Files
Bubberstation/code/modules/modular_computers/file_system/programs/virtual_pet.dm
Ben10Omintrix fcc87b4801 virtual pets (#81342)
players can now download their very own virtual pet through a new PDA
app. this pet is called orbie and u can interact with him in alot of
unique ways

happiness can be increased by regularly grooming ur pet, feeding him, or
u can arrange with other players playdates for ur pets, they can play
with each other and both their happiness will increase

u can get food from ur pet through ur pda, it will assign u a random
drop zone location in the station u need to go to, after which u can
obtain ur pet's food then ur PDA will spawn a virtual chocolate bar that
ur pet loves to eat. it wont assign u dropzone locations that are
restricted or hard to reach, however if the area it assigns u is a bit
difficult to get to, u can reroll the location after a small cooldown

u can also level up ur pet to make it gain new helpful abilities and
more cosmetic options. the main way to level up ur pet is by walking it,
so u can have it follow u while u are doing ur job on the station and it
will passively get exp. u get an increased exp modifier per step if ur
pet is happy and not hungry. At level 2, ur pet will gain an ability to
toggle lights and will also read outloud to u any PDA messages u
recieve. at level 3, ur pet gains a camera ability. u can command it to
take a photo afterwhich the picture will be saved directly in ur pda

u also have alot of customization options for ur pet!

u can change its color, name, gender, and u can make it wear hats! u can
unlock more hats for ur pet if u level it up further. these
customizations change ur pet's hologram appearance as well as its
profile picture on the pet network.

u can view how other player's virtual pets are progressing through the
pet network. each time ur pet reaches a new milestone, an update will
automatically be sent out on the network

if ur pet's milestones gets likes from other players, it will become
happier

this app also allows u to program new tricks for ur pet. U can create a
custom trick sequence, and change the trick's name. If u say the trick's
name outloud to ur pet it will do the sequence u programmed.
2024-02-29 04:24:10 +00:00

569 lines
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GLOBAL_LIST_EMPTY(global_pet_updates)
GLOBAL_LIST_EMPTY(virtual_pets_list)
#define MAX_UPDATE_LENGTH 50
#define PET_MAX_LEVEL 3
#define PET_MAX_STEPS_RECORD 50000
#define PET_EAT_BONUS 500
#define PET_CLEAN_BONUS 250
#define PET_PLAYMATE_BONUS 500
#define PET_STATE_HUNGRY "hungry"
#define PET_STATE_ASLEEP "asleep"
#define PET_STATE_HAPPY "happy"
#define PET_STATE_NEUTRAL "neutral"
/datum/computer_file/program/virtual_pet
filename = "virtualpet"
filedesc = "Virtual Pet"
downloader_category = PROGRAM_CATEGORY_GAMES
extended_desc = "Download your very own Orbie today!"
program_flags = PROGRAM_ON_NTNET_STORE
size = 3
tgui_id = "NtosVirtualPet"
program_icon = "paw"
can_run_on_flags = PROGRAM_PDA
detomatix_resistance = DETOMATIX_RESIST_MALUS
///how many steps have we walked
var/steps_counter = 0
///the pet hologram
var/mob/living/pet
///the type of our pet
var/pet_type = /mob/living/basic/orbie
///our current happiness
var/happiness = 0
///our max happiness
var/max_happiness = 1750
///our current level
var/level = 1
///required exp to get to next level
var/to_next_level = 1000
///how much exp we currently have
var/current_level_progress = 0
///our current hunger
var/hunger = 0
///maximum hunger threshold
var/max_hunger = 500
///pet icon for each state
var/static/list/pet_state_icons = list(
PET_STATE_HUNGRY = list("icon" = 'icons/ui_icons/virtualpet/pet_state.dmi', "icon_state" = "pet_hungry"),
PET_STATE_HAPPY = list("icon" = 'icons/ui_icons/virtualpet/pet_state.dmi', "icon_state" = "pet_happy"),
