Files
Bubberstation/code/game/objects/items/stacks/wrap.dm
phil235 b8e5bb22bc Moves bodybag closet into the closet folder where they should be.
Fixes large crate, critter crate, cardboard and metal boxes showing a nonfitting sprite when wrapped. I added two new sprite for those wrapped box-like closet, one for wrapped and one for giftwrapped.

You can now use tabs when writing on paper, by using "[tab]".

Fixes clone damage not being transfered when humanizing/monkeyizing with a dna injector.

Fixes chaplain's camera obscura showing invisible things other than ghosts.

Fixes typo in carbon/examine.dm().
2016-11-05 00:00:28 +01:00

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/*
* Wrapping Paper
*/
/obj/item/stack/wrapping_paper
name = "wrapping paper"
desc = "Wrap packages with this festive paper to make gifts."
icon = 'icons/obj/items.dmi'
icon_state = "wrap_paper"
flags = NOBLUDGEON
amount = 25
max_amount = 25
resistance_flags = FLAMMABLE
/obj/item/stack/wrapping_paper/Destroy()
if(!amount)
new /obj/item/weapon/c_tube(get_turf(src))
return ..()
/*
* Package Wrap
*/
/obj/item/stack/packageWrap
name = "package wrapper"
desc = "You can use this to wrap items in."
icon = 'icons/obj/items.dmi'
icon_state = "deliveryPaper"
flags = NOBLUDGEON
amount = 25
max_amount = 25
resistance_flags = FLAMMABLE
/obj/item/proc/can_be_package_wrapped() //can the item be wrapped with package wrapper into a delivery package
return 1
/obj/item/weapon/storage/can_be_package_wrapped()
return 0
/obj/item/weapon/storage/box/can_be_package_wrapped()
return 1
/obj/item/smallDelivery/can_be_package_wrapped()
return 0
/obj/item/stack/packageWrap/afterattack(obj/target, mob/user, proximity)
if(!proximity)
return
if(!istype(target))
return
if(target.anchored)
return
if(istype(target, /obj/item))
var/obj/item/I = target
if(!I.can_be_package_wrapped())
return
if(user.is_holding(I))
if(!user.unEquip(I))
return
else if(!isturf(I.loc))
return
if(use(1))
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(I.loc))
if(user.Adjacent(I))
P.add_fingerprint(user)
I.add_fingerprint(user)
user.put_in_hands(P)
I.forceMove(P)
var/size = round(I.w_class)
P.w_class = size
size = min(size, 5)
P.icon_state = "deliverypackage[size]"
else if(istype (target, /obj/structure/closet))
var/obj/structure/closet/O = target
if(O.opened)
return
if(!O.delivery_icon) //no delivery icon means unwrappable closet (e.g. body bags)
user << "<span class='warning'>You can't wrap this!</span>"
return
if(use(3))
var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc))
P.icon_state = O.delivery_icon
O.loc = P
P.add_fingerprint(user)
O.add_fingerprint(user)
else
user << "<span class='warning'>You need more paper!</span>"
return
else
user << "<span class='warning'>The object you are trying to wrap is unsuitable for the sorting machinery!</span>"
return
user.visible_message("<span class='notice'>[user] wraps [target].</span>")
user.attack_log += text("\[[time_stamp()]\] <font color='blue'>Has used [name] on [target]</font>")
/obj/item/stack/packageWrap/Destroy()
if(!amount)
new /obj/item/weapon/c_tube(get_turf(src))
return ..()
/obj/item/weapon/c_tube
name = "cardboard tube"
desc = "A tube... of cardboard."
icon = 'icons/obj/items.dmi'
icon_state = "c_tube"
throwforce = 0
w_class = 1
throw_speed = 3
throw_range = 5