Files
Bubberstation/code/game/objects/items/kitchen.dm
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00

315 lines
12 KiB
Plaintext

/* Kitchen tools
* Contains:
* Fork
* Kitchen knives
* Ritual Knife
* Bloodletter
* Butcher's cleaver
* Combat Knife
* Rolling Pins
* Plastic Utensils
*/
/obj/item/kitchen
icon = 'icons/obj/kitchen.dmi'
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
/obj/item/kitchen/fork
name = "fork"
desc = "Pointy."
icon_state = "fork"
force = 4
w_class = WEIGHT_CLASS_TINY
throwforce = 0
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/iron=80)
flags_1 = CONDUCT_1
attack_verb_continuous = list("attacks", "stabs", "pokes")
attack_verb_simple = list("attack", "stab", "poke")
hitsound = 'sound/weapons/bladeslice.ogg'
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
item_flags = EYE_STAB
sharpness = SHARP_POINTY
var/datum/reagent/forkload //used to eat omelette
custom_price = PAYCHECK_PRISONER
/obj/item/kitchen/fork/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] stabs \the [src] into [user.p_their()] chest! It looks like [user.p_theyre()] trying to take a bite out of [user.p_them()]self!</span>")
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
return BRUTELOSS
/obj/item/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!istype(M))
return ..()
if(forkload)
if(M == user)
M.visible_message("<span class='notice'>[user] eats a delicious forkful of omelette!</span>")
M.reagents.add_reagent(forkload.type, 1)
else
M.visible_message("<span class='notice'>[user] feeds [M] a delicious forkful of omelette!</span>")
M.reagents.add_reagent(forkload.type, 1)
icon_state = "fork"
forkload = null
else
return ..()
/obj/item/kitchen/fork/plastic
name = "plastic fork"
desc = "Really takes you back to highschool lunch."
icon_state = "plastic_fork"
force = 0
w_class = WEIGHT_CLASS_TINY
throwforce = 0
custom_materials = list(/datum/material/plastic=80)
custom_price = PAYCHECK_PRISONER * 2
var/break_chance = 25
/obj/item/kitchen/fork/plastic/afterattack(atom/target, mob/user)
.=..()
if(prob(break_chance))
user.visible_message("<span class='danger'>[user]'s fork snaps into tiny pieces in their hand.</span>")
qdel(src)
/obj/item/kitchen/knife
name = "kitchen knife"
icon_state = "knife"
inhand_icon_state = "knife"
worn_icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
flags_1 = CONDUCT_1
force = 10
w_class = WEIGHT_CLASS_SMALL
throwforce = 10
hitsound = 'sound/weapons/bladeslice.ogg'
throw_speed = 3
throw_range = 6
custom_materials = list(/datum/material/iron=12000)
attack_verb_continuous = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
sharpness = SHARP_EDGED
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
item_flags = EYE_STAB
var/bayonet = FALSE //Can this be attached to a gun?
wound_bonus = -5
bare_wound_bonus = 10
tool_behaviour = TOOL_KNIFE
/obj/item/kitchen/knife/ComponentInitialize()
. = ..()
set_butchering()
///Adds the butchering component, used to override stats for special cases
/obj/item/kitchen/knife/proc/set_butchering()
AddComponent(/datum/component/butchering, 80 - force, 100, force - 10) //bonus chance increases depending on force
/obj/item/kitchen/knife/suicide_act(mob/user)
user.visible_message(pick("<span class='suicide'>[user] is slitting [user.p_their()] wrists with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
"<span class='suicide'>[user] is slitting [user.p_their()] throat with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
"<span class='suicide'>[user] is slitting [user.p_their()] stomach open with the [src.name]! It looks like [user.p_theyre()] trying to commit seppuku.</span>"))
return (BRUTELOSS)
/obj/item/kitchen/knife/plastic
name = "plastic knife"
icon_state = "plastic_knife"
inhand_icon_state = "knife"
desc = "A very safe, barely sharp knife made of plastic. Good for cutting food and not much else."
force = 0
w_class = WEIGHT_CLASS_TINY
throwforce = 0
throw_range = 5
custom_materials = list(/datum/material/plastic = 100)
attack_verb_continuous = list("prods", "whiffs", "scratches", "pokes")
attack_verb_simple = list("prod", "whiff", "scratch", "poke")
sharpness = SHARP_EDGED
custom_price = PAYCHECK_PRISONER * 2
var/break_chance = 25
/obj/item/kitchen/knife/plastic/afterattack(mob/living/carbon/user)
.=..()
if(prob(break_chance))
user.visible_message("<span class='danger'>[user]'s knife snaps into tiny pieces in their hand.</span>")
qdel(src)
/obj/item/kitchen/knife/ritual
name = "ritual knife"
desc = "The unearthly energies that once powered this blade are now dormant."
icon = 'icons/obj/eldritch.dmi'
icon_state = "bone_blade"
inhand_icon_state = "bone_blade"
worn_icon_state = "bone_blade"
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
w_class = WEIGHT_CLASS_NORMAL
/obj/item/kitchen/knife/bloodletter
name = "bloodletter"
desc = "An occult looking dagger that is cold to the touch. Somehow, the flawless orb on the pommel is made entirely of liquid blood."
