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2016-11-06 00:02:15 +00:00

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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
<h2 class="date">06 November 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dragging people over a Vitality Matrix will actually cause the Matrix to start working on them instead of failing to start draining because it's "active" from when the dragging person crossed it.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now climb on transit tube, like tables.</li>
<li class="rscadd">You can now use tabs when writing on paper by writing "[tab]"</li>
</ul>
<h2 class="date">05 November 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proselytizer conversion now accounts for existing materials, and deconstructing a wall, a girder, or a window for its materials is no longer more efficient than just converting it.</li>
<li class="imageadd">Heal glows now appear when mending motors repair clockwork mobs and objects.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer walk holding shift.</li>
</ul>
<h2 class="date">03 November 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a geisha outfit to the clothesmate on hacking. QT space ninja BF not included</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proselytizing a window will automatically proselytize any grilles under it. This is free, so don't worry about wasting alloy. rcsadd: Trying to proselytize something that can't be proselytized will try to proselytize the turf under it, instead.</li>
<li class="experiment">Clockcult's "Convert All Silicons" objective now also requires that Application scripture is unlocked.</li>
<li class="wip">The "Convert All Silicons" objective will also only be given if there is an AI, instead of only if there is a silicon.</li>
</ul>
<h2 class="date">02 November 2016</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new lobby menu sound.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Brass windows and windoors no longer drop full sheets of brass when destroyed.</li>
<li class="rscadd">Instead, they'll drop gear bits, which can be proselytized for a small amount of liquified alloy; 80% of the materials used to construct the window.</li>
<li class="tweak">Mending Motors have an increased range and heal for more.</li>
<li class="experiment">Mending Motors will no longer waste massive amounts of power on slightly damaged objects; instead, they will heal a small amount, use a small amount of power, and stop if the object is fully healed.</li>
<li class="wip">Mending Motors can now heal all clockwork objects, including pinion airlocks, brass windows, and anything else you can think of.</li>
<li class="rscadd">Ocular Wardens will no longer attack targets that are handcuffed, buckled to something AND lying, or in the process of being converted by Guvax.</li>
<li class="tweak">Also, they do very slightly more damage.</li>
<li class="rscdel">Hulks no longer one-shot most clockwork structures and will no longer four-shot the Gateway to the Celestial Derelict.</li>
<li class="bugfix">Hulks are no longer a blob counter.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ninjas are now slightly visible when stealthing.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spray cleaner and soap can now wash off paint color.</li>
</ul>
<h2 class="date">31 October 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Brass windows will now survive two fireaxe hits, and are slightly more resistant to bullets.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Changelings no longer have the Swap Forms ability.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Disposal units, outlets, etc. are now fireproof.</li>
<li class="rscadd">Changelings can now use biodegrade to escape silk cocoons.</li>
</ul>
<h2 class="date">30 October 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Recollection option in the Clockwork Slab has been significantly improved, with a better information to fluff ratio, and the ability to toggle which tiers of scripture that are visible in Recollection.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can once again order books by its ID in the library.</li>
</ul>
<h3 class="author">Mysak0CZ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You no longer need to deconstruct emagged (or AI-hacked) APC to fix them, replacing board is sufficient</li>
<li class="bugfix">You can no longer unlock AI-hacked APCs</li>
<li class="bugfix">Removing APC's and SMES's terminal no longer ignore current tool's speed</li>
<li class="rscadd">You can repair APC's cover (only if APC is not compleatly broken) by using APC frame on it</li>
<li class="rscadd">closing APC's cover will lock it</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The creepy clown epidemic has arrived at Space Station 13.</li>
<li class="rscadd">Honk.</li>
</ul>
<h2 class="date">29 October 2016</h2>
<h3 class="author">Chowder McArthor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added in icons for the neck slot for the other huds.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds several Halloween-Themed Emojis. See if you can get them all! [no code diving cheaters!]</li>
</ul>
<h3 class="author">Erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The NanoMed Plus now stocks premium items.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Guvax is now targeted; invoking it charges your slab to bind and start converting the next target attacked in melee within 10 seconds. This makes your slab visible in-hand.</li>
<li class="tweak">Above 5 Servants, the invocation to charge your slab is not whispered, and the conversion time is increased for each Servant above 5.</li>
<li class="wip">Using Guvax on an already bound target will stun them. The bound target can resist out, which will prevent conversion.</li>
<li class="experiment">Sentinel's Compromise is now targeted, like Guvax, but can select any target in vision range.</li>
<li class="rscadd">Sentinel's Compromise now also removes holy water from the target Servant.</li>
<li class="wip">Clicking your slab will cancel these scriptures.</li>
<li class="imageadd">Both of these will change your cursor, to make it obvious they're active and you can't do anything else.</li>
