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https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-26 17:41:05 +00:00
players can now download their very own virtual pet through a new PDA app. this pet is called orbie and u can interact with him in alot of unique ways happiness can be increased by regularly grooming ur pet, feeding him, or u can arrange with other players playdates for ur pets, they can play with each other and both their happiness will increase u can get food from ur pet through ur pda, it will assign u a random drop zone location in the station u need to go to, after which u can obtain ur pet's food then ur PDA will spawn a virtual chocolate bar that ur pet loves to eat. it wont assign u dropzone locations that are restricted or hard to reach, however if the area it assigns u is a bit difficult to get to, u can reroll the location after a small cooldown u can also level up ur pet to make it gain new helpful abilities and more cosmetic options. the main way to level up ur pet is by walking it, so u can have it follow u while u are doing ur job on the station and it will passively get exp. u get an increased exp modifier per step if ur pet is happy and not hungry. At level 2, ur pet will gain an ability to toggle lights and will also read outloud to u any PDA messages u recieve. at level 3, ur pet gains a camera ability. u can command it to take a photo afterwhich the picture will be saved directly in ur pda u also have alot of customization options for ur pet! u can change its color, name, gender, and u can make it wear hats! u can unlock more hats for ur pet if u level it up further. these customizations change ur pet's hologram appearance as well as its profile picture on the pet network. u can view how other player's virtual pets are progressing through the pet network. each time ur pet reaches a new milestone, an update will automatically be sent out on the network if ur pet's milestones gets likes from other players, it will become happier this app also allows u to program new tricks for ur pet. U can create a custom trick sequence, and change the trick's name. If u say the trick's name outloud to ur pet it will do the sequence u programmed.
569 lines
20 KiB
Plaintext
569 lines
20 KiB
Plaintext
GLOBAL_LIST_EMPTY(global_pet_updates)
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GLOBAL_LIST_EMPTY(virtual_pets_list)
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#define MAX_UPDATE_LENGTH 50
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#define PET_MAX_LEVEL 3
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#define PET_MAX_STEPS_RECORD 50000
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#define PET_EAT_BONUS 500
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#define PET_CLEAN_BONUS 250
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#define PET_PLAYMATE_BONUS 500
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#define PET_STATE_HUNGRY "hungry"
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#define PET_STATE_ASLEEP "asleep"
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#define PET_STATE_HAPPY "happy"
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#define PET_STATE_NEUTRAL "neutral"
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/datum/computer_file/program/virtual_pet
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filename = "virtualpet"
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filedesc = "Virtual Pet"
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downloader_category = PROGRAM_CATEGORY_GAMES
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extended_desc = "Download your very own Orbie today!"
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program_flags = PROGRAM_ON_NTNET_STORE
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size = 3
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tgui_id = "NtosVirtualPet"
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program_icon = "paw"
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can_run_on_flags = PROGRAM_PDA
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detomatix_resistance = DETOMATIX_RESIST_MALUS
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///how many steps have we walked
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var/steps_counter = 0
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///the pet hologram
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var/mob/living/pet
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///the type of our pet
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var/pet_type = /mob/living/basic/orbie
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///our current happiness
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var/happiness = 0
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///our max happiness
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var/max_happiness = 1750
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///our current level
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var/level = 1
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///required exp to get to next level
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var/to_next_level = 1000
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///how much exp we currently have
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var/current_level_progress = 0
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///our current hunger
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var/hunger = 0
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///maximum hunger threshold
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var/max_hunger = 500
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///pet icon for each state
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var/static/list/pet_state_icons = list(
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PET_STATE_HUNGRY = list("icon" = 'icons/ui_icons/virtualpet/pet_state.dmi', "icon_state" = "pet_hungry"),
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PET_STATE_HAPPY = list("icon" = 'icons/ui_icons/virtualpet/pet_state.dmi', "icon_state" = "pet_happy"),
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PET_STATE_ASLEEP = list("icon" = 'icons/ui_icons/virtualpet/pet_state.dmi', "icon_state" = "pet_asleep"),
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PET_STATE_NEUTRAL = list("icon" = 'icons/ui_icons/virtualpet/pet_state.dmi', "icon_state" = "pet_neutral"),
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)
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///hat options and what level they will be unlocked at
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var/static/list/hat_selections = list(
