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* Remove hideous inline tab indentation, and bans it in contributing guidelines * a Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
167 lines
6.0 KiB
Plaintext
167 lines
6.0 KiB
Plaintext
/obj/item/grenade/c4
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name = "C-4 charge"
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desc = "Used to put holes in specific areas without too much extra hole. A saboteur's favorite."
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icon_state = "plastic-explosive0"
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inhand_icon_state = "plastic-explosive"
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worn_icon_state = "c4"
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lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
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item_flags = NOBLUDGEON
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flags_1 = NONE
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det_time = 10
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display_timer = FALSE
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w_class = WEIGHT_CLASS_SMALL
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gender = PLURAL
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var/atom/target = null
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var/mutable_appearance/plastic_overlay
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var/directional = FALSE
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var/aim_dir = NORTH
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var/boom_sizes = list(0, 0, 3)
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var/full_damage_on_mobs = FALSE
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/obj/item/grenade/c4/Initialize()
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. = ..()
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plastic_overlay = mutable_appearance(icon, "[inhand_icon_state]2", HIGH_OBJ_LAYER)
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wires = new /datum/wires/explosive/c4(src)
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/obj/item/grenade/c4/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
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/obj/item/grenade/c4/Destroy()
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qdel(wires)
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wires = null
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target = null
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..()
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/obj/item/grenade/c4/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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to_chat(user, "<span class='notice'>The wire panel can be accessed without a screwdriver.</span>")
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else if(is_wire_tool(I))
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wires.interact(user)
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else
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return ..()
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/obj/item/grenade/c4/detonate(mob/living/lanced_by)
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if(QDELETED(src))
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return
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. = ..()
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var/turf/location
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if(target)
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if(!QDELETED(target))
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location = get_turf(target)
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target.cut_overlay(plastic_overlay, TRUE)
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if(!ismob(target) || full_damage_on_mobs)
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target.ex_act(EXPLODE_HEAVY, target)
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else
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location = get_turf(src)
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if(location)
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if(directional && target?.density)
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var/turf/T = get_step(location, aim_dir)
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explosion(get_step(T, aim_dir), boom_sizes[1], boom_sizes[2], boom_sizes[3])
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else
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explosion(location, boom_sizes[1], boom_sizes[2], boom_sizes[3])
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qdel(src)
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//assembly stuff
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/obj/item/grenade/c4/receive_signal()
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detonate()
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/obj/item/grenade/c4/attack_self(mob/user)
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num|null
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if (isnull(newtime))
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return
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if(user.get_active_held_item() == src)
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newtime = clamp(newtime, 10, 60000)
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det_time = newtime
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to_chat(user, "Timer set for [det_time] seconds.")
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/obj/item/grenade/c4/afterattack(atom/movable/AM, mob/user, flag)
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. = ..()
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aim_dir = get_dir(user,AM)
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if(!flag)
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return
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to_chat(user, "<span class='notice'>You start planting [src]. The timer is set to [det_time]...</span>")
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if(do_after(user, 30, target = AM))
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if(!user.temporarilyRemoveItemFromInventory(src))
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return
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target = AM
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message_admins("[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_VERBOSEJMP(target)] with [det_time] second fuse")
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log_game("[key_name(user)] planted [name] on [target.name] at [AREACOORD(user)] with a [det_time] second fuse")
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notify_ghosts("[user] has planted \a [src] on [target] with a [det_time] second fuse!", source = target, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Explosive Planted")
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moveToNullspace() //Yep
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if(istype(AM, /obj/item)) //your crappy throwing star can't fly so good with a giant brick of c4 on it.
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var/obj/item/I = AM
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I.throw_speed = max(1, (I.throw_speed - 3))
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I.throw_range = max(1, (I.throw_range - 3))
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if(I.embedding)
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I.embedding["embed_chance"] = 0
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I.updateEmbedding()
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else if(istype(AM, /mob/living))
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plastic_overlay.layer = FLOAT_LAYER
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target.add_overlay(plastic_overlay)
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to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [det_time].</span>")
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addtimer(CALLBACK(src, .proc/detonate), det_time*10)
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/obj/item/grenade/c4/proc/shout_syndicate_crap(mob/M)
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if(!M)
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return
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var/message_say = "FOR NO RAISIN!"
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if(M.mind)
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var/datum/mind/UM = M.mind
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if(UM.has_antag_datum(/datum/antagonist/nukeop) || UM.has_antag_datum(/datum/antagonist/traitor))
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message_say = "FOR THE SYNDICATE!"
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else if(UM.has_antag_datum(/datum/antagonist/changeling))
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message_say = "FOR THE HIVE!"
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else if(UM.has_antag_datum(/datum/antagonist/cult))
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message_say = "FOR NAR'SIE!"
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else if(UM.has_antag_datum(/datum/antagonist/rev))
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message_say = "VIVA LA REVOLUTION!"
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else if(UM.has_antag_datum(/datum/antagonist/brother))
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message_say = "FOR MY BROTHER!"
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else if(UM.has_antag_datum(/datum/antagonist/ninja))
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message_say = "FOR THE SPIDER CLAN!"
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else if(UM.has_antag_datum(/datum/antagonist/fugitive))
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message_say = "FOR FREEDOM!"
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else if(UM.has_antag_datum(/datum/antagonist/ashwalker))
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message_say = "I HAVE NO IDEA WHAT THIS THING DOES!"
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else if(UM.has_antag_datum(/datum/antagonist/ert))
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message_say = "FOR NANOTRASEN!"
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else if(UM.has_antag_datum(/datum/antagonist/pirate))
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message_say = "FOR ME MATEYS!"
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else if(UM.has_antag_datum(/datum/antagonist/wizard))
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message_say = "FOR THE FEDERATION!"
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M.say(message_say, forced="C4 suicide")
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/obj/item/grenade/c4/suicide_act(mob/living/user)
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message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [src] at [ADMIN_VERBOSEJMP(user)]")
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log_game("[key_name(user)] suicided with [src] at [AREACOORD(user)]")
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user.visible_message("<span class='suicide'>[user] activates [src] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
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shout_syndicate_crap(user)
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explosion(user,0,2,0) //Cheap explosion imitation because putting detonate() here causes runtimes
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user.gib(1, 1)
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qdel(src)
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// X4 is an upgraded directional variant of c4 which is relatively safe to be standing next to. And much less safe to be standing on the other side of.
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// C4 is intended to be used for infiltration, and destroying tech. X4 is intended to be used for heavy breaching and tight spaces.
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// Intended to replace C4 for nukeops, and to be a randomdrop in surplus/random traitor purchases.
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/obj/item/grenade/c4/x4
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name = "X-4 charge"
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desc = "A shaped high-explosive breaching charge. Designed to ensure user safety and wall nonsafety."
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icon_state = "plasticx40"
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inhand_icon_state = "plasticx4"
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worn_icon_state = "x4"
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directional = TRUE
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boom_sizes = list(0, 2, 5)
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