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* Starlight Control (Aurora works now, space gas doesn't touch starlight, narsie ending effects) (#78877) ## About The Pull Request [Implements a setter for starlight variables](af34f06b41) I want to start to modify starlight more, and that means I need a way to hook into everything that uses it and update it, so we can modify it on the fly. This does that, alongside removing space overlays from nearspace (too many false positives) and making the aurora modify all turfs projecting starlight, rather then all turfs in an area. Do still need to figure out handling for the starlight color usage in turf underlays tho (I gave up, we just keep it static. I'll fix it someday but the render_relay strategy just doesn't work with its masking setup) [Reworks how starlight overlays work](9da4bc38e2) Instead of setting color on the overlays directly, we instead store an object with our current settings in every mob's screen, and render_target it down onto our overlays. This lets us update overlay colors VERY trivially. Just need to set color on the overlay var. Makes modifying starlight a lot cheaper. It doesn't work on area overlays, because suffering, and it MIGHT induce extra cost on clients. if it does we can do something about that, we'll play it by ear [Removes parallax starlight coloring.](5f701a1b13) I'm sorta iffy on the color, the effect can be real oppressive in some cases, and I'd like to use starlight color for more events in world, and having it vary can make that looking nice hard. [Adds some visual effects to narsie being summoned](a423cfcb2b) As the rune drawing progresses space (starlight and parallax) go from normal to greyscale. Then, right about when narsie shows up, starlight becomes vibrant red. It's a nice effect. I wanna do more shit like this, I think it'll improve vibes significantly. ## Why It's Good For The Game Can't embed it because of github's upload limit, can show a [link](https://cdn.discordapp.com/attachments/458452245256601615/1160821856358645860/2023-10-08_22-31-22.mp4?ex=65360e99&is=65239999&hm=680e33e4e0026b89e132afc50c04a648a24f869eb662f274a381a5de5c5a36f2&) for the narsie stuff Here's [one](https://cdn.discordapp.com/attachments/326831214667235328/1160813747196141568/2023-10-08_22-34-10.mp4?ex=6536070c&is=6523920c&hm=f8d571d1013da89887f49f3fec99f632251eeeac83085aa7dde97009aee3922f&) for the aurora too. This gives us more pretty starlight shit, and the ABILITY to do more pretty starlight shit. I'm pretty jazzed, and I hope people use this proc more (keeping in mind that it's pretty hard on the lighting system, and needs significant delay between changes) ## Changelog 🆑 add: Narsie summoning has had some effects added to space and starlight del: Removes the link between spacegas color and starlight. It was a slight bit too vibrant and I think impacted the vibe too wildly to be incidental. fix: The aurora event actually... works now. Space lights up and all that /🆑 * Starlight Control (Aurora works now, space gas doesn't touch starlight, narsie ending effects) * Update space.dm * Update shuttles.dm --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
1037 lines
42 KiB
Plaintext
1037 lines
42 KiB
Plaintext
SUBSYSTEM_DEF(mapping)
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name = "Mapping"
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init_order = INIT_ORDER_MAPPING
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runlevels = ALL
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var/list/nuke_tiles = list()
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var/list/nuke_threats = list()
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var/datum/map_config/config
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var/datum/map_config/next_map_config
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/// Has the map for the next round been voted for already?
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var/map_voted = FALSE
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/// Has the map for the next round been deliberately chosen by an admin?
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var/map_force_chosen = FALSE
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/// Has the map vote been rocked?
