mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Removes all arbitrary energy and power units in the codebase. Everything is replaced with the joule and watt, with 1 = 1 joule, or 1 watt if you are going to multiply by time. This is a visible change, where all arbitrary energy units you see in the game will get proper prefixed units of energy. With power cells being converted to the joule, charging one joule of a power cell will require one joule of energy. The grid will now store energy, instead of power. When an energy usage is described as using the watt, a power to energy conversion based on the relevant subsystem's timing (usually multiplying by seconds_per_tick or applying power_to_energy()) is needed before adding or removing from the grid. Power usages that are described as the watt is really anything you would scale by time before applying the load. If it's described as a joule, no time conversion is needed. Players will still read the grid as power, having no visible change. Machines that dynamically use power with the use_power() proc will directly drain from the grid (and apc cell if there isn't enough) instead of just tallying it up on the dynamic power usages for the area. This should be more robust at conserving energy as the surplus is updated on the go, preventing charging cells from nothing. APCs no longer consume power for the dynamic power usage channels. APCs will consume power for static power usages. Because static power usages are added up without checking surplus, static power consumption will be applied before any machine processes. This will give a more truthful surplus for dynamic power consumers. APCs will display how much power it is using for charging the cell. APC cell charging applies power in its own channel, which gets added up to the total. This will prevent invisible power usage you see when looking at the power monitoring console. After testing in MetaStation, I found roundstart power consumption to be around 406kW after all APCs get fully charged. During the roundstart APC charge rush, the power consumption can get as high as over 2MW (up to 25kW per roundstart APC charging) as long as there's that much available. Because of the absurd potential power consumption of charging APCs near roundstart, I have changed how APCs decide to charge. APCs will now charge only after all other machines have processed in the machines processing subsystem. This will make sure APC charging won't disrupt machines taking from the grid, and should stop APCs getting their power drained due to others demanding too much power while charging. I have removed the delays for APC charging too, so they start charging immediately whenever there's excess power. It also stops them turning red when a small amount of cell gets drained (airlocks opening and shit during APC charge rush), as they immediately become fully charged (unless too much energy got drained somehow) before changing icon. Engineering SMES now start at 100% charge instead of 75%. I noticed cells were draining earlier than usual after these changes, so I am making them start maxed to try and combat that. These changes will fix all conservation of energy issues relating to charging powercells. ## Why It's Good For The Game Closes #73438 Closes #75789 Closes #80634 Closes #82031 Makes it much easier to interface with the power system in the codebase. It's more intuitive. Removes a bunch of conservation of energy issues, making energy and power much more meaningful. It will help the simulation remain immersive as players won't encounter energy duplication so easily. Arbitrary energy units getting replaced with the joule will also tell people more meaningful information when reading it. APC charging will feel more snappy. ## Changelog 🆑 fix: Fixes conservation of energy issues relating to charging powercells. qol: APCs will display how much power they are using to charge their cell. This is accounted for in the power monitoring console. qol: All arbitrary power cell energy units you see are replaced with prefixed joules. balance: As a consequence of the conservation of energy issues getting fixed, the power consumption for charging cells is now very significant. balance: APCs only use surplus power from the grid after every machine processes when charging, preventing APCs from causing others to discharge while charging. balance: Engineering SMES start at max charge to combat the increased energy loss due to conservation of energy fixes. /🆑 --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
408 lines
14 KiB
Plaintext
408 lines
14 KiB
Plaintext
/**
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* # Integrated Circuit Component
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*
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* A component that performs a function when given an input
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*
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* Can be attached to an integrated circuitboard, where it can then
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* be connected between other components to provide an output or to receive
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* an input. This is the base type of all components
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*/
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/obj/item/circuit_component
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name = COMPONENT_DEFAULT_NAME
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icon = 'icons/obj/devices/circuitry_n_data.dmi'
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icon_state = "component"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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/// The name of the component shown on the UI
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var/display_name = "Generic"
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/// The category of the component in the UI
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var/category = COMPONENT_DEFAULT_CATEGORY
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/// The colour this circuit component appears in the UI
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var/ui_color = "blue"
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/// The integrated_circuit that this component is attached to.
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var/obj/item/integrated_circuit/parent
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/// A list that contains the outpurt ports on this component
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/// Used to connect between the ports
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var/list/datum/port/output/output_ports = list()
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/// A list that contains the components the input ports on this component
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/// Used to connect between the ports
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var/list/datum/port/input/input_ports = list()
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/// Generic trigger input for triggering this component
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var/datum/port/input/trigger_input
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var/datum/port/output/trigger_output
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/// The flags of the circuit to control basic generalised behaviour.