PET_STATE_ASLEEP = list("icon" = 'icons/ui_icons/virtualpet/pet_state.dmi', "icon_state" = "pet_asleep"),
PET_STATE_NEUTRAL = list("icon" = 'icons/ui_icons/virtualpet/pet_state.dmi', "icon_state" = "pet_neutral"),
)
///hat options and what level they will be unlocked at
var/static/list/hat_selections = list(
/obj/item/clothing/head/hats/tophat = 1,
/obj/item/clothing/head/fedora = 1,
/obj/item/clothing/head/hats/bowler = 2,
/obj/item/clothing/head/hats/warden/police = 2,
/obj/item/clothing/head/hats/warden/red = 3,
/obj/item/clothing/head/hats/caphat = 3,
)
///hologram hat we have selected for our pet
var/list/selected_hat = list()
///area we have picked as dropoff location for petfeed
var/area/selected_area
///manage hat offsets for when we turn directions
var/static/list/hat_offsets = list(
"west" = list(0,1),
"east" = list(0,1),
"north" = list(1,1),
"south" = list(0,1),
)
///possible colors our pet can have
var/static/list/possible_colors= list(
"white" = null, //default color state
"light blue" = "#c3ecf3",
"light green" = "#b1ffe8",
)
///areas we wont drop the chocolate in
var/static/list/restricted_areas = typecacheof(list(
/area/station/security,
/area/station/command,
/area/station/ai_monitored,
/area/station/maintenance,
/area/station/solars,
))
///our profile picture
var/icon/profile_picture
///cooldown till we can reroll the pet feed dropzone
COOLDOWN_DECLARE(area_reroll)
///cooldown till our pet gains happiness again from being cleaned
COOLDOWN_DECLARE(on_clean_cooldown)
///cooldown till we can release/recall our pet
COOLDOWN_DECLARE(summon_cooldown)
///cooldown till we can alter our pet's appearance again
COOLDOWN_DECLARE(alter_appearance_cooldown)
/datum/computer_file/program/virtual_pet/on_install()
. = ..()
profile_picture = getFlatIcon(image(icon = 'icons/ui_icons/virtualpet/pet_state.dmi', icon_state = "pet_preview"))
GLOB.virtual_pets_list += src
pet = new pet_type(computer)
pet.forceMove(computer)
pet.AddComponent(/datum/component/leash, computer, 9, force_teleport_out_effect = /obj/effect/temp_visual/guardian/phase/out)
RegisterSignal(pet, COMSIG_QDELETING, PROC_REF(remove_pet))
RegisterSignal(pet, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_overlays_updated)) //hologramic hat management
RegisterSignal(pet, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_change_dir))
RegisterSignal(pet, COMSIG_MOVABLE_MOVED, PROC_REF(after_pet_move))
RegisterSignal(pet, COMSIG_MOB_ATE, PROC_REF(after_pet_eat)) // WE ATEEE
RegisterSignal(pet, COMSIG_ATOM_PRE_CLEAN, PROC_REF(pet_pre_clean))
RegisterSignal(pet, COMSIG_LIVING_DEATH, PROC_REF(on_death))
RegisterSignal(pet, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(post_cleaned))
RegisterSignal(pet, COMSIG_AI_BLACKBOARD_KEY_SET(BB_NEARBY_PLAYMATE), PROC_REF(on_playmate_find))
RegisterSignal(computer, COMSIG_ATOM_ENTERED, PROC_REF(on_pet_entered))
RegisterSignal(computer, COMSIG_ATOM_EXITED, PROC_REF(on_pet_exit))
/datum/computer_file/program/virtual_pet/Destroy()
GLOB.virtual_pets_list -= src
if(!QDELETED(pet))
QDEL_NULL(pet)
STOP_PROCESSING(SSprocessing, src)
return ..()
/datum/computer_file/program/virtual_pet/proc/on_death(datum/source)
SIGNAL_HANDLER
pet.forceMove(computer)
/datum/computer_file/program/virtual_pet/proc/on_message_recieve(datum/source, sender_title, inbound_message, photo_message)
SIGNAL_HANDLER
var/message_to_display = "[sender_title] has sent you a message [photo_message ? "with a photo attached" : ""]: [inbound_message]!"
pet.ai_controller?.set_blackboard_key(BB_LAST_RECIEVED_MESSAGE, message_to_display)
/datum/computer_file/program/virtual_pet/proc/pet_pre_clean(atom/source, mob/user)
SIGNAL_HANDLER
if(!COOLDOWN_FINISHED(src, on_clean_cooldown))
source.balloon_alert(user, "already clean!")