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/obj/item/clothing/head/hats/tophat = 1,
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/obj/item/clothing/head/fedora = 1,
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/obj/item/clothing/head/hats/bowler = 2,
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/obj/item/clothing/head/hats/warden/police = 2,
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/obj/item/clothing/head/hats/warden/red = 3,
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/obj/item/clothing/head/hats/caphat = 3,
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)
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///hologram hat we have selected for our pet
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var/list/selected_hat = list()
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///area we have picked as dropoff location for petfeed
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var/area/selected_area
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///manage hat offsets for when we turn directions
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var/static/list/hat_offsets = list(
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"west" = list(0,1),
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"east" = list(0,1),
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"north" = list(1,1),
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"south" = list(0,1),
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)
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///possible colors our pet can have
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var/static/list/possible_colors= list(
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"white" = null, //default color state
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"light blue" = "#c3ecf3",
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"light green" = "#b1ffe8",
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)
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///areas we wont drop the chocolate in
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var/static/list/restricted_areas = typecacheof(list(
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/area/station/security,
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/area/station/command,
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/area/station/ai_monitored,
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/area/station/maintenance,
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/area/station/solars,
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))
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///our profile picture
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var/icon/profile_picture
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///cooldown till we can reroll the pet feed dropzone
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COOLDOWN_DECLARE(area_reroll)
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///cooldown till our pet gains happiness again from being cleaned
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COOLDOWN_DECLARE(on_clean_cooldown)
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///cooldown till we can release/recall our pet
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COOLDOWN_DECLARE(summon_cooldown)
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///cooldown till we can alter our pet's appearance again
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COOLDOWN_DECLARE(alter_appearance_cooldown)
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/datum/computer_file/program/virtual_pet/on_install()
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. = ..()
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profile_picture = getFlatIcon(image(icon = 'icons/ui_icons/virtualpet/pet_state.dmi', icon_state = "pet_preview"))
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GLOB.virtual_pets_list += src
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pet = new pet_type(computer)
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pet.forceMove(computer)
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pet.AddComponent(/datum/component/leash, computer, 9, force_teleport_out_effect = /obj/effect/temp_visual/guardian/phase/out)
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RegisterSignal(pet, COMSIG_QDELETING, PROC_REF(remove_pet))
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RegisterSignal(pet, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_overlays_updated)) //hologramic hat management
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RegisterSignal(pet, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_change_dir))
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RegisterSignal(pet, COMSIG_MOVABLE_MOVED, PROC_REF(after_pet_move))
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RegisterSignal(pet, COMSIG_MOB_ATE, PROC_REF(after_pet_eat)) // WE ATEEE
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RegisterSignal(pet, COMSIG_ATOM_PRE_CLEAN, PROC_REF(pet_pre_clean))
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RegisterSignal(pet, COMSIG_LIVING_DEATH, PROC_REF(on_death))
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RegisterSignal(pet, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(post_cleaned))
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RegisterSignal(pet, COMSIG_AI_BLACKBOARD_KEY_SET(BB_NEARBY_PLAYMATE), PROC_REF(on_playmate_find))
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RegisterSignal(computer, COMSIG_ATOM_ENTERED, PROC_REF(on_pet_entered))
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RegisterSignal(computer, COMSIG_ATOM_EXITED, PROC_REF(on_pet_exit))
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/datum/computer_file/program/virtual_pet/Destroy()
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GLOB.virtual_pets_list -= src
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if(!QDELETED(pet))
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QDEL_NULL(pet)
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/datum/computer_file/program/virtual_pet/proc/on_death(datum/source)
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SIGNAL_HANDLER
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pet.forceMove(computer)
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/datum/computer_file/program/virtual_pet/proc/on_message_recieve(datum/source, sender_title, inbound_message, photo_message)
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SIGNAL_HANDLER
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var/message_to_display = "[sender_title] has sent you a message [photo_message ? "with a photo attached" : ""]: [inbound_message]!"
