mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Removes all arbitrary energy and power units in the codebase. Everything is replaced with the joule and watt, with 1 = 1 joule, or 1 watt if you are going to multiply by time. This is a visible change, where all arbitrary energy units you see in the game will get proper prefixed units of energy. With power cells being converted to the joule, charging one joule of a power cell will require one joule of energy. The grid will now store energy, instead of power. When an energy usage is described as using the watt, a power to energy conversion based on the relevant subsystem's timing (usually multiplying by seconds_per_tick or applying power_to_energy()) is needed before adding or removing from the grid. Power usages that are described as the watt is really anything you would scale by time before applying the load. If it's described as a joule, no time conversion is needed. Players will still read the grid as power, having no visible change. Machines that dynamically use power with the use_power() proc will directly drain from the grid (and apc cell if there isn't enough) instead of just tallying it up on the dynamic power usages for the area. This should be more robust at conserving energy as the surplus is updated on the go, preventing charging cells from nothing. APCs no longer consume power for the dynamic power usage channels. APCs will consume power for static power usages. Because static power usages are added up without checking surplus, static power consumption will be applied before any machine processes. This will give a more truthful surplus for dynamic power consumers. APCs will display how much power it is using for charging the cell. APC cell charging applies power in its own channel, which gets added up to the total. This will prevent invisible power usage you see when looking at the power monitoring console. After testing in MetaStation, I found roundstart power consumption to be around 406kW after all APCs get fully charged. During the roundstart APC charge rush, the power consumption can get as high as over 2MW (up to 25kW per roundstart APC charging) as long as there's that much available. Because of the absurd potential power consumption of charging APCs near roundstart, I have changed how APCs decide to charge. APCs will now charge only after all other machines have processed in the machines processing subsystem. This will make sure APC charging won't disrupt machines taking from the grid, and should stop APCs getting their power drained due to others demanding too much power while charging. I have removed the delays for APC charging too, so they start charging immediately whenever there's excess power. It also stops them turning red when a small amount of cell gets drained (airlocks opening and shit during APC charge rush), as they immediately become fully charged (unless too much energy got drained somehow) before changing icon. Engineering SMES now start at 100% charge instead of 75%. I noticed cells were draining earlier than usual after these changes, so I am making them start maxed to try and combat that. These changes will fix all conservation of energy issues relating to charging powercells. ## Why It's Good For The Game Closes #73438 Closes #75789 Closes #80634 Closes #82031 Makes it much easier to interface with the power system in the codebase. It's more intuitive. Removes a bunch of conservation of energy issues, making energy and power much more meaningful. It will help the simulation remain immersive as players won't encounter energy duplication so easily. Arbitrary energy units getting replaced with the joule will also tell people more meaningful information when reading it. APC charging will feel more snappy. ## Changelog 🆑 fix: Fixes conservation of energy issues relating to charging powercells. qol: APCs will display how much power they are using to charge their cell. This is accounted for in the power monitoring console. qol: All arbitrary power cell energy units you see are replaced with prefixed joules. balance: As a consequence of the conservation of energy issues getting fixed, the power consumption for charging cells is now very significant. balance: APCs only use surplus power from the grid after every machine processes when charging, preventing APCs from causing others to discharge while charging. balance: Engineering SMES start at max charge to combat the increased energy loss due to conservation of energy fixes. /🆑 --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
976 lines
34 KiB
Plaintext
976 lines
34 KiB
Plaintext
// This is the base type of computer
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// Other types expand it - tablets and laptops are subtypes
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// consoles use "procssor" item that is held inside it.
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/obj/item/modular_computer
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name = "modular microcomputer"
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desc = "A small portable microcomputer."
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icon = 'icons/obj/machines/computer.dmi'
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icon_state = "laptop"
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light_on = FALSE
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light_power = 1.2
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integrity_failure = 0.5
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max_integrity = 100
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armor_type = /datum/armor/item_modular_computer
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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///The ID currently stored in the computer.
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var/obj/item/card/id/computer_id_slot
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///The disk in this PDA. If set, this will be inserted on Initialize.
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var/obj/item/computer_disk/inserted_disk
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///The power cell the computer uses to run on.
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var/obj/item/stock_parts/cell/internal_cell = /obj/item/stock_parts/cell
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///A pAI currently loaded into the modular computer.
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var/obj/item/pai_card/inserted_pai
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///Does the console update the crew manifest when the ID is removed?
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var/crew_manifest_update = FALSE
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///The amount of storage space the computer starts with.
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var/max_capacity = 128
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///The amount of storage space we've got filled
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var/used_capacity = 0
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///List of stored files on this drive. Use `store_file` and `remove_file` instead of modifying directly!
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var/list/datum/computer_file/stored_files = list()
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///Non-static list of programs the computer should receive on Initialize.
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var/list/datum/computer_file/starting_programs = list()
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///Static list of default programs that come with ALL computers, here so computers don't have to repeat this.
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var/static/list/datum/computer_file/default_programs = list(
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/datum/computer_file/program/themeify,
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/datum/computer_file/program/ntnetdownload,
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/datum/computer_file/program/filemanager,
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)
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///The program currently active on the tablet.
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var/datum/computer_file/program/active_program
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///Idle programs on background. They still receive process calls but can't be interacted with.