return COMSIG_ATOM_CANCEL_CLEAN
/datum/computer_file/program/virtual_pet/proc/on_playmate_find(datum/source)
SIGNAL_HANDLER
happiness = min(happiness + PET_PLAYMATE_BONUS, max_happiness)
START_PROCESSING(SSprocessing, src)
/datum/computer_file/program/virtual_pet/proc/post_cleaned(mob/source, mob/user)
SIGNAL_HANDLER
source.spin(spintime = 2 SECONDS, speed = 1) //celebrate!
happiness = min(happiness + PET_CLEAN_BONUS, max_happiness)
COOLDOWN_START(src, on_clean_cooldown, 1 MINUTES)
START_PROCESSING(SSprocessing, src)
///manage the pet's hat offsets when he changes direction
/datum/computer_file/program/virtual_pet/proc/on_change_dir(datum/source, old_dir, new_dir)
SIGNAL_HANDLER
if(!length(selected_hat))
return
set_hat_offsets(new_dir)
/datum/computer_file/program/virtual_pet/proc/on_photo_captured(datum/source, atom/target, atom/user, datum/picture/photo)
SIGNAL_HANDLER
if(isnull(photo))
return
computer.store_file(new /datum/computer_file/picture(photo))
/datum/computer_file/program/virtual_pet/proc/set_hat_offsets(new_dir)
var/direction_text = dir2text(new_dir)
var/list/offsets_list = hat_offsets[direction_text]
if(isnull(offsets_list))
return
var/mutable_appearance/hat_appearance = selected_hat["appearance"]
hat_appearance.pixel_x = offsets_list[1]
hat_appearance.pixel_y = offsets_list[2]
pet.update_appearance(UPDATE_OVERLAYS)
///give our pet his hologram hat
/datum/computer_file/program/virtual_pet/proc/on_overlays_updated(atom/source, list/overlays)
SIGNAL_HANDLER
if(!length(selected_hat))
return
overlays += selected_hat["appearance"]
/datum/computer_file/program/virtual_pet/proc/alter_profile_picture()
var/image/pet_preview = image(icon = 'icons/ui_icons/virtualpet/pet_state.dmi', icon_state = "pet_preview")
if(LAZYACCESS(pet.atom_colours, FIXED_COLOUR_PRIORITY))
pet_preview.color = pet.atom_colours[FIXED_COLOUR_PRIORITY]
if(length(selected_hat))
var/mutable_appearance/our_selected_hat = selected_hat["appearance"]
var/mutable_appearance/hat_preview = mutable_appearance(our_selected_hat.icon, our_selected_hat.icon_state)
hat_preview.pixel_y = -9
pet_preview.add_overlay(hat_preview)
profile_picture = getFlatIcon(pet_preview)
COOLDOWN_START(src, alter_appearance_cooldown, 10 SECONDS)
///decrease the pet's hunger after it eats
/datum/computer_file/program/virtual_pet/proc/after_pet_eat(datum/source)
SIGNAL_HANDLER
hunger = min(hunger + PET_EAT_BONUS, max_hunger)
happiness = min(happiness + PET_EAT_BONUS, max_happiness)
START_PROCESSING(SSprocessing, src)
///start processing if we enter the pda and need healing
/datum/computer_file/program/virtual_pet/proc/on_pet_entered(atom/movable/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
if(arrived != pet)
return
ADD_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
if((datum_flags & DF_ISPROCESSING))
return
if(pet.health < pet.maxHealth) //if we're in the pda, heal up
START_PROCESSING(SSprocessing, src)
/datum/computer_file/program/virtual_pet/proc/on_pet_exit(atom/movable/source, atom/movable/exited)
SIGNAL_HANDLER
if(exited != pet)
return
REMOVE_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
if((datum_flags & DF_ISPROCESSING))
return
if(hunger > 0 || happiness > 0) //if were outside the pda, we become hungry and happiness decreases
START_PROCESSING(SSprocessing, src)
/datum/computer_file/program/virtual_pet/process()
if(pet.loc == computer)
if(pet.health >= pet.maxHealth)
return PROCESS_KILL
if(pet.stat == DEAD)
pet.revive(ADMIN_HEAL_ALL)
pet.heal_overall_damage(5)
return
if(hunger > 0)
hunger--
if(happiness > 0)
happiness--
if(hunger <=0 && happiness <= 0)
return PROCESS_KILL
/datum/computer_file/program/virtual_pet/proc/after_pet_move(atom/movable/movable, atom/old_loc)
SIGNAL_HANDLER
if(!isturf(pet.loc) || !isturf(old_loc))
return
steps_counter = min(steps_counter + 1, PET_MAX_STEPS_RECORD)
increment_exp()
if(steps_counter % 2000 == 0) //every 2000 steps, announce the milestone to the world!