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var/circuit_flags = NONE
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/// Used to determine the x position of the component within the UI
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var/rel_x = 0
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/// Used to determine the y position of the component within the UI
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var/rel_y = 0
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/// The energy usage whenever this component receives an input.
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var/energy_usage_per_input = 0.001 * STANDARD_CELL_CHARGE
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/// Whether the component is removable or not. Only affects user UI
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var/removable = TRUE
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/// Defines which shells support this component. Only used as an informational guide, does not restrict placing these components in circuits.
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var/required_shells = null
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/// Determines the amount of space this circuit occupies in an integrated circuit.
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var/circuit_size = 1
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/// The UI buttons of this circuit component. An assoc list that has this format: "button_icon" = "action_name"
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var/ui_buttons = null
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/// Called when the option ports should be set up
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/obj/item/circuit_component/proc/populate_options()
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return
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/// Called when the rest of the ports should be set up
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/obj/item/circuit_component/proc/populate_ports()
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return
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/// Extension of add_input_port. Simplifies the code to make an option port to reduce boilerplate
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/obj/item/circuit_component/proc/add_option_port(name, list/list_to_use, order = 0, trigger = PROC_REF(input_received))
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return add_input_port(name, PORT_TYPE_OPTION, order = order, trigger = trigger, port_type = /datum/port/input/option, extra_args = list("possible_options" = list_to_use))
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/obj/item/circuit_component/Initialize(mapload)
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. = ..()
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if(name == COMPONENT_DEFAULT_NAME)
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name = "[lowertext(display_name)] [COMPONENT_DEFAULT_NAME]"
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populate_options()
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populate_ports()
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if((circuit_flags & CIRCUIT_FLAG_INPUT_SIGNAL) && !trigger_input)
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trigger_input = add_input_port("Trigger", PORT_TYPE_SIGNAL, order = 2)
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if((circuit_flags & CIRCUIT_FLAG_OUTPUT_SIGNAL) && !trigger_output)
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trigger_output = add_output_port("Triggered", PORT_TYPE_SIGNAL, order = 2)
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if(circuit_flags & CIRCUIT_FLAG_INSTANT)
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ui_color = "orange"
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/obj/item/circuit_component/Destroy()
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if(parent)
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// Prevents a Destroy() recursion
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var/obj/item/integrated_circuit/old_parent = parent
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parent = null
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old_parent.remove_component(src)
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trigger_input = null
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trigger_output = null
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QDEL_LIST(output_ports)
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QDEL_LIST(input_ports)
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return ..()
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/obj/item/circuit_component/drop_location()
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if(parent?.shell)
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return parent.shell.drop_location()
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return ..()
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/obj/item/circuit_component/examine(mob/user)
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. = ..()
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if(circuit_flags & CIRCUIT_FLAG_REFUSE_MODULE)
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. += span_notice("It's incompatible with module components.")
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/**
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* Called when a shell is registered from the component/the component is added to a circuit.
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*
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* Register all signals here on the shell.
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* Arguments:
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* * shell - Shell being registered
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*/
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/obj/item/circuit_component/proc/register_shell(atom/movable/shell)
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return
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/**
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* Called when a shell is unregistered from the component/the component is removed from a circuit.
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*
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* Unregister all signals here on the shell.
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* Arguments:
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* * shell - Shell being unregistered
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*/
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/obj/item/circuit_component/proc/unregister_shell(atom/movable/shell)
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return
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/**
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* Disconnects a component from other components
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*
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* Disconnects both the input and output ports of the component
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*/
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/obj/item/circuit_component/proc/disconnect()
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for(var/datum/port/output/port_to_disconnect as anything in output_ports)
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port_to_disconnect.disconnect_all()
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for(var/datum/port/input/port_to_disconnect as anything in input_ports)
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port_to_disconnect.disconnect_all()
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/**
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* Adds an input port and returns it
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*
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* Arguments:
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* * name - The name of the input port
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* * type - The datatype it handles
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* * trigger - Whether this input port triggers an update on the component when updated.