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var/list/datum/computer_file/program/idle_threads = list()
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/// Amount of programs that can be ran at once
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var/max_idle_programs = 2
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///Flag of the type of device the modular computer is, deciding what types of apps it can run.
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var/hardware_flag = PROGRAM_ALL
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// Options: PROGRAM_ALL | PROGRAM_CONSOLE | PROGRAM_LAPTOP | PROGRAM_PDA
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///The theme, used for the main menu and file browser apps.
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var/device_theme = PDA_THEME_NTOS
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///Bool on whether the computer is currently active or not.
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var/enabled = FALSE
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///If the screen is open, only used by laptops.
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var/screen_on = TRUE
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///Looping sound for when the computer is on.
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var/datum/looping_sound/computer/soundloop
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///Whether or not this modular computer uses the looping sound
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var/looping_sound = TRUE
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///If the computer has a flashlight/LED light built-in.
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var/has_light = FALSE
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/// If the computer's flashlight/LED light has forcibly disabled for a temporary amount of time.
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COOLDOWN_DECLARE(disabled_time)
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/// How far the computer's light can reach, is not editable by players.
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var/comp_light_luminosity = 3
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/// The built-in light's color, editable by players.
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var/comp_light_color = COLOR_WHITE
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///Power usage when the computer is open (screen is active) and can be interacted with.
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var/base_active_power_usage = 125
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///Power usage when the computer is idle and screen is off.
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var/base_idle_power_usage = 5
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console & Tablet)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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///If set, what the icon_state will be if the computer is unpowered.
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var/icon_state_unpowered
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///If set, what the icon_state will be if the computer is powered.
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var/icon_state_powered
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///Icon state overlay when the computer is turned on, but no program is loaded (programs override this).
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var/icon_state_menu = "menu"
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///The full name of the stored ID card's identity. These vars should probably be on the PDA.
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var/saved_identification
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///The job title of the stored ID card
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var/saved_job
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///The 'computer' itself, as an obj. Primarily used for Adjacent() and UI visibility checks, especially for computers.
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var/obj/physical
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///Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/steel_sheet_cost = 5
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///If hit by a Clown virus, remaining honks left until it stops.
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var/honkvirus_amount = 0
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///Whether the PDA can still use NTNet while out of NTNet's reach.
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var/long_ranged = FALSE
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/// Allow people with chunky fingers to use?
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var/allow_chunky = FALSE
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///The amount of paper currently stored in the PDA
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var/stored_paper = 10
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///The max amount of paper that can be held at once.
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var/max_paper = 30
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/// The capacity of the circuit shell component of this item
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var/shell_capacity = SHELL_CAPACITY_MEDIUM
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/**
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* Reference to the circuit shell component, because we're special and do special things with it,
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* such as creating and deleting unremovable circuit comps based on the programs installed.
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*/
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var/datum/component/shell/shell
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/datum/armor/item_modular_computer
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bullet = 20
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laser = 20
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energy = 100
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/obj/item/modular_computer/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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if(!physical)
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physical = src
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add_shell_component(shell_capacity)
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set_light_color(comp_light_color)
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set_light_range(comp_light_luminosity)
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if(looping_sound)
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soundloop = new(src, enabled)
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UpdateDisplay()
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if(has_light)
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add_item_action(/datum/action/item_action/toggle_computer_light)
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RegisterSignal(src, COMSIG_HIT_BY_SABOTEUR, PROC_REF(on_saboteur))
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if(inserted_disk)
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inserted_disk = new inserted_disk(src)
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if(internal_cell)
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internal_cell = new internal_cell(src)
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install_default_programs()
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register_context()
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update_appearance()
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///Initialize the shell for this item, or the physical machinery it belongs to.
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/obj/item/modular_computer/proc/add_shell_component(capacity = SHELL_CAPACITY_MEDIUM, shell_flags = NONE)
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shell = physical.AddComponent(/datum/component/shell, list(new /obj/item/circuit_component/modpc), capacity, shell_flags)
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RegisterSignal(shell, COMSIG_SHELL_CIRCUIT_ATTACHED, PROC_REF(on_circuit_attached))
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RegisterSignal(shell, COMSIG_SHELL_CIRCUIT_REMOVED, PROC_REF(on_circuit_removed))
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/obj/item/modular_computer/proc/on_circuit_attached(datum/source)
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SIGNAL_HANDLER
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RegisterSignal(shell.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE, PROC_REF(use_energy_for_circuits))
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///Try to draw power from our internal cell first, before switching to that of the circuit.