announce_global_updates(message = "has walked [steps_counter] steps!")
/datum/computer_file/program/virtual_pet/proc/increment_exp()
var/modifier = 1
var/hunger_happiness = hunger + happiness
var/max_hunger_happiness = max_hunger + max_happiness
switch(hunger_happiness / max_hunger_happiness)
if(0.8 to 1)
modifier = 3
if(0.5 to 0.8)
modifier = 2
current_level_progress = min(current_level_progress + modifier, to_next_level)
if(current_level_progress >= to_next_level)
handle_level_up()
/datum/computer_file/program/virtual_pet/proc/handle_level_up()
current_level_progress = 0
level++
grant_level_abilities()
pet.ai_controller?.set_blackboard_key(BB_VIRTUAL_PET_LEVEL, level)
playsound(computer.loc, 'sound/items/orbie_level_up.ogg', 50)
to_next_level += (level**2) + 500
SEND_SIGNAL(pet, COMSIG_VIRTUAL_PET_LEVEL_UP, level) //its a signal so different path types of virtual pets can handle leveling up differently
announce_global_updates(message = "has reached level [level]!")
/datum/computer_file/program/virtual_pet/proc/grant_level_abilities()
switch(level)
if(2)
RegisterSignal(computer, COMSIG_COMPUTER_RECIEVED_MESSAGE, PROC_REF(on_message_recieve)) // we will now read out PDA messages
var/datum/action/cooldown/mob_cooldown/lights/lights = new(pet)
lights.Grant(pet)
pet.ai_controller?.set_blackboard_key(BB_LIGHTS_ABILITY, lights)
if(3)
var/datum/action/cooldown/mob_cooldown/capture_photo/photo_ability = new(pet)
photo_ability.Grant(pet)
pet.ai_controller?.set_blackboard_key(BB_PHOTO_ABILITY, photo_ability)
RegisterSignal(photo_ability.ability_camera, COMSIG_CAMERA_IMAGE_CAPTURED, PROC_REF(on_photo_captured))
/datum/computer_file/program/virtual_pet/proc/announce_global_updates(message)
if(isnull(message))
return
var/list/message_to_announce = list(
"name" = pet.name,
"pet_picture" = icon2base64(profile_picture),
"message" = message,
"likers" = list(REF(src))
)
if(length(GLOB.global_pet_updates) >= MAX_UPDATE_LENGTH)
GLOB.global_pet_updates.Cut(1,2)
GLOB.global_pet_updates += list(message_to_announce)
playsound(computer.loc, 'sound/items/orbie_notification_sound.ogg', 50)
/datum/computer_file/program/virtual_pet/proc/remove_pet(datum/source)
SIGNAL_HANDLER
pet = null
if(QDELETED(src))
return
computer.remove_file(src) //all is lost we no longer have a reason to exist
/datum/computer_file/program/virtual_pet/kill_program(mob/user)
if(pet && pet.loc != computer)
pet.forceMove(computer) //recall the hologram back to the pda
STOP_PROCESSING(SSprocessing, src)
return ..()
/datum/computer_file/program/virtual_pet/proc/get_pet_state()
if(isnull(pet))
return
if(pet.loc == computer)
return PET_STATE_ASLEEP
if(happiness/max_happiness > 0.8)
return PET_STATE_HAPPY
if(hunger/max_hunger < 0.5)
return PET_STATE_HUNGRY
return PET_STATE_NEUTRAL
/datum/computer_file/program/virtual_pet/ui_data(mob/user)
var/list/data = list()
data["currently_summoned"] = (pet.loc != computer)
data["selected_area"] = (selected_area ? selected_area.name : "No location set")
data["pet_state"] = get_pet_state()
data["hunger"] = hunger
data["maximum_hunger"] = max_hunger
data["pet_hat"] = (length(selected_hat) ? selected_hat["name"] : "none")
data["can_reroll"] = COOLDOWN_FINISHED(src, area_reroll)
data["can_summon"] = COOLDOWN_FINISHED(src, summon_cooldown)
data["can_alter_appearance"] = COOLDOWN_FINISHED(src, alter_appearance_cooldown)
