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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://discord.gg/hGpZ4Z3">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/Skyrat-SS13/Skyrat-tg">Source Code</a></font></div></p>
<font size='2'><b>Join our <a href="https://discord.gg/hGpZ4Z3">Discord channel</a></b></font>
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<font size='2'><b><a href='https://github.com/tgstation?tab=members'>Current Project Maintainers</a></b><br></font>
<font size='2'><b><a href='https://github.com/tgstation/tgstation/pulse/monthly'>Recent GitHub contributors</a></b><br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original Space Station 13 developers, Invisty for the title image and the countless others who have contributed to the game, issue tracker or wiki over the years.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please search first to ensure that the bug has not already been reported.</font>
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<div class="commit sansserif">
<h2 class="date">22 February 2021</h2>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ClothesMates now stock polychromic clothes, which were previously only available as loadout items.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed a type in gauze falling off message.</li>
</ul>
<h3 class="author">DuffCreeper updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New tab in backpack loadout for plushies to prevent clutter of random plushies</li>
<li class="rscadd">Two new plushies of a certain moth and deer</li>
<li class="rscadd">Sound file of baby deer to said deer plush interact</li>
<li class="bugfix">deerplush.ogg was found to be corrupted and now fixed, plushies meant to use the sound file have been uncommented due to the fix</li>
<li class="rscadd">Plushies found in the modular plush file have been added to the plushie loadout tab</li>
<li class="rscadd">new musical moff that is extremely sus</li>
<li class="rscadd">two modular files for instruments in `modular_skyrat\modules\customization`</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitors now get access to the bulldog, C20R, buzzkill grenade, viscerator grenade, syndie-jaws-o-life, energy shield, armor, helmet, katana, and an alternative revolver. tweak; Traitors now come with 40 TC as standard.</li>
<li class="tweak">Some old stats have been changed regarding uplink items.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The flavor text of the lifebringers has been adjusted for clarification.</li>
</ul>
<h3 class="author">OrionTheFox updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Hospital Gown - kredit to Kroto for sprites</li>
<li class="rscadd">Added gown into the roundstart medical research design and techweb (for redundancy), Medical Protolathe, MediDrobe, and pre-filled surgery (+ security surgery) duffels</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fire extinguisher particles can go through machinery, lockers, crates and extinguish the air on top of them</li>
<li class="code_imp">fire extinguisher uses modern pass_flags code instead of shit code</li>
<li class="code_imp">new passflag : PASSDOOR instead of being ''''PASSMACHINERY'''' added it to xray , some sniper thing and crucible pot to have same effects as before</li>
<li class="bugfix">Fixed multiple high impact rulesets being chosen on Dynamic.</li>
<li class="bugfix">Mounted seclights work again.</li>
<li class="imageadd">adds new sprites for wizard cult constructs</li>
<li class="bugfix">fixes wraith jaunts being invisible</li>
<li class="bugfix">fixes wizard cult constructs not working</li>
</ul>
<h3 class="author">Swiftfeather updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Monastery Shuttle can't be purchased anymore</li>
</ul>
<h3 class="author">Whoneedspacee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now purchase ice hiking boots from the mining vendor.</li>
<li class="rscadd">You can now craft plasma lava boats from polar bear hide.</li>
<li class="rscadd">Icebox turfs can now be mined with your bare hands.</li>
<li class="tweak">Icebox creatures now have signals that can be tracked.</li>
<li class="balance">Ash drake armor now has cold protection so it can be used on icebox.</li>
</ul>
<h3 class="author">Yakumochen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Chameleon Projector and the hacked AI board now require effort from security to completely identify but still appear as extremely suspicious contraband.</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer open and close QM and shuttle pilot job slots</li>
</ul>
<h2 class="date">21 February 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a case where certain Auxiliary Base construction options were not working properly. Better get building!</li>
</ul>
<h3 class="author">Cheshify updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Silverscale pirates actually spawn with lizard parts</li>
<li class="bugfix">Silverscale pirates can now use their own guns</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You'll now feel the flame of the nuclear blast.</li>
<li class="bugfix">Some bad code repeats in the CME module.</li>
<li class="balance">Changed up the CME spawn weights to be equal.</li>
</ul>
<h3 class="author">General Bazelart Haffaz Aladeen updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Sorry I changed secrets panel again, it's more organized and has open spaces for some new buttons</li>
<li class="admin">Making everyone monkey from secrets panel no longer snitches to the entire server</li>
<li class="admin">Readded change all species button to only fun for you</li>
</ul>
<h3 class="author">OrionTheFox updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added craftable Cloth and Leather loincloths</li>
<li class="rscadd">Added sensor-enabled "synthetic" Cloth and Leather loincloths, available in the loadout and Autodrobe</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Binary Encryption keys work in pAIs that have downloaded the encryption key software.</li>
<li class="code_imp">readability, docs</li>
<li class="bugfix">fixed addictions not applying moods and start procs correctly</li>
<li class="rscadd">NanoTrasen has now graciously created new outfits for their esteemed members of Central Command! These include new turtlenecks, a fancy coat, a new cap, and a skirt edition of the current Official jumpsuit.</li>
<li class="imagedel">As a result of these changes of apparel, however, NanoTrasen came to the decision to remove the old CentCom Officer Jumpsuits in favor of the Turtlenecks.</li>
<li class="bugfix">Limbs melted by plasma lava on icebox will not become invisible any more.</li>
<li class="rscadd">The supermatter can now consume miasma in the air to power itself.</li>
<li class="bugfix">fix chemscan runtiming on mindless</li>
<li class="tweak">There are now a few more CAS cards.</li>
<li class="bugfix">Fixes roundstart runtime from addictions</li>
<li class="rscadd">Added foam finger, toy and admeme version</li>
<li class="admin">added foam finger</li>
<li class="bugfix">The buckled, handcuffed and legcuffed alerts now work properly when clicked on.</li>
<li class="bugfix">Fixes reagent chambers not working</li>
</ul>
<h3 class="author">Yawet330 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clown slots can no longer be edited above roundstart limit (0)</li>
</ul>
<h3 class="author">and Jack7D1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds new flight potion moth wings.</li>
</ul>
<h2 class="date">20 February 2021</h2>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Raven evac shuttle can now early launch</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed hitscan bullshit laserweapons.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed cigarettes being lit in no-oxygen environments</li>
<li class="rscadd">Cigarettes can be injected with oxygen to allow smoking anywhere</li>
<li class="code_imp">The cigarette brand 'Space cigarettes' now has oxygen in it's default reagents (allowing it to be smoked in space)</li>
<li class="rscadd">New Event: Shuttle Insurance!</li>
<li class="code_imp">Adds update_appearance, update_name, and update_icon</li>
<li class="bugfix">Fixes projectile_damage_multiplier not applying to stamina damage dealt by projectiles.</li>
<li class="refactor">Mobcode is now ever so slightly more consistent</li>
<li class="rscadd">Adds the chemistry tab in the crafting menu for ghetto chemists, this allows users to create tabletop burners, thermometers, pH booklets, droppers, improvised chem heaters and improvised cooling sprays</li>
<li class="rscadd">Adds 2 new reactions - ice and universal indicator</li>
<li class="refactor">Refactors part of crafting code to allow use of machinery and optimises part of the code</li>
<li class="rscadd">Adds a new reaction lookup window to the chem dispenser</li>
<li class="code_imp">Tidies up some of the code in living duffel bags to meet contribution guidelines.</li>
</ul>
<h3 class="author">Yawet330 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mutant variants set to none for paramedic gear. Should fix digi</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">CT jumpsuit, swag outfit, and bulletproof helmet missing mutant sprites are no longer missing</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">DS-1 has been split into multiple areas.</li>
<li class="bugfix">The illusion of free will has been deleted from DS-1. Escape is impossible. Embrace your end.</li>
<li class="bugfix">DS-1's Dorms are no longer venting. 😳</li>
</ul>
<h2 class="date">19 February 2021</h2>
<h3 class="author">DuffCreeper updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reworks the pipe net to be more straight forward and on par with other SM base layouts</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">CI no longer stays on when ye die and forever after.,</li>
</ul>
<h3 class="author">Investigator77 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Some guns no longer use their incorrect worn icon states</li>
<li class="imageadd">Reload animated states added to a lot of guns</li>
<li class="tweak">Virtually every available armadyne gun has had its sprite modified in one way or another.</li>
<li class="spellcheck">Changed a lot of armadyne firearm descriptions and names to be more understandable and a bit more original.</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Minor upgrade to Icebox prison, notably an atmos control room and windows 95!</li>
<li class="rscadd">Abandoned prison yard for Icebox.</li>
<li class="rscadd">New Icebox abandoned hut.</li>
</ul>
<h3 class="author">LeChatGuide updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">plushies such as drakes , hounds , medcats and deers are back !</li>
<li class="imageadd">new icon and anims for the plushies</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported the Bluespace Locker from old codebase/Yogs. A random locker gets turned into this every round, the interior of which is considerably larger than the outside!</li>
<li class="balance">Blob has been buffed. View PR (Skyrat-tg/pull/3073) for details.</li>
</ul>
<h3 class="author">OrionTheFox updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Polychromic Commando Sweater</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes has_material_type and has_material_category always returning a true value</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">redirects some atmos piping previously going through walls</li>
<li class="code_imp">Cleans up the weirdness of Blood Halberds by bringing them under the cultblade parent, as well as making their code more compliant with contributor guidelines. Also renames them to Bloody Halberds. qol: Blood Rites now uses a radial menu to choose which spell to cast.</li>
<li class="imageadd">A new sprite for the Bloody Halberds. It looks more like a polearm.</li>
<li class="bugfix">Observers can no longer click on alert icons to perform actions when auto-observing players.</li>
<li class="admin">build mode fill tool now asks for confirmation when filling an area greater than 150 tiles</li>
<li class="bugfix">fixes explosive chems without temperature requirements to explode at any temperature</li>
<li class="code_imp">there are no longer BB's inside your guns. whatever that means</li>
<li class="bugfix">stops people using message all when their pda doesn't allow it</li>
<li class="bugfix">Adds a sprite for plushies in suit storage slots.</li>
<li class="bugfix">personal training units can now have toolboxes attached to them again</li>
<li class="bugfix">Fixes hitscan beams not reflecting off of certain tiles (e.g. reflective blob) properly.</li>
<li class="bugfix">When a player is held up at gunpoint, the HUD alert is no longer permanent and will be removed when the player is no longer held up.</li>
</ul>
<h3 class="author">Swiftfeather updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds asset protection ERT.</li>
<li class="bugfix">You've never heard of a deathsquadron.</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">slamming people's heads violently into the floor, among other things, will now respect their gender identity</li>
<li class="rscdel">removes organic resources disturber from the uplink</li>
<li class="bugfix">hotpsrings</li>
</ul>
<h2 class="date">18 February 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Replaced Construct HUD with a generic living mob version.</li>
<li class="bugfix">All constructs will now show a healthdoll to the user. qol: All constructs will now show severity of their injuries as a red screen overlay to the user.</li>
</ul>
<h3 class="author">GuppyLaxx updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added actual use for Vex's drawing tablet!</li>
</ul>
<h3 class="author">Kryson, Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All drug addictions are now put into 5 categories: Stimulants, Opiods, Alcohol, hallucinogens, and maintenance drugs. There is no longer an addiction threshold and becoming addicted is done by gaining addiction points from doing drugs in a specific category, if you become addicted you can stop being addicted by lowering your addiction points until it reaches a low enough value.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tailed species now get very upset if you steal their tail from them.</li>
</ul>
<h3 class="author">Mothblocks, Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hovering your mouse over things now shows their name on the top of the screen</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can now cast rituals on dynamic if the threat level is 100</li>
<li class="bugfix">the BRPED beam now hits exactly the object</li>
<li class="bugfix">Corrects an incorrectly set var in syndicate portable turrets that prevented them from firing.</li>
<li class="bugfix">fixes the lag compensator not discharging properly in reactions</li>
<li class="refactor">refactored equilibrium.dm to fit as anything requirements</li>
<li class="bugfix">Fixes reaction chambers eatting beakers, and lets users eject beakers when out of power with alt.</li>
<li class="bugfix">Fixes a very rare edgecase that could cause spawned ghosts to be unable to move</li>
<li class="bugfix">Viewing your playtime panel as a non-admin should no longer yell at you in chat that you have insufficient rights.</li>
<li class="rscadd">The Reactive Spines blob strain's retaliation now applies the strain's reagents, and can trigger once every 2.5 seconds.</li>
<li class="bugfix">Fixed and changed the Explosive Lattice blob strain. It didn't work at all, but now actually applies an AoE of light burn/brute.</li>
<li class="code_imp">Changed comments and descriptions of various blob strains to be more consistent.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the auto IV! You ever wanted to feed the clown actual oceans of morphine? You can! You can technically hook up 9 of these to 1 person, so go into your plumbing RCD and have fun! You can also draw blood with it I guess qol: Changing the drip speed on an IV is now on right click instead of alt</li>
</ul>
<h3 class="author">Yakumochen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">A few more traitor devices have been given special descriptions or made slightly harder to identify.</li>
<li class="tweak">Syndicate toolboxes and duffels are now tactical, for holding your tactical gear. Turtleneck not included.</li>
</ul>
<h3 class="author">Yawet330 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Armadyne cases can no longer be used to have guns stored in your backpack. No more free cases of holding.</li>
<li class="tweak">Removes roll_chance from all restricted gases on lavaland and icemoon. Weh!</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer receive 50x the value of items sold with barcodes on the Supply shuttle</li>
<li class="tweak">Sales barcode profit splits will consistently default to 50% (you can still set this to less, but there's no reason to at the moment)</li>
<li class="tweak">Sales tagger examine message improvements</li>
<li class="tweak">Sales tagger and GrandArk Exporter tablet app both tell you the valid range to set the profit split in now</li>
<li class="spellcheck">'Barcode tag' is now called 'barcode tag'</li>
<li class="rscdel">You can't return your own wayfinding pinpointer to get a costume now</li>
<li class="code_imp">Improves code a bit in wayfinding.dm</li>
</ul>
<h2 class="date">17 February 2021</h2>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A surgery duffle bag to the security medic's locker.</li>
<li class="bugfix">Fixed the security medic's clothing, it is actually armoured now.</li>
<li class="rscadd">Dev interns get a cool cap!</li>
</ul>
<h3 class="author">Investigator77 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">blueshield electric prod mindshield BTFO'd</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New prison to Icebox</li>
<li class="rscadd">Layer adaptors and gas miners for atmos!</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">ICEBOX: fixed Double wiring</li>
<li class="bugfix">ICEBOX: fixed mining mecha bay camera name</li>
<li class="bugfix">ICEBOX: fixed mining eva camera name</li>
<li class="bugfix">ICEBOX: Atmos waste line vent was moved to prevent the melting of atmos</li>
<li class="tweak">ICEBOX: plating outside the station is a bit snow covered now</li>
<li class="refactor">The light eater is now a component</li>
<li class="balance">The light eater's esoteric effects can be dispelled if you sacrifice the armblade</li>
<li class="rscadd">The light eater has some additional flavortext</li>
<li class="tweak">Glowcaps now lose 10 times more endurance due to spread.</li>
<li class="bugfix">fixed some things being synthesized which should very much not</li>
<li class="bugfix">you can't purge security records if not logged in</li>
<li class="bugfix">holodeck laser beams no longer get stage fright when their gun houses stop existing unexpectedly</li>
<li class="bugfix">RCD upgrades now work again</li>
<li class="code_imp">transit tubes are less sleepy now</li>
<li class="bugfix">The server's last round should be actually viewable now</li>
<li class="rscdel">Removes older ID consoles completely. You will no longer be able to find the circuitboard or research it. Consider creating a computer and installing the Plexagon Crew Management app instead.</li>
<li class="admin">Admins can now create special z-level looping rods through the Trigger Event and Smite menus.</li>
<li class="admin">Added a unqiue deadchat_control component for immovable rods. This is easily applied through the VV dropdown menu. This lets deadchat control the immovable rod by voting on its trajectory every 6 seconds. This does not make the rod loop and if admins want a deadchat controlled rod to traverse z-levels, they should var edit it to allow that to happen,</li>
<li class="admin">There's a new pair of helper procs, sit_stay_good_rod() and go_for_a_walk() which allow admins to stop a rod or send it at a specific target respectively. This was possible before with enough knowledge, but has been condensed into two helper procs for ease of access.</li>
</ul>
<h3 class="author">Yawet330 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Jackets now work for digi sprites (Security officer unarmoured jackets)</li>
<li class="bugfix">clothing is less racist against digitgrade detectives once more.</li>
</ul>
<h2 class="date">16 February 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Ethereals now always take 1.25x as much brute damage as humans do, instead of 1.25x-1.75x as much brute damage (depending on their charge level) as humans do.</li>
<li class="bugfix">The special alert message for reaching 0 charge as an ethereal now actually appears.</li>
</ul>
<h3 class="author">ArcaneMusic, Twaticus, coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen reminds its crew members that the station has never orbited a Gas Giant, and is engaging in a media campaign to remind employees of this fact.</li>