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var/map_vote_rocked = FALSE
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var/list/map_templates = list()
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var/list/ruins_templates = list()
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///List of ruins, separated by their theme
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var/list/themed_ruins = list()
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var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
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var/list/shuttle_templates = list()
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var/list/shelter_templates = list()
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var/list/holodeck_templates = list()
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var/list/areas_in_z = list()
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/// List of z level (as number) -> plane offset of that z level
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/// Used to maintain the plane cube
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var/list/z_level_to_plane_offset = list()
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/// List of z level (as number) -> list of all z levels vertically connected to ours
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/// Useful for fast grouping lookups and such
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var/list/z_level_to_stack = list()
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/// List of z level (as number) -> The lowest plane offset in that z stack
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var/list/z_level_to_lowest_plane_offset = list()
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// This pair allows for easy conversion between an offset plane, and its true representation
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// Both are in the form "input plane" -> output plane(s)
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/// Assoc list of string plane values to their true, non offset representation
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var/list/plane_offset_to_true
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/// Assoc list of true string plane values to a list of all potential offset planess
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var/list/true_to_offset_planes
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/// Assoc list of string plane to the plane's offset value
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var/list/plane_to_offset
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/// List of planes that do not allow for offsetting
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var/list/plane_offset_blacklist
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/// List of render targets that do not allow for offsetting
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var/list/render_offset_blacklist
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/// List of plane masters that are of critical priority
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var/list/critical_planes
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/// The largest plane offset we've generated so far
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var/max_plane_offset = 0
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var/loading_ruins = FALSE
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var/list/turf/unused_turfs = list() //Not actually unused turfs they're unused but reserved for use for whatever requests them. "[zlevel_of_turf]" = list(turfs)
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var/list/datum/turf_reservations //list of turf reservations
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var/list/used_turfs = list() //list of turf = datum/turf_reservation
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/// List of lists of turfs to reserve
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var/list/lists_to_reserve = list()
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var/list/reservation_ready = list()
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var/clearing_reserved_turfs = FALSE
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///All possible biomes in assoc list as type || instance
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var/list/biomes = list()
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// Z-manager stuff
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var/station_start // should only be used for maploading-related tasks
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var/space_levels_so_far = 0
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///list of all z level datums in the order of their z (z level 1 is at index 1, etc.)
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var/list/datum/space_level/z_list
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///list of all z level indices that form multiz connections and whether theyre linked up or down.
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///list of lists, inner lists are of the form: list("up or down link direction" = TRUE)
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var/list/multiz_levels = list()
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var/datum/space_level/transit
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var/datum/space_level/empty_space
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var/num_of_res_levels = 1
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/// True when in the process of adding a new Z-level, global locking
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var/adding_new_zlevel = FALSE
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///shows the default gravity value for each z level. recalculated when gravity generators change.
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///List in the form: list(z level num = max generator gravity in that z level OR the gravity level trait)
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var/list/gravity_by_z_level = list()
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/// list of traits and their associated z leves
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var/list/z_trait_levels = list()
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/// list of lazy templates that have been loaded
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var/list/loaded_lazy_templates
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/datum/controller/subsystem/mapping/PreInit()
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..()
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#ifdef FORCE_MAP
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config = load_map_config(FORCE_MAP, FORCE_MAP_DIRECTORY)
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#else
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config = load_map_config(error_if_missing = FALSE)
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#endif
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/datum/controller/subsystem/mapping/Initialize()
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if(initialized)
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return SS_INIT_SUCCESS
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if(config.defaulted)
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var/old_config = config
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config = global.config.defaultmap
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if(!config || config.defaulted)
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to_chat(world, span_boldannounce("Unable to load next or default map config, defaulting to MetaStation."))
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config = old_config
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plane_offset_to_true = list()
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true_to_offset_planes = list()
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plane_to_offset = list()
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// VERY special cases for FLOAT_PLANE, so it will be treated as expected by plane management logic
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// Sorry :(
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plane_offset_to_true["[FLOAT_PLANE]"] = FLOAT_PLANE
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true_to_offset_planes["[FLOAT_PLANE]"] = list(FLOAT_PLANE)
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plane_to_offset["[FLOAT_PLANE]"] = 0
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plane_offset_blacklist = list()
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// You aren't allowed to offset a floatplane that'll just fuck it all up
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plane_offset_blacklist["[FLOAT_PLANE]"] = TRUE
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render_offset_blacklist = list()
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critical_planes = list()
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create_plane_offsets(0, 0)
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initialize_biomes()
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loadWorld()
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determine_fake_sale()
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require_area_resort()
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process_teleport_locs() //Sets up the wizard teleport locations
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preloadTemplates()
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#ifndef LOWMEMORYMODE
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// Create space ruin levels
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while (space_levels_so_far < config.space_ruin_levels)
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add_new_zlevel("Ruin Area [space_levels_so_far+1]", ZTRAITS_SPACE)
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++space_levels_so_far
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// Create empty space levels
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while (space_levels_so_far < config.space_empty_levels + config.space_ruin_levels)
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empty_space = add_new_zlevel("Empty Area [space_levels_so_far+1]", list(ZTRAIT_LINKAGE = CROSSLINKED))
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++space_levels_so_far
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// Pick a random away mission.
