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Bubberstation/code/_onclick/cyborg.dm
SkyratBot 367166be9f [MIRROR] Moves silicon camera (photos, not mob cameras) out of click code [MDB IGNORE] (#24138)
* Moves silicon camera (photos, not mob cameras) out of click code (#78774)

## About The Pull Request

Atomized from the swing branch.

Moves silicon camera (taking photos, not mob camera stuff) out of their
core click code. It now uses click intercepts.

(There's an argument to be made to use signals rather than click
intercept as it's rather antiquated but w/e.)

- [x] I tested this PR

## Why It's Good For The Game

Makes it easier to unifiy click a bit more in the future. Reduces
surface area of a feature.

## Changelog

🆑 Melbert
qol: AI, cyborg, and PAI camera (photo taking) behavior now uses balloon
alerts and has sound effects associated
refactor: Refactored AI, cyborg, and PAI camera (photo taking) code
fix: fixed being unable to print photos as a cyborg when below 50%
toner, even though photos only take 5%
/🆑

* Moves silicon camera (photos, not mob cameras) out of click code

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-10-06 14:42:50 -07:00

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/*
Cyborg ClickOn()
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
However, they do have a range restriction on item use, so they cannot do without the
adjacency code.
*/
/mob/living/silicon/robot/ClickOn(atom/A, params)
if(world.time <= next_click)
return
next_click = world.time + 1
if(check_click_intercept(params,A))
return
if(stat || (lockcharge) || IsParalyzed() || IsStun())
return
var/list/modifiers = params2list(params)
if(LAZYACCESS(modifiers, SHIFT_CLICK))
if(LAZYACCESS(modifiers, CTRL_CLICK))
CtrlShiftClickOn(A)
return
if(LAZYACCESS(modifiers, MIDDLE_CLICK))
ShiftMiddleClickOn(A)
return
ShiftClickOn(A)
return
if(LAZYACCESS(modifiers, MIDDLE_CLICK))
MiddleClickOn(A, params)
return
if(LAZYACCESS(modifiers, ALT_CLICK)) // alt and alt-gr (rightalt)
AltClickOn(A)
return
if(LAZYACCESS(modifiers, CTRL_CLICK))
CtrlClickOn(A)
return
if(LAZYACCESS(modifiers, RIGHT_CLICK) && !module_active)
var/secondary_result = A.attack_robot_secondary(src, modifiers)
if(secondary_result == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || secondary_result == SECONDARY_ATTACK_CONTINUE_CHAIN)
return
else if (secondary_result != SECONDARY_ATTACK_CALL_NORMAL)
CRASH("attack_robot_secondary did not return a SECONDARY_ATTACK_* define.")
if(next_move >= world.time)
return
face_atom(A) // change direction to face what you clicked on
var/obj/item/W = get_active_held_item()
if(!W && get_dist(src,A) <= interaction_range)
A.attack_robot(src)
return
if(W)
if(incapacitated())
return
//while buckled, you can still connect to and control things like doors, but you can't use your modules
if(buckled)
to_chat(src, span_warning("You can't use modules while buckled to [buckled]!"))
return
//if your "hands" are blocked you shouldn't be able to use modules
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
return
if(W == A)
W.attack_self(src)
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
W.melee_attack_chain(src, A, params)
return
if(!isturf(loc))
return
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(CanReach(A,W))
W.melee_attack_chain(src, A, params)
return
if(isturf(A) || isturf(A.loc))
W.afterattack(A, src, 0, params)
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
// for non-doors/apcs
/mob/living/silicon/robot/CtrlShiftClickOn(atom/target) // Procs overriden in modular_skyrat/modules/Silicon_QoL
target.BorgCtrlShiftClick(src)
/mob/living/silicon/robot/ShiftClickOn(atom/target)
target.BorgShiftClick(src)
/mob/living/silicon/robot/CtrlClickOn(atom/target)
target.BorgCtrlClick(src)
/mob/living/silicon/robot/AltClickOn(atom/target)
target.BorgAltClick(src)
/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
CtrlShiftClick(user)
/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AICtrlShiftClick(user)
else
..()
/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
ShiftClick(user)
/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AIShiftClick(user)
else
..()
/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden
CtrlClick(user)
/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AICtrlClick(user)
else
..()
/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AICtrlClick(user)
else
..()
/obj/machinery/power/apc/BorgCtrlShiftClick(mob/living/silicon/robot/user)
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AICtrlShiftClick(user)
else
..()
/obj/machinery/power/apc/BorgShiftClick(mob/living/silicon/robot/user)
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AIShiftClick(user)
else
..()
/obj/machinery/power/apc/BorgAltClick(mob/living/silicon/robot/user)
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AIAltClick(user)
else
..()
/obj/machinery/power/apc/attack_robot_secondary(mob/living/silicon/user, list/modifiers)
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
return attack_ai_secondary(user, modifiers)
else
..()
/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AICtrlClick(user)
else
..()
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
AltClick(user)
return
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AIAltClick(user)
else
..()
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
if(get_dist(src, user) <= user.interaction_range && !(user.control_disabled))
AIAltClick(user)
else
..()
/*
As with AI, these are not used in click code,
because the code for robots is specific, not generic.
If you would like to add advanced features to robot
clicks, you can do so here, but you will have to
change attack_robot() above to the proper function
*/
/mob/living/silicon/robot/UnarmedAttack(atom/A, proximity_flag, list/modifiers)
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
return
A.attack_robot(src)
/mob/living/silicon/robot/RangedAttack(atom/A)
A.attack_robot(src)
/* //SKYRAT EDIT - MOVED TO modular_skyrat/master_files/code/_onclick/cyborg.dm
/atom/proc/attack_robot(mob/user)
if (SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ROBOT, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
return
attack_ai(user)
return
*/ //SKYRAT EDIT END
/**
* What happens when the cyborg without active module holds right-click on an item. Returns a SECONDARY_ATTACK_* value.
*
* Arguments:
* * user The mob holding the right click
* * modifiers The list of the custom click modifiers
*/
/atom/proc/attack_robot_secondary(mob/user, list/modifiers)
if (SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ROBOT_SECONDARY, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
return
return attack_ai_secondary(user, modifiers)