Files
Bubberstation/code/game/objects/items/devices/scanners.dm
phil235 f6db08af2e Contents_explosion() tweaks (#20934)
* When any object is hit by an explosion, we no longer always call ex_act() on all its contents indiscriminately.
The default contents_explosion() does nothing and it's overriden for certain objects only like storage items, machines with occupants, mechs.

I've also overriden handle_atom_del() for many objects so that any sudden deletion of an object referenced in an object var of its container properly nullifies such references, avoiding potential runtime and updating the container's icon_state (e.g. admin-delete a mixer's beaker and the mixer's sprite updates immediately).

I've tweaked bomb effect on worn clothes, having some armor but not 100% now still protects your clothes somewhat.

Fixes some arguments of ex_act in living/ex_act() and other mobs.

* derp and map fixes.

* dem map fixes, man.

* More work on code that use implants, simplified now that we can use the "implants" carbon var.

* some fixes

* more typos and fixes.
2016-10-16 10:01:37 +13:00

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/*
CONTAINS:
T-RAY
DETECTIVE SCANNER
HEALTH ANALYZER
GAS ANALYZER
MASS SPECTROMETER
*/
/obj/item/device/t_scanner
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
icon_state = "t-ray0"
var/on = 0
slot_flags = SLOT_BELT
w_class = 2
item_state = "electronic"
materials = list(MAT_METAL=150)
origin_tech = "magnets=1;engineering=1"
/obj/item/device/t_scanner/attack_self(mob/user)
on = !on
icon_state = copytext(icon_state, 1, length(icon_state))+"[on]"
if(on)
START_PROCESSING(SSobj, src)
/obj/item/device/t_scanner/proc/flick_sonar(obj/pipe)
var/image/I = image('icons/effects/effects.dmi', pipe, "blip", pipe.layer+1)
I.alpha = 128
var/list/nearby = list()
for(var/mob/M in viewers(pipe))
if(M.client)
nearby |= M.client
flick_overlay(I,nearby,8)
/obj/item/device/t_scanner/process()
if(!on)
STOP_PROCESSING(SSobj, src)
return null
scan()
/obj/item/device/t_scanner/proc/scan()
for(var/turf/T in range(2, src.loc) )
for(var/obj/O in T.contents)
if(O.level != 1)
continue
var/mob/living/L = locate() in O
if(O.invisibility == INVISIBILITY_MAXIMUM)
O.invisibility = 0
if(L)
flick_sonar(O)
spawn(10)
if(O && O.loc)
var/turf/U = O.loc
if(U.intact)
O.invisibility = INVISIBILITY_MAXIMUM
else
if(L)
flick_sonar(O)
/obj/item/device/healthanalyzer
name = "health analyzer"
icon_state = "health"
item_state = "analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 3
w_class = 1
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=200)
origin_tech = "magnets=1;biotech=1"
var/mode = 1
var/scanmode = 0
/obj/item/device/healthanalyzer/attack_self(mob/user)
if(!scanmode)
user << "<span class='notice'>You switch the health analyzer to scan chemical contents.</span>"
scanmode = 1
else
user << "<span class='notice'>You switch the health analyzer to check physical health.</span>"
scanmode = 0
/obj/item/device/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
// Clumsiness/brain damage check
if ((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50))
user << "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>"
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
user << "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>"
user << "<span class='info'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font></span>"
user << "<span class='info'>\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font></span>"
user << "<span class='info'>Body temperature: ???</span>"
return
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
if(scanmode == 0)
healthscan(user, M, mode)
else if(scanmode == 1)
chemscan(user, M)
add_fingerprint(user)
// Used by the PDA medical scanner too
/proc/healthscan(mob/living/user, mob/living/M, mode = 1)
if(user.incapacitated() || user.eye_blind)
return
//Damage specifics
var/oxy_loss = M.getOxyLoss()
var/tox_loss = M.getToxLoss()
var/fire_loss = M.getFireLoss()
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat > 1 ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
if(M.status_flags & FAKEDEATH)
mob_status = "<span class='alert'>Deceased</span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.heart_attack && H.stat != DEAD)
user << "<span class='danger'>Subject suffering from heart attack: Apply defibrillator immediately!</span>"
user << "<span class='info'>Analyzing results for [M]:\n\tOverall status: [mob_status]</span>"
// Damage descriptions
if(brute_loss > 10)
user << "\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>"
if(fire_loss > 10)
user << "\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>"