<li class="rscadd">Arks of the Clockwork Justicar that do not summon Ratvar will still quick-call the shuttle.</li>
<li class="bugfix">Clockwork structures that return power can now return power to the APC of the area they're in if there happens to be one.</li>
<li class="bugfix">Clockwork structures that use power from an APC will cause that APC to start charging and update the tgUI of anyone looking at the APC.</li>
<li class="bugfix">Converting metal, rods, or plasteel to brass with a clockwork proselytizer while holding it will no longer leave a remainder inside of you.</li>
<li class="tweak">Plasteel to brass is now a 2:1 ratio, from a 2.5:1 ratio. Accordingly, you now only need 2 sheets of plasteel to convert it to brass instead of 10 sheets.</li>
<li class="tweak">Wall gears are now converted to brass sheets instead of directly to alloy.</li>
<li class="rscdel">You can no longer do other proselytizer actions while refueling from a cache.</li>
<li class="bugfix">Fixed a bug where certain stacks wouldn't merge with other stacks, even when they should have been.</li>
<li class="bugfix">Clockwork structures constructed from brass sheets now all have appropriate construction value to replicant alloy ratios.</li>
<li class="bugfix">Tinkerer's Caches no longer need to see a clockwork wall to link to it and generate components.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Shoes do not go on heads.</li>
</ul>
<h3 class="author">NikNak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Action figures are finally winnable at arcade machines. Comes in boxes of 4.</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The holodeck has been upgraded with new programs. Try them out!</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The HOS and other heads of staff no longer have a chance to be revheads</li>
</ul>
<h3 class="author">TehZombehz updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Custom food items can now fit inside of smaller containers, such as paper sacks.</li>
<li class="rscadd">Small cartons can be crafted using 1 piece of cardboard. Don't be late for school.</li>
<li class="rscadd">Apples can now be juiced for apple juice. Chocolate milk can now be crafted using milk and cocoa.</li>
<li class="tweak">Chocolate bar recipe has been modified to compensate for chocolate milk. The soy milk version of the chocolate bar recipe remains unchanged.</li>
<li class="bugfix">Grapes can now be properly juiced for grape juice using a grinder.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Wizards no longer need sandals to cast robed spells.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate and malfunctioning AIs may now be transferred onto an intelliCard if their parent core has been destroyed. This may only be done with the AI's consent, and the AI may not be re-transferred onto another APC or the APC it came from.</li>
<li class="rscadd">New additions have been made for this Halloween and all future ones. Happy Halloween!</li>
</ul>
<h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now solidify liquid gold into sheets of gold with frostoil and a very little amount of iron</li>
</ul>
<h2 class="date">28 October 2016</h2>
<h3 class="author">Erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use cloth to make black or fingerless gloves.</li>
<li class="tweak">Biogenerators require less biomass to produce botanist's leather gloves.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new contraband crate to cargo, the ATV crate.</li>
</ul>
<h2 class="date">27 October 2016</h2>
<h3 class="author">Chowder McArthor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a neck slot.</li>
<li class="tweak">Modified some of the attachment items (ties, scarves, etc) to be neck slot items instead.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NEW HOTKEYS</li>
<li class="rscadd">The number pad can be used to select the body part you want to target (Cycle through head -> eyes -> mouth with 8) in hotkey mode. Be sure Numlock is on!</li>
<li class="rscadd">Holding shift can be used as a modifier to your current run state in both hotkey and normal mode.</li>
<li class="bugfix">Emag can no longer be spammed on shuttle console</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed AIs uploaded to mechs having their camera view stuck to their card.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Floors now have a glow when healing servants of toxin damage. Only other servants can see it, so don't get any funny ideas.</li>
<li class="bugfix">The Interdiction Lens now properly has a high Belligerent Eye cost instead of a high Replicant Alloy cost.</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">PubbyStation's bar is now themed like a spooky castle!</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chem implants can now be properly filled and implanted</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds an unlocked miner equipment locker on Boxstation and Metastation's Aux Base Construction area, as well as a telescreen to the camera inside. All mining outpost computers can also see through that camera.</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The wizard federation has teamed up with various LARP groups to invent a new type of spell.</li>
</ul>
<h2 class="date">24 October 2016</h2>
<h3 class="author">Batman updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The sniper rifle descriptions are less edgy.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Finally, a way to relate to Bees!</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Morphs no longer gain the transparency of chameleons</li>
<li class="bugfix">Turrets can no longer shoot when unwrenched</li>
<li class="bugfix">Spray bottle can now be used in the chem dispenser</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork marauders now have a HUD, showing block chance, counter chance, health, fatigue, and host health(if applicable), as well as including a button to try to emerge/recall.</li>
<li class="experiment">Clockwork marauders can now block bullets and thrown items, even if Ratvar has not risen.</li>
<li class="rscadd">The Judicial Visor no longer requires an open hand to use. Instead, clicking the button will give you a target selector to place the Judicial Marker.</li>
