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* Different pen types have unique behavior when used in foam darts. (#79587) ## About The Pull Request This PR makes the following changes: - Refactors inserting items into foam darts into a component on items that can be inserted into darts - Adds the aforementioned component to pens - Provides an inspection tip for how to modify a foam dart - Gives different pen types specific behavior when used in a foam dart Pens typically give a foam dart 5 brute and 50% embed chance (affected by falloff). The following types of pens give the specified properties (usually directly derived from the pen's stats and additional functions): - Red pen (and four-color pen set to red): Slightly faster dart - Captain's fountain pen: Slightly faster dart, and 75% base embed chance - Sleepypen: Tries to inject its reagents into the hit mob, but doesn't penetrate thick clothing like syringe guns do - Energy Dagger: 35 brute, 100% base embed chance, and slightly faster dart - Survival Pen: Mines rocks on impact - Fine Tip Pen (if someone somehow manages to get one): 100 bare wound bonus and 9000 demolition modifier ## Why It's Good For The Game Expands the emergent gameplay possibilities of using pens in foam darts. While there are balance risks involved with traitors being able to buy the equivalent of reusable 45u syringe shots and 35 brute bullets, you are not likely to get your pen back once it hits its target, unless you somehow have the recall spell and have bound the pen to it. There are probably more TC-efficient ways to achieve comparable projectile weaponry, but foam dart guns have an air of subtlety to them... at least until your skin is pierced by a pointy writing implement that may also be something more deadly. If maintainers still have balance concerns, please let me know. ## Changelog 🆑 add: Certain types of pens now function like you expect they would when inserted into a foam dart qol: Examining a foam dart closely will show you how to modify it, or what it is modified with /🆑 * Different pen types have unique behavior when used in foam darts. --------- Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
225 lines
8.5 KiB
Plaintext
225 lines
8.5 KiB
Plaintext
///Calculate the angle between two movables and the west|east coordinate
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/proc/get_angle(atom/movable/start, atom/movable/end)//For beams.
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if(!start || !end)
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return 0
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var/dy =(32 * end.y + end.pixel_y) - (32 * start.y + start.pixel_y)
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var/dx =(32 * end.x + end.pixel_x) - (32 * start.x + start.pixel_x)
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return delta_to_angle(dx, dy)
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/// Calculate the angle produced by a pair of x and y deltas
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/proc/delta_to_angle(x, y)
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if(!y)
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return (x >= 0) ? 90 : 270
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. = arctan(x/y)
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if(y < 0)
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. += 180
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else if(x < 0)
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. += 360
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/// Angle between two arbitrary points and horizontal line same as [/proc/get_angle]
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/proc/get_angle_raw(start_x, start_y, start_pixel_x, start_pixel_y, end_x, end_y, end_pixel_x, end_pixel_y)
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var/dy = (32 * end_y + end_pixel_y) - (32 * start_y + start_pixel_y)
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var/dx = (32 * end_x + end_pixel_x) - (32 * start_x + start_pixel_x)
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if(!dy)
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return (dx >= 0) ? 90 : 270
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. = arctan(dx/dy)
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if(dy < 0)
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. += 180
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else if(dx < 0)
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. += 360
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///for getting the angle when animating something's pixel_x and pixel_y
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/proc/get_pixel_angle(y, x)
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if(!y)
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return (x >= 0) ? 90 : 270
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. = arctan(x/y)
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if(y < 0)
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. += 180
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else if(x < 0)
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. += 360
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/**
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* Get a list of turfs in a line from `starting_atom` to `ending_atom`.
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*
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* Uses the ultra-fast [Bresenham Line-Drawing Algorithm](https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm).
