(port)
|
|
. = initiate_docking(port)
|
|
else
|
|
. = null
|
|
|
|
//used by shuttle subsystem to check timers
|
|
/obj/docking_port/mobile/proc/check()
|
|
check_effects()
|
|
|
|
if(mode == SHUTTLE_IGNITING)
|
|
check_transit_zone()
|
|
|
|
if(timeLeft(1) > 0)
|
|
return
|
|
// If we can't dock or we don't have a transit slot, wait for 20 ds,
|
|
// then try again
|
|
switch(mode)
|
|
if(SHUTTLE_CALL, SHUTTLE_PREARRIVAL)
|
|
if(prearrivalTime && mode != SHUTTLE_PREARRIVAL)
|
|
mode = SHUTTLE_PREARRIVAL
|
|
setTimer(prearrivalTime)
|
|
return
|
|
var/error = initiate_docking(destination, preferred_direction)
|
|
if(error && error & (DOCKING_NULL_DESTINATION | DOCKING_NULL_SOURCE))
|
|
var/msg = "A mobile dock in transit exited initiate_docking() with an error. This is most likely a mapping problem: Error: [error], ([src]) ([previous][ADMIN_JMP(previous)] -> [destination][ADMIN_JMP(destination)])"
|
|
WARNING(msg)
|
|
message_admins(msg)
|
|
mode = SHUTTLE_IDLE
|
|
return
|
|
else if(error)
|
|
setTimer(20)
|
|
return
|
|
if(rechargeTime)
|
|
mode = SHUTTLE_RECHARGING
|
|
setTimer(rechargeTime)
|
|
return
|
|
if(SHUTTLE_RECALL)
|
|
if(initiate_docking(previous) != DOCKING_SUCCESS)
|
|
setTimer(20)
|
|
return
|
|
if(SHUTTLE_IGNITING)
|
|
if(check_transit_zone() != TRANSIT_READY)
|
|
setTimer(20)
|
|
return
|
|
else
|
|
mode = SHUTTLE_CALL
|
|
setTimer(callTime * engine_coeff)
|
|
enterTransit()
|
|
return
|
|
|
|
mode = SHUTTLE_IDLE
|
|
timer = 0
|
|
destination = null
|
|
|
|
/obj/docking_port/mobile/proc/check_effects()
|
|
if(!ripples.len)
|
|
if((mode == SHUTTLE_CALL) || (mode == SHUTTLE_RECALL))
|
|
var/tl = timeLeft(1)
|
|
if(tl <= SHUTTLE_RIPPLE_TIME)
|
|
create_ripples(destination, tl)
|
|
|
|
var/obj/docking_port/stationary/S0 = get_docked()
|
|
if(istype(S0, /obj/docking_port/stationary/transit) && timeLeft(1) <= PARALLAX_LOOP_TIME)
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
if(shuttle_area.parallax_movedir)
|
|
parallax_slowdown()
|
|
|
|
/obj/docking_port/mobile/proc/parallax_slowdown()
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
shuttle_area.parallax_movedir = FALSE
|
|
if(assigned_transit?.assigned_area)
|
|
assigned_transit.assigned_area.parallax_movedir = FALSE
|
|
var/list/L0 = return_ordered_turfs(x, y, z, dir)
|
|
for (var/thing in L0)
|
|
var/turf/T = thing
|
|
if(!T || !istype(T.loc, area_type))
|
|
continue
|
|
for (var/atom/movable/movable as anything in T)
|
|
if (movable.client_mobs_in_contents)
|
|
movable.update_parallax_contents()
|
|
|
|
/obj/docking_port/mobile/proc/check_transit_zone()
|
|
if(assigned_transit)
|
|
return TRANSIT_READY
|
|
else
|
|
SSshuttle.request_transit_dock(src)
|
|
|
|
/obj/docking_port/mobile/proc/setTimer(wait)
|
|
timer = world.time + wait
|
|
last_timer_length = wait
|
|
|
|
/obj/docking_port/mobile/proc/modTimer(multiple)
|
|
var/time_remaining = timer - world.time