<li class="experiment">Tinkerer's Daemons are now a structure instead of a Cache addon.</li>
<li class="wip">Tinkerer's Daemons now consume a small amount of power when producing a component, but produce components every 12 seconds with no additional delay.</li>
<li class="tweak">Adjusted the costs of the Tinkerer's Daemon and Interdiction Lens.</li>
<li class="imageadd">Floaty component images appear when Tinkerer's Caches and Daemons produce components.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spectral sword now tracks orbiting ghosts correctly.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Damaged airlocks now have a sparking effect</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a button to the ChemMaster that dispenses the entire buffer to bottles.</li>
</ul>
<h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Reminds the user that reading or writing a book is stupid.</li>
</ul>
<h2 class="date">23 October 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug that caused door buttons to open doors one after another rather than simultaneously like they are suppose to</li>
<li class="bugfix">NOHUNGER species no longer hunger</li>
<li class="bugfix">Appropriate gloves now protect you from getting burned by cheap cigarette lighters</li>
<li class="rscdel">Labcoats no longer have pockets</li>
</ul>
<h3 class="author">Yackemflam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Riot helmets are now more useful in melee situations and the standard helmet is now slightly weaker</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Atmos grenades are now in the game and uplink</li>
</ul>
<h2 class="date">22 October 2016</h2>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Breathing has been moved from species to the lung organ</li>
<li class="rscadd">Lung transplants are now possible!</li>
</ul>
<h2 class="date">21 October 2016</h2>
<h3 class="author">Adam E. updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added cargo and engi access to auxillary mine base launching console.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Your brain is now gibbed upon chestburst</li>
<li class="bugfix">The safe is indestructible again</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wraith Spectacles will now slowly repair the eye damage they did to you as long as you aren't wearing them.</li>
<li class="experiment">You can now see how much eye damage the spectacles have done to you overall, as well as how close you are to being nearsighted/blinded.</li>
<li class="tweak">Mending Motors heal for more.</li>
<li class="wip">Mania Motors are overall more powerful; they have greater effect, but require more power to run and less power to convert adjacent targets.</li>
<li class="experiment">Interdiction Lenses no longer require power to disrupt electronics and will no longer disrupt the radios of servants.</li>
<li class="bugfix">You need to be holding teleport talismans and wizard teleport scrolls in your hands when you finish the input, and cannot simply open the input and finish it whenever you get stunned.</li>
<li class="tweak">The range for seeing visible messages in combat is a tile higher.</li>
</ul>
<h3 class="author">Screemonster updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The anti-tamper mechanism on abandoned crates now resists tampering.</li>
<li class="tweak">Secure, non-abandoned crates can be given a %chance of exploding when tampered with. Defaults to 0.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Swap minds wizard event will now function</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The action button for a dental implant now includes the name of the pill</li>
<li class="bugfix">The pill activation button now properly displays the pill's icon</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds more replacements to the Swedish gene</li>
</ul>
<h2 class="date">19 October 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Physically speaking is no longer delayed by your radio's lag</li>
<li class="bugfix">You can now attack doors with fireaxes and crowbars when using the harm intent</li>
<li class="tweak">The BSA is no longer ready to fire when constructed</li>
<li class="bugfix">The BSA can no longer be reloaded faster by rebuilding the console</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tweaked the settings of the space drift subsystem to be less effected by anti-lag slowdowns</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new map: PubbyStation. Set it to your favorite in map preferences!</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">PanD.E.M.I.C. now displays the statistics of the viruses inside.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made the singularity gen and tesla gen immune to fire.</li>
<li class="tweak">All unique traitor steal objective item are now immune to all damage except severity=1 explosion.</li>
<li class="tweak">Mobs on fire no longer get damage to their worn backpacks, belts, id, pocket stuff, and suit storage.</li>
<li class="bugfix">Mob receiving melee attacks now only have its outer layer of clothes damaged, e.g. no damage to jumpsuit when wearing a suit.</li>
<li class="bugfix">now all hardsuit have 50% more health, as intended.</li>
</ul>
<h3 class="author">wrist updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Toxins is different now.</li>
</ul>
<h2 class="date">18 October 2016</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A third martial art, CQC, has been added and is now available to nuke ops instead of sleeping carp</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added sloths to cargobay on Box and Meta</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New toxin - Rotatium. It doesn't quite do what it does on other servers. Instead it rocks your game view back and forth while slowly doing toxin damage. The rocking gets more intense with time.</li>
<li class="rscadd">To make it, mix equal parts mindbreaker, neurotoxin, and teslium.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Byond 511 beta users may now choose their own FPS. This will apply to animations and other client side only effects. Find it in your game preferences.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed removing modular computer components</li>
