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## About The Pull Request By adding this functionality in as a subtype, you'll be able to ensure stuff like dangerous creatures that you don't want teleported out of an away msision by adding the NO_TELEPORT trait to the mob in question (which do_teleport checks for). I also cleaned up the code while I was in there, including DMdoccing, some proc shuffling to accomodate the subtype, etc. ## Why It's Good For The Game It's a teleporter, and I think that there are valid usecases where we should do the full checks for teleportation rather than do a forceMove. ## Changelog Nothing that really affects players as far as the absolute base codebase is concerned.