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if(CONFIG_GET(flag/roundstart_away))
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createRandomZlevel(prob(CONFIG_GET(number/config_gateway_chance)))
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else if (SSmapping.config.load_all_away_missions) // we're likely in a local testing environment, so punch it.
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load_all_away_missions()
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loading_ruins = TRUE
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setup_ruins()
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loading_ruins = FALSE
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#endif
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// Run map generation after ruin generation to prevent issues
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run_map_terrain_generation()
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// Generate our rivers, we do this here so the map doesn't load on top of them
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setup_rivers()
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// now that the terrain is generated, including rivers, we can safely populate it with objects and mobs
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run_map_terrain_population()
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// Add the first transit level
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var/datum/space_level/base_transit = add_reservation_zlevel()
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require_area_resort()
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// Set up Z-level transitions.
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setup_map_transitions()
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generate_station_area_list()
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initialize_reserved_level(base_transit.z_value)
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calculate_default_z_level_gravities()
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/mapping/fire(resumed)
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// Cache for sonic speed
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var/list/unused_turfs = src.unused_turfs
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var/list/world_contents = GLOB.areas_by_type[world.area].contents
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var/list/world_turf_contents = GLOB.areas_by_type[world.area].contained_turfs
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var/list/lists_to_reserve = src.lists_to_reserve
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var/index = 0
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while(index < length(lists_to_reserve))
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var/list/packet = lists_to_reserve[index + 1]
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var/packetlen = length(packet)
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while(packetlen)
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if(MC_TICK_CHECK)
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if(index)
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lists_to_reserve.Cut(1, index)
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return
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var/turf/T = packet[packetlen]
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T.empty(RESERVED_TURF_TYPE, RESERVED_TURF_TYPE, null, TRUE)
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LAZYINITLIST(unused_turfs["[T.z]"])
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unused_turfs["[T.z]"] |= T
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var/area/old_area = T.loc
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old_area.turfs_to_uncontain += T
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T.turf_flags = UNUSED_RESERVATION_TURF
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world_contents += T
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world_turf_contents += T
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packet.len--
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packetlen = length(packet)
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index++
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lists_to_reserve.Cut(1, index)
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/datum/controller/subsystem/mapping/proc/calculate_default_z_level_gravities()
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for(var/z_level in 1 to length(z_list))
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calculate_z_level_gravity(z_level)
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/datum/controller/subsystem/mapping/proc/generate_z_level_linkages()
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for(var/z_level in 1 to length(z_list))
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generate_linkages_for_z_level(z_level)
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/datum/controller/subsystem/mapping/proc/generate_linkages_for_z_level(z_level)
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if(!isnum(z_level) || z_level <= 0)
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return FALSE
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if(multiz_levels.len < z_level)
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multiz_levels.len = z_level
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var/z_above = level_trait(z_level, ZTRAIT_UP)
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var/z_below = level_trait(z_level, ZTRAIT_DOWN)
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if(!(z_above == TRUE || z_above == FALSE || z_above == null) || !(z_below == TRUE || z_below == FALSE || z_below == null))
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stack_trace("Warning, numeric mapping offsets are deprecated. Instead, mark z level connections by setting UP/DOWN to true if the connection is allowed")
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multiz_levels[z_level] = new /list(LARGEST_Z_LEVEL_INDEX)
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multiz_levels[z_level][Z_LEVEL_UP] = !!z_above
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multiz_levels[z_level][Z_LEVEL_DOWN] = !!z_below
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/datum/controller/subsystem/mapping/proc/calculate_z_level_gravity(z_level_number)