</ul>
<h3 class="author">TheCarlSaganExpress updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Provided you have access, you may now use your ID to unlock the display case.</li>
<li class="tweak">The fire axe cabinet and display case may now be repaired with the welder.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now grind slime extracts in a reagent grinder. If the slime was unused it will result in slime jelly, while if used it will only output the reagents inside the extract.</li>
</ul>
<h3 class="author">Yackemflam updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the standard vest being weaker than the slim variant</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There is a new potential obligation for devils to have. Musical duels. Ask your nearest devil for a musical duel, there's a 14% chance he's obligated to do it.</li>
<li class="rscdel">Removed the old offering a drink obligation for devils, it overlapped too much with the food obligation.</li>
<li class="tweak">Trying to clone people who've sold their soul now results in FUN.</li>
<li class="tweak">Devils can no longer spam ghosts with revival contracts.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Visual effects appear on the target of an attack, similar to the item attack effect.</li>
<li class="rscdel">You now only see a message in chat when witnessing someone else getting attacked or hit by a bullet if you are close enough to the action.</li>
</ul>
<h2 class="date">16 October 2016</h2>
<h3 class="author">Cuboos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new unique tool belt to the CE</li>
<li class="rscadd">Added new power tools, a hand drill that can be used as a screw driver or wrench and jaws of life which can be used as either a crowbar or wire cutters</li>
<li class="rscadd">Power tools can also be made from the protolathe with engineering and electromagnet 6</li>
<li class="tweak">slightly revamped how construction/deconstruction handle sound</li>
<li class="soundadd">added new sounds for the power tools</li>
<li class="soundadd">added a new sound for activating and deactivating welding tools, just because.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plasma fires no longer cause cameras to break.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blazing Oil blobs are now outright immune to fire. This does not affect damage taken from other sources that happen to do burn damage.</li>
<li class="tweak">Normal blob spores now take two welder hits to die, from three.</li>
<li class="tweak">Cyborgs now die much less rapidly to blob attacks.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed two admin hotkeys: f7 is now stealth-mode and f8 to toggle-build-mode-self.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Modular consoles have been fixed.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changeling Sting is now one part screwdriver cocktail and 2 parts lemon-lime soda.</li>
<li class="bugfix">Triple citrus now actually displays its sprite.</li>
</ul>
<h3 class="author">Yackemflam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">extinguishers now spray faster</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">RCDs have a Toggle Window Type verb allowing the rapid construction of reinforced windows, rather than regular windows.</li>
<li class="rscadd">RCDs can now finish and deconstruct wall girders.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clicking a floor with a bodybag or roller bed now deploys them directly (and the bodybag starts open)</li>
</ul>
<h3 class="author">scoopscoop updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The cult shifter will now properly spawn as part of the veil walker set.</li>
</ul>
<h2 class="date">13 October 2016</h2>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes clicking something in heat of battle a bit easier by making drag&drops that dont have any effect be counted as clicks</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added four new symptoms: Regeneration and Tissue Regrowth heal respectively brute and burn damage slowly; Flesh Mending and Heat Resistance are the level 8 version of those symptoms, and heal faster.</li>
<li class="rscdel">The Toxic Compensation, Toxic Metabolism and Stimulants symptoms have been removed.</li>
<li class="rscdel">Viruses no longer stack. Viruses can be overridden if the infecting virus has higher transmittability than the previous virus' resistance.</li>
<li class="tweak">Viruses can now have 8 symptoms, up from 6.</li>
<li class="rscadd">You can now store monkey cubes in bio bags; using bio bags on the consoles will load them with the monkey cubes inside the bags.</li>
</ul>
<h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cargo can now order a 2500 supply point crate that requires a QM or above to unlock. This crates contains a explorer suit, compact pickaxe, mesons, and a bag to hold ore with.</li>
</ul>
<h2 class="date">12 October 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed motion alarms instantly triggering and de/un/re/triggering</li>
<li class="bugfix">Airlock speed mode now works</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now deconstruct AI cores that contain no actual AI.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Recolored and resprited candles and ID cards. Folders should have improved color contrast.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Exhausted slime extracts will now dissolve instead of leaving useless used slime extracts.</li>
<li class="tweak">Airlocks are now immune to any damage below 20, to prevent pickaxe prison breaks.</li>
<li class="tweak">High-Security Airlocks, such as the vault or the AI core's airlocks, are now immune to any damage below 30.</li>
</ul>
<h2 class="date">11 October 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The waste line now has a digital valve leading to space (off by default) along with a port on it's far side</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards may finally use jaunt and blink on the escape shuttle. Maybe elsewhere too?</li>
<li class="bugfix">The previously broken radios in the wizards den should work now. You still have to turn them on though.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added frogs, with sprites by WJ and sounds by Cuboos.</li>
