Files
Bubberstation/code/game/objects/items/devices/multitool.dm
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00

177 lines
5.2 KiB
Plaintext

#define PROXIMITY_NONE ""
#define PROXIMITY_ON_SCREEN "_red"
#define PROXIMITY_NEAR "_yellow"
/**
* Multitool -- A multitool is used for hacking electronic devices.
*
*/
/obj/item/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon = 'icons/obj/device.dmi'
icon_state = "multitool"
inhand_icon_state = "multitool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 5
w_class = WEIGHT_CLASS_SMALL
tool_behaviour = TOOL_MULTITOOL
throwforce = 0
throw_range = 7
throw_speed = 3
drop_sound = 'sound/items/handling/multitool_drop.ogg'
pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
custom_premium_price = PAYCHECK_HARD * 3
toolspeed = 1
usesound = 'sound/weapons/empty.ogg'
var/obj/machinery/buffer // simple machine buffer for device linkage
var/mode = 0
/obj/item/multitool/examine(mob/user)
. = ..()
. += "<span class='notice'>Its buffer [buffer ? "contains [buffer]." : "is empty."]</span>"
/obj/item/multitool/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!</span>")
return OXYLOSS//theres a reason it wasn't recommended by doctors
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/multitool/ai_detect
var/track_cooldown = 0
var/track_delay = 10 //How often it checks for proximity
var/detect_state = PROXIMITY_NONE
var/rangealert = 8 //Glows red when inside
var/rangewarning = 20 //Glows yellow when inside
var/hud_type = DATA_HUD_AI_DETECT
var/hud_on = FALSE
var/mob/camera/ai_eye/remote/ai_detector/eye
var/datum/action/item_action/toggle_multitool/toggle_action
/obj/item/multitool/ai_detect/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
eye = new /mob/camera/ai_eye/remote/ai_detector()
toggle_action = new /datum/action/item_action/toggle_multitool(src)
/obj/item/multitool/ai_detect/Destroy()
STOP_PROCESSING(SSobj, src)
if(hud_on && ismob(loc))
remove_hud(loc)
QDEL_NULL(toggle_action)
QDEL_NULL(eye)
return ..()
/obj/item/multitool/ai_detect/ui_action_click()
return
/obj/item/multitool/ai_detect/equipped(mob/living/carbon/human/user, slot)
..()
if(hud_on)
show_hud(user)
/obj/item/multitool/ai_detect/dropped(mob/living/carbon/human/user)
..()
if(hud_on)
remove_hud(user)
/obj/item/multitool/ai_detect/process()
if(track_cooldown > world.time)
return
detect_state = PROXIMITY_NONE
if(eye.eye_user)
eye.setLoc(get_turf(src))
multitool_detect()
update_icon()
track_cooldown = world.time + track_delay
/obj/item/multitool/ai_detect/proc/toggle_hud(mob/user)
hud_on = !hud_on
if(user)
to_chat(user, "<span class='notice'>You toggle the ai detection HUD on [src] [hud_on ? "on" : "off"].</span>")
if(hud_on)
show_hud(user)
else
remove_hud(user)
/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
if(user && hud_type)
var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 150
var/datum/atom_hud/H = GLOB.huds[hud_type]
if(!H.hudusers[user])
H.add_hud_to(user)
eye.eye_user = user
eye.setLoc(get_turf(src))
/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
if(user && hud_type)
var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 255
var/datum/atom_hud/H = GLOB.huds[hud_type]
H.remove_hud_from(user)
if(eye)
eye.setLoc(null)
eye.eye_user = null
/obj/item/multitool/ai_detect/proc/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
if(AI.cameraFollow == src)
detect_state = PROXIMITY_ON_SCREEN
break
if(detect_state)
return
var/datum/camerachunk/chunk = GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z)
if(chunk?.seenby.len)
for(var/mob/camera/ai_eye/A in chunk.seenby)
if(!A.ai_detector_visible)
continue
var/turf/detect_turf = get_turf(A)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
if(get_dist(our_turf, detect_turf) < rangewarning)
detect_state = PROXIMITY_NEAR
break
/mob/camera/ai_eye/remote/ai_detector
name = "AI detector eye"
ai_detector_visible = FALSE
use_static = USE_STATIC_TRANSPARENT
visible_icon = FALSE
/datum/action/item_action/toggle_multitool
name = "Toggle AI detector HUD"
check_flags = NONE
/datum/action/item_action/toggle_multitool/Trigger()
if(!..())
return 0
if(target)
var/obj/item/multitool/ai_detect/M = target
M.toggle_hud(owner)
return 1
/obj/item/multitool/abductor
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1
/obj/item/multitool/cyborg
name = "electronic multitool"
desc = "Optimised version of a regular multitool. Streamlines processes handled by its internal microchip."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "multitool_cyborg"
toolspeed = 0.5