|
|
if(time_remaining < 0 || !last_timer_length)
|
|
return
|
|
time_remaining *= multiple
|
|
last_timer_length *= multiple
|
|
setTimer(time_remaining)
|
|
|
|
/obj/docking_port/mobile/proc/invertTimer()
|
|
if(!last_timer_length)
|
|
return
|
|
var/time_remaining = timer - world.time
|
|
if(time_remaining > 0)
|
|
var/time_passed = last_timer_length - time_remaining
|
|
setTimer(time_passed)
|
|
|
|
//returns timeLeft
|
|
/obj/docking_port/mobile/proc/timeLeft(divisor)
|
|
if(divisor <= 0)
|
|
divisor = 10
|
|
|
|
var/ds_remaining
|
|
if(!timer)
|
|
ds_remaining = callTime * engine_coeff
|
|
else
|
|
ds_remaining = max(0, timer - world.time)
|
|
|
|
. = round(ds_remaining / divisor, 1)
|
|
|
|
// returns 3-letter mode string, used by status screens and mob status panel
|
|
/obj/docking_port/mobile/proc/getModeStr()
|
|
switch(mode)
|
|
if(SHUTTLE_IGNITING)
|
|
return "IGN"
|
|
if(SHUTTLE_RECALL)
|
|
return "RCL"
|
|
if(SHUTTLE_CALL)
|
|
return "ETA"
|
|
if(SHUTTLE_DOCKED)
|
|
return "ETD"
|
|
if(SHUTTLE_ESCAPE)
|
|
return "ESC"
|
|
if(SHUTTLE_STRANDED)
|
|
return "ERR"
|
|
if(SHUTTLE_RECHARGING)
|
|
return "RCH"
|
|
if(SHUTTLE_PREARRIVAL)
|
|
return "LDN"
|
|
if(SHUTTLE_DISABLED)
|
|
return "DIS"
|
|
return ""
|
|
|
|
// returns 5-letter timer string, used by status screens and mob status panel
|
|
/obj/docking_port/mobile/proc/getTimerStr()
|
|
if(mode == SHUTTLE_STRANDED || mode == SHUTTLE_DISABLED)
|
|
return "--:--"
|
|
|
|
var/timeleft = timeLeft()
|
|
if(timeleft > 1 HOURS)
|
|
return "--:--"
|
|
else if(timeleft > 0)
|
|
return "[add_leading(num2text((timeleft / 60) % 60), 2, "0")]:[add_leading(num2text(timeleft % 60), 2, "0")]"
|
|
else
|
|
return "00:00"
|
|
|
|
/**
|
|
* Gets shuttle location status in a form of string for tgui interfaces
|
|
*/
|
|
/obj/docking_port/mobile/proc/get_status_text_tgui()
|
|
var/obj/docking_port/stationary/dockedAt = get_docked()
|
|
var/docked_at = dockedAt?.name || "Unknown"
|
|
if(!istype(dockedAt, /obj/docking_port/stationary/transit))
|
|
return docked_at
|
|
if(timeLeft() > 1 HOURS)
|
|
return "Hyperspace"
|
|
else
|
|
var/obj/docking_port/stationary/dst = (mode == SHUTTLE_RECALL) ? previous : destination
|
|
return "In transit to [dst?.name || "unknown location"]"
|
|
|
|
/obj/docking_port/mobile/proc/getStatusText()
|
|
var/obj/docking_port/stationary/dockedAt = get_docked()
|
|
var/docked_at = dockedAt?.name || "unknown"
|
|
if(istype(dockedAt, /obj/docking_port/stationary/transit))
|
|
if (timeLeft() > 1 HOURS)
|
|
return "hyperspace"
|
|
else
|
|
var/obj/docking_port/stationary/dst
|
|
if(mode == SHUTTLE_RECALL)
|
|
dst = previous
|
|
else
|
|
dst = destination
|
|
. = "transit towards [dst?.name || "unknown location"] ([getTimerStr()])"
|
|
else if(mode == SHUTTLE_RECHARGING)
|
|
return "[docked_at], recharging [getTimerStr()]"
|
|
else
|
|
return docked_at
|
|
|
|