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/obj/item/modular_computer/proc/use_energy_for_circuits(datum/source, energy_usage_per_input)
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SIGNAL_HANDLER
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if(use_energy(energy_usage_per_input, check_programs = FALSE))
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return COMPONENT_OVERRIDE_POWER_USAGE
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/obj/item/modular_computer/proc/on_circuit_removed(datum/source)
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SIGNAL_HANDLER
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UnregisterSignal(shell.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE)
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/obj/item/modular_computer/proc/install_default_programs()
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SHOULD_CALL_PARENT(FALSE)
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for(var/programs in default_programs + starting_programs)
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var/datum/computer_file/program_type = new programs
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store_file(program_type)
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/obj/item/modular_computer/Destroy()
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STOP_PROCESSING(SSobj, src)
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close_all_programs()
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//Some components will actually try and interact with this, so let's do it later
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QDEL_NULL(soundloop)
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looping_sound = FALSE // Necessary to stop a possible runtime trying to call soundloop.stop() when soundloop has been qdel'd
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QDEL_LIST(stored_files)
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if(istype(inserted_disk))
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QDEL_NULL(inserted_disk)
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if(istype(inserted_pai))
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QDEL_NULL(inserted_pai)
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if(computer_id_slot)
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QDEL_NULL(computer_id_slot)
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shell = null
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physical = null
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return ..()
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/obj/item/modular_computer/pre_attack_secondary(atom/A, mob/living/user, params)
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if(active_program?.tap(A, user, params))
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user.do_attack_animation(A) //Emulate this animation since we kill the attack in three lines
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playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), TRUE, -1) //Likewise for the tap sound
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addtimer(CALLBACK(src, PROC_REF(play_ping)), 0.5 SECONDS, TIMER_UNIQUE) //Slightly delayed ping to indicate success
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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return ..()
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// shameless copy of newscaster photo saving
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/obj/item/modular_computer/proc/save_photo(icon/photo)
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var/photo_file = copytext_char(md5("\icon[photo]"), 1, 6)
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if(!fexists("[GLOB.log_directory]/photos/[photo_file].png"))
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//Clean up repeated frames
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var/icon/clean = new /icon()
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clean.Insert(photo, "", SOUTH, 1, 0)
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fcopy(clean, "[GLOB.log_directory]/photos/[photo_file].png")
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return photo_file
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/**
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* Plays a ping sound.
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*
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* Timers runtime if you try to make them call playsound. Yep.
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*/
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/obj/item/modular_computer/proc/play_ping()
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playsound(loc, 'sound/machines/ping.ogg', get_clamped_volume(), FALSE, -1)
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/obj/item/modular_computer/get_cell()
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return internal_cell
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/obj/item/modular_computer/AltClick(mob/user)
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. = ..()
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if(issilicon(user))
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return FALSE
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if(!user.can_perform_action(src))
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return FALSE
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if(RemoveID(user))
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return TRUE
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if(istype(inserted_pai)) // Remove pAI
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remove_pai(user)
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return TRUE
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// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs. //guess what
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/obj/item/modular_computer/GetAccess()
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if(computer_id_slot)
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return computer_id_slot.GetAccess()
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return ..()
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/obj/item/modular_computer/GetID()
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if(computer_id_slot)
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return computer_id_slot
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return ..()
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/obj/item/modular_computer/get_id_examine_strings(mob/user)
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. = ..()
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if(computer_id_slot)
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. += "\The [src] is displaying [computer_id_slot]."
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. += computer_id_slot.get_id_examine_strings(user)
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/obj/item/modular_computer/proc/print_text(text_to_print, paper_title = "")
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if(!stored_paper)
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return FALSE
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var/obj/item/paper/printed_paper = new /obj/item/paper(drop_location())
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printed_paper.add_raw_text(text_to_print)
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if(paper_title)
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printed_paper.name = paper_title
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printed_paper.update_appearance()
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stored_paper--
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return TRUE
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/**
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* InsertID
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* Attempt to insert the ID in either card slot, if ID is present - attempts swap
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* Args:
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* inserting_id - the ID being inserted
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* user - The person inserting the ID
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*/
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/obj/item/modular_computer/InsertID(obj/item/card/inserting_id, mob/user)
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if(!isnull(user) && !user.transferItemToLoc(inserting_id, src))
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return FALSE
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else
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inserting_id.forceMove(src)
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if(!isnull(computer_id_slot))
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RemoveID(user, silent = TRUE)
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computer_id_slot = inserting_id
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if(!isnull(user))
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to_chat(user, span_notice("You insert \the [inserting_id] into the card slot."))
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balloon_alert(user, "inserted ID")
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
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if(ishuman(loc))
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var/mob/living/carbon/human/human_wearer = loc
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if(human_wearer.wear_id == src)
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human_wearer.sec_hud_set_ID()
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update_appearance()
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update_slot_icon()
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SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_INSERTED_ID, inserting_id, user)
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return TRUE
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/**
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* Removes the ID card from the computer, and puts it in loc's hand if it's a mob
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* Args:
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* user - The mob trying to remove the ID, if there is one
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* silent - Boolean, determines whether fluff text would be printed
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*/
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/obj/item/modular_computer/RemoveID(mob/user, silent = FALSE)
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if(!computer_id_slot)
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return ..()
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if(crew_manifest_update)
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GLOB.manifest.modify(computer_id_slot.registered_name, computer_id_slot.assignment, computer_id_slot.get_trim_assignment())
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if(user && !issilicon(user) && in_range(src, user))
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user.put_in_hands(computer_id_slot)
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else
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computer_id_slot.forceMove(drop_location())
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computer_id_slot = null
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if(!silent && !isnull(user))
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to_chat(user, span_notice("You remove the card from the card slot."))
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
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balloon_alert(user, "removed ID")
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if(ishuman(loc))
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var/mob/living/carbon/human/human_wearer = loc
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if(human_wearer.wear_id == src)
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human_wearer.sec_hud_set_ID()
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update_slot_icon()
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update_appearance()
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return TRUE
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/obj/item/modular_computer/MouseDrop(obj/over_object, src_location, over_location)
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var/mob/M = usr
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if((!istype(over_object, /atom/movable/screen)) && usr.can_perform_action(src))
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return attack_self(M)
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return ..()
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/obj/item/modular_computer/attack_ai(mob/user)
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return attack_self(user)
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/obj/item/modular_computer/attack_ghost(mob/dead/observer/user)
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. = ..()
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if(.)