if(oxy_loss > 10)
user << "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>"
if(tox_loss > 10)
user << "\t<span class='alert'>[tox_loss > 50 ? "Critical" : "Dangerous"] amount of toxins detected.</span>"
if(M.getStaminaLoss())
user << "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>"
if (M.getCloneLoss())
user << "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>"
if (M.reagents && M.reagents.get_reagent_amount("epinephrine"))
user << "\t<span class='info'>Bloodstream analysis located [M.reagents:get_reagent_amount("epinephrine")] units of rejuvenation chemicals.</span>"
if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
user << "\t<span class='alert'>Subject brain function is non-existent.</span>"
else if (M.getBrainLoss() >= 60)
user << "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental retardation.</span>"
else if (M.getBrainLoss() >= 10)
user << "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>"
// Organ damage report
if(iscarbon(M) && mode == 1)
var/mob/living/carbon/C = M
var/list/damaged = C.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
user << "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>"
for(var/obj/item/bodypart/org in damaged)
user << "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]"
// Species and body temperature
if(ishuman(M))
var/mob/living/carbon/human/H = M
user << "<span class='info'>Species: [H.dna.species.name]</span>"
user << "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>"
// Time of death
if(M.tod && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
user << "<span class='info'>Time of Death:</span> [M.tod]"
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
user << "<span class='danger'>Subject died [tdelta / 10] seconds \
ago, defibrillation may be possible!</span>"
for(var/datum/disease/D in M.viruses)
if(!(D.visibility_flags & HIDDEN_SCANNER))
user << "<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>"
// Blood Level
if(M.has_dna())
var/mob/living/carbon/C = M
var/blood_id = C.get_blood_id()
if(blood_id)
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.bleed_rate)
user << "<span class='danger'>Subject is bleeding!</span>"
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_type = C.dna.blood_type
if(blood_id != "blood")//special blood substance
blood_type = blood_id
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
user << "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>"
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
user << "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>"
else
user << "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>"
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
if(CI.status == ORGAN_ROBOTIC)
cyberimp_detect += "[C.name] is modified with a [CI.name].<br>"
if(cyberimp_detect)
user << "<span class='notice'>Detected cybernetic modifications:</span>"
user << "<span class='notice'>[cyberimp_detect]</span>"
/proc/chemscan(mob/living/user, mob/living/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.reagents)
if(H.reagents.reagent_list.len)
user << "<span class='notice'>Subject contains the following reagents:</span>"
for(var/datum/reagent/R in H.reagents.reagent_list)
user << "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]"
else
user << "<span class='notice'>Subject contains no reagents.</span>"
if(H.reagents.addiction_list.len)
user << "<span class='boldannounce'>Subject is addicted to the following reagents:</span>"
for(var/datum/reagent/R in H.reagents.addiction_list)
user << "<span class='danger'>[R.name]</span>"
else
user << "<span class='notice'>Subject is not addicted to any reagents.</span>"
/obj/item/device/healthanalyzer/verb/toggle_mode()
set name = "Switch Verbosity"
set category = "Object"
if(usr.stat || !usr.canmove || usr.restrained())
return
mode = !mode
switch (mode)
if(1)
usr << "The scanner now shows specific limb damage."
if(0)
usr << "The scanner no longer shows limb damage."
/obj/item/device/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
name = "analyzer"
icon_state = "atmos"
item_state = "analyzer"
w_class = 2
flags = CONDUCT | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=30, MAT_GLASS=20)
origin_tech = "magnets=1;engineering=1"
/obj/item/device/analyzer/attack_self(mob/user)
add_fingerprint(user)
if (user.stat || user.eye_blind)
return
var/turf/location = user.loc
if(!istype(location))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
user << "<span class='info'><B>Results:</B></span>"
if(abs(pressure - ONE_ATMOSPHERE) < 10)
user << "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>"
else
user << "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>"
