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Bubberstation/code/game/objects/items/grenades/plastic.dm
SkyratBot b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00

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/obj/item/grenade/c4
name = "C-4 charge"
desc = "Used to put holes in specific areas without too much extra hole. A saboteur's favorite."
icon_state = "plastic-explosive0"
inhand_icon_state = "plastic-explosive"
worn_icon_state = "c4"
lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
item_flags = NOBLUDGEON
flags_1 = NONE
det_time = 10
display_timer = FALSE
w_class = WEIGHT_CLASS_SMALL
gender = PLURAL
var/atom/target = null
var/mutable_appearance/plastic_overlay
var/directional = FALSE
var/aim_dir = NORTH
var/boom_sizes = list(0, 0, 3)
var/full_damage_on_mobs = FALSE
/obj/item/grenade/c4/Initialize()
. = ..()
plastic_overlay = mutable_appearance(icon, "[inhand_icon_state]2", HIGH_OBJ_LAYER)
wires = new /datum/wires/explosive/c4(src)
/obj/item/grenade/c4/ComponentInitialize()
. = ..()
AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
/obj/item/grenade/c4/Destroy()
qdel(wires)
wires = null
target = null
..()
/obj/item/grenade/c4/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
to_chat(user, "<span class='notice'>The wire panel can be accessed without a screwdriver.</span>")
else if(is_wire_tool(I))
wires.interact(user)
else
return ..()
/obj/item/grenade/c4/detonate(mob/living/lanced_by)
if(QDELETED(src))
return
. = ..()
var/turf/location
if(target)
if(!QDELETED(target))
location = get_turf(target)
target.cut_overlay(plastic_overlay, TRUE)
if(!ismob(target) || full_damage_on_mobs)
target.ex_act(EXPLODE_HEAVY, target)
else
location = get_turf(src)
if(location)
if(directional && target?.density)
var/turf/T = get_step(location, aim_dir)
explosion(get_step(T, aim_dir), boom_sizes[1], boom_sizes[2], boom_sizes[3])
else
explosion(location, boom_sizes[1], boom_sizes[2], boom_sizes[3])
qdel(src)
//assembly stuff
/obj/item/grenade/c4/receive_signal()
detonate()
/obj/item/grenade/c4/attack_self(mob/user)
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num|null
if (isnull(newtime))
return
if(user.get_active_held_item() == src)
newtime = clamp(newtime, 10, 60000)
det_time = newtime
to_chat(user, "Timer set for [det_time] seconds.")
/obj/item/grenade/c4/afterattack(atom/movable/AM, mob/user, flag)
. = ..()
aim_dir = get_dir(user,AM)
if(!flag)
return
to_chat(user, "<span class='notice'>You start planting [src]. The timer is set to [det_time]...</span>")
if(do_after(user, 30, target = AM))
if(!user.temporarilyRemoveItemFromInventory(src))
return
target = AM
message_admins("[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_VERBOSEJMP(target)] with [det_time] second fuse")
log_game("[key_name(user)] planted [name] on [target.name] at [AREACOORD(user)] with a [det_time] second fuse")
notify_ghosts("[user] has planted \a [src] on [target] with a [det_time] second fuse!", source = target, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Explosive Planted")
moveToNullspace() //Yep
if(istype(AM, /obj/item)) //your crappy throwing star can't fly so good with a giant brick of c4 on it.
var/obj/item/I = AM
I.throw_speed = max(1, (I.throw_speed - 3))
I.throw_range = max(1, (I.throw_range - 3))
if(I.embedding)
I.embedding["embed_chance"] = 0
I.updateEmbedding()
else if(istype(AM, /mob/living))
plastic_overlay.layer = FLOAT_LAYER
target.add_overlay(plastic_overlay)
to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [det_time].</span>")
addtimer(CALLBACK(src, .proc/detonate), det_time*10)
/obj/item/grenade/c4/proc/shout_syndicate_crap(mob/M)
if(!M)
return
var/message_say = "FOR NO RAISIN!"
if(M.mind)
var/datum/mind/UM = M.mind
if(UM.has_antag_datum(/datum/antagonist/nukeop) || UM.has_antag_datum(/datum/antagonist/traitor))
message_say = "FOR THE SYNDICATE!"
else if(UM.has_antag_datum(/datum/antagonist/changeling))
message_say = "FOR THE HIVE!"
else if(UM.has_antag_datum(/datum/antagonist/cult))
message_say = "FOR NAR'SIE!"
else if(UM.has_antag_datum(/datum/antagonist/rev))
message_say = "VIVA LA REVOLUTION!"
else if(UM.has_antag_datum(/datum/antagonist/brother))
message_say = "FOR MY BROTHER!"
else if(UM.has_antag_datum(/datum/antagonist/ninja))
message_say = "FOR THE SPIDER CLAN!"
else if(UM.has_antag_datum(/datum/antagonist/fugitive))
message_say = "FOR FREEDOM!"
else if(UM.has_antag_datum(/datum/antagonist/ashwalker))
message_say = "I HAVE NO IDEA WHAT THIS THING DOES!"
else if(UM.has_antag_datum(/datum/antagonist/ert))
message_say = "FOR NANOTRASEN!"
else if(UM.has_antag_datum(/datum/antagonist/pirate))
message_say = "FOR ME MATEYS!"
else if(UM.has_antag_datum(/datum/antagonist/wizard))
message_say = "FOR THE FEDERATION!"
M.say(message_say, forced="C4 suicide")
/obj/item/grenade/c4/suicide_act(mob/living/user)
message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [src] at [ADMIN_VERBOSEJMP(user)]")
log_game("[key_name(user)] suicided with [src] at [AREACOORD(user)]")
user.visible_message("<span class='suicide'>[user] activates [src] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
shout_syndicate_crap(user)
explosion(user,0,2,0) //Cheap explosion imitation because putting detonate() here causes runtimes
user.gib(1, 1)
qdel(src)
// X4 is an upgraded directional variant of c4 which is relatively safe to be standing next to. And much less safe to be standing on the other side of.
// C4 is intended to be used for infiltration, and destroying tech. X4 is intended to be used for heavy breaching and tight spaces.
// Intended to replace C4 for nukeops, and to be a randomdrop in surplus/random traitor purchases.
/obj/item/grenade/c4/x4
name = "X-4 charge"
desc = "A shaped high-explosive breaching charge. Designed to ensure user safety and wall nonsafety."
icon_state = "plasticx40"
inhand_icon_state = "plasticx4"
worn_icon_state = "x4"
directional = TRUE
boom_sizes = list(0, 2, 5)