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return
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if(enabled)
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ui_interact(user)
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else if(isAdminGhostAI(user))
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var/response = tgui_alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", list("Yes", "No"))
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if(response == "Yes")
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turn_on(user)
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/obj/item/modular_computer/emag_act(mob/user, obj/item/card/emag/emag_card, forced)
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if(!enabled && !forced)
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balloon_alert(user, "turn it on first!")
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return FALSE
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if(obj_flags & EMAGGED)
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balloon_alert(user, "already emagged!")
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if (emag_card)
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to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it."))
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return FALSE
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. = ..()
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if(!forced)
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add_log("manual overriding of permissions and modification of device firmware detected. Reboot and reinstall required.")
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obj_flags |= EMAGGED
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device_theme = PDA_THEME_SYNDICATE
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if(user)
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balloon_alert(user, "syndieOS loaded")
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if (emag_card)
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to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window momentarily fills the screen, with white text rapidly scrolling past."))
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return TRUE
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/obj/item/modular_computer/examine(mob/user)
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. = ..()
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var/healthpercent = round((atom_integrity/max_integrity) * 100, 1)
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switch(healthpercent)
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if(50 to 99)
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. += span_info("It looks slightly damaged.")
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if(25 to 50)
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. += span_info("It appears heavily damaged.")
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if(0 to 25)
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. += span_warning("It's falling apart!")
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if(long_ranged)
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. += "It is upgraded with an experimental long-ranged network capabilities, picking up NTNet frequencies while further away."
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. += span_notice("It has [max_capacity] GQ of storage capacity.")
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|
|
|
if(computer_id_slot)
|
|
if(Adjacent(user))
|
|
. += "It has \the [computer_id_slot] card installed in its card slot."
|
|
else
|
|
. += "Its identification card slot is currently occupied."
|
|
. += span_info("Alt-click [src] to eject the identification card.")
|
|
|
|
/obj/item/modular_computer/examine_more(mob/user)
|
|
. = ..()
|
|
. += "Storage capacity: [used_capacity]/[max_capacity]GQ"
|
|
|
|
for(var/datum/computer_file/app_examine as anything in stored_files)
|
|
if(app_examine.on_examine(src, user))
|
|
. += app_examine.on_examine(src, user)
|
|
|
|
if(Adjacent(user))
|
|
. += span_notice("Paper level: [stored_paper] / [max_paper].")
|
|
|
|
/obj/item/modular_computer/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
|
|
. = ..()
|
|
|
|
if(computer_id_slot && isidcard(held_item))
|
|
context[SCREENTIP_CONTEXT_LMB] = "Swap ID"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(held_item?.tool_behaviour == TOOL_SCREWDRIVER && internal_cell)
|
|
context[SCREENTIP_CONTEXT_RMB] = "Remove Cell"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
if(held_item?.tool_behaviour == TOOL_WRENCH)
|
|
context[SCREENTIP_CONTEXT_RMB] = "Deconstruct"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(computer_id_slot) // ID get removed first before pAIs
|
|
context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove ID"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
else if(inserted_pai)
|
|
context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove pAI"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(inserted_disk)
|
|
context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB] = "Remove Disk"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
return . || NONE
|
|
|
|
/obj/item/modular_computer/update_icon_state()
|
|
if(!icon_state_powered || !icon_state_unpowered) //no valid icon, don't update.
|
|
return ..()
|
|
icon_state = enabled ? icon_state_powered : icon_state_unpowered
|
|
return ..()
|
|
|
|
/obj/item/modular_computer/update_overlays()
|
|
. = ..()
|
|
var/init_icon = initial(icon)
|
|
if(!init_icon)
|
|
return
|
|
|
|
if(enabled)
|
|
. += active_program ? mutable_appearance(init_icon, active_program.program_open_overlay) : mutable_appearance(init_icon, icon_state_menu)
|
|
if(atom_integrity <= integrity_failure * max_integrity)
|
|
. += mutable_appearance(init_icon, "bsod")
|
|
. += mutable_appearance(init_icon, "broken")
|
|
|
|
/obj/item/modular_computer/Exited(atom/movable/gone, direction)
|
|
if(internal_cell == gone)
|
|
internal_cell = null
|
|
if(enabled && !use_energy())
|
|
shutdown_computer()
|
|
if(computer_id_slot == gone)
|
|
computer_id_slot = null
|
|
update_slot_icon()
|
|
if(ishuman(loc))
|
|
var/mob/living/carbon/human/human_wearer = loc
|
|
human_wearer.sec_hud_set_ID()
|
|
if(inserted_pai == gone)
|
|
update_appearance(UPDATE_ICON)
|
|
if(inserted_disk == gone)
|
|
inserted_disk = null
|
|
update_appearance(UPDATE_ICON)
|
|
return ..()
|
|
|
|
/obj/item/modular_computer/CtrlShiftClick(mob/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(!inserted_disk)
|
|
return
|
|
user.put_in_hands(inserted_disk)
|
|
inserted_disk = null
|
|
playsound(src, 'sound/machines/card_slide.ogg', 50)
|
|
|
|
/obj/item/modular_computer/proc/turn_on(mob/user, open_ui = TRUE)
|
|
var/issynth = HAS_SILICON_ACCESS(user) // Robots and AIs get different activation messages.
