mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-29 02:21:44 +00:00
* When any object is hit by an explosion, we no longer always call ex_act() on all its contents indiscriminately. The default contents_explosion() does nothing and it's overriden for certain objects only like storage items, machines with occupants, mechs. I've also overriden handle_atom_del() for many objects so that any sudden deletion of an object referenced in an object var of its container properly nullifies such references, avoiding potential runtime and updating the container's icon_state (e.g. admin-delete a mixer's beaker and the mixer's sprite updates immediately). I've tweaked bomb effect on worn clothes, having some armor but not 100% now still protects your clothes somewhat. Fixes some arguments of ex_act in living/ex_act() and other mobs. * derp and map fixes. * dem map fixes, man. * More work on code that use implants, simplified now that we can use the "implants" carbon var. * some fixes * more typos and fixes.
424 lines
16 KiB
Plaintext
424 lines
16 KiB
Plaintext
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/*
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CONTAINS:
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T-RAY
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DETECTIVE SCANNER
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HEALTH ANALYZER
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GAS ANALYZER
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MASS SPECTROMETER
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*/
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/obj/item/device/t_scanner
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name = "\improper T-ray scanner"
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desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
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icon_state = "t-ray0"
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var/on = 0
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slot_flags = SLOT_BELT
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w_class = 2
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item_state = "electronic"
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materials = list(MAT_METAL=150)
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origin_tech = "magnets=1;engineering=1"
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/obj/item/device/t_scanner/attack_self(mob/user)
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on = !on
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icon_state = copytext(icon_state, 1, length(icon_state))+"[on]"
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if(on)
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START_PROCESSING(SSobj, src)
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/obj/item/device/t_scanner/proc/flick_sonar(obj/pipe)
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var/image/I = image('icons/effects/effects.dmi', pipe, "blip", pipe.layer+1)
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I.alpha = 128
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var/list/nearby = list()
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for(var/mob/M in viewers(pipe))
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if(M.client)
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nearby |= M.client
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flick_overlay(I,nearby,8)
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/obj/item/device/t_scanner/process()
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if(!on)
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STOP_PROCESSING(SSobj, src)
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return null
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scan()
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/obj/item/device/t_scanner/proc/scan()
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for(var/turf/T in range(2, src.loc) )
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for(var/obj/O in T.contents)
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if(O.level != 1)
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continue
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var/mob/living/L = locate() in O
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if(O.invisibility == INVISIBILITY_MAXIMUM)
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O.invisibility = 0
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if(L)
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flick_sonar(O)
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spawn(10)
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if(O && O.loc)
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var/turf/U = O.loc
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if(U.intact)
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O.invisibility = INVISIBILITY_MAXIMUM
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else
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if(L)
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flick_sonar(O)
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/obj/item/device/healthanalyzer
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name = "health analyzer"
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icon_state = "health"
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item_state = "analyzer"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject."
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flags = CONDUCT | NOBLUDGEON
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 1
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=200)
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origin_tech = "magnets=1;biotech=1"
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var/mode = 1
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var/scanmode = 0
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/obj/item/device/healthanalyzer/attack_self(mob/user)
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if(!scanmode)
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user << "<span class='notice'>You switch the health analyzer to scan chemical contents.</span>"
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scanmode = 1
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else
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user << "<span class='notice'>You switch the health analyzer to check physical health.</span>"
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scanmode = 0
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/obj/item/device/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
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// Clumsiness/brain damage check
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if ((user.disabilities & CLUMSY || user.getBrainLoss() >= 60) && prob(50))
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user << "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>"
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user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
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user << "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>"
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user << "<span class='info'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font></span>"
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user << "<span class='info'>\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font></span>"
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user << "<span class='info'>Body temperature: ???</span>"
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return
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user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
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if(scanmode == 0)
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healthscan(user, M, mode)
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else if(scanmode == 1)
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chemscan(user, M)
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add_fingerprint(user)
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// Used by the PDA medical scanner too
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/proc/healthscan(mob/living/user, mob/living/M, mode = 1)
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if(user.incapacitated() || user.eye_blind)
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return
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//Damage specifics
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var/oxy_loss = M.getOxyLoss()
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var/tox_loss = M.getToxLoss()
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var/fire_loss = M.getFireLoss()
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var/brute_loss = M.getBruteLoss()
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var/mob_status = (M.stat > 1 ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
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if(M.status_flags & FAKEDEATH)
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mob_status = "<span class='alert'>Deceased</span>"
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oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.heart_attack && H.stat != DEAD)