<li class="rscadd">WAke uP ShEepLe naNotrAsen is LyINg To You wHERE DoEs THE gaS CoME from, huh?</li>
</ul>
<h3 class="author">Elli-Skala updated:</h3>
<ul class="changes bgimages16">
<li class="balance">makes bone spears have a range of two</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Armadyne corporate has been updated.</li>
<li class="rscadd">A new random event: Coronal mass ejections!</li>
<li class="rscadd">A toggle for admins to stop the events system from spawning events automatically.</li>
<li class="bugfix">Gamma loop.</li>
</ul>
<h3 class="author">Kroto-Ker updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Chubby body markings</li>
</ul>
<h3 class="author">OrionTheFox updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a sleek modern coat + longcoat, available in the loadout and Detective's vendor</li>
<li class="rscadd">Added a matching hat to complete the costume, the type-34C semi-enclosed headwear - available in the loadout for Detectives as well as in their vendor</li>
</ul>
<h3 class="author">Potato Masher updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The entire service department can no longer access the Theater Backstage from the Service Hall. Can't a clown get some privacy?</li>
</ul>
<h3 class="author">SishTis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Updated russian keyboard localization. You can now use russian letter as prefix for radio channel, like, :у for engineering.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pirates are now split into different variants that are all very deadly.</li>
<li class="refactor">refactored can_synth into chemical_flags</li>
<li class="imageadd">Changed the visual artstyle of valentine's day hearts.</li>
<li class="tweak">Planetary gasmixes are less likely to be filled with rare gasmixes now, unless the right station trait rolls.</li>
<li class="bugfix">Lavaland and icebox can no longer cause infinite fires in rare edgecases</li>
<li class="bugfix">fixes N2O to make it less difficult to react.</li>
<li class="tweak">N2O will now produce N2O gas when below 30% purity during a reaction.</li>
<li class="bugfix">fixes reaction chambers giving free buffer on deconstruct/reconstruct</li>
<li class="bugfix">AIs can no longer shunt while activating the Doomsday Device and still expect it to finish setup on its own.</li>
<li class="bugfix">Kilo's Engi/Atmos access's air alarm is now attached to a wall</li>
<li class="bugfix">Kilo's maintenance gas flow meters are now attached to pipes</li>
<li class="tweak">Two additional gas flow meters in Kilo maintenance have been added</li>
<li class="tweak">An air alarm in Kilo atmospheric access has been moved one tile to the right</li>
<li class="code_imp">The Portable Chemical Mixer has been improved. Don't know where to efficiently put all your bottles of pure precursor chemicals and medicines? Fridges and floors littered with half-filled beakers? Just print the portable chemical mixer at the medbay lathe, no anomaly core needed!</li>
<li class="tweak">It now displays pH-values.</li>
<li class="tweak">It can dispense smaller amounts (1u).</li>
<li class="tweak">It can now also be loaded with bottles, plastic bottles and condiment bottles.</li>
<li class="tweak">It can be opened and closed with CTRL+left click.</li>
<li class="tweak">It's inventory (beakers and bottles) can be accessed with a simple left click now when on the belt (when its opened).</li>
<li class="tweak">It's UI has been resized to make it easier to visually skim through the chemicals in it's list.</li>
<li class="bugfix">Adds a suppressor sprite to the sniper rifle so that it no longer shows the dreaded pink sprite of missing file.</li>
<li class="bugfix">Repaths toy pistols to be a child of the actual makarov and not the saber smg toy. Toy overlays are handled in the parent and not for each individual toy gun.</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Donk. Co has chosen to not renew their sponsorship of DS-1.</li>
</ul>
<h2 class="date">15 February 2021</h2>
<h3 class="author">Bazelart at TGI Friday's updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Reactive armor is now vulnerable to EMPs while on, instead of just turning off.</li>
<li class="rscadd">Table armor is now more representative of getting pushed onto a table in current year</li>
<li class="balance">It's a balance thing, I guess!</li>
</ul>
<h3 class="author">BluespaceA for their glorious voice, hulk for editting updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There's a new roundend sound - bully2.ogg. Will it live longer than gondola bridge??</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">DS1 spawners are smart.</li>
<li class="bugfix">Assops ID cards.</li>
<li class="bugfix">DS1 turrets.</li>
</ul>
<h3 class="author">Hadza updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Thorny vines now get deleted after their venus human trap bud is removed.</li>
</ul>
<h3 class="author">SarmentiCampbell updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Spider Clan finally have their own robot units and do not rely on the syndicate for them anymore, You can now choose your role instead of being randomly assigned one as a hacked ninja borg</li>
<li class="rscadd">Borg Shapeshifter module can now be used to shapeshift into Spider Clan Units</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RCDs deconstruct with right click, instead of it being an option from the menu.</li>
<li class="rscadd">Mothpeople now actually have their mood worsened when their wings burn off.</li>
<li class="bugfix">Makes it possible to wear the spy bug by making it actually an accessory clothing item.</li>
<li class="rscadd">Added leafy mushrooms as a plant useable to make torches</li>
<li class="balance">rebalanced the size of torches to be tiny and not bulky</li>
<li class="bugfix">holodecks no longer get performance anxiety when one of the items it was supposed to spawn decides to not show up to the rehearsal</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bounty cubes have GPS signals now</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">HoS and Cap parade uniforms are now jackets</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shipstation.</li>
</ul>
<h2 class="date">14 February 2021</h2>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borb now exists.</li>
</ul>
<h3 class="author">Investigator77 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the security HUD icons to be easier to look at</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Oracle's Genpop infrastructure ready to be placed on maps for Genpop prisons.</li>
<li class="rscadd">Access for genpop for all of secutiy.</li>
<li class="rscadd">Secret questline for Butterlords that want to mount this opportunity and use their blade.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plant analyzers can now read out the reagent contents of a tray.</li>
<li class="tweak">The chemical scan mode of plant analyzers was moved to right click, and is no longer a toggle.</li>
<li class="code_imp">updated and doc'd a bunch of procs and vars for plant genes</li>
<li class="refactor">Plant gene traits now use signals instead of looping proc-calls</li>
</ul>
<h3 class="author">OrionTheFox updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Utility Uniforms, available in loadouts and departmental vendors.</li>
<li class="rscadd">Added several purpose-made outfits, such as a gas/chemical hazard uniform in the engineering vendor.</li>
<li class="rscadd">Added departmental berets, available in loadouts and departmental vendors.</li>
<li class="rscadd">Added several new outfits based around traditional Japanese clothes and Victorian-era clothing.</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Admins can now spawn an unarmed horde of interns in addition to the old armed horde</li>
<li class="tweak">Admins can toggle name randomization for ERT's, as well as if they'd like to be spawned in the briefing room at the time of creation</li>
<li class="tweak">Admins can now force ERT's to pick the leader role from the most experienced candidates in terms of playtime</li>
<li class="tweak">Menus like Create Response Team and Create Portal Storm now toggle boolean options when clicked, rather than open a popup window to select one of the two options</li>
<li class="refactor">Centcom Officials are now a full subtype of ERT, rather than being a separate antagonist type with duplicated functionality</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed valentine antags blocking up midround and latejoin antags from spawning.</li>
<li class="tweak">Syringe toggle has been replaced with left-click to inject, right-click to draw.</li>
<li class="rscadd">Syringes can now change transfer amount like other reagent containers.</li>
<li class="bugfix">Fixes cyrostyland and pyrosium</li>
<li class="bugfix">breaching missile works on windows with low bomb resistance</li>
<li class="bugfix">Fixes a crashing issue with valentines' day.</li>
<li class="balance">Round start and ghost role wizards are rarer now.</li>
<li class="bugfix">Fixes the Pick Up option in the shift + right click menu not working</li>
</ul>
<h3 class="author">Yawet330 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed nanites being overzealous in checking for incompatible biotypes. We have MOB_HUMANOID for a reason.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cargo pizza crate now picks randomly from a list of most pizzas (non-repeating)</li>
<li class="bugfix">Cargo pizza crate pizza boxes now display their tags correctly</li>
<li class="rscadd">New box tags for pizzas that previously lacked them</li>
<li class="rscadd">Pizza bomb variant that starts armed (look for the "Meat Explosion" box tag)</li>
<li class="balance">Cargo pizza crates have a 15% chance to spawn a pizza bomb (armed or a free one) once a round</li>
<li class="balance">The pizza bomb the pizza party spawner may create uses the armed variant now</li>
<li class="rscadd">Adds a secure pizza crate to the Ice Box cargo warehouse (kitchen access, may contain an armed pizza bomb)</li>
</ul>
<h3 class="author">itseasytosee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards now have unique construct and soulstone sprites</li>
<li class="bugfix">fixed some shades dropping the wrong ectoplasm</li>
<li class="bugfix">it is now harder for prone people to break out of grabs as originally intended</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">added wires to xenobio on meta</li>
<li class="rscadd">Female captain's parade outfit</li>
<li class="tweak">New sprites for HoS parade outfits</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cybersun is no longer 50k point trit maxcapped on start. In unrelated news, Cybersun Industries is no longer offering their 'Cyber Condolences' carepackage to families of the deceased.</li>
</ul>
<h2 class="date">13 February 2021</h2>
<h3 class="author">Elli-Skala updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">changeling headslug once again removed from the pool</li>
</ul>
<h3 class="author">LeChatGuide updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the borb plushie.</li>
<li class="imageadd">adds the plushie_borb icon.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">people with conspiracy phobias are scared of gas miners</li>
<li class="rscadd">Thirteen more winter coats covering all departments and most jobs.</li>
<li class="bugfix">The lavaland syndicate base air injector now functions as intended.</li>
<li class="balance">N2O is no longer toxic</li>
<li class="code_imp">Removes useless defines in codex gigas code</li>
</ul>
<h3 class="author">Swiftfeather updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added speech impediments.</li>
</ul>
<h3 class="author">Yawet330 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All humanoid mobs can now use funny nanites.</li>
</ul>
<h3 class="author">Zerrous updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Skyrat service borgs have their modules again.</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ShipStation. An entire station for you, and 38 other spacemen!</li>
<li class="bugfix">Nanotrasen brand pools are no longer installed without a roof. On thursdays.</li>
<li class="tweak">DS-1 Has been opened up somewhat, with new materials inside.</li>
<li class="tweak">Cybersun has been completely overhauled. Pop into CSBC-12!</li>
<li class="tweak">Cybersun no longer spawns EVERY shift.</li>
</ul>
<h2 class="date">12 February 2021</h2>
<h3 class="author">ActuallyALovelyGrave updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Headcrab/Headslug can be spawned via gold core.</li>
</ul>
<h3 class="author">MLGTASTICa updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Quadruple Security now only heals inside security areas</li>
</ul>
<h3 class="author">OrionTheFox updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Laborer Overalls to the Engidrobe</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Windows are now much less stubborn when you accidentally find yourself inside them (*blushes*) and will let you step off their turf to the South when you were prevented from doing so before.</li>
<li class="bugfix">Right clicks on a ranged attack will now call afterattack when it's supposed to.</li>
<li class="bugfix">The wizard's immovable rod form no longer deals variable damage depending on the number of objects on the turfs it's passing through. It instead deals full damage to everything it hits and hits everything on the turf at the same time.</li>
<li class="balance">The wizard's immovable rod from can now impact with any other immovable rod to create a singularity. This probably kills the wizard. This definitely kills the rod.</li>
<li class="balance">The wizard's immovable rod from can now hit mobs that are lying on the floor.</li>
<li class="balance">The wizard's immovable rod form is now incorporeal and flying.</li>
<li class="balance">The wizard's immovable rod form is now much, must faster - Especially when hitting multiple targets.</li>
<li class="balance">The wizard's immovable rod form deals a LOT more damage to non-mobs that it passes through.</li>
<li class="bugfix">The immovable rod no longer deals variable damage depending on the number of objects on the turfs it's passing through. It instead deals full damage to everything it hits and hits everything on the turf at the same time.</li>
<li class="balance">The immovable rod can now impact with any other immovable rod to create a singularity. This definitely kills the rod.</li>
<li class="balance">The immovable rod can now hit mobs that are lying on the floor.</li>
<li class="balance">The immovable rod is now incorporeal and flying.</li>
<li class="balance">The immovable rod is now much, must faster - Especially when hitting multiple targets.</li>
<li class="balance">The immovable rod deals a LOT more damage to non-mobs that it passes through. feature: The immovable rod can now traverse z-level to chase its targets down when used as both a targetted smite and as an option from the admin event menu. feature: The immovable rod will subtly grow as it consumes the souls of sentients it hits.</li>
<li class="bugfix">The immovable rod no longer stalls on Icebox and will now spawn on the same z-level as its destination.</li>
<li class="rscadd">Adds a new reaction mechanic that allows reaction to occur in an incremental fashion. This uses temperature to determine reaction rate and pH to determine purity. The hotter it is, the faster it reacts. Keeping your pH within the range (default 5-9) will keep it pure, with the further out you are affecting your purity. Reactions are also H+ consuming/producing and exo/endothermic.</li>
<li class="rscadd">Adds purity mechanics for reactions - if a purity extremely low at the end of a reaction then it will convert into viscous sludge or a failed chem. When a reagent is consumed; If a reagent is very impure it will inverse into another chem. This inversion will remove all of the original chem and take its place instead. If it's slightly impure then it will split into an impure chem with respect to purity. The ratio of original to impure is determined by the purity of the original when consumed.</li>
<li class="rscadd">Adds the following basic impure reagents to accommodate the changes above: Chemical isomers, Toxic sludge and Viscous sludge.</li>
<li class="rscadd">Acidic and basic buffers. These will self-consume when added to a reagent holder will other reagents in it, and alter the pH towards their respective extreme. Thereby altering the pH without affecting the volume. adds; Optional catalysts - these reagents will speed up the reaction of a certain type. Presently Palladium synthate catalyst exists and works on medicine reagents only.</li>
<li class="rscadd">Competitive reactions - Tempomyocin and Purity tester are reactions that compete based off temperature. Tempomyocin is a reagent that will instantly speed up a reaction based off its purity and the purity tester reagent will fizzle if the solution it is added to has anything impure in it.</li>
<li class="rscadd">Adds an overheat/impure mechanic during reactions - overheating your reaction past it's overheat point will reduce the yield of your product by 2% per tick, with some reactions having special explosions instead. If overly impure it will reduce the purity of all reagents present in the beaker.</li>
<li class="rscadd">1 dropper and 1 bottle of acidic buffer (you can make this) to the chemist's locker. Gives chemists a starting dropper and random buffer. Added pH booklets to the chemists chemdrobe - these can tell you the pH of a beaker by ripping a sheet out of them and using it on a beaker or reagent holder</li>
<li class="rscadd">Adds a pH meter than can be researched and printed from the med lathe. When used on a reagent holder it will tell you a detailed breakdown of the reagents in the beaker, including pH, volume and purity. It will also detect ongoing reactions.</li>
<li class="rscadd">Adds pH to all reagents - the pH of a beaker/holder will be the sum of all reagents with respect to volume. pH is an abstracted potential of hydrogen that affects reactions.</li>
<li class="tweak">heavily edited the chem heater into a reaction chamber, showing multiple details on a reaction, edited chem master and chem dispensers UI to show pH.</li>
<li class="tweak">You can now use droppers and syringes directly on heaters to affect the beaker inside of it (provided theres a beaker in there)</li>
<li class="tweak">Tweaks most reagents to use a default handler. The ones omitted are ones that rely on being instant. This default has a minimum reaction temperature of 100, an optimal temperature of 500 and an overheat temperature of 900+. Their optimal pH range is 5-9; which will result in a purity 1 reagent when kept within this window. If the reaction is within a pH window of 1-4 or 9-13 the resulting purity will be dependent on the deviation from 5 or 9. <1 or >14 will create impure chems for every step. If your final purity on the end of a reaction is less than 0.15, then it will collapse into Viscous sludge. The reaction is mildly exothermic and H+ consuming.</li>
<li class="tweak">tweaks chocolate milk, firefighting foam and hercuri reactions to work better with the new mechanics. These inherit the same pH windows as above but are cold reactions instead.</li>
<li class="soundadd">added several sound effects for chemistry</li>
<li class="imageadd">added melting beaker icons, pHbooklets and pHmeters</li>
<li class="code_imp">changed reagents code, created equilibrium.dm</li>
<li class="refactor">refactored main chemistry mechanics to use reaction rates, pH and purity mechanics</li>
<li class="code_imp">slight performance improvement to clown pdas</li>
<li class="bugfix">every mob can climb on ladders</li>
<li class="bugfix">You can print more than a single sheet of tape at a time.</li>
<li class="spellcheck">Spellblade was crafted with laziness and bloodlust, not boodlust</li>
<li class="admin">Re-added the button to the player playtime panel that lets admins toggle a player's job playtime exemption status.</li>
<li class="rscadd">You can now right click an airlock with a welding tool to weld it while not in combat mode.</li>
<li class="bugfix">Fixed dynamic parameters not checking the configuration. This means that Manuel will now have slower midrounds, as was intended.</li>
<li class="rscadd">You can now right click to splash reagent containers, instead of switching to combat mode.</li>
<li class="rscadd">Splashing reagent containers is now a part of any reagent container you can spill, rather than just beakers and drinking glasses.</li>
<li class="rscdel">BZ will no longer cause hallucinations or kill changelings at hyper low percentages of the gasmix, put some effort into your ling murder why don't you.</li>