if(total_moles)
var/list/env_gases = environment.gases
environment.assert_gases(arglist(hardcoded_gases))
var/o2_concentration = env_gases["o2"][MOLES]/total_moles
var/n2_concentration = env_gases["n2"][MOLES]/total_moles
var/co2_concentration = env_gases["co2"][MOLES]/total_moles
var/plasma_concentration = env_gases["plasma"][MOLES]/total_moles
environment.garbage_collect()
if(abs(n2_concentration - N2STANDARD) < 20)
user << "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>"
else
user << "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>"
if(abs(o2_concentration - O2STANDARD) < 2)
user << "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>"
else
user << "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>"
if(co2_concentration > 0.01)
user << "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>"
else
user << "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>"
if(plasma_concentration > 0.005)
user << "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
else
user << "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
for(var/id in env_gases)
if(id in hardcoded_gases)
continue
var/gas_concentration = env_gases[id][MOLES]/total_moles
user << "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>"
user << "<span class='info'>Temperature: [round(environment.temperature-T0C)] &deg;C</span>"
/obj/item/device/mass_spectrometer
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
name = "mass-spectrometer"
icon_state = "spectrometer"
item_state = "analyzer"
w_class = 2
flags = CONDUCT | OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=150, MAT_GLASS=100)
origin_tech = "magnets=2;biotech=1;plasmatech=2"
var/details = 0
/obj/item/device/mass_spectrometer/New()
..()
create_reagents(5)
/obj/item/device/mass_spectrometer/on_reagent_change()
if(reagents.total_volume)
icon_state = initial(icon_state) + "_s"
else
icon_state = initial(icon_state)
/obj/item/device/mass_spectrometer/attack_self(mob/user)
if (user.stat || user.eye_blind)
return
if (!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
return
if(reagents.total_volume)
var/list/blood_traces = list()
for(var/datum/reagent/R in reagents.reagent_list)
if(R.id != "blood")
reagents.clear_reagents()
user << "<span class='warning'>The sample was contaminated! Please insert another sample.</span>"
return
else
blood_traces = params2list(R.data["trace_chem"])
break
var/dat = "<i><b>Trace Chemicals Found:</b>"
if(!blood_traces.len)
dat += "<br>None"
else
for(var/R in blood_traces)
dat += "<br>[chemical_reagents_list[R]]"
if(details)
dat += " ([blood_traces[R]] units)"
dat += "</i>"
user << dat
reagents.clear_reagents()
/obj/item/device/mass_spectrometer/adv
name = "advanced mass-spectrometer"
icon_state = "adv_spectrometer"
details = 1
origin_tech = "magnets=4;biotech=3;plasmatech=3"
/obj/item/device/slime_scanner
name = "slime scanner"
desc = "A device that analyzes a slime's internal composition and measures its stats."
icon_state = "adv_spectrometer"
item_state = "analyzer"
origin_tech = "biotech=2"
w_class = 2
flags = CONDUCT
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=30, MAT_GLASS=20)
/obj/item/device/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.eye_blind)
return
if (!isslime(M))
user << "<span class='warning'>This device can only scan slimes!</span>"
return
var/mob/living/simple_animal/slime/T = M
user << "Slime scan results:"
user << "[T.colour] [T.is_adult ? "adult" : "baby"] slime"
user << "Nutrition: [T.nutrition]/[T.get_max_nutrition()]"
if (T.nutrition < T.get_starve_nutrition())
user << "<span class='warning'>Warning: slime is starving!</span>"
else if (T.nutrition < T.get_hunger_nutrition())
user << "<span class='warning'>Warning: slime is hungry</span>"
user << "Electric change strength: [T.powerlevel]"
user << "Health: [round(T.health/T.maxHealth,0.01)*100]"
if (T.slime_mutation[4] == T.colour)
user << "This slime does not evolve any further."
else
if (T.slime_mutation[3] == T.slime_mutation[4])
if (T.slime_mutation[2] == T.slime_mutation[1])
user << "Possible mutation: [T.slime_mutation[3]]"
user << "Genetic destability: [T.mutation_chance/2] % chance of mutation on splitting"
else
user << "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]] (x2)"
user << "Genetic destability: [T.mutation_chance] % chance of mutation on splitting"
else
user << "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]"
user << "Genetic destability: [T.mutation_chance] % chance of mutation on splitting"
if (T.cores > 1)
user << "Anomalious slime core amount detected"
user << "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]"