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if(!isnum(z_level_number) || z_level_number < 1)
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return FALSE
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var/max_gravity = 0
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for(var/obj/machinery/gravity_generator/main/grav_gen as anything in GLOB.gravity_generators["[z_level_number]"])
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max_gravity = max(grav_gen.setting, max_gravity)
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max_gravity = max_gravity || level_trait(z_level_number, ZTRAIT_GRAVITY) || 0//just to make sure no nulls
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gravity_by_z_level[z_level_number] = max_gravity
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return max_gravity
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/**
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* ##setup_ruins
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*
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* Sets up all of the ruins to be spawned
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*/
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/datum/controller/subsystem/mapping/proc/setup_ruins()
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// Generate mining ruins
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var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
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if (lava_ruins.len)
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seedRuins(lava_ruins, CONFIG_GET(number/lavaland_budget), list(/area/lavaland/surface/outdoors/unexplored), themed_ruins[ZTRAIT_LAVA_RUINS], clear_below = TRUE)
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var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
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if (ice_ruins.len)
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// needs to be whitelisted for underground too so place_below ruins work
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seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), themed_ruins[ZTRAIT_ICE_RUINS], clear_below = TRUE)
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var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
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if (ice_ruins_underground.len)
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seedRuins(ice_ruins_underground, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/underground/unexplored), themed_ruins[ZTRAIT_ICE_RUINS_UNDERGROUND], clear_below = TRUE)
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// Generate deep space ruins
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var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
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if (space_ruins.len)
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// Create a proportional budget by multiplying the amount of space ruin levels in the current map over the default amount
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var/proportional_budget = round(CONFIG_GET(number/space_budget) * (space_ruins.len / DEFAULT_SPACE_RUIN_LEVELS))
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seedRuins(space_ruins, proportional_budget, list(/area/space), themed_ruins[ZTRAIT_SPACE_RUINS])
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/// Sets up rivers, and things that behave like rivers. So lava/plasma rivers, and chasms
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/// It is important that this happens AFTER generating mineral walls and such, since we rely on them for river logic
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/datum/controller/subsystem/mapping/proc/setup_rivers()
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// Generate mining ruins
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var/list/lava_ruins = levels_by_trait(ZTRAIT_LAVA_RUINS)
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for (var/lava_z in lava_ruins)
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spawn_rivers(lava_z, 4, /turf/open/lava/smooth/lava_land_surface, /area/lavaland/surface/outdoors/unexplored)
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var/list/ice_ruins = levels_by_trait(ZTRAIT_ICE_RUINS)
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for (var/ice_z in ice_ruins)
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var/river_type = HAS_TRAIT(SSstation, STATION_TRAIT_FORESTED) ? /turf/open/lava/plasma/ice_moon : /turf/open/openspace/icemoon
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spawn_rivers(ice_z, 4, river_type, /area/icemoon/surface/outdoors/unexplored/rivers)
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var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
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for (var/ice_z in ice_ruins_underground)
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spawn_rivers(ice_z, 4, level_trait(ice_z, ZTRAIT_BASETURF), /area/icemoon/underground/unexplored/rivers)
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/datum/controller/subsystem/mapping/proc/wipe_reservations(wipe_safety_delay = 100)
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if(clearing_reserved_turfs || !initialized) //in either case this is just not needed.
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return
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clearing_reserved_turfs = TRUE
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SSshuttle.transit_requesters.Cut()
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message_admins("Clearing dynamic reservation space.")
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var/list/obj/docking_port/mobile/in_transit = list()
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for(var/i in SSshuttle.transit_docking_ports)
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var/obj/docking_port/stationary/transit/T = i
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if(!istype(T))
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continue
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in_transit[T] = T.get_docked()
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var/go_ahead = world.time + wipe_safety_delay
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if(in_transit.len)
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message_admins("Shuttles in transit detected. Attempting to fast travel. Timeout is [wipe_safety_delay/10] seconds.")