</ul>
<h3 class="author">Papa Bones updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Flora now spawns in lavaland tunnels, they can be harvested with a knife.</li>
<li class="rscadd">Flora have a range of effects, be careful what you eat!</li>
<li class="bugfix">You harvest flora on lavaland with your hands, not a knife. My bad.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cargo can order the antimatter engine</li>
</ul>
<h2 class="date">10 October 2016</h2>
<h3 class="author">ChemicalRascal updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Previously, improving the incinerator's efficiency made the RPM decay more quickly, instead of less quickly. No more!</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More reagent containers can be used for filling your dirty vapor cancer sticks</li>
<li class="spellcheck">Fixed some vape spelling/grammar</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Player Preferences window made slightly faster.</li>
</ul>
<h3 class="author">Nanotrasen Stress Relief Board updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Claymores created through Highlander no longer thirst for blood or announce their wielder's location incessantly.</li>
<li class="bugfix">Claymores should now properly absorb fallen foes' corpses.</li>
<li class="bugfix">Losing a limb now properly destroys your claymore.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The wizards federation have instituted a strict 1 demon limit on demon bottles.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Using blood on an Oil Slime will create Corn Oil.</li>
<li class="rscadd">Using blood on Pyrite Slimes will create a random crayon.</li>
<li class="rscadd">Using water on Orange Slimes will create a small smoke cloud.</li>
<li class="rscadd">Using water on Blue Slimes will spawn foam.</li>
<li class="rscadd">You can now retrieve materials inserted in a Drone Shell Dispenser with a crowbar.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A whole bunch of structures and machines can now be broken and destroyed using conventional attack methods.</li>
<li class="rscadd">The effect of fire on objects is overhauled. When on fire, your external clothes now take fire damage and can become ashes, unless fire proof. All objects caught in a fire can now take fire damage, instead of just flammable ones, unless fire proof.</li>
<li class="rscadd">Acid effect is overhauled. Splashing acid on something puts a green effect on it and start slowly melting it. Throwing acid on mobs puts acid on their clothes. Acid can destroy structures and items alike, as long as they're not acid proof. The more acid put on an object, the faster it melts. Walking on an acid puddle puts acid on your shoes or burns your bare feet. Picking up an item with acid without adequate glove protection burns your hand. Acid can be washed away with any sort of water source (extinguisher, shower, water glass,etc...).</li>
<li class="rscadd">When a mob receives melee attacks, its clothes also get damaged. Clothes with enough damage get a visual effect. Damaged clothes can be repaired with cloth (produced with botany's biogenerator). Clothes that receives too much melee damage become shreds.</li>
<li class="tweak">Clicking a structure/machine with an item on help intent can never result in an attack.</li>
<li class="tweak">Hostile animals that are environment destroyers no longer destroys tables&closets in one hit. It now takes several hits depending on the animal.</li>
</ul>
<h2 class="date">07 October 2016</h2>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Improved/resprited AI card, pAI, easel/canvases, shotgun shells, RCD cartridge, speedloaders, and certain older buttons.</li>
<li class="imageadd">Improved/resprited a few bar signs, basketball/dodgeball/hoop, blood bags, and body bags.</li>
<li class="imageadd">Improved/resprited Paper, stamps, folders, small fires, pens, energy daggers, cabinets, newspaper and other bureaucracy related items.</li>
</ul>
<h2 class="date">01 October 2016</h2>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">After years of having to live on a mostly blown up hunk of junk the wizard's ship has finally been repaired</li>
<li class="rscdel">No one paid attention to that lore anyway</li>
</ul>
<h2 class="date">28 September 2016</h2>
<h3 class="author">Cuboos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed the admin message spam from the smoke_spread proc. You may now vape in peace without the threat of a Blue Space Artillery</li>
</ul>
<h3 class="author">LanCartwright updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed Stimulants and Coffee from survival pens.</li>
<li class="tweak">Nanites have been replaced with Mining Nanites which heal more when you are lower health, and do not have the ridiculous healing Adminorazine had.</li>
</ul>
<h2 class="date">27 September 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen has buffed the electronic safety devices found in Secure Briefcases and Wallsafes, making them... well... more secure. In Particular, we added more wires that do absolutely nothing but hinder the use of the multitool, along with removing the ID slot only used by syndicates to emag the safe.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The secret satchels system has been updated to hide more smuggler's satchels hidden randomly under the station</li>
<li class="experiment">In case you forgot about the secret satchel system, basically if you take a smuggler's satchel (a traitor item also occasionally found under a random tile in the station [USE T-RAYS]), stow away an item in it, and bury it under the floor tiles that item can reappear in a random later round!</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Custom Round end sounds selected by admins will be preloaded to all clients before actually rebooting the world</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes broken icon states when replacing warning floor tile</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cat men have finally achieved equal discrimination.</li>
</ul>