data["pet_name"] = pet.name
data["steps_counter"] = steps_counter
data["in_dropzone"] = (istype(get_area(computer), selected_area))
data["pet_area"] = (pet.loc != computer ? get_area_name(pet) : "Sleeping in PDA")
data["current_exp"] = current_level_progress
data["required_exp"] = to_next_level
data["happiness"] = happiness
data["maximum_happiness"] = max_happiness
data["level"] = level
data["pet_color"] = ""
var/color_value = LAZYACCESS(pet.atom_colours, FIXED_COLOUR_PRIORITY)
for(var/index in possible_colors)
if(possible_colors[index] == color_value)
data["pet_color"] = index
break
data["pet_gender"] = pet.gender
data["pet_updates"] = list()
for(var/i in length(GLOB.global_pet_updates) to 1 step -1)
var/list/update = GLOB.global_pet_updates[i]
if(isnull(update))
continue
data["pet_updates"] += list(list(
"update_id" = i,
"update_name" = update["name"],
"update_picture" = update["pet_picture"],
"update_message" = update["message"],
"update_likers" = length(update["likers"]),
"update_already_liked" = ((REF(src)) in update["likers"]),
))
data["all_pets"] = list()
for(var/datum/computer_file/program/virtual_pet/program as anything in GLOB.virtual_pets_list)
data["all_pets"] += list(list(
"other_pet_name" = program.pet.name,
"other_pet_picture" = icon2base64(program.profile_picture),
))
return data
/datum/computer_file/program/virtual_pet/ui_static_data(mob/user)
var/list/data = list()
data["pet_state_icons"] = list()
for(var/list_index as anything in pet_state_icons)
var/list/sprite_location = pet_state_icons[list_index]
data["pet_state_icons"] += list(list(
"name" = list_index,
"icon" = icon2base64(getFlatIcon(image(icon = sprite_location["icon"], icon_state = sprite_location["icon_state"]), no_anim=TRUE))
))
data["hat_selections"] = list(list(
"hat_id" = null,
"hat_name" = "none",
))
for(var/type_index as anything in hat_selections)
if(level >= hat_selections[type_index])
var/obj/item/hat = type_index
data["hat_selections"] += list(list(
"hat_id" = type_index,
"hat_name" = initial(hat.name),
))
data["possible_colors"] = list()
for(var/color in possible_colors)
data["possible_colors"] += list(list(
"color_name" = color,
"color_value" = possible_colors[color],
))
var/static/list/possible_emotes = list(
/datum/emote/flip,
/datum/emote/living/jump,
/datum/emote/living/shiver,
/datum/emote/spin,
/datum/emote/living/beep,
)
data["possible_emotes"] = list("none")
for(var/datum/emote/target_emote as anything in possible_emotes)
data["possible_emotes"] += target_emote.key
data["preview_icon"] = icon2base64(profile_picture)
return data
/datum/computer_file/program/virtual_pet/ui_act(action, params, datum/tgui/ui)
. = ..()
switch(action)
if("summon_pet")
if(!COOLDOWN_FINISHED(src, summon_cooldown))
return TRUE
if(pet.loc == computer)
release_pet(ui.user)
else
recall_pet()
COOLDOWN_START(src, summon_cooldown, 10 SECONDS)
if("apply_customization")
if(!COOLDOWN_FINISHED(src, alter_appearance_cooldown))
return TRUE
var/obj/item/chosen_type = text2path(params["chosen_hat"])
if(isnull(chosen_type))
selected_hat.Cut()
else if((chosen_type in hat_selections))
selected_hat["name"] = initial(chosen_type.name)
var/mutable_appearance/selected_hat_appearance = mutable_appearance(icon = initial(chosen_type.worn_icon), icon_state = initial(chosen_type.icon_state), layer = ABOVE_ALL_MOB_LAYER)
selected_hat_appearance.transform = selected_hat_appearance.transform.Scale(0.8, 1)