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var/list/cleared = list()
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for(var/i in in_transit)
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INVOKE_ASYNC(src, PROC_REF(safety_clear_transit_dock), i, in_transit[i], cleared)
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UNTIL((go_ahead < world.time) || (cleared.len == in_transit.len))
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do_wipe_turf_reservations()
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clearing_reserved_turfs = FALSE
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/datum/controller/subsystem/mapping/proc/safety_clear_transit_dock(obj/docking_port/stationary/transit/T, obj/docking_port/mobile/M, list/returning)
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M.setTimer(0)
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var/error = M.initiate_docking(M.destination, M.preferred_direction)
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if(!error)
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returning += M
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qdel(T, TRUE)
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/datum/controller/subsystem/mapping/proc/get_reservation_from_turf(turf/T)
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RETURN_TYPE(/datum/turf_reservation)
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return used_turfs[T]
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/* Nuke threats, for making the blue tiles on the station go RED
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Used by the AI doomsday and the self-destruct nuke.
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*/
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/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
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nuke_threats[nuke] = TRUE
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check_nuke_threats()
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/datum/controller/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
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nuke_threats -= nuke
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check_nuke_threats()
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/datum/controller/subsystem/mapping/proc/check_nuke_threats()
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for(var/datum/d in nuke_threats)
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if(!istype(d) || QDELETED(d))
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nuke_threats -= d
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for(var/N in nuke_tiles)
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var/turf/open/floor/circuit/C = N
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C.update_appearance()
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/datum/controller/subsystem/mapping/proc/determine_fake_sale()
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if(length(SSmapping.levels_by_all_traits(list(ZTRAIT_STATION, ZTRAIT_NOPARALLAX))))
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GLOB.arcade_prize_pool += /obj/item/stack/tile/fakeice/loaded
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else
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GLOB.arcade_prize_pool += /obj/item/stack/tile/fakespace/loaded
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/datum/controller/subsystem/mapping/Recover()
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flags |= SS_NO_INIT
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initialized = SSmapping.initialized
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map_templates = SSmapping.map_templates
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ruins_templates = SSmapping.ruins_templates
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for (var/theme in SSmapping.themed_ruins)
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themed_ruins[theme] = SSmapping.themed_ruins[theme]
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shuttle_templates = SSmapping.shuttle_templates
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shelter_templates = SSmapping.shelter_templates
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unused_turfs = SSmapping.unused_turfs
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turf_reservations = SSmapping.turf_reservations
|
|
used_turfs = SSmapping.used_turfs
|
|
holodeck_templates = SSmapping.holodeck_templates
|
|
areas_in_z = SSmapping.areas_in_z
|
|
|
|
config = SSmapping.config
|
|
next_map_config = SSmapping.next_map_config
|
|
|
|
clearing_reserved_turfs = SSmapping.clearing_reserved_turfs
|
|
|
|
z_list = SSmapping.z_list
|
|
multiz_levels = SSmapping.multiz_levels
|
|
loaded_lazy_templates = SSmapping.loaded_lazy_templates
|
|
|
|
#define INIT_ANNOUNCE(X) to_chat(world, span_boldannounce("[X]")); log_world(X)
|
|
/datum/controller/subsystem/mapping/proc/LoadGroup(list/errorList, name, path, files, list/traits, list/default_traits, silent = FALSE)
|
|
. = list()
|
|
var/start_time = REALTIMEOFDAY
|
|
|
|
if (!islist(files)) // handle single-level maps
|
|
files = list(files)
|
|
|
|
// check that the total z count of all maps matches the list of traits
|
|
var/total_z = 0
|
|
var/list/parsed_maps = list()
|
|
for (var/file in files)
|
|
var/full_path = "_maps/[path]/[file]"
|
|
var/datum/parsed_map/pm = new(file(full_path))
|
|
var/bounds = pm?.bounds
|
|
if (!bounds)
|
|
errorList |= full_path
|
|
continue
|
|
parsed_maps[pm] = total_z // save the start Z of this file
|
|
total_z += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
|
|
|
|
if (!length(traits)) // null or empty - default
|
|
for (var/i in 1 to total_z)
|
|
traits += list(default_traits)
|
|
else if (total_z != traits.len) // mismatch
|
|
INIT_ANNOUNCE("WARNING: [traits.len] trait sets specified for [total_z] z-levels in [path]!")