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pet.ai_controller?.set_blackboard_key(BB_LAST_RECIEVED_MESSAGE, message_to_display)
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/datum/computer_file/program/virtual_pet/proc/pet_pre_clean(atom/source, mob/user)
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SIGNAL_HANDLER
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if(!COOLDOWN_FINISHED(src, on_clean_cooldown))
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source.balloon_alert(user, "already clean!")
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return COMSIG_ATOM_CANCEL_CLEAN
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/datum/computer_file/program/virtual_pet/proc/on_playmate_find(datum/source)
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SIGNAL_HANDLER
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happiness = min(happiness + PET_PLAYMATE_BONUS, max_happiness)
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START_PROCESSING(SSprocessing, src)
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/datum/computer_file/program/virtual_pet/proc/post_cleaned(mob/source, mob/user)
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SIGNAL_HANDLER
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source.spin(spintime = 2 SECONDS, speed = 1) //celebrate!
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happiness = min(happiness + PET_CLEAN_BONUS, max_happiness)
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COOLDOWN_START(src, on_clean_cooldown, 1 MINUTES)
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START_PROCESSING(SSprocessing, src)
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///manage the pet's hat offsets when he changes direction
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/datum/computer_file/program/virtual_pet/proc/on_change_dir(datum/source, old_dir, new_dir)
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SIGNAL_HANDLER
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if(!length(selected_hat))
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return
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set_hat_offsets(new_dir)
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/datum/computer_file/program/virtual_pet/proc/on_photo_captured(datum/source, atom/target, atom/user, datum/picture/photo)
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SIGNAL_HANDLER
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if(isnull(photo))
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return
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computer.store_file(new /datum/computer_file/picture(photo))
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/datum/computer_file/program/virtual_pet/proc/set_hat_offsets(new_dir)
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var/direction_text = dir2text(new_dir)
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var/list/offsets_list = hat_offsets[direction_text]
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if(isnull(offsets_list))
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return
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var/mutable_appearance/hat_appearance = selected_hat["appearance"]
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hat_appearance.pixel_x = offsets_list[1]
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hat_appearance.pixel_y = offsets_list[2]
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pet.update_appearance(UPDATE_OVERLAYS)
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///give our pet his hologram hat
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/datum/computer_file/program/virtual_pet/proc/on_overlays_updated(atom/source, list/overlays)
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SIGNAL_HANDLER
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if(!length(selected_hat))
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return
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overlays += selected_hat["appearance"]
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/datum/computer_file/program/virtual_pet/proc/alter_profile_picture()
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var/image/pet_preview = image(icon = 'icons/ui_icons/virtualpet/pet_state.dmi', icon_state = "pet_preview")
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if(LAZYACCESS(pet.atom_colours, FIXED_COLOUR_PRIORITY))
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pet_preview.color = pet.atom_colours[FIXED_COLOUR_PRIORITY]
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if(length(selected_hat))
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var/mutable_appearance/our_selected_hat = selected_hat["appearance"]
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var/mutable_appearance/hat_preview = mutable_appearance(our_selected_hat.icon, our_selected_hat.icon_state)
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hat_preview.pixel_y = -9
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pet_preview.add_overlay(hat_preview)
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profile_picture = getFlatIcon(pet_preview)
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COOLDOWN_START(src, alter_appearance_cooldown, 10 SECONDS)
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///decrease the pet's hunger after it eats
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/datum/computer_file/program/virtual_pet/proc/after_pet_eat(datum/source)
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SIGNAL_HANDLER
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hunger = min(hunger + PET_EAT_BONUS, max_hunger)