|
|
if(atom_integrity <= integrity_failure * max_integrity)
|
|
if(user)
|
|
if(issynth)
|
|
to_chat(user, span_warning("You send an activation signal to \the [src], but it responds with an error code. It must be damaged."))
|
|
else
|
|
to_chat(user, span_warning("You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again."))
|
|
return FALSE
|
|
|
|
if(use_energy()) // checks if the PC is powered
|
|
if(looping_sound)
|
|
soundloop.start()
|
|
enabled = TRUE
|
|
update_appearance()
|
|
if(user)
|
|
if(issynth)
|
|
to_chat(user, span_notice("You send an activation signal to \the [src], turning it on."))
|
|
else
|
|
to_chat(user, span_notice("You press the power button and start up \the [src]."))
|
|
if(open_ui)
|
|
update_tablet_open_uis(user)
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_TURNED_ON, user)
|
|
return TRUE
|
|
else // Unpowered
|
|
if(user)
|
|
if(issynth)
|
|
to_chat(user, span_warning("You send an activation signal to \the [src] but it does not respond."))
|
|
else
|
|
to_chat(user, span_warning("You press the power button but \the [src] does not respond."))
|
|
return FALSE
|
|
|
|
// Process currently calls handle_power(), may be expanded in future if more things are added.
|
|
/obj/item/modular_computer/process(seconds_per_tick)
|
|
if(!enabled) // The computer is turned off
|
|
return
|
|
|
|
if(atom_integrity <= integrity_failure * max_integrity)
|
|
shutdown_computer()
|
|
return
|
|
|
|
if(active_program && (active_program.program_flags & PROGRAM_REQUIRES_NTNET) && !get_ntnet_status())
|
|
active_program.event_networkfailure(FALSE) // Active program requires NTNet to run but we've just lost connection. Crash.
|
|
|
|
for(var/datum/computer_file/program/idle_programs as anything in idle_threads)
|
|
idle_programs.process_tick(seconds_per_tick)
|
|
idle_programs.ntnet_status = get_ntnet_status()
|
|
if((idle_programs.program_flags & PROGRAM_REQUIRES_NTNET) && !idle_programs.ntnet_status)
|
|
idle_programs.event_networkfailure(TRUE)
|
|
|
|
if(active_program)
|
|
active_program.process_tick(seconds_per_tick)
|
|
active_program.ntnet_status = get_ntnet_status()
|
|
|
|
handle_power(seconds_per_tick) // Handles all computer power interaction
|
|
|
|
/**
|
|
* Displays notification text alongside a soundbeep when requested to by a program.
|
|
*
|
|
* After checking that the requesting program is allowed to send an alert, creates
|
|
* a visible message of the requested text alongside a soundbeep. This proc adds
|
|
* text to indicate that the message is coming from this device and the program
|
|
* on it, so the supplied text should be the exact message and ending punctuation.
|
|
*
|
|
* Arguments:
|
|
* The program calling this proc.
|
|
* The message that the program wishes to display.
|
|
*/
|
|
/obj/item/modular_computer/proc/alert_call(datum/computer_file/program/caller, alerttext, sound = 'sound/machines/twobeep_high.ogg')
|
|
if(!caller || !caller.alert_able || caller.alert_silenced || !alerttext) //Yeah, we're checking alert_able. No, you don't get to make alerts that the user can't silence.
|
|
return FALSE
|
|
playsound(src, sound, 50, TRUE)
|
|
physical.loc.visible_message(span_notice("[icon2html(physical, viewers(physical.loc))] \The [src] displays a [caller.filedesc] notification: [alerttext]"))
|
|
|
|
/obj/item/modular_computer/proc/ring(ringtone) // bring bring
|
|
if(!use_energy())
|
|
return
|
|
if(HAS_TRAIT(SSstation, STATION_TRAIT_PDA_GLITCHED))
|
|
playsound(src, pick('sound/machines/twobeep_voice1.ogg', 'sound/machines/twobeep_voice2.ogg'), 50, TRUE)
|
|
else
|
|
playsound(src, 'sound/machines/twobeep_high.ogg', 50, TRUE)
|
|
audible_message("*[ringtone]*")
|
|
|
|
/obj/item/modular_computer/proc/send_sound()
|
|
playsound(src, 'sound/machines/terminal_success.ogg', 15, TRUE)
|
|
|
|
// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
|
|
/obj/item/modular_computer/proc/get_header_data()
|
|
var/list/data = list()
|
|
|
|
data["PC_device_theme"] = device_theme
|
|
|
|
if(internal_cell)
|
|
data["PC_lowpower_mode"] = !internal_cell.charge
|
|
switch(internal_cell.percent())
|
|
if(80 to INFINITY)
|
|
data["PC_batteryicon"] = "batt_100.gif"
|
|
if(60 to 80)
|
|
data["PC_batteryicon"] = "batt_80.gif"
|
|
if(40 to 60)
|
|
data["PC_batteryicon"] = "batt_60.gif"
|
|
if(20 to 40)
|
|
data["PC_batteryicon"] = "batt_40.gif"
|
|
if(5 to 20)
|
|
data["PC_batteryicon"] = "batt_20.gif"
|
|
else
|
|
data["PC_batteryicon"] = "batt_5.gif"
|
|
data["PC_batterypercent"] = "[round(internal_cell.percent())]%"