<h3 class="author">TrustyGun+Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Lawyers now have unique speech bubbles.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Using plasma on dark blue slimes will now spawn freon instead of arbitrarily freezing mobs.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Protolathe stock parts now build 5 times faster</li>
</ul>
<h2 class="date">26 September 2016</h2>
<h3 class="author">Cuboos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added E-cigarettes as contraband to cigarettes vending machines. They take reagents instead of dried plants and also hold more than cigarettes or pipes. You can modify them to puff out clouds of reagents or emag them to fill a whole room with reagent vapor.</li>
<li class="rscadd">Added a new shirt to the clothing vendor relating to the newly added vapes.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blobs will generally require fewer blobs to win during the blob mode, which should hopefully make the mode end faster at lower overmind amounts.</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">"Kudzu now keeps the mutations it had before and thus can be properly cultivated to be whatever you want"</li>
</ul>
<h3 class="author">TheCarlSaganExpress updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You may now insert crayons, lipstick, penlights, or cigarettes in your PDA.</li>
<li class="bugfix">Removing cartridges from the PDA will no longer cause them to automatically fall to the floor.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">It looks like a pizza delivery from an un-named station got misplaced</li>
</ul>
<h2 class="date">24 September 2016</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nerfed Critical Hits</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Orbits now use a subsystem.</li>
<li class="tweak">Orbits now bind to object's moving to allow for quicker updates, subsystem fallback for when that doesn't work (for things inside of things or things that move without announcing it)</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Viruses start with 0 in every stat instead of 1.</li>
<li class="bugfix">Atomic Bomb, Pan-Galactic Gargle Blaster, Neurotoxin and Hippie's Delight are now proper alcoholic drinks, and as such can disinfect, ignite, and be purged by antihol.</li>
</ul>
<h3 class="author">optional name here updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes cursed heart description to something slightly more clear.</li>
<li class="bugfix">Fixes a capitalization issue</li>
</ul>
<h2 class="date">23 September 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wire layouts of NanoTransen devices for the round can now be found in the Station Blueprints</li>
</ul>
<h3 class="author">Incoming5643 + WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Lizard sprites have received an overhaul, sprites courtesy of WJohnston!</li>
<li class="rscdel">While there are some new bits, a few old bits have gone by the wayside, if your lizard has been affected by this the specific feature will be randomized until you pick a new setting.</li>
<li class="rscadd">Lizards can now choose to have digitigrade legs (those weird backwards bending ones). Keep in mind that they can only be properly seen in rather short pants. They also preclude the use of shoes. By default no lizard will have these legs, you have to opt in.</li>
<li class="rscadd">All ash walker lizards however are forced to have these legs.</li>
<li class="experiment">There is absolutely no tactical benefits to using digitigrade legs, you are only crippling yourself if you use them.</li>
</ul>
<h3 class="author">Papa Bones updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now quick-draw the officer's sabre from its sheath by alt-clicking it.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Holy Water no longer leaves you stuttering for years.</li>
</ul>
<h2 class="date">21 September 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The food processor's sprite's maintenance panel is no longer open while closed and vice/versa</li>
<li class="tweak">Tesla arcs no longer lose power when passing through a coil that isn't connected to a grid</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes minimap generation crashes by making parts of it less precise</li>
</ul>
<h2 class="date">20 September 2016</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed "friendly" xenobio mobs and mining drones attacking station drones</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Miners can now buy KA AoE damage mods from the mining vendor for 2000 points per mod.</li>
<li class="rscadd">Combined the Convert and Sacrifice runes into one rune. It'll convert targets that are alive and eligible, and attempt to sacrifice them otherwise. The only changes to mechanics are that: Converting someone will heal them of all brute and burn damage they had, and sacrificing anything will always produce a soulstone(but will still only sometimes fill it)</li>
<li class="tweak">You can no longer teleport to Teleport runes that have dense objects on top of them.</li>
<li class="experiment">Wall runes will now activate other nearby wall runes when activated, but will automatically disable after a minute and a half of continuous activity and become unusable for 5 seconds.</li>
<li class="experiment">The Blood Boil rune no longer does all of its damage instantly or stuns, but if you remain in range for the full duration you will be sent deep into critical.</li>
<li class="experiment">Bubblegum has been seen reaching through blood. Try not to get hit.</li>
<li class="experiment">The Raise Dead rune no longer requires a noncultist corpse to revive a cultist; instead, it will draw from the pool of all people sacrificed to power the rune.</li>
</ul>
<h3 class="author">Mekhi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has been experimenting on cybernetics for a while, and rumors are they have a few combat prototypes available...</li>
<li class="experiment">New arm implants: Energy-blade projector, implanted medical beamgun, stun-arm implant (Like the borg version), flash implant that is automatically-regenerating and doubles as a powerful flashlight. There is also one with all four items in one. Also, a surgery toolkit implant. Adminspawn only for the moment.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed space/nograv movement not triggering when atoms moved twice quickly in space/nograv</li>