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user << "<span class='danger'>Subject suffering from heart attack: Apply defibrillator immediately!</span>"
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user << "<span class='info'>Analyzing results for [M]:\n\tOverall status: [mob_status]</span>"
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// Damage descriptions
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if(brute_loss > 10)
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user << "\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>"
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if(fire_loss > 10)
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user << "\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>"
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if(oxy_loss > 10)
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user << "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>"
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if(tox_loss > 10)
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user << "\t<span class='alert'>[tox_loss > 50 ? "Critical" : "Dangerous"] amount of toxins detected.</span>"
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if(M.getStaminaLoss())
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user << "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>"
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if (M.getCloneLoss())
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user << "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>"
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if (M.reagents && M.reagents.get_reagent_amount("epinephrine"))
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user << "\t<span class='info'>Bloodstream analysis located [M.reagents:get_reagent_amount("epinephrine")] units of rejuvenation chemicals.</span>"
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if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
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user << "\t<span class='alert'>Subject brain function is non-existent.</span>"
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else if (M.getBrainLoss() >= 60)
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user << "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental retardation.</span>"
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else if (M.getBrainLoss() >= 10)
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user << "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>"
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// Organ damage report
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if(iscarbon(M) && mode == 1)
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var/mob/living/carbon/C = M
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var/list/damaged = C.get_damaged_bodyparts(1,1)
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if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
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user << "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>"
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for(var/obj/item/bodypart/org in damaged)
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user << "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]"
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// Species and body temperature
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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user << "<span class='info'>Species: [H.dna.species.name]</span>"
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user << "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>"
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// Time of death
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if(M.tod && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
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user << "<span class='info'>Time of Death:</span> [M.tod]"
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var/tdelta = round(world.time - M.timeofdeath)
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if(tdelta < (DEFIB_TIME_LIMIT * 10))
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user << "<span class='danger'>Subject died [tdelta / 10] seconds \
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ago, defibrillation may be possible!</span>"
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for(var/datum/disease/D in M.viruses)
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if(!(D.visibility_flags & HIDDEN_SCANNER))
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user << "<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>"
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// Blood Level
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if(M.has_dna())
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var/mob/living/carbon/C = M
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var/blood_id = C.get_blood_id()
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if(blood_id)
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(H.bleed_rate)
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user << "<span class='danger'>Subject is bleeding!</span>"
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var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
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var/blood_type = C.dna.blood_type
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if(blood_id != "blood")//special blood substance
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blood_type = blood_id
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if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
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user << "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>"
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else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
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user << "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>"
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else
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user << "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>"
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var/cyberimp_detect
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for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
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if(CI.status == ORGAN_ROBOTIC)
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cyberimp_detect += "[C.name] is modified with a [CI.name].<br>"
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if(cyberimp_detect)
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user << "<span class='notice'>Detected cybernetic modifications:</span>"
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user << "<span class='notice'>[cyberimp_detect]</span>"
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/proc/chemscan(mob/living/user, mob/living/M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.reagents)
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if(H.reagents.reagent_list.len)
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user << "<span class='notice'>Subject contains the following reagents:</span>"
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for(var/datum/reagent/R in H.reagents.reagent_list)
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user << "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]"
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else
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user << "<span class='notice'>Subject contains no reagents.</span>"
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if(H.reagents.addiction_list.len)
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user << "<span class='boldannounce'>Subject is addicted to the following reagents:</span>"
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for(var/datum/reagent/R in H.reagents.addiction_list)
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user << "<span class='danger'>[R.name]</span>"
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else
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user << "<span class='notice'>Subject is not addicted to any reagents.</span>"
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/obj/item/device/healthanalyzer/verb/toggle_mode()
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set name = "Switch Verbosity"
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set category = "Object"
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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mode = !mode
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switch (mode)
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if(1)
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usr << "The scanner now shows specific limb damage."
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if(0)
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usr << "The scanner no longer shows limb damage."
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/obj/item/device/analyzer
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desc = "A hand-held environmental scanner which reports current gas levels."