|
|
else
|
|
data["PC_lowpower_mode"] = FALSE
|
|
data["PC_batteryicon"] = null
|
|
data["PC_batterypercent"] = null
|
|
|
|
switch(get_ntnet_status())
|
|
if(NTNET_NO_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_none.gif"
|
|
if(NTNET_LOW_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_low.gif"
|
|
if(NTNET_GOOD_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_high.gif"
|
|
if(NTNET_ETHERNET_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_lan.gif"
|
|
|
|
if(length(idle_threads))
|
|
var/list/program_headers = list()
|
|
for(var/datum/computer_file/program/idle_programs as anything in idle_threads)
|
|
if(!idle_programs.ui_header)
|
|
continue
|
|
program_headers.Add(list(list("icon" = idle_programs.ui_header)))
|
|
|
|
data["PC_programheaders"] = program_headers
|
|
|
|
data["PC_stationtime"] = station_time_timestamp()
|
|
data["PC_stationdate"] = "[time2text(world.realtime, "DDD, Month DD")], [CURRENT_STATION_YEAR]"
|
|
data["PC_showexitprogram"] = !!active_program // Hides "Exit Program" button on mainscreen
|
|
return data
|
|
|
|
/obj/item/modular_computer/proc/open_program(mob/user, datum/computer_file/program/program, open_ui = TRUE)
|
|
if(program.computer != src)
|
|
CRASH("tried to open program that does not belong to this computer")
|
|
|
|
if(isnull(program) || !istype(program)) // Program not found or it's not executable program.
|
|
if(user)
|
|
to_chat(user, span_danger("\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning."))
|
|
return FALSE
|
|
|
|
if(active_program == program)
|
|
return FALSE
|
|
|
|
// The program is already running. Resume it.
|
|
if(program in idle_threads)
|
|
active_program?.background_program()
|
|
active_program = program
|
|
program.alert_pending = FALSE
|
|
idle_threads.Remove(program)
|
|
if(open_ui)
|
|
INVOKE_ASYNC(src, PROC_REF(update_tablet_open_uis), user)
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
if(!program.is_supported_by_hardware(hardware_flag, loud = TRUE, user = user))
|
|
return FALSE
|
|
|
|
if(idle_threads.len > max_idle_programs)
|
|
if(user)
|
|
to_chat(user, span_danger("\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error."))
|
|
return FALSE
|
|
|
|
if(program.program_flags & PROGRAM_REQUIRES_NTNET && !get_ntnet_status()) // The program requires NTNet connection, but we are not connected to NTNet.
|
|
if(user)
|
|
to_chat(user, span_danger("\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning."))
|
|
return FALSE
|
|
|
|
if(!program.on_start(user))
|
|
return FALSE
|
|
|
|
active_program?.background_program()
|
|
|
|
active_program = program
|
|
program.alert_pending = FALSE
|
|
if(open_ui)
|
|
INVOKE_ASYNC(src, PROC_REF(update_tablet_open_uis), user)
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
|
|
/obj/item/modular_computer/proc/get_ntnet_status()
|
|
// computers are connected through ethernet
|
|
if(hardware_flag & PROGRAM_CONSOLE)
|
|
return NTNET_ETHERNET_SIGNAL
|
|
|
|
// NTNet is down and we are not connected via wired connection. No signal.
|
|
if(!find_functional_ntnet_relay())
|
|
return NTNET_NO_SIGNAL
|
|
|
|
var/turf/current_turf = get_turf(src)
|
|
if(!current_turf || !istype(current_turf))
|
|
return NTNET_NO_SIGNAL
|
|
if(is_station_level(current_turf.z))
|
|
if(hardware_flag & PROGRAM_LAPTOP) //laptops can connect to ethernet but they have to be on station for that
|
|
return NTNET_ETHERNET_SIGNAL
|
|
return NTNET_GOOD_SIGNAL
|
|
else if(is_mining_level(current_turf.z))
|
|
return NTNET_LOW_SIGNAL
|
|
else if(long_ranged)
|
|
return NTNET_LOW_SIGNAL
|
|
return NTNET_NO_SIGNAL
|
|
|
|
/obj/item/modular_computer/proc/add_log(text)
|
|
if(!get_ntnet_status())
|
|
return FALSE
|
|
|
|
return SSmodular_computers.add_log("[src]: [text]")
|
|
|
|
/obj/item/modular_computer/proc/close_all_programs()
|
|
active_program?.kill_program()
|
|
for(var/datum/computer_file/program/idle as anything in idle_threads)
|
|
idle.kill_program()
|
|
|
|
/obj/item/modular_computer/proc/shutdown_computer(loud = TRUE)
|
|
close_all_programs()
|
|
if(looping_sound)
|
|
soundloop.stop()
|
|
if(physical && loud)
|
|
physical.visible_message(span_notice("\The [src] shuts down."))
|
|
enabled = FALSE
|
|
update_appearance()
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_SHUT_DOWN, loud)
|
|
|
|
///Imprints name and job into the modular computer, and calls back to necessary functions.
|
|
///Acts as a replacement to directly setting the imprints fields. All fields are optional, the proc will try to fill in missing gaps.
