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Bubberstation/code/__DEFINES/sight.dm
SkyratBot b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00

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#define SEE_INVISIBLE_MINIMUM 5
#define INVISIBILITY_LIGHTING 20
#define SEE_INVISIBLE_LIVING 25
//#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
//#define INVISIBILITY_LEVEL_ONE 35 //currently unused
//#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
//#define INVISIBILITY_LEVEL_TWO 45 //currently unused
#define INVISIBILITY_OBSERVER 60
#define SEE_INVISIBLE_OBSERVER 60
#define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects
#define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there.
#define BORGMESON (1<<0)
#define BORGTHERM (1<<1)
#define BORGXRAY (1<<2)
#define BORGMATERIAL (1<<3)
//for clothing visor toggles, these determine which vars to toggle
#define VISOR_FLASHPROTECT (1<<0)
#define VISOR_TINT (1<<1)
#define VISOR_VISIONFLAGS (1<<2) //all following flags only matter for glasses
#define VISOR_DARKNESSVIEW (1<<3)
#define VISOR_INVISVIEW (1<<4)
//for whether AI eyes see static, and whether it is mouse-opaque or not
#define USE_STATIC_NONE 0
#define USE_STATIC_TRANSPARENT 1
#define USE_STATIC_OPAQUE 2