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Bubberstation/code/modules/mob/living/ventcrawling.dm
MrPerson 5047dd7145 Plane master handling + new chemical Rotatium (#20707)
* Plane master handling + new chemical Rotatium

A whole system to create, store, and access screen master objects from the hud. In case anybody actually wants to do anything relevant with them. Which will probably be me but whatever.

Moves things out to some planes that make sense.
click catcher -99
game 0
lighting 15
fullscreen 18
HUD 19
above HUD 20

Rotatium is more of a demonstration than something I really really love, but it is kinda neat so here you go. It rocks the game plane and lighting planes back and forth and also does light toxin damage. The longer it effects you, the stronger the rocking gets.

No pictures right now, I'll get some later. Sorry.

* Pay no attention to the commit behind the curtain

* Updates travis to 1346, the stable version for 510 for linux
2016-10-18 11:41:23 +02:00

122 lines
3.3 KiB
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var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/components/unary/vent_pump, /obj/machinery/atmospherics/components/unary/vent_scrubber)
//VENTCRAWLING
/mob/living/proc/handle_ventcrawl(atom/A)
if(!ventcrawler || !Adjacent(A))
return
if(stat)
src << "You must be conscious to do this!"
return
if(lying)
src << "You can't vent crawl while you're stunned!"
return
if(restrained())
src << "You can't vent crawl while you're restrained!"
return
if(has_buckled_mobs())
src << "You can't vent crawl with others creatures on you!"
return
if(buckled)
src << "You can't vent crawl while buckled!"
return
var/obj/machinery/atmospherics/components/unary/vent_found
if(A)
vent_found = A
if(!istype(vent_found) || !vent_found.can_crawl_through())
vent_found = null
if(!vent_found)
for(var/obj/machinery/atmospherics/machine in range(1,src))
if(is_type_in_list(machine, ventcrawl_machinery))
vent_found = machine
if(!vent_found.can_crawl_through())
vent_found = null
if(vent_found)
break
if(vent_found)
var/datum/pipeline/vent_found_parent = vent_found.PARENT1
if(vent_found_parent && (vent_found_parent.members.len || vent_found_parent.other_atmosmch))
visible_message("<span class='notice'>[src] begins climbing into the ventilation system...</span>" ,"<span class='notice'>You begin climbing into the ventilation system...</span>")
if(!do_after(src, 25, target = vent_found))
return
if(!client)
return
if(iscarbon(src) && ventcrawler < 2)//It must have atleast been 1 to get this far
var/failed = 0
var/list/items_list = get_equipped_items()
if(items_list.len)
failed = 1
for(var/obj/item/I in held_items)
failed = 1
break
if(failed)
src << "<span class='warning'>You can't crawl around in the ventilation ducts with items!</span>"
return
visible_message("<span class='notice'>[src] scrambles into the ventilation ducts!</span>","<span class='notice'>You climb into the ventilation ducts.</span>")
forceMove(vent_found)
else
src << "<span class='warning'>This ventilation duct is not connected to anything!</span>"
/mob/living/simple_animal/slime/handle_ventcrawl(atom/A)
if(buckled)
src << "<i>I can't vent crawl while feeding...</i>"
return
..()
/mob/living/proc/add_ventcrawl(obj/machinery/atmospherics/starting_machine)
if(!istype(starting_machine) || !starting_machine.can_see_pipes())
return
var/list/totalMembers = list()
for(var/datum/pipeline/P in starting_machine.returnPipenets())
totalMembers += P.members
totalMembers += P.other_atmosmch
if(!totalMembers.len)
return
for(var/X in totalMembers)
var/obj/machinery/atmospherics/A = X //all elements in totalMembers are necessarily of this type.
if(!A.pipe_vision_img)
A.pipe_vision_img = image(A, A.loc, layer = ABOVE_HUD_LAYER, dir = A.dir)
A.pipe_vision_img.plane = ABOVE_HUD_PLANE
pipes_shown += A.pipe_vision_img
if(client)
client.images += A.pipe_vision_img
/mob/living/proc/remove_ventcrawl()
if(client)
for(var/image/current_image in pipes_shown)
client.images -= current_image
pipes_shown.len = 0
//OOP
/atom/proc/update_pipe_vision(atom/new_loc = null)
return
/mob/living/update_pipe_vision(atom/new_loc = null)
. = loc
if(new_loc)
. = new_loc
remove_ventcrawl()
add_ventcrawl(.)