|
|
/obj/item/modular_computer/proc/imprint_id(name = null, job_name = null)
|
|
saved_identification = name || computer_id_slot?.registered_name || saved_identification
|
|
saved_job = job_name || computer_id_slot?.assignment || saved_job
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_PDA_IMPRINT_UPDATED, saved_identification, saved_job)
|
|
UpdateDisplay()
|
|
|
|
///Resets the imprinted name and job back to null.
|
|
/obj/item/modular_computer/proc/reset_imprint()
|
|
saved_identification = null
|
|
saved_job = null
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_PDA_IMPRINT_RESET)
|
|
UpdateDisplay()
|
|
|
|
/obj/item/modular_computer/ui_action_click(mob/user, actiontype)
|
|
if(istype(actiontype, /datum/action/item_action/toggle_computer_light))
|
|
toggle_flashlight(user)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/**
|
|
* Toggles the computer's flashlight, if it has one.
|
|
*
|
|
* Called from ui_act(), does as the name implies.
|
|
* It is separated from ui_act() to be overwritten as needed.
|
|
*/
|
|
/obj/item/modular_computer/proc/toggle_flashlight(mob/user)
|
|
if(!has_light || !internal_cell?.charge)
|
|
return FALSE
|
|
if(!COOLDOWN_FINISHED(src, disabled_time))
|
|
if(user)
|
|
balloon_alert(user, "disrupted!")
|
|
return FALSE
|
|
set_light_on(!light_on)
|
|
update_appearance()
|
|
update_item_action_buttons(force = TRUE) //force it because we added an overlay, not changed its icon
|
|
return TRUE
|
|
|
|
/**
|
|
* Disables the computer's flashlight/LED light, if it has one, for a given disrupt_duration.
|
|
*
|
|
* Called when sent COMSIG_HIT_BY_SABOTEUR.
|
|
*/
|
|
/obj/item/modular_computer/proc/on_saboteur(datum/source, disrupt_duration)
|
|
SIGNAL_HANDLER
|
|
if(!has_light)
|
|
return
|
|
set_light_on(FALSE)
|
|
update_appearance()
|
|
update_item_action_buttons(force = TRUE) //force it because we added an overlay, not changed its icon
|
|
COOLDOWN_START(src, disabled_time, disrupt_duration)
|
|
return COMSIG_SABOTEUR_SUCCESS
|
|
|
|
/**
|
|
* Sets the computer's light color, if it has a light.
|
|
*
|
|
* Called from ui_act(), this proc takes a color string and applies it.
|
|
* It is separated from ui_act() to be overwritten as needed.
|
|
* Arguments:
|
|
** color is the string that holds the color value that we should use. Proc auto-fails if this is null.
|
|
*/
|
|
/obj/item/modular_computer/proc/set_flashlight_color(color)
|
|
if(!has_light || !color)
|
|
return FALSE
|
|
comp_light_color = color
|
|
set_light_color(color)
|
|
return TRUE
|
|
|
|
/obj/item/modular_computer/proc/UpdateDisplay()
|
|
if(!saved_identification && !saved_job)
|
|
name = initial(name)
|
|
return
|
|
name = "[saved_identification] ([saved_job])"
|
|
|
|
/obj/item/modular_computer/attackby(obj/item/attacking_item, mob/user, params)
|
|
// Check for ID first
|
|
if(isidcard(attacking_item) && InsertID(attacking_item, user))
|
|
return
|
|
|
|
// Check for cash next
|
|
if(computer_id_slot && iscash(attacking_item))
|
|
var/obj/item/card/id/inserted_id = computer_id_slot.GetID()
|
|
if(inserted_id)
|
|
inserted_id.attackby(attacking_item, user) // If we do, try and put that attacking object in
|
|
return
|
|
|
|
// Inserting a pAI
|
|
if(istype(attacking_item, /obj/item/pai_card) && insert_pai(user, attacking_item))
|
|
return
|
|
|
|
if(istype(attacking_item, /obj/item/stock_parts/cell))
|
|
if(ismachinery(physical))
|
|
return
|
|
if(internal_cell)
|
|
to_chat(user, span_warning("You try to connect \the [attacking_item] to \the [src], but its connectors are occupied."))
|
|
return
|
|
if(user && !user.transferItemToLoc(attacking_item, src))
|
|
return
|
|
internal_cell = attacking_item
|
|
to_chat(user, span_notice("You plug \the [attacking_item] to \the [src]."))
|
|
return
|
|
|
|
if(istype(attacking_item, /obj/item/photo))
|
|
var/obj/item/photo/attacking_photo = attacking_item
|
|
if(store_file(new /datum/computer_file/picture(attacking_photo.picture)))
|
|
balloon_alert(user, "photo scanned")
|
|
else
|
|
balloon_alert(user, "no space!")
|
|
return
|
|
|
|
// Check if any Applications need it
|
|
for(var/datum/computer_file/item_holding_app as anything in stored_files)
|
|
if(item_holding_app.application_attackby(attacking_item, user))
|
|
return
|
|
|
|
if(istype(attacking_item, /obj/item/paper))
|
|
if(stored_paper >= max_paper)
|
|
balloon_alert(user, "no more room!")