icon = 'icons/obj/ice_moon/artifacts.dmi'
icon_state = "bloodletter"
worn_icon_state = "render"
w_class = WEIGHT_CLASS_NORMAL
/// Bleed stacks applied when an organic mob target is hit
var/bleed_stacks_per_hit = 3
/obj/item/kitchen/knife/bloodletter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
if(!isliving(target) || !proximity_flag)
return
var/mob/living/M = target
if(!(M.mob_biotypes & MOB_ORGANIC))
return
var/datum/status_effect/stacking/saw_bleed/bloodletting/B = M.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting)
if(!B)
M.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, bleed_stacks_per_hit)
else
B.add_stacks(bleed_stacks_per_hit)
/obj/item/kitchen/knife/butcher
name = "butcher's cleaver"
icon_state = "butch"
inhand_icon_state = "butch"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown by-products."
flags_1 = CONDUCT_1
force = 15
throwforce = 10
custom_materials = list(/datum/material/iron=18000)
attack_verb_continuous = list("cleaves", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("cleave", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
w_class = WEIGHT_CLASS_NORMAL
custom_price = PAYCHECK_EASY * 5
/obj/item/kitchen/knife/hunting
name = "hunting knife"
desc = "Despite its name, it's mainly used for cutting meat from dead prey rather than actual hunting."
inhand_icon_state = "huntingknife"
icon_state = "huntingknife"
/obj/item/kitchen/knife/hunting/set_butchering()
AddComponent(/datum/component/butchering, 80 - force, 100, force + 10)
/obj/item/kitchen/knife/combat
name = "combat knife"
icon_state = "buckknife"
desc = "A military combat utility survival knife."
embedding = list("pain_mult" = 4, "embed_chance" = 65, "fall_chance" = 10, "ignore_throwspeed_threshold" = TRUE)
force = 20
throwforce = 20
attack_verb_continuous = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "cuts")
attack_verb_simple = list("slash", "stab", "slice", "tear", "lacerate", "rip", "cut")
bayonet = TRUE
/obj/item/kitchen/knife/combat/survival
name = "survival knife"
icon_state = "survivalknife"
embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
desc = "A hunting grade survival knife."
force = 15
throwforce = 15
bayonet = TRUE
/obj/item/kitchen/knife/combat/bone
name = "bone dagger"
inhand_icon_state = "bone_dagger"
icon_state = "bone_dagger"
worn_icon_state = "bone_dagger"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
desc = "A sharpened bone. The bare minimum in survival."
embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
force = 15
throwforce = 15
custom_materials = null
/obj/item/kitchen/knife/combat/cyborg
name = "cyborg knife"
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "knife_cyborg"
desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
/obj/item/kitchen/knife/shiv
name = "glass shiv"
icon = 'icons/obj/shards.dmi'
icon_state = "shiv"
inhand_icon_state = "shiv"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
desc = "A makeshift glass shiv."
force = 8
throwforce = 12
attack_verb_continuous = list("shanks", "shivs")
attack_verb_simple = list("shank", "shiv")
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
custom_materials = list(/datum/material/glass=400)
/obj/item/kitchen/knife/shiv/carrot
name = "carrot shiv"
icon_state = "carrotshiv"
inhand_icon_state = "carrotshiv"
icon = 'icons/obj/kitchen.dmi'
desc = "Unlike other carrots, you should probably keep this far away from your eyes."
custom_materials = null
/obj/item/kitchen/knife/shiv/carrot/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] forcefully drives \the [src] into [user.p_their()] eye! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/kitchen/rollingpin
name = "rolling pin"
desc = "Used to knock out the Bartender."
icon_state = "rolling_pin"
worn_icon_state = "rolling_pin"
force = 8
throwforce = 5
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
custom_price = PAYCHECK_EASY * 1.5
tool_behaviour = TOOL_ROLLINGPIN
/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/* Trays moved to /obj/item/storage/bag */
/obj/item/kitchen/spoon
name = "spoon"
desc = "Just be careful your food doesn't melt the spoon first."
icon_state = "spoon"
w_class = WEIGHT_CLASS_TINY
flags_1 = CONDUCT_1
force = 2
throw_speed = 3
throw_range = 5
attack_verb_simple = list("whack", "spoon", "tap")
attack_verb_continuous = list("whacks", "spoons", "taps")
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
custom_materials = list(/datum/material/iron=120)
custom_price = PAYCHECK_PRISONER * 5
tool_behaviour = TOOL_MINING
toolspeed = 25 // Literally 25 times worse than the base pickaxe
/obj/item/kitchen/spoon/plastic
name = "plastic spoon"
icon_state = "plastic_spoon"
force = 0
custom_materials = list(/datum/material/plastic=120)
custom_price = PAYCHECK_PRISONER * 2
toolspeed = 75 // The plastic spoon takes 5 minutes to dig through a single mineral turf... It's one, continuous, breakable, do_after...
/// The probability of this breaking every time it's used
var/break_chance = 25
/obj/item/kitchen/spoon/plastic/afterattack(atom/target, mob/user)
.=..()
if(prob(break_chance))
user.visible_message("<span class='danger'>[user]'s spoon snaps into tiny pieces in their hand.</span>")
qdel(src)