<li class="tweak">BZ now only causes brain damage when it's greater then 10 kpa of the mix, its hallucinations and effects on lings are still locked to 1 kpa or above.</li>
<li class="bugfix">You can no longer hold yourself up with a gun</li>
<li class="bugfix">Holding someone up with a gun will no longer cause a runtime when two people hold up the same person.</li>
<li class="bugfix">Having multiple people hold up the same person will no longer cause the victim's alerts to disappear when just one of the perpetrators stops holding them up.</li>
</ul>
<h3 class="author">SparkezelPL updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Sharpness now uses bitfield</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Goldschlager will have the same effect of gold when drunk; it is around 9% gold in SS13.</li>
<li class="tweak">Goldschlager is now only really enjoyed by teenage girls, others will think it's not bad, but not great.</li>
<li class="tweak">The Jolly and Depression quirks are much more active. You can expect the positive/negative moodlets to affect you around 50% of the time.</li>
<li class="tweak">Shift start messes in cargo can now include package scraps, the same sort of stuff you get when opening packages.</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Catnip! Grow cat crack</li>
<li class="rscadd">Frisky Kitty, the felinid race drink</li>
<li class="bugfix">Fixes bug with catnip tea not metabolising, making you force-nya for the rest of the shift</li>
<li class="bugfix">HoS clothing having no worn sprite</li>
<li class="rscadd">Adds Tacticool Skirtleneck to loadout to match the turtleneck</li>
</ul>
<h2 class="date">11 February 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Similarly to how moth characters with the family heirloom quirk have a 50% chance to receive an old lantern as their family heirloom instead of one of their job's normal family heirloom items, felinids with the family heirloom quirk now have a 50% chance to receive a toy mouse as their family heirloom.</li>
</ul>
<h3 class="author">Guillaume Prata updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Some jumpskirts/dresses have new Object icons</li>
</ul>
<h3 class="author">Investigator77 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">SOCOM is no longer a machine pistol. It is instead an integrally suppressed semi-automatic. It is now EMP resistant as a trade-off.</li>
<li class="balance">Osprey has lost its EMP proofing. Sorry HoP!</li>
<li class="tweak">All PDH handguns now have model names.</li>
<li class="spellcheck">Fixed some typos in PDH descriptions, mainly the use of "pristegious"</li>
<li class="spellcheck">Gave the SOCOM a reference to the game it came from. All PDH pistols now have an assigned "commonly issued" part of their descriptions, like Special Ops, Military, Law Enforcement and Corporate.</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Synthetic lizards can now have wings</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Ambience is now in a subsystem, and plays every now and then without you having to move to a new area for it to play</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes some missing sprites for the Possessed Sword, Moonlight Greatsword and Chain Whip nullrods.</li>
<li class="imageadd">Adds new sprites to the wizard ritual knife and veilrenders.</li>
<li class="bugfix">Right clicking on your jumpsuit will now open suit sensors, rather only working if you attack it with an item.</li>
<li class="bugfix">When an admin makes a cyborg flash immune by giving it TRAIT_NOFLASH, that cyborg is now actually immune to flash.</li>
<li class="bugfix">Modular ID console will no longer insert/eject ID card for AI or to telekinesis players.</li>
<li class="spellcheck">fixed a few moodlet typos</li>
<li class="code_imp">cleaned up some moodlet time into defines</li>
<li class="bugfix">Fixes necropolis curse's stage 4 grabby hands</li>
<li class="bugfix">Automatic blob expansion now applies proper reagent strain effects when it hurts a human</li>
<li class="bugfix">Bronze now properly works within the materials system. Consistency issue where despite being a glass material, you cannot use it on grilles is fixed. You can no longer use bronze on a girder and then weld the resulting wall to turn it into a wall gear.</li>
<li class="code_imp">Bronze is now regarded as a sheet instead of a tile.</li>
<li class="code_imp">Checking for if a sheet type requires a unique girder is now a variable called "has_unique_girder". This is used on bronze and runed metal.</li>
<li class="refactor">Software Downloader program UI revamp</li>
<li class="bugfix">Fixed pre_attack, fixing RPEDs and similar.</li>
<li class="rscadd">Chemical scan is now on right click for health analyzer, removes it as a toggle.</li>
<li class="bugfix">Random corpses spawned in offstation ruins will no longer report as having suit sensors when their sensors are disabled.</li>
<li class="bugfix">Chocolate bars can be made using regular milk again</li>
</ul>
<h3 class="author">Swiftfeather updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more things to the uplinks, This is a real 👀 moment, trust me.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bounty cube announces creation over Supply with its creator and area</li>
<li class="rscadd">Bounty cube speedy delivery bonus of 20% for cargo if it's sent within five minutes</li>
<li class="rscadd">Bounty cube personal handling tip of 10% if you scan it with an export scanner while on the cargo shuttle (paid on sale)</li>
<li class="rscadd">Bounty cubes nag over Supply with their area, starting at five minutes with time increasing between each</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All beakers, bottles and containers that have been used in the All-in-One Grinder will have a warning not to inhale the dust on examine.</li>
</ul>
<h3 class="author">deranging updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">added missing "a" in the description for the Bluespace Artillery Fusor</li>
</ul>
<h3 class="author">eeSPee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Regal rats spawn with a unique name</li>
<li class="rscadd">Regal rats have a new ability, domain, to replace coffer; it spreads miasma in the air, and they passively regenerate health in miasma</li>
<li class="rscadd">Rat kings can lick food and glasses to add rat spit, and can rummage through trash to find coins and cheese</li>
<li class="rscadd">overdosing on rat spit gives you the rat faction</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Interdyne would like to apologize to all employees being stuck in an 'Ice Box' as of recent.</li>
</ul>
<h2 class="date">10 February 2021</h2>
<h3 class="author">Cheshify updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Sensitive Snout quirk, for all you suffering sharks out there.</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs can now spawn roundstart again..</li>
<li class="bugfix">Cyborgs can now spawn roundstart again.</li>
<li class="bugfix">Prisoners can now spawn roundstart again.</li>
<li class="tweak">Miners now have five slots. See #3197, Swiftfeather.</li>
<li class="bugfix">Metastation painfully rebased.</li>
<li class="bugfix">Maps actually compile?</li>
<li class="bugfix">Reverted Medical is no longer reverted. Yet a-fuckin'-gain.</li>
<li class="bugfix">Reverted Prison cryo pods are no longer reverted. Again.</li>
<li class="bugfix">Blueshield office on Meta, the piping. Yet. A. Fucking. Again. Fixed.</li>
<li class="bugfix">Fixes Metastation Xenobio cameras.</li>
<li class="rscadd">Two extra miner lockers to all maps.</li>
<li class="rscadd">Layer manifolds in atmos on all maps & gas miners.</li>
<li class="rscadd">Latejoin prisoner spawnpoints onto all points.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes missing sprites for the worn_icon_state for bullets and telebatons.</li>
<li class="bugfix">Fixes dead facehuggers and bottles not having their worn_icon_state properly set up.</li>
<li class="tweak">tweaked transitional ui widgets to appear smoother</li>
<li class="bugfix">Fixes pancakes not being able to be made on the griddle.</li>
<li class="rscadd">You can now right click with the hand tele to teleport to the last location you teleported to last time.</li>
<li class="tweak">cryo now inject reagents more consistently i.e. more often and in smaller amounts.</li>
<li class="tweak">The M90 now uses right click to fire it's grenade launcher.</li>
<li class="balance">40mm grenades are now bought in ammo boxes for 6tc rather than individually for 2tc</li>
<li class="bugfix">Oversized tgui windows will now resize to fit usable screen area (relevant for small laptop screens).</li>
<li class="tweak">All tgui windows are now resizable, unconditionally.</li>
<li class="tweak">altered the wagging cat tail sprite.</li>
</ul>
<h3 class="author">SparkezelPL updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Hatchets have longer throw range and can embed</li>
</ul>
<h3 class="author">Swiftfeather updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">beakers and shakers now hold more.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">In-spect scanner is now called N-spect scanner (the N stands for Nanotrasen)</li>
<li class="soundadd">N-spect scanner has a better sound effect</li>
<li class="spellcheck">N-spect scanner description reads better</li>
<li class="code_imp">N-spect scanner report is now a child of paper</li>
</ul>
<h3 class="author">linnpap updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds crocin and hexacrocin</li>
<li class="rscadd">Adds pref to enable/disable being affected by aphrodisiacs</li>
</ul>
<h2 class="date">09 February 2021</h2>
<h3 class="author">Guillaume Prata updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mafia/Highlander players won't breath and are fire proof.</li>
<li class="tweak">Plasmaman won't be transformed into Humans for Mafia/Highlander</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Added missing punctuation and removed a bad blind message from climbable things</li>
</ul>
<h3 class="author">Melbert, sprites by Cybersaber101/Blueshirtguy updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added mouth slot sprites for roses</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes station traits less common</li>
</ul>
<h3 class="author">Qustinnus, Actionninja & Goof for some audio, fikou for beeping twice updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds station traits: Small modifiers that can randomly be chosen each round. They are usually logged in the intercept the station receives early in the round</li>
<li class="refactor">Announcement audio is now stored in a datum to make it easy to add different announcers</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The Captain's antique laser now fires more powerful hellfire lasers rather than normal lasers</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">repaths plasteel tiles to iron</li>
<li class="bugfix">Fixed a hotkey conflict that by default prevents borgs from toggling combat mode using '4'.</li>
<li class="rscadd">A Public mining shuttle dock has been installed near the holodeck on Kilostation</li>
<li class="rscadd">Kilostation's incinerator has been expanded to accommodate the HFR and provide Atmospherics with an additional work area</li>
<li class="rscadd">Adds a trash chute to tool storage and the morgue on Kilostation</li>
<li class="rscdel">Removed the nonfunctional public mining dock from Kilostation aux base construction</li>
<li class="bugfix">A number of small piping issues on Kilostation have been fixed</li>
<li class="tweak">You can now wear xenobio pressure-proofed jumpsuits in space.</li>
<li class="bugfix">missing detdrobe refill is orderable</li>
<li class="bugfix">Fixed a few cases where links in tgchat opened directly in the panel instead of the browser.</li>
<li class="bugfix">Station traits will no longer completely block the Central Command report or the automatic code blue on Dynamic.</li>
<li class="balance">Venus Flytraps now take burn and cold damage.</li>
<li class="bugfix">The civilian remote now properly affects service department doors</li>
<li class="bugfix">Some areas are now properly affected by ai monitoring</li>
<li class="bugfix">The beer nuke is now available on Kilo, all is as it should be. Go find it!</li>
<li class="bugfix">Fixed scrolling bug with ExoFab</li>
<li class="bugfix">RoboTact will now show borgs their logs again.</li>
<li class="tweak">Engi ERT now gets power tools, upgraded RCDs, and pipe dispensers.</li>
<li class="bugfix">Fixes a bug that could cause the atmos system to lock up permanently</li>
<li class="bugfix">Forcing roundstart rulesets should now work properly.</li>
<li class="tweak">The Metastation Nanite Lab now requires general Science departmental access to enter instead of Xenobiology access.</li>
<li class="bugfix">Added a missing Power Cable on Ice Box, so the Bar APC can charge without intervention again</li>
<li class="tweak">Icebox: Genetics monkey pen is larger</li>
<li class="tweak">Icebox: Toxins area reworked layout</li>
<li class="bugfix">Icebox: Toxins burn chamber moved to prevent overheating Science hallway</li>
<li class="bugfix">fixed space bat's damage numbers</li>
<li class="bugfix">Sergeant Araneus spawning already hurt</li>
</ul>
<h3 class="author">Son of Space, Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A RIPLEY variant with its own set of sprites.</li>
<li class="balance">Mules on Meta have been replaced by a cargo hauler and a few pairs of rollerskates</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clown and mime pin mob sprites now appear correctly from all angles</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Added sound effects to the deathrattle implant. Now, when you are informed that someone in your deathrattle group has died, you'll also hear a deathknell. RIP.</li>
<li class="rscadd">Space heaters are now purchasable from Cargo.</li>
</ul>
<h2 class="date">08 February 2021</h2>
<h3 class="author">Gamer025 & nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">CTF no longer tries to dust the same mob multiple times which caused a lot of runtimes</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Actually fixes synth emotes by adding an allowed species function to emotes.</li>
<li class="tweak">Synth *beeps is now *beep2</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Unstable Mutagen now mutates again.</li>
<li class="bugfix">Fixes grown inedible foods not being squashed with liquid contents.</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Synthetic lizardspecies can now select wings</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now actually blow kisses at people with the *kiss emote!</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">reinforcement nukies and borgs get droppodded into their location</li>
<li class="bugfix">fixes contractor drop pods having the wrong icon</li>
<li class="bugfix">N2O and Healium now can trigger chemical euphoria individually like it's supposed to.</li>
<li class="balance">adds rare tier to maint loot, expect to sometimes find some neat stuff!</li>
<li class="rscadd">Toggle suit sensors is now bound to right click.</li>
<li class="bugfix">The issue with the autolathe software where Titanium, Plastic, Adamantine, Wood and Mythril were not accepted as autolathe inputs is now fixed. You can now make wooden toolboxes again.</li>
<li class="bugfix">IMPORTANT FIX: Game client will now properly reconnect on roundrestart!!!</li>
</ul>
<h3 class="author">Swiftfeather updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixed some grammar errors involving stamina and disease</li>
<li class="rscadd">Added many previously role-restricted items to normal traitor uplink</li>
<li class="rscadd">Added a couple nukeops items to the normal traitor uplink</li>
<li class="rscadd">Re-added the gloves of the northstar, albeit for 12 TC instead of 8.</li>
<li class="rscdel">Removed blast cannon</li>
<li class="tweak">Adjusted Powersink price</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Keybinding conflict message takes up less space</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ports most race-specific drinks over from the oldbase, as well as two others</li>
</ul>
<h2 class="date">07 February 2021</h2>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reverted the dynamic description updates for chameleon projectors, toy eswords, and ebow.</li>
</ul>
<h3 class="author">Cheshify updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the clown transformation Anomalous Crystal variant</li>
<li class="rscdel">Removed the shadowperson revival Anomalous Crystal variant</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Synths can now use *yes *no *dwoop</li>
<li class="tweak">Borgs now use *beeps instead of *beep for all emotes.</li>
<li class="bugfix">Synths can once again use all the emotes they were given.</li>
<li class="bugfix">Fixes gun safeties not toggling off right on combat mode initiation.</li>
<li class="bugfix">Dead mobs can no longer use CI.</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 4 new wings (Succubus, dragon (synthetic variant), and 2 more dragon variants)</li>
<li class="bugfix">Fixed error in wagging animation on fox tail alt</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you can no longer shoot and melee with guns at the same time</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanite Monitoring now works with pinpointers and Lifeline</li>
<li class="bugfix">Pinpointers now track properly on multi-z stations</li>
<li class="bugfix">Stationary crew monitor now shows data from all levels of multi-z station</li>
<li class="bugfix">newscaster sanitization go brrr</li>
<li class="tweak">Nanite Dermal Button icon set now contains more icons, but without color options</li>
<li class="bugfix">proc/reset_pull_offsets() resets the mob's offsets to their own base_pixel_x and base_pixel_x, instead of the puller's</li>
<li class="balance">Using amputation shears on incapacitated, critted, dead, unconscious, paralyzed, staminacritted, etc. targets is now much faster. Jittering still penalizes the speed at which you can cut someone's limbs off with amputation shears, and that penalty now applies even if the target is stunned or in critical condition.</li>
</ul>
<h3 class="author">SparkezelPL updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Now all emp proof cells are emp proof</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hypno flashes, radioactive microlasers, EMP flashlights, and Thermal goggles will hold up less to scrutiny by those who can discern Syndicate lookalikes.</li>
<li class="tweak">Mini energy crossbows have been remodeled to look more like toys. Or maybe Donksoft crossbows look more like the real thing?</li>
</ul>
<h3 class="author">Yawet330 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ashwalker immunity & NV & damage resists</li>
</ul>
<h2 class="date">06 February 2021</h2>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new in-depth examine system that will be used for future antag reworks.</li>
<li class="bugfix">Fixed CI being turned on for dead mobs.</li>
<li class="bugfix">Fixed guns without a safety not being able to fire.</li>
<li class="rscadd">Added *boop for synths</li>
<li class="rscadd">Added *buzz for synths</li>
<li class="rscadd">Added *beeps for synths</li>
<li class="rscadd">Added *buzz2 for synths</li>
<li class="rscadd">Added *chime for synths</li>
<li class="rscadd">Added *honk for synths</li>
<li class="rscadd">Added *sad for synths</li>
<li class="rscadd">Added *ping for synths</li>
<li class="rscadd">Added *warn for synths</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">More plasteel floor tiles for mappers, some of the current ones fixed.</li>
<li class="rscdel">Removes cloning from the game entirely.</li>
<li class="rscdel">Removes all weapons from cargo.</li>
<li class="rscdel">Removes the chef, you now have to hunt on Lavaland for goliath meat to eat.</li>
<li class="rscadd">Panic to players who read the three things above not realising this is a joke.</li>
</ul>
<h3 class="author">Melbert, sprites by Cybersaber101/blueshirtguy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Two new plants! Roses and Carbon roses can now be grown in botany. You can even make rose bouquets!</li>
<li class="rscadd">Four new plant traits! Exothermic Activity in Ghost Chili Peppers, Endothermic Activity in Chilly Peppers, Auto-Juicing Composition in Pineapples, and Hallucinatory Feedback in Laughing Peas.</li>
<li class="rscadd">Three new plant genes! Welding Fuel in Combustible Lemons, Nitrogen in Coffee Arabica, and Formaldehyde in Corpseflowers.</li>
<li class="refactor">The Plant Analyzer was re-written to unify output formatting.</li>
<li class="code_imp">A bunch of botany related things now use defines for their minimums and maximums.</li>
