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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
79 lines
2.3 KiB
Plaintext
79 lines
2.3 KiB
Plaintext
/* This is an attempt to make some easily reusable "particle" type effect, to stop the code
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constantly having to be rewritten. An item like the jetpack that uses the ion_trail_follow system, just has one
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defined, then set up when it is created with New(). Then this same system can just be reused each time
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it needs to create more trails.A beaker could have a steam_trail_follow system set up, then the steam
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would spawn and follow the beaker, even if it is carried or thrown.
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*/
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/obj/effect/particle_effect
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name = "particle effect"
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pass_flags = PASSTABLE | PASSGRILLE
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anchored = TRUE
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/obj/effect/particle_effect/Initialize(mapload)
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. = ..()
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GLOB.cameranet.updateVisibility(src)
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/obj/effect/particle_effect/Destroy()
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GLOB.cameranet.updateVisibility(src)
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return ..()
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// Prevents effects from getting registered for SSspacedrift
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/obj/effect/particle_effect/newtonian_move(direction, instant = FALSE, start_delay = 0)
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return TRUE
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/datum/effect_system
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var/number = 3
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var/cardinals_only = FALSE
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var/turf/location
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var/atom/holder
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var/effect_type
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var/total_effects = 0
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var/autocleanup = FALSE //will delete itself after use
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/datum/effect_system/Destroy()
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holder = null
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location = null
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return ..()
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/datum/effect_system/proc/set_up(number = 3, cardinals_only = FALSE, location)
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src.number = min(number, 10)
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src.cardinals_only = cardinals_only
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src.location = get_turf(location)
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/datum/effect_system/proc/attach(atom/atom)
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holder = atom
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/datum/effect_system/proc/start()
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if(QDELETED(src))
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return
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for(var/i in 1 to number)
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if(total_effects > 20)
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return
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generate_effect()
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/datum/effect_system/proc/generate_effect()
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if(holder)
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location = get_turf(holder)
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var/obj/effect/effect = new effect_type(location)
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total_effects++
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var/direction
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if(cardinals_only)
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direction = pick(GLOB.cardinals)
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else
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direction = pick(GLOB.alldirs)
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var/step_amt = pick(1,2,3)
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var/step_delay = 5
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var/datum/move_loop/loop = SSmove_manager.move(effect, direction, step_delay, timeout = step_delay * step_amt, priority = MOVEMENT_ABOVE_SPACE_PRIORITY)
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RegisterSignal(loop, COMSIG_QDELETING, PROC_REF(decrement_total_effect))
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/datum/effect_system/proc/decrement_total_effect(datum/source)
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SIGNAL_HANDLER
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total_effects--
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if(!autocleanup || total_effects > 0)
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return
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QDEL_IN(src, 2 SECONDS)
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