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* Sign up for Cargorilla from the lobby * Modular * Update jobs.dm * our title screen compat --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
154 lines
3.8 KiB
Plaintext
154 lines
3.8 KiB
Plaintext
GLOBAL_LIST_INIT(cardinals, list(
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NORTH,
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SOUTH,
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EAST,
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WEST,
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))
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GLOBAL_LIST_INIT(cardinals_multiz, list(
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NORTH,
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SOUTH,
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EAST,
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WEST,
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UP,
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DOWN,
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))
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GLOBAL_LIST_INIT(diagonals, list(
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NORTHEAST,
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NORTHWEST,
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SOUTHEAST,
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SOUTHWEST,
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))
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GLOBAL_LIST_INIT(corners_multiz, list(
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UP|NORTHEAST,
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UP|NORTHWEST,
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UP|SOUTHEAST,
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UP|SOUTHWEST,
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DOWN|NORTHEAST,
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DOWN|NORTHWEST,
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DOWN|SOUTHEAST,
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DOWN|SOUTHWEST,
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))
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GLOBAL_LIST_INIT(diagonals_multiz, list(
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NORTHEAST,
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NORTHWEST,
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SOUTHEAST,
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SOUTHWEST,
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UP|NORTH,
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UP|SOUTH,
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UP|EAST,
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UP|WEST,
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UP|NORTHEAST,
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UP|NORTHWEST,
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UP|SOUTHEAST,
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UP|SOUTHWEST,
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DOWN|NORTH,
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DOWN|SOUTH,
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DOWN|EAST,
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DOWN|WEST,
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DOWN|NORTHEAST,
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DOWN|NORTHWEST,
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DOWN|SOUTHEAST,
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DOWN|SOUTHWEST,
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))
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GLOBAL_LIST_INIT(alldirs_multiz, list(
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NORTH,
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SOUTH,
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EAST,
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WEST,
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NORTHEAST,
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NORTHWEST,
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SOUTHEAST,
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SOUTHWEST,
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UP,
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UP|NORTH,
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UP|SOUTH,
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UP|EAST,
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UP|WEST,
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UP|NORTHEAST,
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UP|NORTHWEST,
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UP|SOUTHEAST,
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UP|SOUTHWEST,
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DOWN,
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DOWN|NORTH,
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DOWN|SOUTH,
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DOWN|EAST,
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DOWN|WEST,
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DOWN|NORTHEAST,
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DOWN|NORTHWEST,
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DOWN|SOUTHEAST,
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DOWN|SOUTHWEST,
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))
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GLOBAL_LIST_INIT(alldirs, list(
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NORTH,
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SOUTH,
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EAST,
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WEST,
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NORTHEAST,
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NORTHWEST,
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SOUTHEAST,
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SOUTHWEST,
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))
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/// list of all landmarks created
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GLOBAL_LIST_EMPTY(landmarks_list)
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/// list of all job spawn points created
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GLOBAL_LIST_EMPTY(start_landmarks_list)
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/// list of all department security spawns
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GLOBAL_LIST_EMPTY(department_security_spawns)
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/// List of generic landmarks placed around the map where there are likely to be players and are identifiable at a glance -
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/// Such as public hallways, department rooms, head of staff offices, and non-generic maintenance locations
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GLOBAL_LIST_EMPTY(generic_event_spawns)
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/// Assoc list of "job titles" to "job landmarks"
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/// These will take precedence over normal job spawnpoints if created,
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/// essentially allowing a user to override generic job spawnpoints with a specific one
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GLOBAL_LIST_EMPTY(jobspawn_overrides)
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GLOBAL_LIST_EMPTY(gorilla_start)
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GLOBAL_LIST_EMPTY(wizardstart)
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GLOBAL_LIST_EMPTY(nukeop_start)
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GLOBAL_LIST_EMPTY(nukeop_leader_start)
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GLOBAL_LIST_EMPTY(newplayer_start)
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GLOBAL_LIST_EMPTY(prisonwarp) //admin prisoners go to these
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GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here (ninja energy net)
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GLOBAL_LIST_EMPTY(generic_maintenance_landmarks)//generic spawn areas in maintenance, used for some ghostroles
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GLOBAL_LIST_EMPTY(tdome1)
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GLOBAL_LIST_EMPTY(tdome2)
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GLOBAL_LIST_EMPTY(tdomeobserve)
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GLOBAL_LIST_EMPTY(tdomeadmin)
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GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
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GLOBAL_LIST_EMPTY(blobstart) //stationloving objects, blobs, santa
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GLOBAL_LIST_EMPTY(navigate_destinations) //list of all destinations used by the navigate verb
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GLOBAL_LIST_EMPTY(secequipment) //sec equipment lockers that scale with the number of sec players
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GLOBAL_LIST_EMPTY(deathsquadspawn)
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GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
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GLOBAL_LIST_EMPTY(ruin_landmarks)
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GLOBAL_LIST_EMPTY(bar_areas)
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/// List of all the maps that have been cached for /proc/load_map
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GLOBAL_LIST_EMPTY(cached_maps)
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/// Away missions
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GLOBAL_LIST_EMPTY(vr_spawnpoints)
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/// Just a list of all the area objects in the game
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/// Note, areas can have duplicate types
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GLOBAL_LIST_EMPTY(areas)
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/// Used by jump-to-area etc. Updated by area/updateName()
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/// If this is null, it needs to be recalculated. Use get_sorted_areas() as a getter please
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GLOBAL_LIST_EMPTY(sortedAreas)
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/// An association from typepath to area instance. Only includes areas with `unique` set.
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GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
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GLOBAL_LIST_EMPTY(all_abstract_markers)
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/// Global list of megafauna spawns on cave gen
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GLOBAL_LIST_INIT(megafauna_spawn_list, list(
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/mob/living/simple_animal/hostile/megafauna/bubblegum = 6,
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/mob/living/simple_animal/hostile/megafauna/colossus = 2,
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/mob/living/simple_animal/hostile/megafauna/dragon = 4,
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))
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