<li class="code_imp">Plants now almost entirely use the setter/adjuster procs to change their stats instead of doing it directly. Planted, spreading Growshrooms how have a minimum endurance of 10 instead of 0 as a consequence but they're functionally almost identical.</li>
<li class="tweak">Plant analyzers now show what graft you would get from a plant or seed, as well as the yield modifier a tray has.</li>
<li class="tweak">Plant analyzers now have a better description and examine text to show it as other modes you can switch it to.</li>
<li class="tweak">Plant analyzers now show the stats of grafts when you scan them in addition to their plant gene.</li>
<li class="bugfix">Inedible grown items now gain their chemicals properly after being harvested</li>
<li class="bugfix">Inedible grown items now give out a proper analyzer readout on both modes</li>
<li class="bugfix">Replica pods now give out the actual DNA they have in them instead of 'sampleDNA' on analyzing.</li>
<li class="imageadd">Rose sprites, Carbon Rose sprites, and a Rose Bouquet courtesy of Cybersaber101/blueshirtguy</li>
</ul>
<h3 class="author">Pepsiman0 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes the tend wounds healing the wrong damage.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Combat mode prevents you from being pushed by movement</li>
<li class="bugfix">You can no longer kidnap ghosts with a moving table</li>
<li class="rscadd">Intents have been replaced with a combat mode. For more info find the PR here: https://github.com/tgstation/tgstation/pull/56601</li>
<li class="tweak">You no longer need to hold shift to open the context menu as a ghost</li>
<li class="bugfix">removes the test-merge only code from the combat mode commit</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now remove embedded objects in a patient by using a hemostat on the patient's affected limb, no surgery necessary!</li>
<li class="rscdel">Removed the now obsolete "remove embedded objects" surgery</li>
<li class="balance">Objects thrown at high speed (like by a hulk or amped up disposal outlet) are now more likely to embed, scaling with the speed they're flung into you at</li>
<li class="balance">Most bullets are now slightly more likely to embed</li>
<li class="balance">.357 bullets are now somewhat more likely to cause piercing wounds</li>
<li class="bugfix">Friendly commendations now track by the recipient's ckey rather than the mob they controlled at the time of commending. You'll still have to use their character name when specifying them.</li>
<li class="bugfix">Trying to commend an invalid target as an admin will give you proper feedback that it did not go through</li>
<li class="config">The config entry for friendly commendations has been changed from 'COMMENDATION' to 'COMMENDATION_PERCENT_POLL'</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes the adrenal implant and the adrenal nanite program.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Restored gorillification from irradiated monkeys</li>
<li class="bugfix">radio uplinks can no longer become unusable due to the code frequency</li>
<li class="bugfix">No more centcom jaunting!</li>
<li class="code_imp">changed references of robot module (engineering, medical, etc.) to model</li>
<li class="code_imp">moved robot declaration and model declaration to their own files</li>
<li class="tweak">The ninja's energy katana now uses right click to dash instead of being a toggle.</li>
<li class="bugfix">autolathes can no longer create items for less materials than they can be recycled for</li>
<li class="bugfix">Fixed NTOS File Manager renaming/deleting wrong programs when used with external disc</li>
<li class="bugfix">fixes galoshes description</li>
<li class="rscadd">Reinforced plasma windows now fully block superconduction, or heat movement</li>
<li class="rscadd">Heat from a delaminating supermatter won't leak out of the chamber on its own now, things will be a bit more spicy now.</li>
<li class="spellcheck">renames metal sheets to iron sheets</li>
<li class="bugfix">hauntium is now properly applied to the photo.</li>
<li class="bugfix">Chameleon masks and neck slot items fit into boxes and pockets, like their counterparts they're camouflaging as almost always do.</li>
<li class="rscadd">MAFIA: Three new security roles have been added for townies!</li>
<li class="tweak">MAFIA: speeds up when half the people are dead, thank god</li>
<li class="balance">MAFIA: Assistants are no longer in the game. Too boring of a role when mafia rarely starts</li>
<li class="bugfix">MAFIA: Lawyers didn't roleblock like half the roles in the game?!? now they do.</li>
<li class="bugfix">Hosts of Xenomorph Embryos now correctly receive their IMMERSIVE messages in their final moments.</li>
<li class="tweak">syndie gasmasks are small</li>
<li class="bugfix">borg organ bags are now an apparatus and drop held organs on deconstruction</li>
<li class="bugfix">Heretic's void cloak no longer deletes itself when you take it off after removing the hood using the action button.</li>
<li class="bugfix">Heretic's void cloak is once again visible on examining a player when they have unequipped the hood direct from the equipment menu.</li>
<li class="spellcheck">makes blast cannons not seem like an innocent item before a bomb is loaded</li>
<li class="bugfix">you tool can be deconned</li>
<li class="bugfix">medvendor, syndisoft and youtool no longer are unbreakable</li>
<li class="bugfix">youtool has a refill</li>
<li class="bugfix">clothesmate refill is now buyable</li>
<li class="bugfix">turrets made via the holodeck laser guns now stop working when the guns get deleted</li>
<li class="bugfix">Monkeys are once again susceptible to viruses. Some human-derived species that previously were immune to viruses due to an oversight may now be susceptible to viruses too.</li>
</ul>
<h3 class="author">Swiftfeather updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes forked tongue KSS on capital X's</li>
</ul>
<h3 class="author">Thebleh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added keybindings for enabling and disabling Combat Mode</li>
</ul>
<h3 class="author">theOOZ updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a crafting recipe for the double emergency oxygen tank.</li>
</ul>
<h2 class="date">05 February 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Repeated EMPs should no longer render a secborg's disabler permanently unusable.</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Multiple metastation fixes.</li>
<li class="rscadd">ARMADYNE SECURITY OVERHAUL - Lopland has decided to opt for the Armadyne Peacekeeper Security package.</li>
<li class="rscadd">We've given our security department a new look. Hopefully this stuff won't attract bulls.</li>
<li class="rscadd">Bullet drive! Check the armory!</li>
<li class="rscadd">Bullet bot!</li>
<li class="rscadd">A new system for getting your sidearm as security. Please check your bag for a "token", and redeem it at the nearest armament vending machine.</li>
<li class="rscadd">The security medic is back! However this time round it's more balanced between security and medic. You are expected to respond to security emergencies.</li>
<li class="rscadd">A new role has been added, the Security Sergeant. They are officers direct supervisor over the warden, they are responsible for field operations and ensuring officers are kept in check. This role is not easy. And you will be expected to do the job well.</li>
<li class="rscadd">The standard security belt can now hold pistols, and has an alt+click quickdraw function.</li>
<li class="rscadd">The Captain and HoP have now had their energy guns replaced with gunsets, please, check your lockers!</li>
<li class="tweak">Most magazines you get can be reskinned by alt+clicking!</li>
<li class="tweak">The entire fucking security department.</li>
<li class="tweak">As a security officer, you are now equipped with an older style baton, we don't have the cash to keep sending you new state-of-the-art ones.</li>
<li class="tweak">We've opted to use our surplus armory to stock up frontier stations. Expect varaing quality.</li>
<li class="bugfix">The splash screen can now be seen properly!</li>
<li class="rscadd">Centcomm Z2</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a jukebox and disco ball crate to cargo.</li>
<li class="tweak">Removed strange access requirements on the disco ball and jukebox.</li>
<li class="rscadd">Added the 'View Latest Ticket' command to the ahelp menu for all players.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">modular id consoles are now sanitized</li>
<li class="rscadd">Dynamic now rolls a separate budget for round start and midround antagonists, meaning less round start antags will roll in favor of more midround ones.</li>
<li class="admin">The antag_cap value now uses an equation that scales with population, rather than a fixed array.</li>
<li class="admin">autotraitor_cooldown now uses deciseconds rather than ticks, so the older value of 450 now means 45 seconds. Set it to be 9000 if you want it to be accurate to the old value (15 minutes), or simply unset it.</li>
<li class="admin">Midround/latejoin dynamic timers are now configurable.</li>
<li class="admin">Syndicate Sleeper Agent will now give details when ti fails.</li>
<li class="bugfix">The autotraitor cooldown now respects configuration, rather than resetting back to 15 minutes after it is rolled.</li>
<li class="refactor">Refactors CTF pickups and mine powerup subtypes into a new powerup system!</li>
<li class="rscadd">Replaces improvised shotguns with Pipeguns (with a special variant for those willing to go through arbitrary bullshit to acquire it and sheer good luck).</li>
<li class="rscadd">Now all guns can be set to misfire and swap ammunition.</li>
<li class="rscadd">Misfire chance is incremental as you fire the weapon, and not a flat static chance. This can be reset by using a piece of cloth on the gun and 10 seconds of cleaning.</li>
<li class="balance">This has been applied to the detective revolver, but it only increments while using .357 bullets.</li>
<li class="rscadd">Guns can have damage multipliers attached for the bullets they fire. The pipegun (but not the regal version) is the first example with a 75% damage output.</li>
<li class="balance">The Ice Hermit now has a regal pipegun instead of a Mosin Nagant.</li>
<li class="balance">The bandolier fits 7.62mm.</li>
<li class="balance">You can construct receivers and rifle stocks in the crafting menu.</li>
<li class="balance">Detaches the magical rifles from the boltaction subtype, since they are just basically not using any variables attached to that subtype and made from a series of early returns.</li>
<li class="spellcheck">fixed description for Void-Stares-Back</li>
<li class="bugfix">its now slightly harder to abuse the holodeck to break the second law of thermodynamics</li>
<li class="bugfix">Oops, maint pill consumption counter now works</li>
<li class="code_imp">simple animals no longer reset their icon file on death</li>
<li class="tweak">The Temperature Gate's description now makes it clear that the gas flows only from the input side to the output side when open.</li>
<li class="rscadd">Aquarium fish now reproduce.</li>
<li class="rscadd">Added chat fonts that can be chosen via settings. You can also input a custom font.</li>
<li class="bugfix">Fixed dropdown overflow if the selected input is too long.</li>
<li class="imageadd">Emergency survival boxes now have an unique blue sprite and description to tell them apart from regular boxes.</li>
<li class="imageadd">Added craftable normal/extended emergency oxygen tank boxes to put your emergency oxygen tank collection inside.</li>
<li class="imageadd">Emergency first aid kits now look visually consistent with full first aid kits.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tapes can now be turned over for double the recording time</li>
<li class="tweak">Tapes can now be renamed by clicking them with a pen</li>
<li class="rscdel">Tapes can no longer be respooled using a pen (triggered renaming)</li>
<li class="soundadd">Tape and tape recorder handling sounds</li>
<li class="soundadd">Tape recorder play/record loop</li>
<li class="tweak">Tape and tape recorder misc. improvements (see PR #56023 for details)</li>
</ul>
<h3 class="author">theOOZ updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Audible emotes! Prefix your messages like ;! scoffs "I did ++not++ forget the nuke disk."</li>
</ul>
<h2 class="date">04 February 2021</h2>
<h3 class="author">Cheshify updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added whiteshipruin_box_skyrat</li>
<li class="tweak">set whiteshipruin_box_skyrat to spawn, rather than whiteshipruin_box</li>
<li class="rscadd">Added tinyfans to mining shuttle airlocks</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The recycler now fully recycles items, including their contents</li>
<li class="bugfix">The help emote will no longer tell you that you cant use is</li>
<li class="code_imp">Ghosts can now use the help emote and emotes generally behave like they normally would instead of being posted into death chat</li>
<li class="bugfix">Crack emote no longer runtimes when trying to be used by ghosts</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some incorrect args for visible messages in piggybacking and bone-setting.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you can no longer put things in a griddle wrong</li>
</ul>
<h3 class="author">SarmentiCampbell updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added syndicate module picker in the DS-1</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Admin Log and Show Admins in Secrets panel now render unicode characters.</li>
<li class="tweak">Emitters are now hitscan beams.</li>
<li class="bugfix">Fixed a bug with hitscan beams and reflector boxes.</li>
<li class="refactor">Changed a lot of blob code backend around, making it easier to mess with balance and work with in the future.</li>
<li class="balance">Changes the carrying traits on Latex/Nitrile gloves into a skillchip.</li>
<li class="balance">Medical doctors start the round with a quick carry skillchip (was the latex glove trait).</li>
<li class="balance">Paramedics and the CMO start the round with a quicker carry skillchip (was the nitrile glove trait).</li>
<li class="bugfix">Config works again, WAIT I JUST GAVE ALL THE POWER BACK TO THE ADMIN TEA-</li>
<li class="balance">Turns the Duffel Bag Curse into a melee spell, with significant rebalances and changes to rework the spell for being a melee spell.</li>
<li class="balance">Dealing with the duffel bag is slightly more easy, but it inflicts you with a lot of fairly disruptive debuffs while attached, and not dealing with the bag will hurt quite a bit.</li>
<li class="tweak">Tidies up some of the living duffel bag code.</li>
<li class="bugfix">Fixes spacevines seemingly randomly dying</li>
<li class="code_imp">adds vars for damage done by temp on simplemobs</li>
</ul>
<h2 class="date">03 February 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make a damp rag from a bolt of cloth by using it on a sink, just like how you can make a damp rag by using a strip of gauze on a sink. The ability to stackcraft damp rags from bolts of cloth has not been removed.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds tactical chairs</li>
<li class="bugfix">admin spawned holy nades work</li>
<li class="bugfix">holy explosion is more efficient at doing whats supposed to do</li>
<li class="bugfix">is_blocked_turf no longer fails to do anything</li>
<li class="bugfix">fixes wizard corpses not having beards</li>
</ul>
<h3 class="author">That REALLY Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Using certain martial arts will create a combo meter when you attack.</li>
<li class="imageadd">Added combo meter icons.</li>
</ul>
<h2 class="date">02 February 2021</h2>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wendigo will no longer runtimes when screaming</li>
<li class="bugfix">Wendigo will no longer runtime when it tries to teleport but has no location to teleport to</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the rod duplication bug using reinforced floors and disposals. disposal ejections now properly break floor reinforcement, dropping you just 1 rod.</li>
<li class="bugfix">fixed thermomachines still working even without power, apc off, in space etc...</li>
</ul>
<h3 class="author">SarmentiCampbell updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the cyborg shapeshifting node.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">when u choose a sac target as heretic it ll also tell the job of the sac</li>
<li class="bugfix">handfeeding dead simplemobs no longer runtimes</li>
<li class="rscadd">Added a button to select how multiple rules applied in a single Nanite program (AND, OR logic)</li>
<li class="tweak">The chef's CQC (close quarters cooking) ability is now imparted by a skillchip in their brain, similar to Station Engineer's skillchip for wire colours.</li>
<li class="bugfix">Research points produced by BZ formation are now properly rate limited to a sane level.</li>
<li class="bugfix">Fixes a runtime with crates climbable element.</li>
<li class="bugfix">scaling coefficients for security and antagonists in the game_options.txt will now respect being disabled by being set to 0, instead of having 1 as their minimal possible value</li>
<li class="bugfix">dead guard spiders are now visible</li>
<li class="bugfix">tritium and h2 now uses burned_fuel for o2 consumption.</li>
<li class="code_imp">moved the burned_fuel amount around so its tidier.</li>
<li class="rscadd">The Pubbystation Monastery is now available as an emergency shuttle.</li>
<li class="bugfix">Plasmemes and ethereals will no longer have their head or torso disappear after being augmented with a robotic replacement.</li>
<li class="bugfix">Nanite programs based on triggers don't ignore rules now</li>
<li class="imageadd">Cooks have become better at baking breads.</li>
<li class="bugfix">Spiderbread slice is now visually distinct from the Xenobread one.</li>
<li class="bugfix">Space Heaters can now heat or cool to their full stated ranges, rather than being clamped to a minimum of 2.7°C.</li>
<li class="bugfix">holodeck doesnt absentmindedly forget to clear previous programs anymore when hit with the free lag hammer</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cybersun, Interdyne, and DS-1 Personnel now are given their own, seperate comms.</li>
<li class="tweak">Interdyne personnel now have more of their own headsets in place of field agent ones.</li>
<li class="rscadd">BoxStation has it's pool back! Splish.</li>
</ul>
<h2 class="date">01 February 2021</h2>
<h3 class="author">BurgerBB updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Refactors maint loot.</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Some icon bugs.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The seed extractor will now dispense seeds directly into hands first like vending machines.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes sheetifier not being able to take hauntium</li>
</ul>
<h3 class="author">Sethnov updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Variants of the atmos mask for vox and muzzled.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Xenobiology Satellite</li>
<li class="rscadd">1 Additional Slime Pen</li>
<li class="rscdel">The Old Xenobiology Satellite</li>
<li class="tweak">Shrunk 2 Slime Pens</li>
<li class="tweak">Integrated Cytology closer in to the Xenobiology Lab.</li>
<li class="tweak">Slimes now are centralized around the Execution Room, and get to watch.</li>
<li class="tweak">NT has added locks to the Icebox toilets.</li>
<li class="admin">Hypnosis and brainwashing now have additional logging in Player Panel logs and attack logs.</li>
<li class="tweak">you can now joust with friends on ridden animals, not just borgs anymore! to joust have a spear in one of your hands, ride a mob of some kind and you can knock other people off the mobs they are riding!</li>
<li class="bugfix">you can no longer ride goliaths without a lasso</li>
<li class="bugfix">you can no longer feed dead mobs</li>
<li class="rscadd">Added blast doors and shutters to the crafting menu and blast door controllers to autolathes. As well as deconstruction steps.</li>
<li class="bugfix">Slaughter demons now require physical adjacency to body slam and can't body slam while phased.</li>
<li class="rscadd">Added duffelbags for Science, Botany, Virology, Genetics, Mining and Chemistry.</li>
<li class="tweak">Vendors have been updated to sell the duffelbags.</li>
<li class="tweak">The new duffelbags can be selected in the character preferences for the affected jobs.</li>
<li class="rscadd">Extrovert and Introvert quirks, they add mood bonuses to the bar and library, respectively.</li>
