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* Adds limb destroyer behavior to hostile mobs. Mobs with this behavior will (usually [thanks proc/ran_zone]) attack the weakest limb of a mob until it gets dismembered Adds ishostile() for this pretty specific situation Behavior added to viscerators * Generalizes the ability to dismember with an unarmed strike to living * Gives xenos limb_destroyer at WJohn consultation If a monkey or a human is var edited to have destroyer, that works now fixes a potential runtime