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* Makes mob resizing a smidge more precise. (#77619) ## About The Pull Request I've recently come to learn recently that transform translation, unlike pixel x/y/w/z, doesn't disregard values after the decimal separator, and while that has little effect on atoms with identity transform/interpolation matrices, can alter how the atom is rendered slightly. This way, there shouldn't be visible differences between an icon, scaled by, let's say, 1.23, translated by 2.4 vertically, and a similar icon scaled the same, offset by another 2pixels in the same direction yet translated by the remainder 0.4. ## Why It's Good For The Game Manily because I've a PR up on Skyrat to replace some of the code to actually use the current size variable, tho some players have reported it looks worse than before. Also, title. ## Changelog N/A * Makes mob resizing a smidge more precise. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>