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*/
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/obj/item/circuit_component/proc/add_input_port(name, type, order = 1, trigger = PROC_REF(input_received), default = null, port_type = /datum/port/input, extra_args = null)
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var/list/arguments = list(src)
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arguments += args
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if(extra_args)
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arguments += extra_args
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var/datum/port/input/input_port = new port_type(arglist(arguments))
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input_ports += input_port
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sortTim(input_ports, GLOBAL_PROC_REF(cmp_port_order_asc))
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if(parent)
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SStgui.update_uis(parent)
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return input_port
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/**
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* Removes an input port and deletes it. This will not cleanup any references made by derivatives of the circuit component
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*
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* Arguments:
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* * input_port - The input port to remove.
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*/
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/obj/item/circuit_component/proc/remove_input_port(datum/port/input/input_port)
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input_ports -= input_port
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qdel(input_port)
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if(parent)
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SStgui.update_uis(parent)
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return null //explicitly set the port to null if used like this: `port = remove_input_port(port)`
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/**
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* Adds an output port and returns it
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*
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* Arguments:
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* * name - The name of the output port
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* * type - The datatype it handles.
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*/
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/obj/item/circuit_component/proc/add_output_port(name, type, order = 1)
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var/list/arguments = list(src)
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arguments += args
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var/datum/port/output/output_port = new(arglist(arguments))
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output_ports += output_port
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sortTim(output_ports, GLOBAL_PROC_REF(cmp_port_order_asc))
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if(parent)
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SStgui.update_uis(parent)
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return output_port
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/**
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* Removes an output port and deletes it. This will not cleanup any references made by derivatives of the circuit component
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*
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* Arguments:
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* * output_port - The output port to remove.
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*/
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/obj/item/circuit_component/proc/remove_output_port(datum/port/output/output_port)
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output_ports -= output_port
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qdel(output_port)
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if(parent)
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SStgui.update_uis(parent)
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return null //explicitly set the port to null if used like this: `port = remove_output_port(port)`
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/**
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* Called whenever an input is received from one of the ports.
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*
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* Return value indicates whether the trigger was successful or not.
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* Arguments:
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* * port - Can be null. The port that sent the input
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* * return_values - Only defined if the component is receiving an input due to instant execution. Contains the values to be returned once execution has stopped.
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*/
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/obj/item/circuit_component/proc/trigger_component(datum/port/input/port, list/return_values)
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SHOULD_NOT_SLEEP(TRUE)
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pre_input_received(port)
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if(!should_receive_input(port))
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return FALSE
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var/result
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if(port)
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var/proc_to_call = port.trigger
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if(!proc_to_call)
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return FALSE
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result = call(src, proc_to_call)(port, return_values)
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else
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result = input_received(null, return_values)
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if(result)
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return FALSE
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if(circuit_flags & CIRCUIT_FLAG_OUTPUT_SIGNAL)
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trigger_output.set_output(COMPONENT_SIGNAL)
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return TRUE
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/obj/item/circuit_component/proc/set_circuit_size(new_size)
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if(parent)
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parent.current_size -= circuit_size
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circuit_size = new_size
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if(parent)
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parent.current_size += circuit_size
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/**
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* Called whether this circuit component should receive an input.
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* If this returns false, the proc that is supposed to be triggered will not be called and an output signal will not be sent.
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* This is to only return false if flow of execution should be stopped because something bad has happened (e.g. no power)
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* Returning no value in input_received() is not an issue because it means flow of execution will continue even if the component failed to execute properly.
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*
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* Return value indicates whether or not
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* Arguments:
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* * port - Can be null. The port that sent the input
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*/
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/obj/item/circuit_component/proc/should_receive_input(datum/port/input/port)
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SHOULD_NOT_SLEEP(TRUE)
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if(!parent?.on)
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return FALSE
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if(!parent.admin_only)
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if(circuit_flags & CIRCUIT_FLAG_ADMIN)
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message_admins("[display_name] tried to execute on [parent.get_creator_admin()] that has admin_only set to 0")
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return FALSE
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var/flags = SEND_SIGNAL(parent, COMSIG_CIRCUIT_PRE_POWER_USAGE, energy_usage_per_input)
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if(!(flags & COMPONENT_OVERRIDE_POWER_USAGE))
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var/obj/item/stock_parts/cell/cell = parent.get_cell()
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if(!cell?.use(energy_usage_per_input))
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return FALSE
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if((!port || port.trigger == PROC_REF(input_received)) && (circuit_flags & CIRCUIT_FLAG_INPUT_SIGNAL) && !COMPONENT_TRIGGERED_BY(trigger_input, port))
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return FALSE
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return TRUE
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/// Called when trying to get the physical location of this object
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/obj/item/circuit_component/proc/get_location()
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return get_turf(src) || get_turf(parent?.shell)
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/obj/item/circuit_component/balloon_alert(mob/viewer, text)
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if(parent)
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return parent.balloon_alert(viewer, text)
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return ..()
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/// Called before input_received and should_receive_input. Used to perform behaviour that shouldn't care whether the input should be received or not.