<li class="bugfix">Old heretic influences are now visible to new heretics.</li>
<li class="code_imp">mechs now use base_icon_state for their icon changes</li>
<li class="code_imp">Ammo calibers are defined</li>
<li class="code_imp">Moved \n's outside of the /span's they were next to</li>
<li class="bugfix">Vend A Trays can now be moved onto and off of tables.</li>
<li class="bugfix">Books now properly render unicode characters.</li>
<li class="tweak">Book title length bumped from 20 to 30.</li>
<li class="rscdel">holodeck access flags</li>
<li class="tweak">Resonators can now chain detonate fields and set matrix traps that activate upon someone walking over them.</li>
<li class="tweak">Rejoice Crew! NT has finally added locks to Deltastation's toilets.</li>
<li class="spellcheck">Wound tending, goose suffocation, hugging, and people holding items in photographs have had their pronoun usage fixed.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">There are training bombs in KiloStation and DeltaStation security offices now</li>
</ul>
<h2 class="date">31 January 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Some redundant code from Oztek boomerangs has been removed. This should have pretty much no gameplay effect.</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added positronic alert consoles to robotics. Ghosts can click on them to ping roboticists.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed some bits of initial gas mixes that are explicitly the one thing you are not allowed to put into initial gas mixes.</li>
<li class="bugfix">Added temperatures to some initial gas mixes that were missing them. This also breaks stuff, but at least it doesn't explicitly say that.</li>
<li class="refactor">Nanotrasen overhauled much of the holodecks programming so that it didnt have to keep physical copies of the simulations anymore.</li>
<li class="code_imp">holodeck uses map templates instead of area_copy</li>
</ul>
<h3 class="author">pinkblossom6 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the Trauma Team ERT</li>
</ul>
<h3 class="author">tf-4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Replaced the rear window of the firing range with a wall</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Aesthetics Module Additions - More stuff for your eyes to look at!</li>
</ul>
<h2 class="date">30 January 2021</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="balance">combat has been reworked, wowee</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added an all new gamemode: Assault Ops!</li>
<li class="rscadd">Skyrat Modular Map System</li>
<li class="bugfix">Shuttles now get decals!</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Death Kill ripleydozer death kill murder clamp no longer tears arms off.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Nuke arming and disarming is now logged</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a leopard tail that can wag, and leopard chest markings (just spots really).</li>
<li class="rscadd">Added 2 new fox tail variations, 2 new avian tails, and a cable tail. They can't wag.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">There is now a visual indicator for when you touch someone that has the Bad Touch quirk.</li>
<li class="tweak">improved cryoxadone flavour</li>
<li class="tweak">If you have poor aim you now close your eyes when you shoot.</li>
<li class="bugfix">Mimes act out screams when their vow is active</li>
<li class="spellcheck">fixes misspellings of 'permanently'</li>
<li class="spellcheck">fixes grammar with bandaging wounds on yourself</li>
<li class="bugfix">fixes stacks like wet leather not being dryable in a drying rack</li>
<li class="bugfix">Emotes have been audited for whether they should be seen or heard. No more hearing glares or seeing groans.</li>
<li class="config">Added a config setting for logging uplink purchases.</li>
</ul>
<h3 class="author">Son of Space updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Maintenance Botany on Meta has been restored</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">DS-1 Stuff no longer have (broken) Agent IDs, instead getting standard syndicate ones. Jobs have also been updated to not just be Nanotrasen Jobs with Syndicate Branding.</li>
</ul>
<h2 class="date">29 January 2021</h2>
<h3 class="author">Elli-Skala updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed beepsky hating on you for being non human</li>
</ul>
<h3 class="author">Guillaume Prata updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chief Engineer's envirogloves (Plasmaman) are insulated like the others from Engineering now.</li>
</ul>
<h3 class="author">MLGTASTICa updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI Transformer is now replaced with a new one that is server-policy friendly.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a logging issue with hydroponics trays spawning spiderlings</li>
</ul>
<h3 class="author">Miss Fox updated:</h3>
<ul class="changes bgimages16">
<li class="server">Add option to log messages to SQL. Waf</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new material called Hauntium which you can get from photos with ghosts on them taken by the Camera Obscura, If you make items from this material, the resulting items will be haunted, attempting to pick them up may even make them hostile!</li>
<li class="code_imp">Cleans up AI controller code a bit based on things I missed in the first PR.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Aquarium and aquarium accessories. Also fish. Check out cargo to start.</li>
<li class="bugfix">Anon names post-roundstart now correctly changes IDs as well</li>
<li class="tweak">Fake moustaches are tiny and can fit in boxes</li>
<li class="bugfix">stopped players from being able to eat regenerative cores</li>
<li class="admin">Department Revolt event is now... at least usable.</li>
<li class="rscadd">Department Revolt now hits security</li>
<li class="bugfix">Fixed broken streaks for martial arts</li>
<li class="bugfix">several invalid game states on Kilo have been fixed.</li>
<li class="bugfix">Monkeys are no longer able to hold items that require two hands.</li>
<li class="balance">Reactive armors that didn't have a cooldown now have one</li>
<li class="rscadd">Spiritual crew get a mood boost from being in the Chapel</li>
<li class="bugfix">Steam rises from griddled food rather than down into it.</li>
</ul>
<h3 class="author">itseasytosee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a surrender button that pops up when you are at gunpoint that can be pressed to do the *surrender emote</li>
</ul>
<h3 class="author">theOOZ updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 'snow (top)' fluff that layers differently for the fluffiest crewmembers</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="config">Icebox now has modular maps for the cave z-levels.</li>
</ul>
<h2 class="date">28 January 2021</h2>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The examine text of holosign creators now show how many projections are being maintained.</li>
<li class="bugfix">Fixes hallucinations occasionally lasting forever due to negative values.</li>
</ul>
<h2 class="date">27 January 2021</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">ICON2HTML is no longer active.</li>
<li class="tweak">Disables sentient disease - pending rebalancing/tweaks</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Big update to core maps. Enjoy cloning!</li>
</ul>
<h3 class="author">MLGTASTICa updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI Transformer is now replaced with a new one that is server-policy friendly.</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a bunch new cargo crates for engineering and medical.</li>
<li class="bugfix">*hiss is now *hiss1 so it actually works again and doesn't conflict with xeno hiss.</li>
</ul>
<h3 class="author">PotatoMasher updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Oldstation (ghostrole space station) now has proper atmos pipe layering.</li>
</ul>
<h2 class="date">26 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changelings will now show correct ID job icon on security huds upon transformation, if ID was actually equipped as a part of the flesh disguise. Upon reabsorbing the flesh disguise ID, the icon will also immediately disappear, so keep that in mind.</li>
<li class="bugfix">Changeling flesh disguise IDs will now properly show overlays upon examine.</li>
<li class="bugfix">Changeling flesh disguise will now properly include suit storage slot item, if there is any.</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All previous map changes have been added to our modular maps.</li>
<li class="tweak">All maps are now modular.</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer open additional blueshield slots.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All quirk point values have been re-done</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Allows tobacco products, food trash, fancy boxes, organs, and a few other things onto trays.</li>
<li class="bugfix">Standardizes KiloStation APCs</li>
<li class="rscadd">Neon carpets exists. Bug your local chemist or quartermaster for a supply.</li>
<li class="code_imp">Decals support user-defined planes and some forms of smoothing.</li>
<li class="code_imp">Emissive layers now support emissive turfs, items, and mobs as well as emissive blocking structures.</li>
<li class="bugfix">You can recombine stacks of carpet you split apart again. Did anyone notice that this was broken?</li>
<li class="bugfix">Delta APCs have been replaced with their superior autoname versions</li>
<li class="bugfix">The Crew Monitor should no longer stop functioning when Doctor Hilbert hangs out in nullspace, and should continue to work despite any similar errors in the future.</li>
<li class="balance">Friendly quirk has been lowered from 4 to 2 points.</li>
<li class="bugfix">If you manage to start fusion in the HFR without starting the cooling process, you can now start cooling and interact with the process as usual, rather than being softlocked. You still aren't able to disable cooling once fusion has started.</li>
<li class="bugfix">Icebox turf generation no longer breaches the labor camp and mining base</li>
<li class="bugfix">Fixes all roundstart active turfs and genturf errors on Icebox</li>
<li class="bugfix">All APCs on Icebox are now located within the areas they power, not in maint</li>
<li class="bugfix">Removes duplicated APCs on Icebox</li>
<li class="bugfix">Fixes Icebox's power grid, in general</li>
<li class="rscadd">Codex Cicatrix and Fake Pierced Reality toys.</li>
<li class="bugfix">Dense machines once again deconstuct into frames instead of all their raw component parts.</li>
<li class="tweak">Spiders are now stuck on harm rather than help intent, meaning you can't trade places with them like other simplemobs.</li>
<li class="refactor">climbing is now done through an element</li>
<li class="bugfix">The genetics camera now has the correct name.</li>
<li class="admin">Noogies are now combat logged.</li>
<li class="bugfix">Missing disposals pipe in Kilostation's robotics lab is replaced</li>
<li class="bugfix">Missing sci-drobe added to R&D</li>
</ul>
<h3 class="author">SparkezelPL updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Mosins now have 10 armor penetration and lowered wound chance</li>
<li class="balance">Russian surplus now costs 50% more</li>
<li class="balance">Due to their old age and poor maintenance Mosin Nagants can jam now, use a gun maintenance supplies on them after combat to make them keep their reliability.</li>
<li class="rscadd">Added gun maintenance kit, it contains gun maintenance supplies you can use to make sure your mosin doesnt jam. You can find them in russian surplus crates</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Painting exhibit names and descriptions are different</li>
<li class="rscdel">Paintings no longer tell you they're fair to middling</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Skittish quirk will now cause you to automatically dive into a locker/crate if you bump into it (although closets must be closed). Walk to avoid this behaviour.</li>
</ul>
<h3 class="author">theOOZ updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">restored insect species scream, laugh and slash attack</li>
<li class="bugfix">fixed fluff layering above hair</li>
<li class="bugfix">missing insect pixels</li>
</ul>
<h2 class="date">25 January 2021</h2>
<h3 class="author">Elli-Skala updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added flash darks to the B.E.P.I.S. minor rewards</li>
</ul>
<h3 class="author">Investigator77 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Central Command's fashion division has decided that the Blueshield must look professional while doing their job! The Blueshield is now equipped with an armored suit jacket and expensive designer formal clothes.</li>
<li class="tweak">The Blueshield now spawns with upgraded combat gloves and an M1911 handgun, instead of common gloves and the Wildcat.</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed an access issue with a table in meta toxins</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug that made people take brain damage from EMPs.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Medieval Shuttle's brig now has a brig area instead of its usual area for escape checking</li>
<li class="tweak">If you're a Clown/Mime fan and you become obsessed, you'll have them as your target. Also works for Spiritual with the Chaplain.</li>
</ul>
<h3 class="author">SpaceVampire updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Re-added split-personality</li>
</ul>
<h3 class="author">Tralezab, Nabski and Coaix helping in name string additions updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Wizard Academy anonymous theme</li>
<li class="rscadd">Wizard event requested by actionninja to enable the wizard anonymous theme as a summon events... event.</li>
<li class="refactor">Themes are no longer switch cases and strings, they are now datum singletons. I really should have done this before</li>
<li class="rscadd">Anon names can be ran post roundstart with options to announce or not</li>
<li class="bugfix">Anon names won't fuck with your preferences anymore, only loading from it instead of saving to it.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Soapstone messages at or below -5 voting score won't persist. This is to reduce the amount and increase the overall quality. If this changelog wasn't here last round you may be able to save one</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Interdyne Personnel's ID cards will find themselves pre-set upon arrival.</li>
</ul>
<h2 class="date">24 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a layout for four misc icons next to the intent selection in non-widescreen HUDs.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pre-mapped cups of lean will hold the correct amount now for sure.</li>
<li class="bugfix">Fixes an edgecase where groups of gas could settle while on fire</li>
<li class="bugfix">updated ntos copyright</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI status displays are now controlled either by emotes (like `*happy`), or by clicking on the status display as an AI.</li>
</ul>
<h2 class="date">23 January 2021</h2>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the botany gene-shear click-stacking input exploit to get around health requirements.</li>
<li class="bugfix">Fixes invasive spreading overtaking plants of the same type</li>
<li class="bugfix">Fixes invasive spreading going through windows</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added mutadone bottle to genetics and removed a random wire in xenobio maint, and raw anomaly cores in toxins launch room</li>
<li class="tweak">Added a robotics desk facing science hall and replaced a wall next to rnd door with a window, as well as space cleaner in robotics medical area (to clean those dastardly oil spots the previous crew left behind 😉 ), robotics now has their missing medbot items, and 10mj cell replaced with 15mj, like old metarobo</li>
<li class="tweak">robotics work area has been expanded, robo operating area is moved to the right wall and is opened up a bit, robo work floor is a tad darker</li>
<li class="tweak">Added shutter access between Toxins and Toxins storage</li>
<li class="tweak">Added a Pump to cytology gas pipe and a firelock to the cytology door</li>
<li class="bugfix">robotics morgue tray, and robotics tech fab now face the correct way</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added gunboots for admins</li>
<li class="rscadd">You can now noogie people! Simply get them in a neckgrab, switch to disarm intent while targeting their head, then go to town! Those without flesh like skeletons and people with augmented heads are immune to this form of bullying. Moths and flypeople, on the other hand, are extra vulnerable to it due to their sensitive antennae. Lastly, hulks are extra rough with noogies, making them deal more damage.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Transforming a human into an AI using the player panel now allows for keeping the AI at the old human's location.</li>
<li class="bugfix">You can once again get addicted to chems through metabolism.</li>
<li class="bugfix">Fixes an exploit where machine frames could be stacked. Now when a machine frame is created on a turf it shouldn't, it deconstructs itself down into its component parts.</li>
</ul>
<h2 class="date">22 January 2021</h2>
<h3 class="author">Fikou, Kryson, aceedex from /vg/ updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">reinforcing the mining hardsuit with goliath hide now makes the sprite cooler</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Modern versions of the ww2 weapons!</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">TCG item scaling refactored into an element</li>
<li class="bugfix">Gives plushes on MetaStation names</li>
<li class="bugfix">Expressive Aphasia allows for "Mr." and "Mrs." as intended.</li>
<li class="bugfix">Gave plushies names on Delta</li>
<li class="bugfix">Small fixes to heretic book and rune</li>
<li class="bugfix">Codex Cicatrix no longer has infinite charge.</li>
<li class="bugfix">Crab meat is now visible yet again.</li>
<li class="bugfix">Gave plushes on IceBox names</li>
<li class="bugfix">Fixed map display in Centcom Pod Launcher UI to not collapse into a tiny square.</li>
<li class="imageadd">The evil crab has a new look.</li>
<li class="bugfix">Gave plushes on KiloStation names</li>
</ul>
<h3 class="author">That REALLY Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Monkeys can use all four intents now.</li>
<li class="rscadd">Monkeys can use martial arts now.</li>
<li class="rscadd">Most living mobs can be the target of martial arts now.</li>
<li class="code_imp">Moved martial arts to mob/living instead of humans.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke ops can now purchase a box of "deathrattle implants". When an implanted person dies, all the other users of the implant will get a message, saying who died and where they died.</li>
</ul>
<h2 class="date">21 January 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The surgical toolset implant's circular saw and surgical drill now both have a force of 15 (as is normal for surgical tools of their respective types), instead of 10.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">dynamic threat reports are no longer perfectly accurate, they diverge and are sometimes downright wrong.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">tips related to devil</li>
<li class="bugfix">Singularities no longer disappear when hit by a projectile. Praise Lord singuloth.</li>
<li class="code_imp">Replaced some magic numbers with defines in robot code</li>
</ul>
<h3 class="author">theOOZ updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added moth fluff accessory slot for mammals, moths and insects.</li>
<li class="tweak">Allows disabling of any insect or moth parts</li>
</ul>
<h2 class="date">20 January 2021</h2>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer roll a Die of Fate multiple times before the first roll takes effect</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">add error handling to server build tool</li>
<li class="bugfix">HFR moderator reactions which increase or decrease heat output now actually increase or decrease the heat applied to the fusion mix, rather than just modifying the number shown in the interface.</li>
<li class="bugfix">The HFR can now be reactivated after partial reconstruction without first needing to reconstruct the core, and will not get stuck in a state where attempting to use the interface says "Activate the machine first by using a multitool on the interface.", and using a multitool says "You already activated the machine."</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Spray-on insulated gloves, a BEPIS tech, now produce a visible message when disintegrating. That disintegration can be caused by absorbing a shock, or now by washing them too much.</li>
