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69d67de582
Kudzu's mutation's "severity" now reflects its gameplay severity, which factors into its maximum severity as well as chance of appearing, which is determined by its potency. The old severity values were moved to defines. Kudzu now stops spreading if the tile that the vine is on has a temperature lower than 100K. Maximum spread and spread rate of kudzu have been lowered, productivity and potency for random event kudzu have been increased to compensate. Adds a new "cold-proof" mutation for kudzu that a) allows kudzu to spread in low temperatures, and b) gives any venus human traps that spawn from the flowering trait cold-proofness Code-wise, instead of using process_temperature, a new flags system is used. Readds cold damage to venus human traps (although at a lower rate than before). Venus human traps now inherit temperature-proof traits (and those only) from their parent plant (although fire-proof + flowering should not be possible without admin intervention). Venus human traps have had their damage reduced (from 25 to 20) and have their hardstun replaced with 85 stamina damage (contractor baton level) and a 1 second knockdown. They are still very deadly but now hopefully at least people can fight them without getting immediately stunned and killed. The kudzu thorns and toxicity traits have been buffed to reflect that they now cost severity and that they only have a 10% chance of even affecting people to begin with.