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* Remove hideous inline tab indentation, and bans it in contributing guidelines * a Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
366 lines
14 KiB
Plaintext
366 lines
14 KiB
Plaintext
/* Glass stack types
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* Contains:
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* Glass sheets
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* Reinforced glass sheets
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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*/
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/*
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* Glass sheets
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*/
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GLOBAL_LIST_INIT(glass_recipes, list ( \
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new/datum/stack_recipe("directional window", /obj/structure/window/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("glass shard", /obj/item/shard, time = 0, on_floor = TRUE) \
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))
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/obj/item/stack/sheet/glass
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name = "glass"
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desc = "HOLY SHEET! That is a lot of glass."
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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inhand_icon_state = "sheet-glass"
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mats_per_unit = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/glass
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grind_results = list(/datum/reagent/silicon = 20)
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material_type = /datum/material/glass
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point_value = 1
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tableVariant = /obj/structure/table/glass
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matter_amount = 4
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cost = 500
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source = /datum/robot_energy_storage/glass
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/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/obj/item/stack/sheet/glass/fifty
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amount = 50
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/obj/item/stack/sheet/glass/get_main_recipes()
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. = ..()
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. += GLOB.glass_recipes
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/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if (get_amount() < 1 || CC.get_amount() < 5)
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to_chat(user, "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass!</span>")
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return
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CC.use(5)
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use(1)
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to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
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var/obj/item/stack/light_w/new_tile = new(user.loc)
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new_tile.add_fingerprint(user)
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return
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if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/V = W
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if (V.get_amount() >= 1 && get_amount() >= 1)
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var/obj/item/stack/sheet/rglass/RG = new (get_turf(user))
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RG.add_fingerprint(user)
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var/replace = user.get_inactive_held_item()==src
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V.use(1)
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use(1)
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if(QDELETED(src) && replace)
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user.put_in_hands(RG)
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else
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to_chat(user, "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass!</span>")
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return
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return ..()
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GLOBAL_LIST_INIT(pglass_recipes, list ( \
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new/datum/stack_recipe("directional window", /obj/structure/window/plasma/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile window", /obj/structure/window/plasma/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("plasma glass shard", /obj/item/shard/plasma, time = 0, on_floor = TRUE) \
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))
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/obj/item/stack/sheet/plasmaglass
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name = "plasma glass"
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desc = "A glass sheet made out of a plasma-silicate alloy. It looks extremely tough and heavily fire resistant."
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singular_name = "plasma glass sheet"
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icon_state = "sheet-pglass"
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inhand_icon_state = "sheet-pglass"
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mats_per_unit = list(/datum/material/alloy/plasmaglass=MINERAL_MATERIAL_AMOUNT)
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material_type = /datum/material/alloy/plasmaglass
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 75, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmaglass
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grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
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material_flags = MATERIAL_NO_EFFECTS
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/obj/item/stack/sheet/plasmaglass/fifty
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amount = 50
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/obj/item/stack/sheet/plasmaglass/get_main_recipes()
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. = ..()
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. += GLOB.pglass_recipes
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/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/V = W
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if (V.get_amount() >= 1 && get_amount() >= 1)
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var/obj/item/stack/sheet/plasmarglass/RG = new (get_turf(user))
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RG.add_fingerprint(user)
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var/replace = user.get_inactive_held_item()==src
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V.use(1)
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use(1)
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if(QDELETED(src) && replace)
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user.put_in_hands(RG)
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else
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to_chat(user, "<span class='warning'>You need one rod and one sheet of plasma glass to make reinforced plasma glass!</span>")
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return
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else
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return ..()
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/*
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* Reinforced glass sheets
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*/
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GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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new/datum/stack_recipe("windoor frame", /obj/structure/windoor_assembly, 5, time = 0, on_floor = TRUE, window_checks = TRUE), \
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null, \
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new/datum/stack_recipe("directional reinforced window", /obj/structure/window/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile reinforced window", /obj/structure/window/reinforced/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("glass shard", /obj/item/shard, time = 0, on_floor = TRUE) \
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))
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/obj/item/stack/sheet/rglass
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name = "reinforced glass"
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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inhand_icon_state = "sheet-rglass"
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mats_per_unit = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 70, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/rglass
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grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
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point_value = 4
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matter_amount = 6
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/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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..()
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/obj/item/stack/sheet/rglass/cyborg
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mats_per_unit = null
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cost = 250
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source = /datum/robot_energy_storage/iron
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/// What energy storage this draws glass from as a robot module.