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happiness = min(happiness + PET_EAT_BONUS, max_happiness)
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START_PROCESSING(SSprocessing, src)
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///start processing if we enter the pda and need healing
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/datum/computer_file/program/virtual_pet/proc/on_pet_entered(atom/movable/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(arrived != pet)
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return
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ADD_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
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if((datum_flags & DF_ISPROCESSING))
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return
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if(pet.health < pet.maxHealth) //if we're in the pda, heal up
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START_PROCESSING(SSprocessing, src)
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/datum/computer_file/program/virtual_pet/proc/on_pet_exit(atom/movable/source, atom/movable/exited)
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SIGNAL_HANDLER
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if(exited != pet)
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return
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REMOVE_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
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if((datum_flags & DF_ISPROCESSING))
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return
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if(hunger > 0 || happiness > 0) //if were outside the pda, we become hungry and happiness decreases
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START_PROCESSING(SSprocessing, src)
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/datum/computer_file/program/virtual_pet/process()
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if(pet.loc == computer)
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if(pet.health >= pet.maxHealth)
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return PROCESS_KILL
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if(pet.stat == DEAD)
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pet.revive(ADMIN_HEAL_ALL)
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pet.heal_overall_damage(5)
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return
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if(hunger > 0)
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hunger--
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if(happiness > 0)
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happiness--
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if(hunger <=0 && happiness <= 0)
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return PROCESS_KILL
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/datum/computer_file/program/virtual_pet/proc/after_pet_move(atom/movable/movable, atom/old_loc)
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SIGNAL_HANDLER
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if(!isturf(pet.loc) || !isturf(old_loc))
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return
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steps_counter = min(steps_counter + 1, PET_MAX_STEPS_RECORD)
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increment_exp()
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if(steps_counter % 2000 == 0) //every 2000 steps, announce the milestone to the world!
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announce_global_updates(message = "has walked [steps_counter] steps!")
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/datum/computer_file/program/virtual_pet/proc/increment_exp()
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var/modifier = 1
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var/hunger_happiness = hunger + happiness
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var/max_hunger_happiness = max_hunger + max_happiness
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switch(hunger_happiness / max_hunger_happiness)
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if(0.8 to 1)
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modifier = 3
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if(0.5 to 0.8)
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modifier = 2
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current_level_progress = min(current_level_progress + modifier, to_next_level)
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if(current_level_progress >= to_next_level)
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handle_level_up()
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/datum/computer_file/program/virtual_pet/proc/handle_level_up()
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current_level_progress = 0
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level++
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grant_level_abilities()
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pet.ai_controller?.set_blackboard_key(BB_VIRTUAL_PET_LEVEL, level)
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playsound(computer.loc, 'sound/items/orbie_level_up.ogg', 50)
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to_next_level += (level**2) + 500
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SEND_SIGNAL(pet, COMSIG_VIRTUAL_PET_LEVEL_UP, level) //its a signal so different path types of virtual pets can handle leveling up differently
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announce_global_updates(message = "has reached level [level]!")