|
|
return
|
|
if(!user.temporarilyRemoveItemFromInventory(attacking_item))
|
|
return FALSE
|
|
balloon_alert(user, "inserted paper")
|
|
qdel(attacking_item)
|
|
stored_paper++
|
|
return
|
|
if(istype(attacking_item, /obj/item/paper_bin))
|
|
var/obj/item/paper_bin/bin = attacking_item
|
|
if(bin.total_paper <= 0)
|
|
balloon_alert(user, "empty bin!")
|
|
return
|
|
var/papers_added //just to keep track
|
|
while((bin.total_paper > 0) && (stored_paper < max_paper))
|
|
papers_added++
|
|
stored_paper++
|
|
bin.remove_paper()
|
|
if(!papers_added)
|
|
return
|
|
balloon_alert(user, "inserted paper")
|
|
to_chat(user, span_notice("Added in [papers_added] new sheets. You now have [stored_paper] / [max_paper] printing paper stored."))
|
|
bin.update_appearance()
|
|
return
|
|
|
|
// Insert a data disk
|
|
if(istype(attacking_item, /obj/item/computer_disk))
|
|
if(inserted_disk)
|
|
user.put_in_hands(inserted_disk)
|
|
balloon_alert(user, "disks swapped")
|
|
if(!user.transferItemToLoc(attacking_item, src))
|
|
return
|
|
inserted_disk = attacking_item
|
|
playsound(src, 'sound/machines/card_slide.ogg', 50)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/item/modular_computer/screwdriver_act_secondary(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(internal_cell)
|
|
user.balloon_alert(user, "cell removed")
|
|
internal_cell.forceMove(drop_location())
|
|
internal_cell = null
|
|
return ITEM_INTERACT_SUCCESS
|
|
else
|
|
user.balloon_alert(user, "no cell!")
|
|
|
|
/obj/item/modular_computer/wrench_act_secondary(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
tool.play_tool_sound(src, user, 20, volume=20)
|
|
deconstruct(TRUE)
|
|
user.balloon_alert(user, "disassembled")
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/welder_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(atom_integrity == max_integrity)
|
|
to_chat(user, span_warning("\The [src] does not require repairs."))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
if(!tool.tool_start_check(user, amount=1))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
to_chat(user, span_notice("You begin repairing damage to \the [src]..."))
|
|
if(!tool.use_tool(src, user, 20, volume=50))
|
|
return ITEM_INTERACT_SUCCESS
|
|
atom_integrity = max_integrity
|
|
to_chat(user, span_notice("You repair \the [src]."))
|
|
update_appearance()
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/deconstruct(disassembled = TRUE)
|
|
remove_pai()
|
|
eject_aicard()
|
|
if(!(obj_flags & NO_DECONSTRUCTION))
|
|
if (disassembled)
|
|
internal_cell?.forceMove(drop_location())
|
|
computer_id_slot?.forceMove(drop_location())
|
|
inserted_disk?.forceMove(drop_location())
|
|
new /obj/item/stack/sheet/iron(drop_location(), steel_sheet_cost)
|
|
else
|
|
physical.visible_message(span_notice("\The [src] breaks apart!"))
|
|
new /obj/item/stack/sheet/iron(drop_location(), round(steel_sheet_cost * 0.5))
|
|
relay_qdel()
|
|
return ..()
|
|
|
|
// Ejects the inserted intellicard, if one exists. Used when the computer is deconstructed.
|
|
/obj/item/modular_computer/proc/eject_aicard()
|
|
var/datum/computer_file/program/ai_restorer/program = locate() in stored_files
|
|
if (program)
|
|
return program.try_eject(forced = TRUE)
|
|
return FALSE
|
|
|
|
// Used by processor to relay qdel() to machinery type.
|
|
/obj/item/modular_computer/proc/relay_qdel()
|
|
return
|
|
|
|
// Perform adjacency checks on our physical counterpart, if any.
|
|
/obj/item/modular_computer/Adjacent(atom/neighbor)
|
|
if(physical && physical != src)
|
|
return physical.Adjacent(neighbor)
|
|
return ..()
|
|
|
|
///Returns a string of what to send at the end of messenger's messages.
|
|
/obj/item/modular_computer/proc/get_messenger_ending()
|
|
return "Sent from my PDA"
|
|
|
|
/obj/item/modular_computer/proc/insert_pai(mob/user, obj/item/pai_card/card)
|
|
if(inserted_pai)
|
|
return FALSE
|
|
if(!user.transferItemToLoc(card, src))
|
|
return FALSE
|
|
inserted_pai = card
|
|
balloon_alert(user, "inserted pai")
|
|
if(inserted_pai.pai)
|
|
inserted_pai.pai.give_messenger_ability()
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
/obj/item/modular_computer/proc/remove_pai(mob/user)
|
|
if(!inserted_pai)
|
|
return FALSE
|
|
if(inserted_pai.pai)
|
|
inserted_pai.pai.remove_messenger_ability()
|
|
if(user)
|
|
user.put_in_hands(inserted_pai)
|
|
balloon_alert(user, "removed pAI")
|
|
else
|
|
inserted_pai.forceMove(drop_location())
|
|
inserted_pai = null
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
/**
|
|
* Debug ModPC
|
|
* Used to spawn all programs for Create and Destroy unit test.
|
|
*/
|
|
/obj/item/modular_computer/debug
|
|
max_capacity = INFINITY
|
|
|
|
/obj/item/modular_computer/debug/Initialize(mapload)
|
|
starting_programs += subtypesof(/datum/computer_file/program)
|
|
return ..()
|