</ul>
<h2 class="date">19 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Moonlight Greatsword is now a proper sharp weapon and no longer a modified nullrod. That means no free antimagic anymore, my friends.</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Damaged bodyparts are now more likely to recieve wounds</li>
<li class="tweak">You can now set brig timers to 30 minutes</li>
<li class="balance">Brig timers are now calculated from real time, not applying TD in effect</li>
</ul>
<h3 class="author">GuppyLaxx updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added immunity from Families to Heads of Staff (And sec)</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Xenomorphs are now no longer laughably weak and easily to wipe out. Queens are faster, hunters are slower. Xenomorphs do more damage in general, the bigger they are, the harder they hit!</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed glass plating turning invisible when damaged</li>
<li class="refactor">changed some floor tile broken_state code to use a proc in initialization rather than hardcoded in</li>
<li class="refactor">removed initialization override for plating.dm</li>
<li class="bugfix">all non-iron based tiles will no longer magically turn into iron plating when broken, instead asteroid turf will become dug and stuff like grass, dirt, water etc. will not change icon when broken</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Submitting traitor ambitions of intensity 'Severe' or higher automatically flags them for admin review.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">removes australicus slime injector from the uplink</li>
<li class="tweak">enables the no_dresscode variable once again but better this time</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a runtime with the sickly blade.</li>
<li class="bugfix">Civilian Bounties now show the fulfillment value, instead of the value of the cube total. The UI is not lying anymore!</li>
<li class="rscadd">The new "Comet" hairstyle has been added, looking a bit like its namesake.</li>
<li class="bugfix">Able to secure grinders/cell chargers to tables.</li>
<li class="bugfix">Fixed broken UI in ExosuitFabricator interface.</li>
<li class="bugfix">Regular and material floor tile recipes no longer have the same name. You can seal your breaches with less chance of producing the wrong stack.</li>
<li class="tweak">you cant tie bronze boots anymore spriteadd: makes the clockwork helmet not as big on the ground</li>
<li class="spellcheck">fixed a single typo</li>
<li class="bugfix">Fixes grinders giving out beakers before they're done grinding</li>
<li class="admin">Exosuit console EMP logging now properly outputs the mech's occupants to chat and logs.</li>
<li class="bugfix">Mechs no longer runtime when exosuit consoles EMP them and will now properly play sounds and give notifications to their occupants when this happens.</li>
<li class="bugfix">Fixes reacted wine instantly turning into grappa by setting the grappa reaction's enzyme volume requirement to 10u instead of 5u</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">In-spect scanner now takes a few seconds to produce a report.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">If you are luckily enough to revive while still inside the stomach of a laughter demon, you will be immediately ejected. Whether you will be able to get away before the demon then kills and eats you again, is up to you.</li>
</ul>
<h3 class="author">park66665, Ghilker, Rohesie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed atmos component Destroy() a little bit.</li>
</ul>
<h3 class="author">theOOZ updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added moth fluff accessory slot for mammals, moths and insects.</li>
<li class="tweak">Allows disabling of any insect or moth parts</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Icemoon Syndies now have winter coats by default. Bundle up, It's cold outside!</li>
<li class="tweak">Lavaland and Icemoon Syndies now have dedicated miners.</li>
<li class="rscadd">117 New job icons await you, Operative / Bored HoP!</li>
<li class="tweak">Most ID cards have been moved to work with the overlay system.</li>
</ul>
<h2 class="date">18 January 2021</h2>
<h3 class="author">Foxtrot (Funce) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Admin-Removing Changeling Status will no longer let the player keep all the powers. Sorry folks!</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed a random space tile in science</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Update_Parallax no longer runtimes when observing a player without client</li>
<li class="rscadd">Fire alarms that have been triggered by atmos issues will now auto resolve when those issues go away.</li>
<li class="rscadd">Fire alarms that are being triggered by atmos issues have a blinking overlay around their frame, keep an eye out for the problem children.</li>
<li class="balance">all large guns except traitor objectives and those specifically made to be concealed are now bulky.</li>
<li class="rscadd">Food Cart has been completely remade to work as a mobile kitchen</li>
<li class="bugfix">Fixed showers overexposing things they washed</li>
<li class="rscadd">Some assistants have started tracking everyones maintenance pill consumption. Will you hold the record?</li>
<li class="tweak">Long-To-Short-Range-Bluespace-Transceiver timers changed from T1: 90s -> 40s T2: 70s -> 30s T3: 60s -> 20s T4: 60s -> 10s</li>
<li class="rscadd">Guns are no longer directly printable from the protolathe.</li>
<li class="rscadd">Gun kits to craft the various prototype firearms once printable from the security protolathe.</li>
<li class="balance">Large energy crossbows now are bulky, like most other printed weapons.</li>
<li class="balance">Crafted weapons now come with a firing pin.</li>
<li class="rscadd">Added the ability to toggle showers' water regeneration with a multitool.</li>
<li class="rscadd">Bespoke materials exist</li>
<li class="rscadd">You can tell who's meat was used to make that chair</li>
<li class="tweak">The holiday observed on every 4th of July is now called "US Independence Day" instead of just "Independence Day".</li>
<li class="bugfix">Prevents forcing a lot of different kinds of mobs that shouldn't be able to rest to rest.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">After some setbacks in the employee navigation sector, Nanotrasen in its infinite wisdom have given the wayfinding pinpointer dispenser a personality lift in the hope of selling more pinpointers</li>
<li class="tweak">Based on overwhelming demand, wayfinding pinpointers are now free. You can still refund them at the dispenser though</li>
<li class="code_imp">Moves some of the pointing code from the mob pointed() verb to an atom pointat() proc so everything can be made to point fingers at everything else and the animation is consistent. Now the wayfinding dispenser points like you do!</li>
</ul>
<h2 class="date">17 January 2021</h2>
<h3 class="author">theOOZ updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">drinking_glass, shot_glass, bowl added to service techfab and techweb listing.</li>
</ul>
<h2 class="date">16 January 2021</h2>
<h3 class="author">Avunia Takiya updated:</h3>
<ul class="changes bgimages16">
<li class="balance">NT has decided the the HoP is in fact not a captain and updated their inital ID records appropriately.</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 3 new body markings: belly slim alternative, belly and butt, butt</li>
<li class="rscadd">Added an Otie Smile snout variant</li>
<li class="tweak">Tweaked sergal ears and otie snout to be better</li>
<li class="tweak">Tweaked Otie Spot bodymarkings to be better</li>
</ul>
<h3 class="author">Dr. Harimoto + Zytlog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Petri Dish Smart Fridge - Nari Harimoto</li>
<li class="rscadd">Cytology Area - Nari Harimoto</li>
<li class="rscadd">Cytology Lab (Metastation) - Nari Harimoto</li>
<li class="tweak">Completly redone Science Department on Metastation - Zytlog + 10% Nari Harimoto</li>
<li class="rscadd">Cytology Wikibook - Nari Harimoto</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You'll now get messages when you're bleeding telling you roughly how much blood you're losing and whether the bloodloss is getting better, worse, or holding steady.</li>
<li class="tweak">Burn wounds will slowly heal their flesh as long as the limb has < 10 burn damage, the burn has no infection, and the patient is fed.</li>
<li class="balance">Hearts now decay slower, failing after roughly 6 minutes instead of 4. Livers and stomachs fail a bit faster than before now, while lungs fail a bit slower, meaning they won't all fail at the same time</li>
<li class="balance">Epipen coagulant will no longer clot all bleeding wounds at the same time. Coagulant now slows bleeding by 30%, and will only clot the wound currently losing the most blood. Determination from suffering wounds will slow bleeding by an additional 15%.</li>
<li class="balance">Renamed "Rapid Coagulating" nanite program to "Vein Repressurization". It now reduces bleeding by 50% rather than 90%, and costs twice as much.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Icebox xenobio maint no longer has a roundstart hole in it, no more mysterious green locker</li>
<li class="bugfix">Dynamic can now be configured when made the forced secret mode.</li>
<li class="tweak">Atmos code has changed, again! Groups of air will equalize faster, something something go read my documentation</li>
<li class="admin">separates malf ai from traitor dynamic ruleset</li>
<li class="bugfix">Fixed wood table and poker table construction/deconstruction</li>
<li class="bugfix">proxy sensor grenades work</li>
<li class="bugfix">You can once again pay off the pirate event from the communications console without it silently failing for no obvious reason.</li>
<li class="admin">Tweaked how logging ID access changes works, added Investigate verb menu entry for id_card_changes and they are now also logged to id_card_changes.html, accessible from Current and Server Logs.</li>
<li class="tweak">makes the manifest always have a certain department order</li>
<li class="bugfix">Ghost roles can no longer spawn as a male with female body_type and vice-versa.</li>
<li class="bugfix">Explosive lances will properly show the grenade on them at construction.</li>
</ul>
<h2 class="date">15 January 2021</h2>
<h3 class="author">Avunia Takiya updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Brioche cakes don't look like errors anymore, visually</li>
<li class="rscadd">Brioche cakes and its slices have a specific taste now</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes transparent and slightly transparent bodyparts on non-slimes.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Elevators / Lifts can now move down via an elevator button and also no longer try to move when already at the target floor</li>
<li class="bugfix">You should no longer attempt to buckle people to yourself when all you really want to do is inspect their inventories.</li>
<li class="bugfix">Not every single vendor is round-start hacked anymore.</li>
</ul>
<h2 class="date">14 January 2021</h2>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hulks now get more damage from freeze damage, take it in brute, and get the damage at higher temps than normal</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes the fire alarm from meta's freezer</li>
<li class="bugfix">Many HFR reactions and processes no longer change their behaviour based on the amount of space lag.</li>
<li class="bugfix">removes double/triple catwalks on DeltaStation.</li>
<li class="bugfix">Brain trauma paralysis now works in arms</li>
<li class="tweak">When opening the tgui list input, it'll automatically focus the first element to allow for easier navigating, replicating the behaviour from the default input box.</li>
<li class="bugfix">Fixed the bolts hallucination spamming runtimes.</li>
<li class="bugfix">Fixes the map-gen turfs in icebox arrivals</li>
<li class="rscadd">You can now view a server's last round (not just yours specifically) via the OOC tab > Server's Last Round</li>
<li class="bugfix">Paintings are now unable to have no name.</li>
<li class="balance">Communication Consoles now show up on GPS.</li>
</ul>
<h3 class="author">Son of Space updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Completely redid MetaSec's Offices</li>
<li class="bugfix">pruned windows in maint by the upload on Meta</li>
</ul>
<h2 class="date">13 January 2021</h2>
<h3 class="author">Avunia Takiya updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">After several questions of "why" and especially "how", NT has decided to remove mandatory safeties on primitive bow weapons.</li>
</ul>
<h3 class="author">Miss Fox updated:</h3>
<ul class="changes bgimages16">
<li class="server">Fixes Mentor system</li>
</ul>
<h3 class="author">MrStonedOne, TiviPlus updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">the MC will yield more to byond lag, reducing percieved lag</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">digitigrade legs for slimepeople</li>
<li class="bugfix">transparent markings and mutant bodyparts</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">skateboards and wheelys dont move multiple tiles anymore</li>
<li class="bugfix">removes a runtime when ahealing moths</li>
<li class="bugfix">CE now properly spawns with an engineering skillchip.</li>
<li class="bugfix">Fixed floorbots applying floor tiles onto already tiled turfs.</li>
<li class="bugfix">Fixed floorbot issues with material tiles.</li>
<li class="bugfix">Fixed emagged floorbots spawning lattice when deconstructing floor into plating.</li>
<li class="bugfix">Flesh to stone no longer makes you bleed immune after you stop being a statue.</li>
<li class="tweak">moves quirk stating from medhud to a button instead of being spammed on your chat</li>
<li class="bugfix">fixed arcade app dispensing tickets weirdly</li>
<li class="rscadd">A victory for revolutionaries will no longer end the round on dynamic, instead no new security and command will be allowed to join.</li>
<li class="bugfix">Borgs will no longer cause a runtime when created while an AI is present</li>
<li class="rscadd">forgotten kit</li>
<li class="rscadd">forgotten armor and helmet.</li>
<li class="code_imp">Whetstones will now become worn when at 0 uses instead of being either used or not used. All currently existing whetstones start at 1 use.</li>
<li class="admin">It is now possible to make a whetstone able to be used multiple times via var editing</li>
<li class="bugfix">AIs are now able to see clearly after getting un-pied</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Regular Capture-The-Flag players can no longer be wounded. Simulated participants in the Medieval Shuttle can still be violently murdered with wounds however.</li>
<li class="refactor">Job specific benefits around food and drink have been moved into the liver. For example, a security officer starts with a liver that gains more of a benefit from donuts and Quad Sec. Steal that liver, and digest donuts like a cop!</li>
<li class="rscadd">Medical Doctors, the CMO and the chaplain have a new skillchip, allowing them to infer a person's career choice from examining their liver. Observers also have access to this knowledge.</li>
<li class="rscadd">Livers from clowns, clownops and bananium golems now honk when squeezed.</li>
<li class="bugfix">Fixed an oversight where clownops couldn't see each other as syndicate agents.</li>
<li class="bugfix">Fixed the clown operative leader not having the same traits as other clownops.</li>
<li class="bugfix">Fixed being able to ignore some caltrops through walking.</li>
<li class="code_imp">Runtime Station now has a small nanite lab, south of the construction area.</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Syndicate have kindly updated planetary communications outposts...</li>
<li class="rscadd">...And also begun operations on the wastes of Lavaland's Ice Moon.</li>
<li class="server">Due to the lavaland generation refactor, trees, bushes, ETC can and WILL spawn inside the icemoon variant. This is an upstream issue and effects all ice ruins.</li>
</ul>
<h2 class="date">12 January 2021</h2>
<h3 class="author">Avunia Takiya updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">According to newest trends, errors are not a valid hairstyle anymore, so we've adapted accordingly and turned any error hairstyle into a regular mess of hairs!</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Only ballistic and energy guns have gun safety now, fixed mining bot having a gun safety which cant be toggled too</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removing AIs from mechs via intellicard works again.</li>
<li class="tweak">Removes 'Goebbles' from the last name list, replaces with Gobbles and Gobbler.</li>
</ul>
<h2 class="date">11 January 2021</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed loadouts not properly being validated, leading to sometimes bricking people's saves</li>
<li class="bugfix">fixed skyrat_toggles not saving</li>
<li class="tweak">ooc banned people can now speak in looc</li>
<li class="bugfix">fixed some looc stuff</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Telekinesis users can now only throw items 10 tiles far, everything else (like lockers, machines, etc) can only be thrown 1 tile far</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">squashing behavior is now an element, now anything could theoretically be squished!</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The PM9 rocket launcher now creates big plumes of fire as backblast when fired! Make sure you're not up against a wall or your friends!</li>
<li class="tweak">Standard rockets for the PM9 deal more damage on impact and create flames upon exploding.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Beach Biodome (and more) will now properly have non-black sand and water</li>
<li class="imageadd">Bananas & peels have been resprited.</li>
<li class="bugfix">You can now ride the banana glutton properly.</li>
<li class="rscadd">Added new input list TGUI UI for whenever the need to select something from a list is needed. These have been applied to the Drop Bomb verb for admins and the holopad communicator.</li>
<li class="code_imp">stops force defaulting to TRUE when opening large cardboard boxes and supplypods</li>
<li class="bugfix">Skillchips are now transferred correctly when ahealing someone</li>
<li class="bugfix">fridge locks have been repaired</li>
<li class="tweak">Smokers now get their favorite cigarette brand in their notes.</li>
<li class="bugfix">Fixed high pop server crashes caused by the gravity generator going out.</li>
<li class="bugfix">Paraplegics can once again stand up and shout! in zero G.</li>
<li class="bugfix">Fixed a bug that caused every cytological sample to contain a virus.</li>
<li class="bugfix">Fixed a bug that multiplied the cytology virus growth penalty and spaceacillin consumption.</li>
<li class="bugfix">ID cards that start with syndicate access don't loose syndicate access upon modification at the ID console anymore.</li>
<li class="code_imp">ID cards now have sticky access, which is readded if removed at the ID console.</li>
<li class="bugfix">fixed bvak injector appearance</li>
<li class="code_imp">Improved unit testing experience</li>
<li class="code_imp">Xenomorph embryos now take a static five minutes (1 minute per 5 stages) to hatch, instead of taking any time between fifteen seconds, till the end of time itself to hatch. Aka it had a 3% chance and rolled every two seconds, now it uses a consistent timer.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Psychologist immunity to supermatter hallucinations, and the ability to make it "calmer", is now provided by a skillchip, rather than innate.</li>
<li class="tweak">The Research Director's knowledge of suplexing immovable rods is now in a skillchip.</li>
</ul>
<h2 class="date">10 January 2021</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Wings are no longer hidden in hardsuits and other obscuring suits. You can still hide them with the IC verb</li>
<li class="bugfix">Fixes blood and damage overlays for taur suits</li>
</ul>
<h3 class="author">JohnWillard updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Flypeople eyes ignore direction when flashed</li>
</ul>
<h3 class="author">Miss Fox updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes guns from Goodies in cargo</li>
</ul>