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var/datum/robot_energy_storage/glasource = /datum/robot_energy_storage/glass
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/// The amount of energy this draws from the glass source per stack unit.
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var/glacost = 500
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/obj/item/stack/sheet/rglass/cyborg/get_amount()
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return min(round(source.energy / cost), round(glasource.energy / glacost))
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/obj/item/stack/sheet/rglass/cyborg/use(used, transfer = FALSE) // Requires special checks, because it uses two storages
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if(get_amount(used)) //ensure we still have enough energy if called in a do_after chain
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source.use_charge(used * cost)
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glasource.use_charge(used * glacost)
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return TRUE
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/obj/item/stack/sheet/rglass/cyborg/add(amount)
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source.add_charge(amount * cost)
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glasource.add_charge(amount * glacost)
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/obj/item/stack/sheet/rglass/get_main_recipes()
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. = ..()
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. += GLOB.reinforced_glass_recipes
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GLOBAL_LIST_INIT(prglass_recipes, list ( \
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new/datum/stack_recipe("directional reinforced window", /obj/structure/window/plasma/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile reinforced window", /obj/structure/window/plasma/reinforced/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("plasma glass shard", /obj/item/shard/plasma, time = 0, on_floor = TRUE) \
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))
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/obj/item/stack/sheet/plasmarglass
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name = "reinforced plasma glass"
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desc = "A glass sheet made out of a plasma-silicate alloy and a rod matrix. It looks hopelessly tough and nearly fire-proof!"
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-prglass"
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inhand_icon_state = "sheet-prglass"
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mats_per_unit = list(/datum/material/alloy/plasmaglass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron = MINERAL_MATERIAL_AMOUNT * 0.5)
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armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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material_flags = MATERIAL_NO_EFFECTS
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merge_type = /obj/item/stack/sheet/plasmarglass
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grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
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point_value = 23
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matter_amount = 8
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/obj/item/stack/sheet/plasmarglass/get_main_recipes()
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. = ..()
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. += GLOB.prglass_recipes
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GLOBAL_LIST_INIT(titaniumglass_recipes, list(
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new/datum/stack_recipe("shuttle window", /obj/structure/window/shuttle/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("glass shard", /obj/item/shard, time = 0, on_floor = TRUE) \
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))
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/obj/item/stack/sheet/titaniumglass
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name = "titanium glass"
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desc = "A glass sheet made out of a titanium-silicate alloy."
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singular_name = "titanium glass sheet"
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icon_state = "sheet-titaniumglass"
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inhand_icon_state = "sheet-titaniumglass"
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mats_per_unit = list(/datum/material/alloy/titaniumglass=MINERAL_MATERIAL_AMOUNT)
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material_type = /datum/material/alloy/titaniumglass
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/titaniumglass
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/obj/item/stack/sheet/titaniumglass/get_main_recipes()
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. = ..()
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. += GLOB.titaniumglass_recipes
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GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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new/datum/stack_recipe("plastitanium window", /obj/structure/window/plasma/reinforced/plastitanium/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("plasma glass shard", /obj/item/shard/plasma, time = 0, on_floor = TRUE) \
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))
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/obj/item/stack/sheet/plastitaniumglass
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name = "plastitanium glass"
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desc = "A glass sheet made out of a plasma-titanium-silicate alloy."
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singular_name = "plastitanium glass sheet"
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icon_state = "sheet-plastitaniumglass"
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inhand_icon_state = "sheet-plastitaniumglass"
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mats_per_unit = list(/datum/material/alloy/plastitaniumglass=MINERAL_MATERIAL_AMOUNT)
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material_type = /datum/material/alloy/plastitaniumglass
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
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material_flags = MATERIAL_NO_EFFECTS
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plastitaniumglass
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/obj/item/stack/sheet/plastitaniumglass/get_main_recipes()
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. = ..()
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. += GLOB.plastitaniumglass_recipes
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/obj/item/shard
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name = "shard"
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desc = "A nasty looking shard of glass."