</ul>
<h3 class="author">Nanotrasen Stress Relief Board updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Latecomers to highlander can now join in on the fun.</li>
<li class="rscadd">The crew are encouraged to less pacifistic during highlander. Failing to shed blood will result in your soul being devoured. Have a nice day.</li>
</ul>
<h3 class="author">Nicho1010 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed lattices appearing after exploding lava</li>
</ul>
<h3 class="author">Screemonster updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Abandoned crates no longer accept impossible guesses.</li>
<li class="tweak">Lets players know that all the digits in the code must be unique.</li>
<li class="tweak">Reads the last guess back on the multitool along with the correct/incorrect guess readout.</li>
<li class="bugfix">multitool output on crates no longer returns nonsense values.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Positive viruses are now recognized by medical HUDs with a special icon.</li>
<li class="tweak">fully_heal no longer removes nonharmful viruses. This affects legion souls, staffs of healing, and changeling's revive.</li>
<li class="rscadd">Canisters of any type of gas are now orderable in cargo. Dangerous experimental gases will require Research Director approval.</li>
</ul>
<h3 class="author">Yackemflam updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The syndicate has learned on how to give their agents a true syndicate ninja experience.</li>
</ul>
<h3 class="author">chickenboy10 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a Experimental Limb Grower to the medbay department, now medical stuff can grow synthetic limbs using Synthflesh to help crew that suffer any work related accidents. There may also be a limb that can be grown with a special card...</li>
</ul>
<h3 class="author">feemjmeem updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now disassemble meatspike frames with a welding tool.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">adds a talk button next to the crafting button. Clicking it makes a "wheel" appear around you with short predetermined messages that you click to say them. This lets you say common responses without having to type in the chat bar. Current messages available are: "Hi", "Bye", "Thanks", "Come", "Help", "Stop", "Get out", "Yes", and "No". The talk button can be activated with the hotkey "H" or "CTRL+H"</li>
<li class="rscadd">Wearing colored glasses colors your vision. This option can be enabled/disabled by alt-clicking any glasses with such feature.</li>
</ul>
<h2 class="date">17 September 2016</h2>
<h3 class="author">BoxcarRacer41 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new food, bacon. Bacon is made by processing raw meat cutlets.</li>
<li class="rscadd">Added a new burger recipe, the Bacon Burger. It is made with one bun, one cheese wedge and three pieces of cooked bacon.</li>
</ul>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a nightvision toggle to Shadowpeople</li>
<li class="tweak">Made several anomalous crystal variants more easily identified/easier to see the effects thereof, and removed the "magic" activation possibility (replaced with the "bomb" flag)</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen Robotics Division is proud to announce slightly less clunky leg servo designs relating to the "Ripley" APLU and "Firefighter" exosuits. Tests show increased mobility in both high and low pressure environments. The previous designer has been fired for incompetence.</li>
</ul>
<h3 class="author">Improves tablets design updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Brings the tablet icons into the holy light of having depth</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Megafauna will now use ranged attacks even if they don't have direct vision on their target.</li>
<li class="rscadd">Volt Void and Interdiction Lenses will now drain mech cells of energy.</li>
<li class="tweak">Ocular Wardens do slightly more damage to mechs.</li>
<li class="experiment">Replicant, Soul Vessel, Cogscarab, and Anima Fragment now take an additional second to recite.</li>
<li class="tweak">Anima Fragments do slightly less damage in melee.</li>
<li class="tweak">Mending Motors and Clockwork Obelisks have slightly less health.</li>
<li class="tweak">Invoking Nezbere now requires 3 invokers.</li>
<li class="rscdel">Clockwork armor no longer has 5% energy resistance.</li>
<li class="bugfix">You can no longer construct clockwork structures on space turfs.</li>
</ul>
<h3 class="author">Papa Bones updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">BZ gas is no longer available on Box and Metastation layouts.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You no longer have to click a megaphone to use it, you simply keep it in your active hand and talk normally.</li>
<li class="rscadd">Added new things</li>
<li class="imageadd">added some icons and images</li>
</ul>
<h2 class="date">14 September 2016</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes lockers, bodybags, etc, giving you ash storm / radiation storm protection</li>
</ul>
<h3 class="author">Erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Upgraded sleepers can now inject inacusiate to treat ear damage.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added brass, producible by proselytizing rods, metal, or plasteel, or by using Replicant Alloy in-hand, and usable to construct a variety of cult-y brass objects.</li>
<li class="tweak">Objects constructable with brass include; wall gears, pinion airlocks, brass windoors, brass windows, brass table frames and tables, and brass floor tiles.</li>
<li class="rscadd">Cogscarabs can convert brass sheets into liquified alloy with their proselytizer.</li>
<li class="tweak">You can use brass sheets on wall gears to produce clockwork walls, or, if the gear is unanchored, false clockwork walls.</li>
<li class="bugfix">Fixed a bug preventing you from converting grilles into ratvar grilles.</li>
<li class="experiment">Please note that conservation of mass exists.</li>
</ul>
