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* Fix parallax animation (#61341) so it turns out lummox changed the behavior of loops, such that the starting point of loops has to be the same as the end so if you want a discontinuous jump you have to have an "initial state" time=0 frame in the animation * Fix parallax animation Co-authored-by: AMonkeyThatCodes <20987591+AMonkeyThatCodes@users.noreply.github.com>