<h3 class="author">MissFox0810 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes Uranium from debugtools box.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Makes it so the chapdrobe pharaoh outfit actually has it in stock.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">civilian bounty terminals have had a hotfix</li>
<li class="tweak">Vend-a-trays can now accept any item.</li>
<li class="bugfix">You can now insert food items into a food processor directly from trays again.</li>
<li class="bugfix">fixed a bug with fulltile pod window spawner</li>
<li class="rscadd">Adds a new device and security bounty. Use the new In-spect Scanner to scan areas on patrol for all new inspection bounties.</li>
<li class="rscadd">You can now craft new prisoner suits/skirts with cloth.</li>
<li class="rscdel">Removed the bounty for selling riot shotguns.</li>
<li class="tweak">You can now wash uniforms with any kind of restraint to dye a jumpsuit/skirt into a prison jumpsuit/skirt.</li>
<li class="soundadd">Adds a bleeping sound used by the In-Spect Scanner.</li>
<li class="bugfix">fixed science goggles not displaying fermenting barrel contents</li>
</ul>
<h2 class="date">09 January 2021</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Loadout items now tell you whether they're polychromic or colorable in their second column</li>
<li class="tweak">Collar and leather collar are now polychromic, GO SET YOUR COLOR IN THE LOADOUT! (it'll be white otherwise)</li>
<li class="rscadd">Added prescription mesons, engine goggles, tray goggles. All behind the Advanced Engineering node</li>
<li class="rscadd">You can now print prescription huds after integrated huds is researched</li>
<li class="bugfix">Lizard tail wagging animation now properly rewinds</li>
<li class="tweak">back of lizards digitigrade legs is a bit more shaded</li>
<li class="rscadd">Added a "Show/Hide Mutant Parts" IC verb, which will try and hide stuff like tail, wings under your suit, for purposes of concealing identity.</li>
<li class="bugfix">Fixed visibility checks for wings, antennas, moth wings, moth antennas</li>
</ul>
<h3 class="author">Investigator77 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed peacekeeper shotgun description</li>
<li class="tweak">Changed combat shotgun name and description</li>
<li class="imageadd">Peacekeeper shotgun and combat shotgun unique inhands</li>
<li class="imageadd">Peacekeeper shotgun and combat shotgun unique worn sprites</li>
<li class="imageadd">Changed super-kinetic accelerator and hyper-kinetic accelerator sprites to differ in more than just color</li>
<li class="imageadd">Slightly modified disabler sprite to justify its new size</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Grafts of chemical genes in botany now actually work</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added hardsuit tailsprites for: Canine tails, aquatic (shark etc) tails, avian tails</li>
<li class="rscadd">Added hardsuit tail coloring for the Cybersun hardsuit, and the inquisitor/paranormal hardsuit</li>
<li class="imageadd">Added a digitigrade sprite and muzzled sprite for the Cybersun hardsuit</li>
<li class="tweak">Tweaked the coloring of the ERT hardsuit tails to have black as primary color</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new cytology clown mob, the banana glutton!</li>
<li class="rscdel">Removed the old clown blob mob.</li>
<li class="bugfix">The cytology clown mob cell lines now have properly assigned reagents.</li>
<li class="imageadd">The old clown blob sprite has been partially resprited.</li>
<li class="bugfix">Mimics can no longer eat an unlimited amount of stuff and are instead limited to 10 mobs and 50 things overall. This means player mimics are no longer able to cause significant lag by opening and closing themselves.</li>
<li class="code_imp">Checking "escape on the emergency shuttle without being in custody" is done by area, not by turf</li>
<li class="bugfix">Line change to fix monkeys never devolving into humans.</li>
<li class="bugfix">Turning into a monkey now makes you drop all cuffs again.</li>
<li class="admin">Chat messages that are more then text, so videos, embedded games, font changes, etc now get wiped when the chat is reloaded. NO MORE INFINITE WINGDINGS!</li>
<li class="admin">Certain ID card access changes are now game logged with an accompanying admin notification and entry in the player's logging panel under "Show All"</li>
<li class="bugfix">Fixes slimes falling off monkeys</li>
<li class="bugfix">AIs that lose power can access their APC once more (after the same short hacking delay is complete).</li>
<li class="bugfix">Speeds up gas movement</li>
<li class="rscadd">Documents the intent and finer details of the atmos system (Thanks dunc/aran/skog)</li>
<li class="bugfix">Fixes excited groups constantly rebuilding, this broke 4 years ago</li>
<li class="bugfix">Fixes superconduction just straight up not working. This means heat can leak through windows, glass doors, and a few other things. Keep an eye on your temperature</li>
<li class="bugfix">Most heat based behavior no longer relies on being inside a fire</li>
<li class="rscadd">APCs take damage in heat to prevent infinite plasma fire diffs, watch out when operating that supermatter</li>
<li class="refactor">Cleans up immutable gas mixtures to make them work properly when the mix has gas in it</li>
<li class="refactor">Planetary turfs no longer create a new copy of themselves each time they process. We instead use a global mmutable mix</li>
<li class="refactor">Cleans up a typed for loop in reactions</li>
<li class="bugfix">Canisters will properly take damage from outside heat now</li>
<li class="bugfix">Cleans up some roundstart ATs on some ruins</li>
<li class="bugfix">Keeps openspace from trying to melt</li>
<li class="bugfix">Destroying a wall wakes up the tile beneath it to atmos, no more meteor breaches with no flow</li>
<li class="rscadd">Fire alarms will trigger when the area gets too cold for humans</li>
</ul>
<h2 class="date">08 January 2021</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now turn on stun batons that have exactly enough charge left in them to stun someone.</li>
<li class="bugfix">Thrown stun batons can now debuff most of the types of creatures that melee stun baton strikes can.</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed Kelotane, Bicardine, Anti Toxin, Tricordiazine, Preservahyde, Dexalin, stuff using them is now reverted to the cobby chem's equivalents</li>
<li class="tweak">Doctors and Paramedics no longer spawn with a hypovial kit filled with medicine, instead there's empty kits in the chemists closer at roundstart.</li>
<li class="rscdel">CMO no longer gets extra vial containing tricordiazine and dexalin</li>
<li class="rscdel">Removed meat and pizza materials</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the examine text for death players (death players not appearing as dead)</li>
</ul>
<h3 class="author">Guillaume H. Prata / Papaporo Paprito updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NT shipped new uniform to the station. Jumpskirts can now be adjusted to expose chest/arms just like Jumpsuits already could.</li>
<li class="bugfix">Fix some suits that should expose only the arms fully exposing the chest. Also fix the Botany Jumpsuit having the old style when adjusted.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Densified Chemicals trait in plants works again.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has upgraded the defense firmware in their vending machines, they are somewhat more difficult to fight, if for some reason that was required.</li>
<li class="tweak">Brand Intelligence event takes less long to convert vending machines</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Yellow slime core slightly brighter</li>
<li class="bugfix">Yellow slime core and cakehats light is 360° as it should be</li>
<li class="bugfix">Library console printers no longer become unavaible after failing to print something.</li>
<li class="imageadd">updated leather satchel, briefcase, secure briefcase, and mindshield lockboxes sprites</li>
<li class="code_imp">Optimized Getallcontents</li>
<li class="code_imp">removes a useless proc override from multiz code</li>
<li class="code_imp">Optimizes getviewsize()</li>
<li class="code_imp">Get_hear Minor optimization</li>
<li class="bugfix">Proto-Nitrate's response to Tritium now functions correctly when there was previously no Hydrogen in the air.</li>
<li class="bugfix">Some ways to teleport that snuck past NOTELEPORT checks are now properly checked</li>
<li class="bugfix">Extra AIs created by players will no longer lose their laws shortly after they are created.</li>
<li class="bugfix">Toy hot potatoes no longer inadvertently trigger allergic responses.</li>
<li class="bugfix">Stomachs no longer save flavor forever.</li>
<li class="bugfix">Fix a rare case where setting the HFR moderator filter to a gas not present in the moderator mix would cause parts of HFR to stop functioning.</li>
<li class="rscadd">Due to budget cuts Nanotransen's atmospherics department has stopped producing tanks and canisters with radiation proof internal lining. In other news, a team of scientists has recently recorded an instance of closed-chamber pluoxium formation previously thought to be impossible!</li>
<li class="bugfix">Centcom's cargo division no longer calls metallic hydrogen "developer's tears".</li>
<li class="code_imp">Spawning equipment for nearsighted or tongue-tied people is now safe code-wise, and shouldnt do any bugs, nor will they delete your previous equipment. Also blindness doesn't call a redundant expensive proc</li>
<li class="bugfix">Cryogenics now properly update to pipenets and can work with HE setups.</li>
</ul>
<h3 class="author">cat updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">refactored ambient sounds to use global lists</li>
</ul>
<h2 class="date">07 January 2021</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added backend for donator accessories</li>
<li class="rscadd">Added neck and head accessory slots, currently nothing fro you here yet, but expect moth fluffs to be split from wings</li>
<li class="rscadd">Added donator accessories for whirlsam</li>
<li class="rscadd">Added an Eevee ALT ears</li>
<li class="tweak">Lizard's snouts and tails and bodyparts are 18% brighter. This is cause more would cause them to lose depth, or be too out of color with other parts. THIS WILL MESS WITH YOUR CURRENT CHARACTERS, BUT WILL ALLOW YOU TO MAKE THEM GENERALLY MORE BRIGHTER.</li>
<li class="bugfix">Regenerating limbs now properly regenerates digitigrade legs</li>
<li class="bugfix">Fixes burn damage sometimes not showing in closer examine</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added a missing ORM firelock on MetaStation</li>
</ul>
<h3 class="author">Dr. Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Labcoats can now carry Biopsy Tools</li>
<li class="tweak">Biobags can now carry Swabs and Petridishes</li>
</ul>
<h3 class="author">EOBGames, ArcaneMusic, LemonintheDark updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Nanotrasen Entertainment Division would like to announce an update to Tactical Game Cards, as a new ruleset has been released! (Check the full ruleset out here: https://tgstation13.org/wiki/Tactical_Game_Cards)</li>
</ul>
<h3 class="author">JohnWillard updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Flypeople pronounce 's' as 'z'</li>
<li class="balance">Flypeople arent affected by toxic food</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make beds with blankets.</li>
<li class="rscadd">You can now tuck plushes into bed.</li>
<li class="rscadd">You can also tuck the nuclear authentication disk into bed. Sleep tight, disky.</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">~16 Bartender Drinks from Oldbase</li>
<li class="tweak">Adds a bunch of juices, and rarely reagents, to soda dispenser.</li>
<li class="tweak">Also adds said reagents to borg drink dispenser.</li>
<li class="bugfix">Dispenser Tiered Upgrades now work. (Thanks Seris02)</li>
<li class="imageadd">Icons for said drinks.</li>
</ul>
<h3 class="author">Sarvannas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed digitigrade legs not showing on a blacksuit skirt</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed SM not delamming if a brainless human was near it.</li>
<li class="rscadd">You can now look into the gateway before you take that leap of faith</li>
<li class="balance">Sleeping Carp now needs 25 pop to buy.</li>
<li class="bugfix">Monkey mutation remembers your species across transformations once again.</li>
<li class="tweak">sorted some of the unsorted chat types</li>
<li class="code_imp">makes clown mask use a define</li>
<li class="bugfix">fixed cat genders</li>
<li class="bugfix">fixes grammar of duffelbag spell</li>
<li class="tweak">Metastation: removed double light fixture in engineering foyer</li>
<li class="bugfix">Metastation: fixed the missing goonplaque description</li>
<li class="tweak">Deltastation: removed fire alarm under pepperspray dispenser on the same tile as another fire alarm, reinforced wall hiding in a door in engineering</li>
<li class="tweak">Kilostation: removed stacked water tanks on AI sat</li>
<li class="bugfix">Kilostation holodeck arcade cabinets now work</li>
<li class="tweak">Icebox Station: removed stacked sinks in bathroom, backwards sofa in medbay break room, stacked shutters in robotics</li>
<li class="bugfix">Icebox Station: added winter coats to the gulag</li>
</ul>
<h3 class="author">Sparkezelpl updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Carving knife now deals more damage on throw and can embed in your enemies.</li>
</ul>
<h3 class="author">and SpessBro updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Civilian bounties now offer a choice of 3 applicable bounties instead of a single random one, with 2 being job specific bounties and one being a guaranteed generic bounty.</li>
</ul>
<h2 class="date">06 January 2021</h2>
<h3 class="author">Avunia updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blind characters can now "hear" all emotes</li>
<li class="tweak">Deaf characters can now "see" all emotes</li>
</ul>
<h3 class="author">Avunia Takiya updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed mold cores' heartbeat sound to use a 3-second loop instead of 51, denoised it</li>
<li class="soundadd">Added two new heartbeat loops, heart_beat_once.ogg and heart_beat_loop3.ogg</li>
<li class="sounddel">Removed unused horror_scream.ogg under modular master files</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Appendicitis is now less likely to occur</li>
<li class="tweak">Spacevines are now less likely to occur</li>
<li class="tweak">Brand Intelligence event now cant occur</li>
<li class="tweak">Spider Infestation is now less likely to occur</li>
<li class="tweak">Random heart attack is now less likely to occur</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Telekinesis no longer teleports the Blackbox, brains from an MMI, or bodybags with all its contents, directly to you</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the pharoah hat and nemes outfit to the chapdrobe</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Changed how hallucinations process internally.</li>
<li class="rscadd">Space huts are accessable from maint on all maps. Expect it to be the first thing checked when sec is looking for the cultist factory!</li>
<li class="rscadd">New shuttle! You unlock it by booting up the "1218 AD" holodeck simulation!</li>
<li class="bugfix">The tesla will actually move like it ought to, instead of ping ponging about</li>
<li class="bugfix">The xeno attack hallucination will properly throw the xenomorph at you now</li>
</ul>
<h3 class="author">Son of Space updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed door names on Kilo Whiteship</li>
</ul>
<h2 class="date">05 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Auxiliary Base Management Console now uses tgui.</li>
</ul>
<h3 class="author">Avunia updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Scientists can't mess with the blueshield's stuff anymore</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">vox eyes now have a bigger contrast</li>
<li class="bugfix">fixed stacking heartbeat mold core sound effect</li>
<li class="spellcheck">checking damage with double examine now properly makes a space before "and"</li>
<li class="rscadd">You can join as lots of ghost roles as your customly created character.</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed meat from prison kitchens. All prisoners are now on a strict vegetarian diet as part of their punishment.</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added double doors.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ashwalkers and Lizardpeople can now have digitigrade legs again</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mechanical Curtains, a button only operated variant of Fancy Curtains</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clowns are once again the only beings capable of controlling the clown car, it should be fully functional again</li>
<li class="bugfix">Infectious zombies (from romerol) can actually be wounded and dismembered (and thus decapitated) properly</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes silver leg wraps icon</li>
<li class="rscadd">Added digitigrade bloody shoes overlays</li>
<li class="imageadd">added the icons for digitigrade bloody soles.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The toxin purge nanite programs no longer runtime when applied to simple mobs.</li>
<li class="bugfix">Fixed simple animal mecha pilots boarding mechas.</li>
<li class="tweak">makes it so that chat logs respect message types</li>
<li class="bugfix">Food/slime processor should no longer be able to turned on while empty.</li>
<li class="bugfix">Folding and unfolding paper from afar with TK won't teleport the resulting item in your hands anymore.</li>
<li class="code_imp">items being able to be held by xenos is now a flag that can be applied to any item by admin</li>
<li class="bugfix">Doorjacks should be able to hack green airlocks now /emags should not be able to hack green airlocks now</li>
<li class="bugfix">Fixes the plasma alert not showing up</li>
<li class="imageadd">Added a new alert for n2o in the air</li>
<li class="code_imp">Mechs receive damage from Xenomorphs in a non-hardcoded fashion, and will take the amount of damage. Merry Christmas!</li>
<li class="bugfix">Your current blob strain no longer shows up as reroll option</li>
<li class="bugfix">The blob strain selection actually gets refreshed now after rerolling</li>
<li class="bugfix">HFR can now output waste gases again.</li>
<li class="code_imp">datum_pipeline.dm code cleanup</li>
<li class="bugfix">No more single space area in metastation starboard maint</li>
<li class="bugfix">Fixed a runtime that occurred when a cyborg attempted to update the cell charge HUD element without an associated HUD.</li>
<li class="bugfix">Tape recorder cassette can no longer be rewound with a pen if it is not unwound.</li>
<li class="bugfix">Tape recorder transcript should look like it has text written on it!</li>
<li class="bugfix">Tape recorder can now play full tapes.</li>
<li class="refactor">rcd_create() to use early return</li>
<li class="bugfix">fix RCD machine stacking</li>
<li class="bugfix">Modular computers can log things without spamming runtimes again.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">The tape recorder makes sounds when you interact with it</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hydroponics trays on examine now print messages about weeds and pests in the right order.</li>
<li class="bugfix">Examining a hydroponics tray by clicking it when adjacent as a human now gives the same message as when examining.</li>
<li class="tweak">The nanite program "Subdermal ID" will now also scan ID cards that the host is pulling when triggered.</li>
<li class="refactor">Skeleton and plasmaman stomachs now share the same code.</li>
<li class="bugfix">Skeletons now heal brute and burn damage from drinking milk, plasmamen only heal brute damage.</li>
</ul>
<h3 class="author">dawsonkeyes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">enemy types and vars on partisan shuttle changed around to prevent loads of guns coming into circulation by accident</li>
</ul>
<h2 class="date">02 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Scrolls of teleportation no longer use outdated interface and will take you straight into a list of a possible destinations upon use.</li>
<li class="tweak">Scrolls of teleportation now show number of remaining uses upon examination and also give proper feedback messages upon teleportation.</li>
<li class="tweak">Scrolls of teleportation now crumble to dust when out of uses.</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Cytology can no longer grow clown mobs</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Icebox cavegen generates the correct mobs and ore on the bottom z-level again</li>