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*/
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/proc/get_line(atom/starting_atom, atom/ending_atom)
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var/current_x_step = starting_atom.x//start at x and y, then add 1 or -1 to these to get every turf from starting_atom to ending_atom
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var/current_y_step = starting_atom.y
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var/starting_z = starting_atom.z
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var/list/line = list(get_turf(starting_atom))//get_turf(atom) is faster than locate(x, y, z)
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var/x_distance = ending_atom.x - current_x_step //x distance
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var/y_distance = ending_atom.y - current_y_step
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var/abs_x_distance = abs(x_distance)//Absolute value of x distance
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var/abs_y_distance = abs(y_distance)
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var/x_distance_sign = SIGN(x_distance) //Sign of x distance (+ or -)
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var/y_distance_sign = SIGN(y_distance)
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var/x = abs_x_distance >> 1 //Counters for steps taken, setting to distance/2
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var/y = abs_y_distance >> 1 //Bit-shifting makes me l33t. It also makes get_line() unnessecarrily fast.
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if(abs_x_distance >= abs_y_distance) //x distance is greater than y
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for(var/distance_counter in 0 to (abs_x_distance - 1))//It'll take abs_x_distance steps to get there
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y += abs_y_distance
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if(y >= abs_x_distance) //Every abs_y_distance steps, step once in y direction
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y -= abs_x_distance
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current_y_step += y_distance_sign
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current_x_step += x_distance_sign //Step on in x direction
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line += locate(current_x_step, current_y_step, starting_z)//Add the turf to the list
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else
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for(var/distance_counter in 0 to (abs_y_distance - 1))
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x += abs_x_distance
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if(x >= abs_y_distance)
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x -= abs_y_distance
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current_x_step += x_distance_sign
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current_y_step += y_distance_sign
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line += locate(current_x_step, current_y_step, starting_z)
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return line
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/**
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* Get a list of turfs in a perimeter given the `center_atom` and `radius`.
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* Automatically rounds down decimals and does not accept values less than positive 1 as they dont play well with it.
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* Is efficient on large circles but ugly on small ones
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* Uses [Jesko`s method to the midpoint circle Algorithm](https://en.wikipedia.org/wiki/Midpoint_circle_algorithm).
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*/
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/proc/get_perimeter(atom/center, radius)
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if(radius < 1)
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return
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var/rounded_radius = round(radius)
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var/x = center.x
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var/y = center.y
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var/z = center.z
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var/t1 = rounded_radius/16
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var/dx = rounded_radius
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var/dy = 0
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var/t2
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var/list/perimeter = list()
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while(dx >= dy)
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perimeter += locate(x + dx, y + dy, z)
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perimeter += locate(x - dx, y + dy, z)
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perimeter += locate(x + dx, y - dy, z)
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perimeter += locate(x - dx, y - dy, z)
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perimeter += locate(x + dy, y + dx, z)
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perimeter += locate(x - dy, y + dx, z)
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perimeter += locate(x + dy, y - dx, z)
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perimeter += locate(x - dy, y - dx, z)
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dy += 1
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t1 += dy
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t2 = t1 - dx
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if(t2 > 0)
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t1 = t2
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dx -= 1
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return perimeter
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/**
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* Formats a number into a list representing the si unit.
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* Access the coefficient with [SI_COEFFICIENT], and access the unit with [SI_UNIT].
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*
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* Supports SI exponents between 1e-15 to 1e15, but properly handles numbers outside that range as well.
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* Arguments:
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* * value - The number to convert to text. Can be positive or negative.
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* * unit - The base unit of the number, such as "Pa" or "W".
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* * maxdecimals - Maximum amount of decimals to display for the final number. Defaults to 1.
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* Returns: [SI_COEFFICIENT = si unit coefficient, SI_UNIT = prefixed si unit.]