selected_hat["appearance"] = selected_hat_appearance
set_hat_offsets(pet.dir)
var/chosen_color = params["chosen_color"]
if(isnull(chosen_color))
pet.remove_atom_colour(FIXED_COLOUR_PRIORITY)
else
pet.add_atom_colour(chosen_color, FIXED_COLOUR_PRIORITY)
var/input_name = sanitize_name(params["chosen_name"], allow_numbers = TRUE)
pet.name = (input_name ? input_name : initial(pet.name))
new /obj/effect/temp_visual/guardian/phase(pet.loc)
switch(params["chosen_gender"])
if("male")
pet.gender = MALE
if("female")
pet.gender = FEMALE
if("neuter")
pet.gender = NEUTER
pet.update_appearance()
alter_profile_picture()
update_static_data(ui.user, ui)
if("get_feed_location")
generate_petfeed_area()
if("drop_feed")
drop_feed()
if("like_update")
var/index = params["update_reference"]
var/list/update_message = GLOB.global_pet_updates[index]
if(isnull(update_message))
return TRUE
var/our_reference = REF(src)
if(our_reference in update_message["likers"])
update_message["likers"] -= our_reference
else
update_message["likers"] += our_reference
if("teach_tricks")
var/trick_name = params["trick_name"]
var/list/trick_sequence = params["tricks"]
if(isnull(pet.ai_controller))
return TRUE
if(!isnull(trick_name))
pet.ai_controller.set_blackboard_key(BB_TRICK_NAME, trick_name)
pet.ai_controller.override_blackboard_key(BB_TRICK_SEQUENCE, trick_sequence)
playsound(computer.loc, 'sound/items/orbie_trick_learned.ogg', 50)
return TRUE
/datum/computer_file/program/virtual_pet/proc/generate_petfeed_area()
if(!COOLDOWN_FINISHED(src, area_reroll))
return
var/list/filter_area_list = typecache_filter_list(GLOB.the_station_areas, restricted_areas)
var/list/target_area_list = GLOB.the_station_areas.Copy() - filter_area_list
if(!length(target_area_list))
return
selected_area = pick(target_area_list)
COOLDOWN_START(src, area_reroll, 2 MINUTES)
/datum/computer_file/program/virtual_pet/proc/drop_feed()
if(!istype(get_area(computer), selected_area))
return
announce_global_updates(message = "has found a chocolate at [selected_area.name]")
selected_area = null
var/obj/item/food/virtual_chocolate/chocolate = new(get_turf(computer))
chocolate.AddElement(/datum/element/temporary_atom, life_time = 30 SECONDS) //we cant maintain its existence for too long!
/datum/computer_file/program/virtual_pet/proc/recall_pet()
animate(pet, transform = matrix().Scale(0.3, 0.3), time = 1.5 SECONDS)
addtimer(CALLBACK(pet, TYPE_PROC_REF(/atom/movable, forceMove), computer), 1.5 SECONDS)
/datum/computer_file/program/virtual_pet/proc/release_pet(mob/living/our_user)
var/turf/drop_zone
var/list/turfs_list = get_adjacent_open_turfs(computer.drop_location())
for(var/turf/possible_turf as anything in turfs_list)
if(possible_turf.is_blocked_turf())
continue
drop_zone = possible_turf
break
var/turf/final_turf = isnull(drop_zone) ? computer.drop_location() : drop_zone
pet.befriend(our_user) //befriend whoever set us out
animate(pet, transform = matrix(), time = 1.5 SECONDS)
pet.forceMove(final_turf)
playsound(computer.loc, 'sound/items/orbie_send_out.ogg', 20)
new /obj/effect/temp_visual/guardian/phase(pet.loc)
#undef PET_MAX_LEVEL
#undef PET_MAX_STEPS_RECORD
#undef PET_EAT_BONUS
#undef PET_CLEAN_BONUS
#undef PET_PLAYMATE_BONUS
#undef PET_STATE_HUNGRY
#undef PET_STATE_ASLEEP
#undef PET_STATE_HAPPY
#undef PET_STATE_NEUTRAL
#undef MAX_UPDATE_LENGTH