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icon = 'icons/obj/shards.dmi'
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icon_state = "large"
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w_class = WEIGHT_CLASS_TINY
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force = 5
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throwforce = 10
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inhand_icon_state = "shard-glass"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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attack_verb_continuous = list("stabs", "slashes", "slices", "cuts")
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attack_verb_simple = list("stab", "slash", "slice", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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resistance_flags = ACID_PROOF
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armor = list(MELEE = 100, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 100)
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max_integrity = 40
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sharpness = SHARP_EDGED
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var/icon_prefix
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var/obj/item/stack/sheet/weld_material = /obj/item/stack/sheet/glass
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embedding = list("embed_chance" = 65)
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/obj/item/shard/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat")] with the shard of glass! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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return (BRUTELOSS)
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/obj/item/shard/Initialize()
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. = ..()
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AddElement(/datum/element/caltrop, min_damage = force)
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AddComponent(/datum/component/butchering, 150, 65)
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icon_state = pick("large", "medium", "small")
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switch(icon_state)
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if("small")
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pixel_x = rand(-12, 12)
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pixel_y = rand(-12, 12)
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if("medium")
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pixel_x = rand(-8, 8)
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pixel_y = rand(-8, 8)
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if("large")
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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if (icon_prefix)
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icon_state = "[icon_prefix][icon_state]"
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var/turf/T = get_turf(src)
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if(T && is_station_level(T.z))
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SSblackbox.record_feedback("tally", "station_mess_created", 1, name)
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/obj/item/shard/Destroy()
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. = ..()
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var/turf/T = get_turf(src)
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if(T && is_station_level(T.z))
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SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
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/obj/item/shard/afterattack(atom/A as mob|obj, mob/user, proximity)
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. = ..()
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if(!proximity || !(src in user))
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return
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if(isturf(A))
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return
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if(istype(A, /obj/item/storage))
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return
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var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm"
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(!H.gloves && !HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) // golems, etc
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to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
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H.apply_damage(force*0.5, BRUTE, hit_hand)
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/obj/item/shard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/lightreplacer))
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var/obj/item/lightreplacer/L = I
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L.attackby(src, user)
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else if(istype(I, /obj/item/stack/sheet/cloth))
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var/obj/item/stack/sheet/cloth/C = I
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to_chat(user, "<span class='notice'>You begin to wrap the [C] around the [src]...</span>")
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if(do_after(user, 35, target = src))
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var/obj/item/kitchen/knife/shiv/S = new /obj/item/kitchen/knife/shiv
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C.use(1)
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to_chat(user, "<span class='notice'>You wrap the [C] around the [src] forming a makeshift weapon.</span>")
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remove_item_from_storage(src)
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qdel(src)
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user.put_in_hands(S)
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else
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return ..()
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/obj/item/shard/welder_act(mob/living/user, obj/item/I)
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..()
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if(I.use_tool(src, user, 0, volume=50))
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var/obj/item/stack/sheet/NG = new weld_material(user.loc)
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for(var/obj/item/stack/sheet/G in user.loc)
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if(G == NG)
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continue
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if(G.amount >= G.max_amount)
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continue
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G.attackby(NG, user)
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to_chat(user, "<span class='notice'>You add the newly-formed [NG.name] to the stack. It now contains [NG.amount] sheet\s.</span>")
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qdel(src)
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return TRUE
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/obj/item/shard/Crossed(atom/movable/AM)
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if(isliving(AM))
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var/mob/living/L = AM
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if(!(L.movement_type & (FLYING|FLOATING)) || L.buckled)
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playsound(src, 'sound/effects/glass_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 30 : 50, TRUE)
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return ..()
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/obj/item/shard/plasma
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name = "purple shard"
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desc = "A nasty looking shard of plasma glass."
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force = 6
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throwforce = 11
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icon_state = "plasmalarge"
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custom_materials = list(/datum/material/alloy/plasmaglass=MINERAL_MATERIAL_AMOUNT)
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icon_prefix = "plasma"
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weld_material = /obj/item/stack/sheet/plasmaglass
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