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/datum/computer_file/program/virtual_pet/proc/grant_level_abilities()
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switch(level)
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if(2)
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RegisterSignal(computer, COMSIG_COMPUTER_RECIEVED_MESSAGE, PROC_REF(on_message_recieve)) // we will now read out PDA messages
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var/datum/action/cooldown/mob_cooldown/lights/lights = new(pet)
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lights.Grant(pet)
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pet.ai_controller?.set_blackboard_key(BB_LIGHTS_ABILITY, lights)
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if(3)
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var/datum/action/cooldown/mob_cooldown/capture_photo/photo_ability = new(pet)
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photo_ability.Grant(pet)
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pet.ai_controller?.set_blackboard_key(BB_PHOTO_ABILITY, photo_ability)
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RegisterSignal(photo_ability.ability_camera, COMSIG_CAMERA_IMAGE_CAPTURED, PROC_REF(on_photo_captured))
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/datum/computer_file/program/virtual_pet/proc/announce_global_updates(message)
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if(isnull(message))
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return
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var/list/message_to_announce = list(
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"name" = pet.name,
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"pet_picture" = icon2base64(profile_picture),
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"message" = message,
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"likers" = list(REF(src))
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)
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if(length(GLOB.global_pet_updates) >= MAX_UPDATE_LENGTH)
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GLOB.global_pet_updates.Cut(1,2)
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GLOB.global_pet_updates += list(message_to_announce)
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playsound(computer.loc, 'sound/items/orbie_notification_sound.ogg', 50)
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/datum/computer_file/program/virtual_pet/proc/remove_pet(datum/source)
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SIGNAL_HANDLER
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pet = null
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if(QDELETED(src))
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return
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computer.remove_file(src) //all is lost we no longer have a reason to exist
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/datum/computer_file/program/virtual_pet/kill_program(mob/user)
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if(pet && pet.loc != computer)
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pet.forceMove(computer) //recall the hologram back to the pda
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/datum/computer_file/program/virtual_pet/proc/get_pet_state()
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if(isnull(pet))
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return
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if(pet.loc == computer)
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return PET_STATE_ASLEEP
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if(happiness/max_happiness > 0.8)
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return PET_STATE_HAPPY
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if(hunger/max_hunger < 0.5)
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return PET_STATE_HUNGRY
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return PET_STATE_NEUTRAL
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/datum/computer_file/program/virtual_pet/ui_data(mob/user)
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var/list/data = list()
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data["currently_summoned"] = (pet.loc != computer)
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data["selected_area"] = (selected_area ? selected_area.name : "No location set")
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data["pet_state"] = get_pet_state()
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data["hunger"] = hunger
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data["maximum_hunger"] = max_hunger
