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# Conflicts: # code/game/gamemodes/miniantags/bot_swarm/swarmer.dm # code/game/objects/effects/portals.dm
65 lines
1.7 KiB
Plaintext
65 lines
1.7 KiB
Plaintext
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/obj/effect/portal
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name = "portal"
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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density = 1
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var/obj/item/target = null
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var/creator = null
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anchored = 1
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var/precision = 1 // how close to the portal you will teleport. 0 = on the portal, 1 = adjacent
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/obj/effect/portal/Bumped(mob/M as mob|obj)
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teleport(M)
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/obj/effect/portal/attack_hand(mob/user)
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if(Adjacent(user))
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teleport(user)
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/obj/effect/portal/attackby(obj/item/weapon/W, mob/user, params)
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if(user && Adjacent(user))
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teleport(user)
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/obj/effect/portal/New(loc, turf/target, creator=null, lifespan=300)
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..()
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portals += src
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src.target = target
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src.creator = creator
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var/area/A = get_area(target)
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if(A && A.noteleport) // No point in persisting if the target is unreachable.
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qdel(src)
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return
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if(lifespan > 0)
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spawn(lifespan)
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qdel(src)
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/obj/effect/portal/Destroy()
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portals -= src
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if(istype(creator, /obj/item/weapon/hand_tele))
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var/obj/item/weapon/hand_tele/O = creator
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O.active_portals--
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else if(istype(creator, /obj/item/weapon/gun/energy/wormhole_projector))
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var/obj/item/weapon/gun/energy/wormhole_projector/P = creator
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P.portal_destroyed(src)
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creator = null
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return ..()
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/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
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if(istype(M, /obj/effect)) //sparks don't teleport
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return
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if(M.anchored&&istype(M, /obj/mecha))
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return
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if (!( target ))
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qdel(src)
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return
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if (istype(M, /atom/movable))
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if(ismegafauna(M))
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message_admins("[M] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>) has teleported through [src].")
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do_teleport(M, target, precision) ///You will appear adjacent to the beacon
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