/obj/docking_port/mobile/proc/getDbgStatusText()
|
|
var/obj/docking_port/stationary/dockedAt = get_docked()
|
|
. = (dockedAt?.name) ? dockedAt.name : "unknown"
|
|
if(istype(dockedAt, /obj/docking_port/stationary/transit))
|
|
var/obj/docking_port/stationary/dst
|
|
if(mode == SHUTTLE_RECALL)
|
|
dst = previous
|
|
else
|
|
dst = destination
|
|
if(dst)
|
|
. = "(transit to) [dst.name || dst.shuttle_id]"
|
|
else
|
|
. = "(transit to) nowhere"
|
|
else if(dockedAt)
|
|
. = dockedAt.name || dockedAt.shuttle_id
|
|
else
|
|
. = "unknown"
|
|
|
|
|
|
// attempts to locate /obj/machinery/computer/shuttle with matching ID inside the shuttle
|
|
/obj/docking_port/mobile/proc/get_control_console()
|
|
for(var/area/shuttle/shuttle_area as anything in shuttle_areas)
|
|
var/obj/machinery/computer/shuttle/shuttle_computer = locate(/obj/machinery/computer/shuttle) in shuttle_area
|
|
if(!shuttle_computer)
|
|
continue
|
|
if(shuttle_computer.shuttleId == shuttle_id)
|
|
return shuttle_computer
|
|
return null
|
|
|
|
/obj/docking_port/mobile/proc/hyperspace_sound(phase, list/areas)
|
|
var/selected_sound
|
|
switch(phase)
|
|
if(HYPERSPACE_WARMUP)
|
|
selected_sound = "hyperspace_begin"
|
|
if(HYPERSPACE_LAUNCH)
|
|
selected_sound = "hyperspace_progress"
|
|
if(HYPERSPACE_END)
|
|
selected_sound = "hyperspace_end"
|
|
else
|
|
CRASH("Invalid hyperspace sound phase: [phase]")
|
|
// This previously was played from each door at max volume, and was one of the worst things I had ever seen.
|
|
// Now it's instead played from the nearest engine if close, or the first engine in the list if far since it doesn't really matter.
|
|
// Or a door if for some reason the shuttle has no engine, fuck oh hi daniel fuck it
|
|
var/range = (engine_coeff * max(width, height))
|
|
var/long_range = range * 2.5
|
|
var/atom/distant_source
|
|
|
|
if(engine_list.len)
|
|
distant_source = engine_list[1]
|
|
else
|
|
for(var/our_area in areas)
|
|
distant_source = locate(/obj/machinery/door) in our_area
|
|
if(distant_source)
|
|
break
|
|
|
|
if(!distant_source)
|
|
return
|
|
for(var/mob/zlevel_mobs as anything in SSmobs.clients_by_zlevel[z])
|
|
var/dist_far = get_dist(zlevel_mobs, distant_source)
|
|
if(dist_far <= long_range && dist_far > range)
|
|
zlevel_mobs.playsound_local(distant_source, "sound/runtime/hyperspace/[selected_sound]_distance.ogg", 100)
|
|
else if(dist_far <= range)
|
|
var/source
|
|
if(!engine_list.len)
|
|
source = distant_source
|
|
else
|
|
var/closest_dist = 10000
|
|
for(var/obj/structure/shuttle/engine/engines as anything in engine_list)
|
|
var/dist_near = get_dist(zlevel_mobs, engines)
|
|
if(dist_near < closest_dist)
|
|
source = engines
|
|
closest_dist = dist_near
|
|
zlevel_mobs.playsound_local(source, "sound/runtime/hyperspace/[selected_sound].ogg", 100)
|
|
|
|
// Losing all initial engines should get you 2
|
|
// Adding another set of engines at 0.5 time
