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https://github.com/Bubberstation/Bubberstation.git
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Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102 Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move. Adds Immobilize()d status effect that freezes movement but does not prevent anything else. Adds Paralyze()d which is oldstun "You can't do anything at all and knock down). Stun() will now prevent any item/UI usage and movement (which is similar to before). Knockdown() will now only knockdown without preventing item usage/movement. People knocked down will be able to crawl at softcrit-speeds Refactors some /mob variables and procs to /mob/living. update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove cl rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower. /cl Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
175 lines
4.8 KiB
Plaintext
175 lines
4.8 KiB
Plaintext
/obj/item/paper_bin
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name = "paper bin"
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desc = "Contains all the paper you'll never need."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "paper_bin1"
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item_state = "sheet-metal"
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lefthand_file = 'icons/mob/inhands/misc/sheets_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/sheets_righthand.dmi'
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throwforce = 0
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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throw_range = 7
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pressure_resistance = 8
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var/papertype = /obj/item/paper
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var/total_paper = 30
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var/list/papers = list()
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var/obj/item/pen/bin_pen
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/obj/item/paper_bin/Initialize(mapload)
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. = ..()
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interaction_flags_item &= ~INTERACT_ITEM_ATTACK_HAND_PICKUP
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if(!mapload)
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return
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var/obj/item/pen/P = locate(/obj/item/pen) in src.loc
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if(P && !bin_pen)
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P.forceMove(src)
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bin_pen = P
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update_icon()
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/obj/item/paper_bin/Destroy()
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if(papers)
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for(var/i in papers)
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qdel(i)
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papers = null
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. = ..()
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/obj/item/paper_bin/fire_act(exposed_temperature, exposed_volume)
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if(total_paper)
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total_paper = 0
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update_icon()
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..()
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/obj/item/paper_bin/MouseDrop(atom/over_object)
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. = ..()
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var/mob/living/M = usr
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if(!istype(M) || M.incapacitated() || !Adjacent(M))
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return
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if(over_object == M)
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M.put_in_hands(src)
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else if(istype(over_object, /obj/screen/inventory/hand))
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var/obj/screen/inventory/hand/H = over_object
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M.putItemFromInventoryInHandIfPossible(src, H.held_index)
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add_fingerprint(M)
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/obj/item/paper_bin/attack_paw(mob/user)
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return attack_hand(user)
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/paper_bin/attack_hand(mob/user)
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if(isliving(user))
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var/mob/living/L = user
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if(!(L.mobility_flags & MOBILITY_PICKUP))
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return
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user.changeNext_move(CLICK_CD_MELEE)
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if(bin_pen)
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var/obj/item/pen/P = bin_pen
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P.add_fingerprint(user)
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P.forceMove(user.loc)
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user.put_in_hands(P)
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to_chat(user, "<span class='notice'>You take [P] out of \the [src].</span>")
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bin_pen = null
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update_icon()
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else if(total_paper >= 1)
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total_paper--
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update_icon()
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// If there's any custom paper on the stack, use that instead of creating a new paper.
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var/obj/item/paper/P
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if(papers.len > 0)
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P = papers[papers.len]
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papers.Remove(P)
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else
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P = new papertype(src)
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if(SSevents.holidays && SSevents.holidays[APRIL_FOOLS])
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if(prob(30))
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P.info = "<font face=\"[CRAYON_FONT]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
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P.rigged = 1
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P.updateinfolinks()
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P.add_fingerprint(user)
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P.forceMove(user.loc)
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user.put_in_hands(P)
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to_chat(user, "<span class='notice'>You take [P] out of \the [src].</span>")
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else
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to_chat(user, "<span class='warning'>[src] is empty!</span>")
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add_fingerprint(user)
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return ..()
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/obj/item/paper_bin/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/paper))
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var/obj/item/paper/P = I
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if(!user.transferItemToLoc(P, src))
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return
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to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
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papers.Add(P)
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total_paper++
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update_icon()
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else if(istype(I, /obj/item/pen) && !bin_pen)
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var/obj/item/pen/P = I
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if(!user.transferItemToLoc(P, src))
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return
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to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
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bin_pen = P
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update_icon()
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else
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return ..()
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/obj/item/paper_bin/examine(mob/user)
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..()
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if(total_paper)
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to_chat(user, "It contains " + (total_paper > 1 ? "[total_paper] papers" : " one paper")+".")
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else
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to_chat(user, "It doesn't contain anything.")
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/obj/item/paper_bin/update_icon()
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if(total_paper < 1)
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icon_state = "paper_bin0"
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else
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icon_state = "[initial(icon_state)]"
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cut_overlays()
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if(bin_pen)
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add_overlay(mutable_appearance(bin_pen.icon, bin_pen.icon_state))
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/obj/item/paper_bin/construction
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name = "construction paper bin"
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desc = "Contains all the paper you'll never need, IN COLOR!"
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icon_state = "paper_binc"
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papertype = /obj/item/paper/construction
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/obj/item/paper_bin/bundlenatural
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name = "natural paper bundle"
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desc = "A bundle of paper created using traditional methods."
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icon_state = "paper_bundle"
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papertype = /obj/item/paper/natural
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resistance_flags = FLAMMABLE
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/obj/item/paper_bin/bundlenatural/attack_hand(mob/user)
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..()
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if(total_paper < 1)
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qdel(src)
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/obj/item/paper_bin/bundlenatural/fire_act(exposed_temperature, exposed_volume)
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qdel(src)
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/obj/item/paper_bin/bundlenatural/attackby(obj/item/W, mob/user)
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if(W.is_sharp())
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to_chat(user, "<span class='notice'>You snip \the [src], spilling paper everywhere.</span>")
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var/turf/T = get_turf(src.loc)
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while(total_paper > 0)
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total_paper--
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var/obj/item/paper/P
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if(papers.len > 0)
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P = papers[papers.len]
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papers -= P
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else
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P = new papertype()
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P.forceMove(T)
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CHECK_TICK
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qdel(src)
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else
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..()
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