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/obj/item/circuit_component/proc/pre_input_received(datum/port/input/port)
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SHOULD_NOT_SLEEP(TRUE)
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return
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/**
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* Called from trigger_component. General component behaviour should go in this proc. This is the default proc that is called if no trigger proc is specified.
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*
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* Return value indicates that the circuit should not send an output signal.
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* Arguments:
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* * port - Can be null. The port that sent the input
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* * return_values - Only defined if the component is receiving an input due to instant execution. Contains the values to be returned once execution has stopped.
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*/
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/obj/item/circuit_component/proc/input_received(datum/port/input/port, list/return_values)
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SHOULD_NOT_SLEEP(TRUE)
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return
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/// Called when this component is about to be added to an integrated_circuit.
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/obj/item/circuit_component/proc/add_to(obj/item/integrated_circuit/added_to)
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if(circuit_flags & CIRCUIT_FLAG_ADMIN)
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ADD_TRAIT(added_to, TRAIT_CIRCUIT_UNDUPABLE, REF(src))
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return TRUE
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/// Called when this component is removed from an integrated_circuit.
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/obj/item/circuit_component/proc/removed_from(obj/item/integrated_circuit/removed_from)
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REMOVE_TRAIT(removed_from, TRAIT_CIRCUIT_UNDUPABLE, REF(src))
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return
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/**
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* Gets the UI notices to be displayed on the CircuitInfo panel.
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*
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* Returns a list of buttons in the following format
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* list(
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* "icon" = ICON(string)
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* "content" = CONTENT(string)
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* "color" = COLOR(string, not a hex)
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* )
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*/
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/obj/item/circuit_component/proc/get_ui_notices()
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. = list()
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if(circuit_flags & CIRCUIT_FLAG_INSTANT)
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. += create_ui_notice("Instant Execution", "red", "tachometer-alt")
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if(!removable)
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. += create_ui_notice("Unremovable", "red", "lock")
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if(length(required_shells))
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. += create_ui_notice("Supported Shells:", "green", "notes-medical")
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for(var/atom/movable/shell as anything in required_shells)
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. += create_ui_notice(initial(shell.name), "green", "plus-square")
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if(length(input_ports))
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. += create_ui_notice("Energy Usage Per Input: [display_energy(energy_usage_per_input)]", "orange", "bolt")
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/**
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* Called when a special button is pressed on this component in the UI.
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*
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* Arguments:
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* * user - Interacting mob
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* * action - A string for which action is being performed. No parameters passed because it's only a button press.
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*/
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/obj/item/circuit_component/proc/ui_perform_action(mob/user, action)
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return
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/**
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* Creates a UI notice entry to be used in get_ui_notices()
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*
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* Returns a list that can then be added to the return list in get_ui_notices()
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*/
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/obj/item/circuit_component/proc/create_ui_notice(content, color, icon)
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SHOULD_BE_PURE(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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return list(list(
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"icon" = icon,
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"content" = content,
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"color" = color,
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))
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/obj/item/circuit_component/ui_host(mob/user)
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if(parent)
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return parent.ui_host()
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return ..()
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/**
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* Creates a table UI notice entry to be used in get_ui_notices()
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*
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* Returns a list that can then be added to the return list in get_ui_notices()
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* Used by components to list their available columns. Recommended to use at the end of get_ui_notices()
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*/
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/obj/item/circuit_component/proc/create_table_notices(list/entries, column_name = "Column", column_name_plural = "Columns")
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SHOULD_BE_PURE(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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. = list()
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. += create_ui_notice("Available [column_name_plural]:", "grey", "question-circle")
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for(var/entry in entries)
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. += create_ui_notice("[column_name] Name: '[entry]'", "grey", "columns")
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/**
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* Called when a circuit component is added to an object with a USB port.
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*
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* Arguments:
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* * shell - The object that USB cables can connect to
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*/
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/obj/item/circuit_component/proc/register_usb_parent(atom/movable/shell)
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return
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/**
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* Called when a circuit component is removed from an object with a USB port.
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*
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* Arguments:
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* * shell - The object that USB cables can connect to
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*/
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/obj/item/circuit_component/proc/unregister_usb_parent(atom/movable/shell)
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return
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