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data["pet_hat"] = (length(selected_hat) ? selected_hat["name"] : "none")
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data["can_reroll"] = COOLDOWN_FINISHED(src, area_reroll)
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data["can_summon"] = COOLDOWN_FINISHED(src, summon_cooldown)
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data["can_alter_appearance"] = COOLDOWN_FINISHED(src, alter_appearance_cooldown)
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data["pet_name"] = pet.name
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data["steps_counter"] = steps_counter
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data["in_dropzone"] = (istype(get_area(computer), selected_area))
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data["pet_area"] = (pet.loc != computer ? get_area_name(pet) : "Sleeping in PDA")
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data["current_exp"] = current_level_progress
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data["required_exp"] = to_next_level
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data["happiness"] = happiness
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data["maximum_happiness"] = max_happiness
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data["level"] = level
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data["pet_color"] = ""
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var/color_value = LAZYACCESS(pet.atom_colours, FIXED_COLOUR_PRIORITY)
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for(var/index in possible_colors)
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if(possible_colors[index] == color_value)
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data["pet_color"] = index
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break
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data["pet_gender"] = pet.gender
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data["pet_updates"] = list()
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for(var/i in length(GLOB.global_pet_updates) to 1 step -1)
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var/list/update = GLOB.global_pet_updates[i]
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if(isnull(update))
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continue
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data["pet_updates"] += list(list(
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"update_id" = i,
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"update_name" = update["name"],
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"update_picture" = update["pet_picture"],
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"update_message" = update["message"],
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"update_likers" = length(update["likers"]),
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"update_already_liked" = ((REF(src)) in update["likers"]),
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))
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data["all_pets"] = list()
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for(var/datum/computer_file/program/virtual_pet/program as anything in GLOB.virtual_pets_list)
|
|
data["all_pets"] += list(list(
|
|
"other_pet_name" = program.pet.name,
|
|
"other_pet_picture" = icon2base64(program.profile_picture),
|
|
))
|
|
return data
|
|
|
|
/datum/computer_file/program/virtual_pet/ui_static_data(mob/user)
|
|
var/list/data = list()
|
|
data["pet_state_icons"] = list()
|
|
for(var/list_index as anything in pet_state_icons)
|
|
var/list/sprite_location = pet_state_icons[list_index]
|
|
data["pet_state_icons"] += list(list(
|
|
"name" = list_index,
|
|
"icon" = icon2base64(getFlatIcon(image(icon = sprite_location["icon"], icon_state = sprite_location["icon_state"]), no_anim=TRUE))
|
|
))
|
|
|
|
data["hat_selections"] = list(list(
|
|
"hat_id" = null,
|
|
"hat_name" = "none",
|
|
))
|
|
|
|
for(var/type_index as anything in hat_selections)
|
|
if(level >= hat_selections[type_index])
|
|
var/obj/item/hat = type_index
|
|
data["hat_selections"] += list(list(
|
|
"hat_id" = type_index,
|
|
"hat_name" = initial(hat.name),
|
|
))
|
|
|
|
data["possible_colors"] = list()
|
|
for(var/color in possible_colors)
|
|
data["possible_colors"] += list(list(
|
|
"color_name" = color,
|
|
"color_value" = possible_colors[color],
|
|
))
|
|
|
|
var/static/list/possible_emotes = list(
|
|
/datum/emote/flip,
|
|
/datum/emote/living/jump,
|
|
/datum/emote/living/shiver,
|
|
/datum/emote/spin,
|
|
/datum/emote/living/beep,
|
|
)
|
|
data["possible_emotes"] = list("none")
|
|
for(var/datum/emote/target_emote as anything in possible_emotes)
|
|
