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Bubberstation/code/modules/admin/smites/lightning.dm
SkyratBot 36e89191df [MIRROR] Refactors smiting, adds smite build mode (#2126)
* Refactors smiting, adds smite build mode (#55327)

Refactors smiting out from being a large switch/case into datums.

Adds a new smite option to build mode. This lets you choose a smite and rapidly apply it to a lot of people, presumably for EORG. Requested for by...one of the admins, I forget which.

* Refactors smiting, adds smite build mode

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-12-11 00:39:56 +00:00

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#define LIGHTNING_BOLT_DAMAGE 75
#define LIGHTNING_BOLT_ELECTROCUTION_ANIMATION_LENGTH 40
/// Strikes the target with a lightning bolt
/datum/smite/lightning
name = "Lightning bolt"
/datum/smite/lightning/effect(client/user, mob/living/target)
. = ..()
var/turf/lightning_source = get_step(get_step(target, NORTH), NORTH)
lightning_source.Beam(target, icon_state="lightning[rand(1,12)]", time = 5)
target.adjustFireLoss(LIGHTNING_BOLT_DAMAGE)
if(ishuman(target))
var/mob/living/carbon/human/human_target = target
human_target.electrocution_animation(LIGHTNING_BOLT_ELECTROCUTION_ANIMATION_LENGTH)
to_chat(target, "<span class='userdanger'>The gods have punished you for your sins!</span>", confidential = TRUE)
#undef LIGHTNING_BOLT_DAMAGE
#undef LIGHTNING_BOLT_ELECTROCUTION_ANIMATION_LENGTH