<h3 class="author">Sligneris updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Captain's space armor has been readapted with modern hardsuit technology.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Examine code for dismembered humans now has better easter eggs</li>
</ul>
<h2 class="date">12 September 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cult structures can once again be constructed with runed metal.</li>
<li class="experiment">Cult structures can now take damage and be destroyed. Artificers can repair them if they're damaged.</li>
<li class="tweak">The Recollection function of the clockwork slab is much more useful and easier to parse.</li>
<li class="wip">Tweaked the Recital menus for scripture so the scripture are all in the proper order. This might fuck you up if you were used to the incorrect order, but you'll get used to it.</li>
</ul>
<h3 class="author">Nanotrasen Anti-Cheese Committee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">A glitch in the hydroponics tray firmware allowed it to retain plant growth even after the plant was removed, resulting in the next planted seed being grown instantaneously. This is no longer possible.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Tesla shocks from grilles will no longer do thousands and thousands of damage. They now properly deal burn damage that is equal to the current power in the powernet divided by 5000.</li>
</ul>
<h3 class="author">Papa Bones updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now rename the captain's sabre by using a pen on it.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the functionality for mobs to have multiple hands, this might have broken some things, so please report any weirdness</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The surplus crate and random item will now only contain items allowed by the gamemode</li>
<li class="rscdel">removes sleeping carp scroll from surplus crates</li>
<li class="experiment">Minimaps will now try to load from a cache or backup file if minimap generation is disabled.</li>
</ul>
<h3 class="author">TheCarlSaganExpress updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Crayons, lipstick, cigarettes, and penlights can now be inserted into PDAs.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Monkeys can be dismembered.</li>
<li class="rscadd">Humans, monkeys and aliens can drop limbs when they are gibbed.</li>
<li class="rscadd">Roboticists can remove flashes, wires and power cells that they inserted in robot head or torso by using a crowbar on it.</li>
<li class="rscadd">visual wounds appear on a monkey's bodyparts when injured, exactly like humans.</li>
<li class="rscadd">Using a health analyzer on a monkey or alien shows the injuries to each bodypart.</li>
<li class="rscadd">Monkeys can become husks.</li>
<li class="bugfix">Human-monkey transformations now respect missing limbs. No more limb regrowth by becoming a monkey.</li>
<li class="bugfix">Changeling's regenerate ability also work while in monkey form.</li>
<li class="bugfix">Alien larva has its own gib and dust animation.</li>
<li class="bugfix">A bodypart that looks wounded still looks bloody when dismembered.</li>
<li class="bugfix">Amputation surgery now works on robotic limbs, and monkeys.</li>
</ul>
<h2 class="date">09 September 2016</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds new loot for the colossus, the "Anomalous Crystal"</li>
<li class="tweak">Enabled colossus spawning again</li>
</ul>
<h3 class="author">Joan, Ausops updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added some very fancy tables, constructed by adding carpet tiles to a standard table frame.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Blessed our beloved code with dark magic.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Radiation storm direct tox loss removed</li>
<li class="tweak">Radiation storms now cause a radiation alert to appear for the duration</li>
</ul>
<h2 class="date">08 September 2016</h2>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Notes can now be tagged as secret to be hidden from player viewed notes.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Legion implants now have a full heal when implanted instead of passive heal + spawn tentacles. The healing also goes off when you enter crit.</li>
</ul>
<h3 class="author">Yackemflam updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now buy a box for a chance to mess with the stations meta for ops.</li>
</ul>
<h2 class="date">07 September 2016</h2>
<h3 class="author">A-t48 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you can now scrub freon and water vapor</li>
<li class="bugfix">you can now label canisters as freon and water vapor</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Watch out for special instructions from Centcom in the intercept report.</li>
</ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Brain damage no longer causes machines to be inoperable.</li>
</ul>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stops ash drakes from swooping across zlevels</li>
</ul>
<h3 class="author">Impisi updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Increased chances of Modular Receiver drop in Maintenance</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Wizards can no longer purchase the Cursed Heart from their spellbook.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The lava staff now has a short delay before creating lava, with a visible indicator.</li>
<li class="tweak">The lava staff's cooldown is now somewhat shorter, and turning lava back into basalt has a much shorter cooldown and no delay.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Stunprods no longer fit in your backpack, they go on your back now.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed lava sometimes doing massive amounts of damage.</li>
<li class="tweak">AFK players will no longer default to continue playing during restart votes.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cloners now preserve your genetic mutations.</li>
</ul>
<h3 class="author">pubby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed military belt TC cost from 3 -> 1</li>
<li class="tweak">Update ingredient boxes to have more useful ingredients</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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