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Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
107 lines
3.9 KiB
Plaintext
107 lines
3.9 KiB
Plaintext
/datum/component/grillable
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change grill results with various cookstuffs
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///Result atom type of grilling this object
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var/atom/cook_result
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///Amount of time required to cook the food
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var/required_cook_time = 2 MINUTES
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///Is this a positive grill result?
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var/positive_result = TRUE
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///Time spent cooking so far
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var/current_cook_time = 0
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///Are we currently grilling?
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var/currently_grilling = FALSE
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///Do we use the large steam sprite?
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var/use_large_steam_sprite = FALSE
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/datum/component/grillable/Initialize(cook_result, required_cook_time, positive_result, use_large_steam_sprite)
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. = ..()
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if(!isitem(parent)) //Only items support grilling at the moment
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return COMPONENT_INCOMPATIBLE
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src.cook_result = cook_result
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src.required_cook_time = required_cook_time
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src.positive_result = positive_result
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src.use_large_steam_sprite = use_large_steam_sprite
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RegisterSignal(parent, COMSIG_ITEM_GRILLED, .proc/OnGrill)
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
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// Inherit the new values passed to the component
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/datum/component/grillable/InheritComponent(datum/component/grillable/new_comp, original, cook_result, required_cook_time, positive_result, use_large_steam_sprite)
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if(!original)
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return
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if(cook_result)
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src.cook_result = cook_result
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if(required_cook_time)
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src.required_cook_time = required_cook_time
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if(positive_result)
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src.positive_result = positive_result
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if(use_large_steam_sprite)
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src.use_large_steam_sprite = use_large_steam_sprite
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///Ran every time an item is grilled by something
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/datum/component/grillable/proc/OnGrill(datum/source, atom/used_grill, delta_time = 1)
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SIGNAL_HANDLER
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. = COMPONENT_HANDLED_GRILLING
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current_cook_time += delta_time * 10 //turn it into ds
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if(current_cook_time >= required_cook_time)
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FinishGrilling(used_grill)
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else if(!currently_grilling) //We havn't started grilling yet
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StartGrilling(used_grill)
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///Ran when an object starts grilling on something
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/datum/component/grillable/proc/StartGrilling(atom/grill_source)
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currently_grilling = TRUE
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/OnMoved)
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/AddGrilledItemOverlay)
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var/atom/A = parent
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A.update_icon()
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///Ran when an object finished grilling
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/datum/component/grillable/proc/FinishGrilling(atom/grill_source)
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var/atom/original_object = parent
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var/atom/grilled_result = new cook_result(original_object.loc)
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grilled_result.pixel_x = original_object.pixel_x
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grilled_result.pixel_y = original_object.pixel_y
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grill_source.visible_message("<span class='[positive_result ? "notice" : "warning"]'>[parent] turns into \a [grilled_result]!</span>")
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SEND_SIGNAL(parent, COMSIG_GRILL_COMPLETED, grilled_result)
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currently_grilling = FALSE
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qdel(parent)
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///Ran when an object almost finishes grilling
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/datum/component/grillable/proc/OnExamine(atom/A, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!current_cook_time) //Not grilled yet
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return
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if(positive_result)
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if(current_cook_time <= required_cook_time * 0.75)
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examine_list += "<span class='notice'>[parent] probably needs to be cooked a bit longer!</span>"
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else if(current_cook_time <= required_cook_time)
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examine_list += "<span class='notice'>[parent] seems to be almost finished cooking!</span>"
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else
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examine_list += "<span class='danger'>[parent] should probably not be cooked for much longer!</span>"
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///Ran when an object moves from the grill
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/datum/component/grillable/proc/OnMoved(atom/A, atom/OldLoc, Dir, Forced)
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SIGNAL_HANDLER
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currently_grilling = FALSE
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UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
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UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
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A.update_icon()
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/datum/component/grillable/proc/AddGrilledItemOverlay(datum/source, list/overlays)
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SIGNAL_HANDLER
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overlays += mutable_appearance('icons/effects/steam.dmi', "[use_large_steam_sprite ? "steam_triple" : "steam_single"]", ABOVE_OBJ_LAYER)
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