|
|
/obj/docking_port/mobile/proc/alter_engines(mod)
|
|
if(!mod)
|
|
return
|
|
var/old_coeff = engine_coeff
|
|
engine_coeff = get_engine_coeff(mod)
|
|
current_engine_power = max(0, current_engine_power + mod)
|
|
if(in_flight())
|
|
var/delta_coeff = engine_coeff / old_coeff
|
|
modTimer(delta_coeff)
|
|
|
|
// Double initial engines to get to 0.5 minimum
|
|
// Lose all initial engines to get to 2
|
|
//For 0 engine shuttles like BYOS 5 engines to get to doublespeed
|
|
/obj/docking_port/mobile/proc/get_engine_coeff(engine_mod)
|
|
var/new_value = max(0, current_engine_power + engine_mod)
|
|
if(new_value == initial_engine_power)
|
|
return 1
|
|
if(new_value > initial_engine_power)
|
|
var/delta = new_value - initial_engine_power
|
|
var/change_per_engine = (1 - ENGINE_COEFF_MIN) / ENGINE_DEFAULT_MAXSPEED_ENGINES // 5 by default
|
|
if(initial_engine_power > 0)
|
|
change_per_engine = (1 - ENGINE_COEFF_MIN) / initial_engine_power // or however many it had
|
|
return clamp(1 - delta * change_per_engine,ENGINE_COEFF_MIN, ENGINE_COEFF_MAX)
|
|
if(new_value < initial_engine_power)
|
|
var/delta = initial_engine_power - new_value
|
|
var/change_per_engine = 1 //doesn't really matter should not be happening for 0 engine shuttles
|
|
if(initial_engine_power > 0)
|
|
change_per_engine = (ENGINE_COEFF_MAX - 1) / initial_engine_power //just linear drop to max delay
|
|
return clamp(1 + delta * change_per_engine, ENGINE_COEFF_MIN, ENGINE_COEFF_MAX)
|
|
|
|
|
|
/obj/docking_port/mobile/proc/in_flight()
|
|
switch(mode)
|
|
if(SHUTTLE_CALL,SHUTTLE_RECALL,SHUTTLE_PREARRIVAL)
|
|
return TRUE
|
|
if(SHUTTLE_IDLE,SHUTTLE_IGNITING)
|
|
return FALSE
|
|
return FALSE // hmm
|
|
|
|
/obj/docking_port/mobile/emergency/in_flight()
|
|
switch(mode)
|
|
if(SHUTTLE_ESCAPE)
|
|
return TRUE
|
|
if(SHUTTLE_STRANDED,SHUTTLE_ENDGAME)
|
|
return FALSE
|
|
return ..()
|
|
|
|
|
|
//Called when emergency shuttle leaves the station
|
|
/obj/docking_port/mobile/proc/on_emergency_launch()
|
|
if(launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
|
|
launch_status = ENDGAME_LAUNCHED
|
|
enterTransit()
|
|
|
|
/obj/docking_port/mobile/emergency/on_emergency_launch()
|
|
return
|
|
|
|
//Called when emergency shuttle docks at centcom
|
|
/obj/docking_port/mobile/proc/on_emergency_dock()
|
|
//Mapping a new docking point for each ship mappers could potentially want docking with centcom would take up lots of space, just let them keep flying off into the sunset for their greentext
|
|
if(launch_status == ENDGAME_LAUNCHED)
|
|
launch_status = ENDGAME_TRANSIT
|
|
|
|
/obj/docking_port/mobile/pod/on_emergency_dock()
|
|
if(launch_status == ENDGAME_LAUNCHED)
|
|
initiate_docking(SSshuttle.getDock("[shuttle_id]_away")) //Escape pods dock at centcom
|
|
mode = SHUTTLE_ENDGAME
|
|
|
|
/obj/docking_port/mobile/emergency/on_emergency_dock()
|
|
return
|