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name = "analyzer"
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icon_state = "atmos"
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item_state = "analyzer"
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w_class = 2
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flags = CONDUCT | NOBLUDGEON
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slot_flags = SLOT_BELT
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=1"
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/obj/item/device/analyzer/attack_self(mob/user)
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add_fingerprint(user)
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if (user.stat || user.eye_blind)
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return
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var/turf/location = user.loc
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if(!istype(location))
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return
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var/datum/gas_mixture/environment = location.return_air()
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var/pressure = environment.return_pressure()
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var/total_moles = environment.total_moles()
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user << "<span class='info'><B>Results:</B></span>"
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if(abs(pressure - ONE_ATMOSPHERE) < 10)
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user << "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>"
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else
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user << "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>"
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if(total_moles)
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var/list/env_gases = environment.gases
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environment.assert_gases(arglist(hardcoded_gases))
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var/o2_concentration = env_gases["o2"][MOLES]/total_moles
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var/n2_concentration = env_gases["n2"][MOLES]/total_moles
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var/co2_concentration = env_gases["co2"][MOLES]/total_moles
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var/plasma_concentration = env_gases["plasma"][MOLES]/total_moles
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environment.garbage_collect()
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if(abs(n2_concentration - N2STANDARD) < 20)
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user << "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>"
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else
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user << "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>"
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if(abs(o2_concentration - O2STANDARD) < 2)
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user << "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>"
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else
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user << "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>"
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if(co2_concentration > 0.01)
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user << "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>"
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else
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user << "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>"
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if(plasma_concentration > 0.005)
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user << "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
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else
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user << "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>"
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for(var/id in env_gases)
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if(id in hardcoded_gases)
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continue
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var/gas_concentration = env_gases[id][MOLES]/total_moles
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user << "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>"
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user << "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>"
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/obj/item/device/mass_spectrometer
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desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
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name = "mass-spectrometer"
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icon_state = "spectrometer"
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item_state = "analyzer"
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w_class = 2
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flags = CONDUCT | OPENCONTAINER
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slot_flags = SLOT_BELT
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=150, MAT_GLASS=100)
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origin_tech = "magnets=2;biotech=1;plasmatech=2"
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var/details = 0
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/obj/item/device/mass_spectrometer/New()
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..()
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create_reagents(5)
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/obj/item/device/mass_spectrometer/on_reagent_change()
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if(reagents.total_volume)
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icon_state = initial(icon_state) + "_s"
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else
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icon_state = initial(icon_state)
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/obj/item/device/mass_spectrometer/attack_self(mob/user)
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if (user.stat || user.eye_blind)
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return
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if (!user.IsAdvancedToolUser())
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user << "<span class='warning'>You don't have the dexterity to do this!</span>"
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return
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if(reagents.total_volume)
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var/list/blood_traces = list()
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for(var/datum/reagent/R in reagents.reagent_list)
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if(R.id != "blood")
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reagents.clear_reagents()
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user << "<span class='warning'>The sample was contaminated! Please insert another sample.</span>"
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return
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else
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blood_traces = params2list(R.data["trace_chem"])
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break
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var/dat = "<i><b>Trace Chemicals Found:</b>"
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if(!blood_traces.len)
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dat += "<br>None"
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else
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for(var/R in blood_traces)
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dat += "<br>[chemical_reagents_list[R]]"
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if(details)
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dat += " ([blood_traces[R]] units)"
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dat += "</i>"
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user << dat
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reagents.clear_reagents()
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/obj/item/device/mass_spectrometer/adv
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name = "advanced mass-spectrometer"
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icon_state = "adv_spectrometer"
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details = 1
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origin_tech = "magnets=4;biotech=3;plasmatech=3"
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/obj/item/device/slime_scanner
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name = "slime scanner"
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desc = "A device that analyzes a slime's internal composition and measures its stats."
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icon_state = "adv_spectrometer"
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item_state = "analyzer"
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origin_tech = "biotech=2"
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w_class = 2
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flags = CONDUCT
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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/obj/item/device/slime_scanner/attack(mob/living/M, mob/living/user)
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if(user.stat || user.eye_blind)
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return
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if (!isslime(M))
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user << "<span class='warning'>This device can only scan slimes!</span>"
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return
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var/mob/living/simple_animal/slime/T = M
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user << "Slime scan results:"
|
|
user << "[T.colour] [T.is_adult ? "adult" : "baby"] slime"
|
|
user << "Nutrition: [T.nutrition]/[T.get_max_nutrition()]"
|
|
if (T.nutrition < T.get_starve_nutrition())
|
|
user << "<span class='warning'>Warning: slime is starving!</span>"
|
|
else if (T.nutrition < T.get_hunger_nutrition())
|
|
user << "<span class='warning'>Warning: slime is hungry</span>"
|
|
user << "Electric change strength: [T.powerlevel]"
|
|
user << "Health: [round(T.health/T.maxHealth,0.01)*100]"
|
|
if (T.slime_mutation[4] == T.colour)
|
|
user << "This slime does not evolve any further."
|
|
else
|
|
if (T.slime_mutation[3] == T.slime_mutation[4])
|
|
if (T.slime_mutation[2] == T.slime_mutation[1])
|
|
user << "Possible mutation: [T.slime_mutation[3]]"
|
|
user << "Genetic destability: [T.mutation_chance/2] % chance of mutation on splitting"
|
|
else
|
|
user << "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]] (x2)"
|
|
user << "Genetic destability: [T.mutation_chance] % chance of mutation on splitting"
|
|
else
|
|
user << "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]"
|
|
user << "Genetic destability: [T.mutation_chance] % chance of mutation on splitting"
|
|
if (T.cores > 1)
|
|
user << "Anomalious slime core amount detected"
|
|
user << "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]"
|