data["possible_emotes"] += target_emote.key
|
|
|
|
data["preview_icon"] = icon2base64(profile_picture)
|
|
return data
|
|
|
|
/datum/computer_file/program/virtual_pet/ui_act(action, params, datum/tgui/ui)
|
|
. = ..()
|
|
switch(action)
|
|
|
|
if("summon_pet")
|
|
if(!COOLDOWN_FINISHED(src, summon_cooldown))
|
|
return TRUE
|
|
if(pet.loc == computer)
|
|
release_pet(ui.user)
|
|
else
|
|
recall_pet()
|
|
COOLDOWN_START(src, summon_cooldown, 10 SECONDS)
|
|
|
|
if("apply_customization")
|
|
if(!COOLDOWN_FINISHED(src, alter_appearance_cooldown))
|
|
return TRUE
|
|
var/obj/item/chosen_type = text2path(params["chosen_hat"])
|
|
if(isnull(chosen_type))
|
|
selected_hat.Cut()
|
|
|
|
else if((chosen_type in hat_selections))
|
|
selected_hat["name"] = initial(chosen_type.name)
|
|
var/mutable_appearance/selected_hat_appearance = mutable_appearance(icon = initial(chosen_type.worn_icon), icon_state = initial(chosen_type.icon_state), layer = ABOVE_ALL_MOB_LAYER)
|
|
selected_hat_appearance.transform = selected_hat_appearance.transform.Scale(0.8, 1)
|
|
selected_hat["appearance"] = selected_hat_appearance
|
|
set_hat_offsets(pet.dir)
|
|
|
|
var/chosen_color = params["chosen_color"]
|
|
if(isnull(chosen_color))
|
|
pet.remove_atom_colour(FIXED_COLOUR_PRIORITY)
|
|
else
|
|
pet.add_atom_colour(chosen_color, FIXED_COLOUR_PRIORITY)
|
|
|
|
var/input_name = sanitize_name(params["chosen_name"], allow_numbers = TRUE)
|
|
pet.name = (input_name ? input_name : initial(pet.name))
|
|
new /obj/effect/temp_visual/guardian/phase(pet.loc)
|
|
|
|
switch(params["chosen_gender"])
|
|
if("male")
|
|
pet.gender = MALE
|
|
if("female")
|
|
pet.gender = FEMALE
|
|
if("neuter")
|
|
pet.gender = NEUTER
|
|
|
|
pet.update_appearance()
|
|
alter_profile_picture()
|
|
update_static_data(ui.user, ui)
|
|
|
|
if("get_feed_location")
|
|
generate_petfeed_area()
|
|
|
|
if("drop_feed")
|
|
drop_feed()
|
|
|
|
if("like_update")
|
|
var/index = params["update_reference"]
|
|
var/list/update_message = GLOB.global_pet_updates[index]
|
|
if(isnull(update_message))
|
|
return TRUE
|
|
var/our_reference = REF(src)
|
|
if(our_reference in update_message["likers"])
|
|
update_message["likers"] -= our_reference
|
|
else
|
|
update_message["likers"] += our_reference
|
|
|
|
if("teach_tricks")
|
|
var/trick_name = params["trick_name"]
|
|
var/list/trick_sequence = params["tricks"]
|
|
if(isnull(pet.ai_controller))
|
|
return TRUE
|
|
if(!isnull(trick_name))
|
|
pet.ai_controller.set_blackboard_key(BB_TRICK_NAME, trick_name)
|
|
pet.ai_controller.override_blackboard_key(BB_TRICK_SEQUENCE, trick_sequence)
|
|
playsound(computer.loc, 'sound/items/orbie_trick_learned.ogg', 50)
|
|
|
|
return TRUE
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/generate_petfeed_area()
|
|
if(!COOLDOWN_FINISHED(src, area_reroll))
|
|
return
|
|
var/list/filter_area_list = typecache_filter_list(GLOB.the_station_areas, restricted_areas)
|
|
var/list/target_area_list = GLOB.the_station_areas.Copy() - filter_area_list
|
|
if(!length(target_area_list))
|
|
return
|
|
selected_area = pick(target_area_list)
|
|
COOLDOWN_START(src, area_reroll, 2 MINUTES)
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/drop_feed()
|
|
if(!istype(get_area(computer), selected_area))
|
|
return
|
|
announce_global_updates(message = "has found a chocolate at [selected_area.name]")
|
|
selected_area = null
|
|
var/obj/item/food/virtual_chocolate/chocolate = new(get_turf(computer))
|
|
chocolate.AddElement(/datum/element/temporary_atom, life_time = 30 SECONDS) //we cant maintain its existence for too long!
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/recall_pet()
|
|
animate(pet, transform = matrix().Scale(0.3, 0.3), time = 1.5 SECONDS)
|
|
addtimer(CALLBACK(pet, TYPE_PROC_REF(/atom/movable, forceMove), computer), 1.5 SECONDS)
|
|
|
|
/datum/computer_file/program/virtual_pet/proc/release_pet(mob/living/our_user)
|
|
var/turf/drop_zone
|
|
var/list/turfs_list = get_adjacent_open_turfs(computer.drop_location())
|
|
for(var/turf/possible_turf as anything in turfs_list)
|
|
if(possible_turf.is_blocked_turf())
|
|
continue
|
|
drop_zone = possible_turf
|
|
break
|
|
var/turf/final_turf = isnull(drop_zone) ? computer.drop_location() : drop_zone
|
|
pet.befriend(our_user) //befriend whoever set us out
|
|
animate(pet, transform = matrix(), time = 1.5 SECONDS)
|
|
pet.forceMove(final_turf)
|
|
playsound(computer.loc, 'sound/items/orbie_send_out.ogg', 20)
|
|
new /obj/effect/temp_visual/guardian/phase(pet.loc)
|
|
|
|
#undef PET_MAX_LEVEL
|
|
#undef PET_MAX_STEPS_RECORD
|
|
#undef PET_EAT_BONUS
|
|
#undef PET_CLEAN_BONUS
|
|
#undef PET_PLAYMATE_BONUS
|
|
#undef PET_STATE_HUNGRY
|
|
#undef PET_STATE_ASLEEP
|
|
#undef PET_STATE_HAPPY
|
|
#undef PET_STATE_NEUTRAL
|
|
#undef MAX_UPDATE_LENGTH
|