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*/
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/proc/siunit_isolated(value, unit, maxdecimals=1)
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var/static/list/prefixes = list("f","p","n","μ","m","","k","M","G","T","P")
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// We don't have prefixes beyond this point
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// and this also captures value = 0 which you can't compute the logarithm for
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// and also byond numbers are floats and doesn't have much precision beyond this point anyway
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if(abs(value) <= 1e-18)
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. = list(SI_COEFFICIENT = 0, SI_UNIT = " [unit]")
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return
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var/exponent = clamp(log(10, abs(value)), -15, 15) // Calculate the exponent and clamp it so we don't go outside the prefix list bounds
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var/divider = 10 ** (round(exponent / 3) * 3) // Rounds the exponent to nearest SI unit and power it back to the full form
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var/coefficient = round(value / divider, 10 ** -maxdecimals) // Calculate the coefficient and round it to desired decimals
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var/prefix_index = round(exponent / 3) + 6 // Calculate the index in the prefixes list for this exponent
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// An edge case which happens if we round 999.9 to 0 decimals for example, which gets rounded to 1000
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// In that case, we manually swap up to the next prefix if there is one available
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if(coefficient >= 1000 && prefix_index < 11)
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coefficient /= 1e3
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prefix_index++
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var/prefix = prefixes[prefix_index]
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. = list(SI_COEFFICIENT = coefficient, SI_UNIT = " [prefix][unit]")
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///Format a power value in prefixed watts.
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/proc/display_power(powerused)
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return siunit(powerused, "W", 3)
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///Format an energy value in prefixed joules.
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/proc/display_joules(units)
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return siunit(units, "J", 3)
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/proc/joules_to_energy(joules)
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return joules * (1 SECONDS) / SSmachines.wait
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/proc/energy_to_joules(energy_units)
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return energy_units * SSmachines.wait / (1 SECONDS)
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///Format an energy value measured in Power Cell units.
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/proc/display_energy(units)
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// APCs process every (SSmachines.wait * 0.1) seconds, and turn 1 W of
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// excess power into watts when charging cells.
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// With the current configuration of wait=20 and CELLRATE=0.002, this
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// means that one unit is 1 kJ.
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return display_joules(energy_to_joules(units) WATTS)
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///chances are 1:value. anyprob(1) will always return true
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/proc/anyprob(value)
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return (rand(1,value) == value)
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///counts the number of bits in Byond's 16-bit width field, in constant time and memory!
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/proc/bit_count(bit_field)
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var/temp = bit_field - ((bit_field >> 1) & 46811) - ((bit_field >> 2) & 37449) //0133333 and 0111111 respectively
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temp = ((temp + (temp >> 3)) & 29127) % 63 //070707
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return temp
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/// Returns the name of the mathematical tuple of same length as the number arg (rounded down).
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/proc/make_tuple(number)
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var/static/list/units_prefix = list("", "un", "duo", "tre", "quattuor", "quin", "sex", "septen", "octo", "novem")
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var/static/list/tens_prefix = list("", "decem", "vigin", "trigin", "quadragin", "quinquagin", "sexagin", "septuagin", "octogin", "nongen")
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var/static/list/one_to_nine = list("monuple", "double", "triple", "quadruple", "quintuple", "sextuple", "septuple", "octuple", "nonuple")
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number = round(number)
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switch(number)
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if(0)
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return "empty tuple"
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if(1 to 9)
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return one_to_nine[number]
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if(10 to 19)
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return "[units_prefix[(number%10)+1]]decuple"
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if(20 to 99)
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return "[units_prefix[(number%10)+1]][tens_prefix[round((number % 100)/10)+1]]tuple"
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if(100)
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return "centuple"
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else //It gets too tedious to use latin prefixes from here.
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return "[number]-tuple"
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/// Takes a value, and a threshold it has to at least match
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/// returns the correctly signed value max'd to the threshold
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/proc/at_least(new_value, threshold)
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var/sign = SIGN(new_value)
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// SIGN will return 0 if the value is 0, so we just go to the positive threshold
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if(!sign)
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return threshold
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if(sign == 1)
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return max(new_value, threshold)
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if(sign == -1)
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return min(new_value, threshold * -1)
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/// Takes two values x and y, and returns 1/((1/x) + y)
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/// Useful for providing an additive modifier to a value that is used as a divisor, such as `/obj/projectile/var/speed`
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/proc/reciprocal_add(x, y)
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return 1/((1/x)+y)
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