<li class="bugfix">Griddles no longer spam runtimes</li>
<li class="bugfix">Griddles no longer eat crowbars</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now mount animals from adjacent tiles</li>
<li class="bugfix">Fixed an issue with player logs becoming confused when someone triggers multiple events within one second (like being attacked by two people at the same time) that would cause holes in the logs</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">brings back the no_dresscode variable</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the recycler eating all sorts of effects, including directional lighting</li>
<li class="admin">Added playtime tracking to notes</li>
<li class="server">Added playtime to messages SQL table</li>
<li class="bugfix">Fixed core removal surgery</li>
<li class="bugfix">Borgs can make glass floor tiles again</li>
<li class="rscadd">SiliConnect users can now emag their device to send anonymous messages to borgs. Remember to remove your ID before hitting send!</li>
<li class="bugfix">Katanas when worn on the belt slot are consistently worn on the left hip.</li>
<li class="tweak">Clown-like creatures (clowns, bananium golems, clown ops) now share the ability to heal from bananas and Banana Honk</li>
<li class="tweak">Bananium golems can wear clown shoes and are clumsy.</li>
<li class="tweak">Clown ops now are as naive about death as a regular clown. No grimdark clowns for you!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Skeletons, abductors, etherals and anyone without a tongue can no longer taste anything, or get food/drink moodlets.</li>
<li class="tweak">People with the ageusia quirk will also not get any taste messages, or get food/drink moodlets.</li>
<li class="tweak">The knowledge of nuclear disk serial numbers is now stored as a skillchip installed in captains, death squad members and nuclear operatives.</li>
<li class="balance">Syndicate medical borgs now have access to inacusiate.</li>
<li class="bugfix">Observers can now read paper documents without having to be adjacent.</li>
</ul>
<h2 class="date">01 January 2021</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a case where a syndicate assault pod was unlaunchable.</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added missing vents and scrubbers to toxins storage and server areas on MetaStation</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Internet sounds.</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported over the hardened soles positive quirk from the old codebase.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">On monkey day you can now play as monkey</li>
</ul>
<h3 class="author">Qustinnus, Fikou for sprites updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Monkeys are now a humanoid species rather than a subtype of carbon.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="balance">shotgun slug damage increased</li>
<li class="tweak">cats are skinnier</li>
<li class="admin">Cancelling a vote now leaves a log and message.</li>
<li class="bugfix">You can once again put oars into lava boats in order to use them to cross lava.</li>
<li class="bugfix">cleaning decals in general</li>
<li class="bugfix">The cursed hot spring no longer polymorphs incorporeal critters such as unrevealed revenants.</li>
<li class="rscadd">Pancakes now griddle to be cooked</li>
<li class="bugfix">fixed vibebot connectivity issues</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tom, the legendary prison mouse, no longer fears chewing electrified wires.</li>
</ul>
<h2 class="date">31 December 2020</h2>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Genetics can no longer unlock thermal vision</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the missing console to the Arena shuttle</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now flip tables by ctrl+shift+clicking them!</li>
<li class="rscadd">Turret IDS</li>
</ul>
<h3 class="author">Gandalf2k15, Avunia updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can no longer spam certain emotes.</li>
<li class="tweak">You can't clap without hands anymore</li>
<li class="tweak">You can clap without a mouth again</li>
<li class="tweak">Emotes now have a global cooldown instead per emote</li>
<li class="tweak">Emote volume reduced from 50% to 25%</li>
<li class="tweak">Emote cooldown increased to 15 seconds</li>
<li class="refactor">Uncooked the spaghetti that *scream was, among others</li>
<li class="refactor">Emotes can now have variable volume adjustments in the code</li>
</ul>
<h3 class="author">NotRanged updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added old skyrat's food like/dislike system to preferences.</li>
<li class="balance">Increased the base chance for a supermatter to spawn anomaly-core dropping anomalies to 25%.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">map generation will properly clean flora and rocks where it should.</li>
<li class="rscadd">Cut AI Wires maphelper for airlocks.</li>
<li class="tweak">AI wires on the Space Pirate shuttle are cut by default.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You may now pick Implant as a preferred uplink location, meaning that if you become a traitor, you will start with an uplink implant. The cost of the implant (4 TC) is deducted from your total starting TC, because the Syndicate doesn't give freebies.</li>
<li class="bugfix">Admins removing an uplink from a person with an uplink implant will now destroy the implant, rather than leaving an implant that does nothing.</li>
</ul>
<h2 class="date">30 December 2020</h2>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New negative quirk: 'Bad Touch'. With it, you gain a negative moodlet from being hugged instead of a positive one, and you gain a negative moodlet from headpats and grabs.</li>
<li class="bugfix">blind people can now feel headpats</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Kilo Station white ship shuttle dock no longer spawns a redundant mining shuttle</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dead bodies with a brain but no ghost actively inside the body will once again appear dead when examined</li>
<li class="bugfix">The clown car can once again be driven</li>
<li class="bugfix">Mechs can once again open doors by bumping into them (assuming the rider has access, obviously)</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The B.E.P.I.S market has been stabilized</li>
<li class="bugfix">You are no longer able to teleport rigged power cells across the station to remotely detonate departments using the BRPED. Rigged cells will instead explode inside the BRPED when you attempt to transfer them. That's right, you can now rig BRPEDs to explode when people use them.</li>
<li class="bugfix">Fixed Space Dragon's overlay not being set properly on death</li>
<li class="bugfix">Fixed Space Dragon's color selection not limiting darker colors as it should</li>
<li class="bugfix">Replaced US Indigenous People's Day with it's international equivalent</li>
<li class="bugfix">Fixed zero damage items with set attack verbs not showing chat messages anyway.</li>
<li class="bugfix">jitteriness, melee attack animations and resting/standing up should no longer momentarily disable the floating movetype.</li>
<li class="rscdel">PubbyStation subtypes of booze-o-mat and wallmed</li>
<li class="bugfix">ERT shuttle access on Kilostation. Interns and other livestock may board again.</li>
<li class="bugfix">Misplaced solar wires on Kilo have been corrected</li>
<li class="bugfix">Some more minor decals/grille placement on Kilo</li>
<li class="bugfix">Spiders will no longer spawn in space on Kilo</li>
<li class="rscadd">The vacant offices on Ice Box and Delta are now public access.</li>
<li class="rscadd">The Ice Box vacant office airlock has been turned into a plain airlock to reflect the fact it no longer needs engineering access to open. It has also been renamed to reflect the fact that Vacant Office B no longer exists.</li>
<li class="tweak">The Meta vacant office airlock has a name now when it was unnamed before.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The "eye of god" only becomes unremovable when put in your eye.</li>
</ul>
<h2 class="date">29 December 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Being incredibly confused no longer makes you immune to revolutionary conversion attempts.</li>
<li class="rscdel">Revheads will no longer fail their over-the-shoulder conversions if they're on help intent.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mech equipment works for AIs using middle mouse clicks again.</li>
<li class="bugfix">fixed paper mache robe's diction</li>
</ul>
<h2 class="date">28 December 2020</h2>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Remove broken "name" entries in security techfab under "Ammo" category</li>
<li class="rscadd">When being hit by a thrown vendor it crushes you</li>
<li class="bugfix">2 punctuation errors</li>
<li class="balance">Shotgun slugs can no longer be made in an autolathe / protolathe.</li>
<li class="balance">Buckshot rounds can no longer be made in an autolathe / protolathe.</li>
<li class="balance">Frag12 rounds deal less direct damage, since they fucking explode.</li>
<li class="balance">Pulse shot rounds deal less damage.</li>
<li class="balance">Increased the cooldown on riot shotguns.</li>
<li class="balance">Removed buckshot rounds from all maps.</li>
<li class="balance">Combat shotguns start with beanbags.</li>
</ul>
<h2 class="date">27 December 2020</h2>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins may now call the deadchat_plays proc on any movable atom in the game, allowing deadchat to move it around with zero effort. They should now call the generic deadchat_plays instead of deadchat_plays_goose to turn Birdboat into a deadchat controlled vomit goose.</li>
<li class="admin">The VV dropdown now contains an option to enable or disable deadchat control. This comes with an alert confirmation box to allow you to back out and chat messages to tell you the result.</li>
<li class="refactor">There's now a lot more feedback when deadchat is controlling something, including telling you when command inputs are successful, telling you the remaining cooldown until you can input new commands when it fails and additional examine text detailling the control mode, commands and overall cooldown.</li>
<li class="balance">Uranium golems now no longer irradiate things around them passively.</li>
<li class="balance">Uranium golems now irradiate targets they punch, while also doing burn damage with punches. They only hit as hard a human, however.</li>
<li class="balance">Uranium golems are significantly resistant to brute, but less resistant to all other damage types compared to typical golems.</li>
<li class="balance">Uranium golems release their radiation pulse when hit by attacks. Or objects.</li>
<li class="rscadd">Uranium golems can now wear engineering jumpsuits, work boots and wintercoats.</li>
<li class="bugfix">sausage is crafted with raw meat instead of cooked meat</li>
<li class="bugfix">Bolas will now make sounds and facehuggers now have a special sprite when thrown, as was intended.</li>
<li class="bugfix">The ashdrake won't become enraged if all lava arena targets have gone clientless or deleted now.</li>
<li class="tweak">Rotting gibs no longer make miasma on planetary turfs, to save on processing as it quickly dissipiates into planetary atmos anyway. They'll also stop rotting after some time</li>
<li class="bugfix">Atmos backpacks won't go textureless anymore</li>
</ul>
<h3 class="author">Zenitheevee updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes duplicate mini-egun pack</li>
</ul>
<h2 class="date">26 December 2020</h2>
<h3 class="author">Dawson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 5 whole new space ruins! The Derelict Cent Comm Ferry. The Abandoned Poster Outpost. The Partisan Russkiy Shuttle. The Toy Store. And the Run-down Waypoint Station!</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Rough metal false wall is no longer invisible</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported tattoo markings from Polaris/Paradise. Vox still have their own ones.</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mini-E-Gun Goodie Pack</li>
<li class="bugfix">The one paper bin pack being named weird.</li>
<li class="rscdel">Duplicate Monkey Cube Crate</li>
<li class="tweak">Update Cargo Packs CARGO_CRATE_VALUE and PAYCHECK formats.</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pens worn on your ear don't remind you that you forgot to install source any more.</li>
<li class="admin">Secrets panel tgui-ized</li>
<li class="tweak">The supermatter can no longer become irradiated</li>
<li class="bugfix">diy dish kit has a wench</li>
</ul>
<h3 class="author">The Space Wizard Federation updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Artificers now have medical HUDs.</li>
</ul>
<h3 class="author">Useroth updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">minimal population for the spider infestation increased from 20 to 60</li>
</ul>
<h3 class="author">Zenitheevee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">5 new packs to cargo</li>
<li class="rscadd">2 new contraband packs to cargo</li>
<li class="rscadd">1 new emag crate to cargo</li>
</ul>
<h2 class="date">25 December 2020</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changelings now use a radial menu to select DNAs.</li>
<li class="tweak">Cyborg's pipe cleaner now uses a radial menu for choosing it's color variants.</li>
<li class="tweak">RCL is now able to put cables down on floors seemlessly.</li>
<li class="bugfix">RCL radial menu will now properly show it's currently set color for pipe cleaner.</li>
</ul>
<h3 class="author">Avunia updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the "me" verb and "*me" emote to use the BIG text box</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mold now spawns in with mold and structures around it and grows in power as it grows bigger</li>
<li class="bugfix">Fixes some hard dels</li>
</ul>
<h3 class="author">Code by Tlaltecuhtli, Sprites by Dr Doom Bringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">wiz spell duffelbag curse</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Regular onions no longer turn into red onion slices when cut</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Heretics who finish the Void Path and become an Aristocrat of the Void can now survive in the Void (space).</li>
<li class="bugfix">Heretics who research Aristocrats Way on the Void Path will no longer suffocate in their own storm when they ascend (no longer breathes).</li>
</ul>
<h3 class="author">NullFag updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">``set_security_level.dm`` is no longer snuffed</li>
</ul>
<h3 class="author">Orion72 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">rings should now appear properly on mobs</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Swarmer beacon spawn time decreased from 30 seconds to a shorter timer based on the number of active swarmers</li>
<li class="balance">Swarmer drones now fire disabler beams at their target when not in melee range</li>
<li class="balance">Swarmer beacon integrity has been increased</li>
<li class="balance">Player swarmers now deal more stamina damage on melee attacks.</li>
<li class="bugfix">Swarmer shock traps now actually work again</li>
<li class="tweak">Bodies will now tell you if someone hit DNR or not</li>
<li class="bugfix">headpikes don't delete heads anymore</li>
<li class="bugfix">Mothpeople that consume a potion of flight and then their wings get burnt off will no longer fail to have wings after going through reconstructive surgery.</li>
<li class="bugfix">projectile/gun shootself with mouth target is fixed</li>
<li class="bugfix">Chocolate milk is now made with a 3:2 mix of hot cocoa and cocoa in a temperature under 300K.</li>
<li class="tweak">Hot cocoa recipe now makes 6 hot cocoa instead of making 5 instead of 6. This makes it possible to make chocolate milk by heating a 1:1 mix of cocoa and milk to over 320K and then cooling it to below 300K.</li>
<li class="tweak">You can make hot cocoa with a 1:2 mix of chocolate milk and milk, useful if you accidentally make chocolate milk</li>
<li class="admin">Changing the emergency shuttle now gives the option for disabling shuttlechanging purchases/events</li>
<li class="imageadd">gives SOUL to ancient jumpsuits</li>
</ul>
<h2 class="date">24 December 2020</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a case where changelings could extract DNA they already had stored.</li>
</ul>
<h3 class="author">Azarak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fixed frills</li>
</ul>
<h3 class="author">Gandalf2k15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Map votes now respect max and min players</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Botanists get access to the uplink traitor reagent gun.</li>
<li class="balance">Uplink traitor reagent gun for CMO/Chemist/Botanist now has piercing darts.</li>
<li class="balance">All syringe guns can no longer chamber bluespace syringes.</li>
<li class="balance">Rapid fire syringe guns are now locked behind illegal tech.</li>
<li class="refactor">Reagents are slightly more event based.</li>
<li class="bugfix">Plasma now boils properly</li>
<li class="admin">Added a special admin-only base construction console that works anywhere on the station!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Regal rats no longer see themselves as an interloper on examine.</li>
<li class="bugfix">Regal rats no longer think they are consuming themselves when eating cheese.</li>
<li class="bugfix">Psychologists are no longer mistakenly told they have headaches when near the supermatter.</li>
<li class="tweak">Cursed ice hiking boots dropped by demonic frost miners only become unremovable when worn.</li>
</ul>
<h2 class="date">23 December 2020</h2>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made some small tweaks to station lighting, added new preset lights for mapping</li>
<li class="bugfix">Fixed garbage collection of light fixture overlays, making the game run slightly faster</li>
<li class="code_imp">Light fixtures now use non-unique overlays with different variants for alpha changes</li>
</ul>
<h2 class="date">22 December 2020</h2>
<h3 class="author">Avunia updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed firealarm lights.</li>
<li class="refactor">set_security_level doesn't crap itself with 0s anymore</li>
<li class="admin">Gave admins the ability to set security level to orange</li>
</ul>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a microwave to Kilo Station perma</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Modular computers can now be attacked</li>
<li class="bugfix">Kilo: fixed some wonky-looking pipes in the cargo mining shuttle</li>
<li class="rscadd">Rerolling blob strains now uses a radial menu, and lets you see what the strain does before picking it.</li>
<li class="bugfix">Shades can no longer attack things while inside a soul stone.</li>
<li class="tweak">cargo techs now have ripley/clarke mech internal access</li>
<li class="bugfix">fixes internal access on clarke not allowing engineers and mining</li>
<li class="bugfix">Fixing a little visual issue with certain hoods, fake mustaches and similars making lizard snouts magically disappear when worn.</li>
<li class="rscadd">Adds shrub plants and seeds, which can be obtained from the exotic seeds crate in cargo. Plant grown shrubs in-hand to plant a full hedge where you're standing.</li>
<li class="tweak">The shrub seeds have replaced one of the rainbow bunch seeds in the exotic seeds crate.</li>
<li class="tweak">Hedges that block sight can be trimmed with a sharp implement if you have the hedge trimming skillchip.</li>
<li class="bugfix">fixed delta station layer manifolds under floor in SM room</li>
<li class="rscadd">added some missing lights on delta station SM and atmos</li>
<li class="rscadd">added buttons and shutters to the delta station atmos testing room chambers to vent to space</li>
<li class="bugfix">Artwork can now be named again... Whoops!</li>
<li class="bugfix">chaplain head cage no longer makes you bald</li>
<li class="tweak">You can no longer use communications consoles off a station/CentCom z-level.</li>
<li class="bugfix">fixed missing microscope in kilo station xenobiology</li>
<li class="bugfix">fixed mob temperature damage when dead</li>
</ul>
<h3 class="author">That REALLY Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reverb while you are affected by a chemical shouldn't cut out anymore.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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