|
|
if (total_z < traits.len) // ignore extra traits
|
|
traits.Cut(total_z + 1)
|
|
while (total_z > traits.len) // fall back to defaults on extra levels
|
|
traits += list(default_traits)
|
|
|
|
// preload the relevant space_level datums
|
|
var/start_z = world.maxz + 1
|
|
var/i = 0
|
|
for (var/level in traits)
|
|
add_new_zlevel("[name][i ? " [i + 1]" : ""]", level, contain_turfs = FALSE)
|
|
++i
|
|
|
|
SSautomapper.preload_templates_from_toml(files) // SKYRAT EDIT ADDITION - We need to load our templates AFTER the Z level exists, otherwise, there is no z level to preload.
|
|
var/turf_blacklist = SSautomapper.get_turf_blacklists(files) // SKYRAT EDIT ADDITION - We use blacklisted turfs to carve out places for our templates.
|
|
|
|
// load the maps
|
|
for (var/P in parsed_maps)
|
|
var/datum/parsed_map/pm = P
|
|
pm.turf_blacklist = turf_blacklist // SKYRAT EDIT ADDITION - apply blacklist
|
|
var/bounds = pm.bounds
|
|
var/x_offset = bounds ? round(world.maxx / 2 - bounds[MAP_MAXX] / 2) + 1 : 1
|
|
var/y_offset = bounds ? round(world.maxy / 2 - bounds[MAP_MAXY] / 2) + 1 : 1
|
|
if (!pm.load(x_offset, y_offset, start_z + parsed_maps[P], no_changeturf = TRUE, new_z = TRUE))
|
|
errorList |= pm.original_path
|
|
// SKYRAT EDIT ADDITION BEGIN - We need to load our templates from cache after our space has been carved out.
|
|
if(!LAZYLEN(errorList))
|
|
SSautomapper.load_templates_from_cache(files)
|
|
// SKYRAT EDIT ADDITION END
|
|
if(!silent)
|
|
add_startup_message("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!") //SKYRAT EDIT CHANGE
|
|
return parsed_maps
|
|
|
|
/datum/controller/subsystem/mapping/proc/loadWorld()
|
|
//if any of these fail, something has gone horribly, HORRIBLY, wrong
|
|
var/list/FailedZs = list()
|
|
|
|
// ensure we have space_level datums for compiled-in maps
|
|
InitializeDefaultZLevels()
|
|
|
|
// load the station
|
|
station_start = world.maxz + 1
|
|
add_startup_message("Loading [config.map_name]...") // SKYRAT EDIT CHANGE
|
|
LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION)
|
|
|
|
if(SSdbcore.Connect())
|
|
var/datum/db_query/query_round_map_name = SSdbcore.NewQuery({"
|
|
UPDATE [format_table_name("round")] SET map_name = :map_name WHERE id = :round_id
|
|
"}, list("map_name" = config.map_name, "round_id" = GLOB.round_id))
|
|
query_round_map_name.Execute()
|
|
qdel(query_round_map_name)
|
|
|
|
#ifndef LOWMEMORYMODE
|
|
|
|
if(config.minetype == "lavaland")
|
|
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
|
|
else if (!isnull(config.minetype) && config.minetype != "none")
|
|
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
|
|
#endif
|
|
|
|
if(LAZYLEN(FailedZs)) //but seriously, unless the server's filesystem is messed up this will never happen
|
|
var/msg = "RED ALERT! The following map files failed to load: [FailedZs[1]]"
|
|
if(FailedZs.len > 1)
|
|
for(var/I in 2 to FailedZs.len)
|
|
msg += ", [FailedZs[I]]"
|
|
msg += ". Yell at your server host!"
|
|
INIT_ANNOUNCE(msg)
|
|
#undef INIT_ANNOUNCE
|
|
|
|
// Custom maps are removed after station loading so the map files does not persist for no reason.
|
|
if(config.map_path == CUSTOM_MAP_PATH)
|
|
fdel("_maps/custom/[config.map_file]")
|
|
// And as the file is now removed set the next map to default.
|
|
next_map_config = load_default_map_config()
|
|
|
|
/**
|
|
* Global list of AREA TYPES that are associated with the station.
|
|
*
|
|
* This tracks the types of all areas in existence that are a UNIQUE_AREA and are on the station Z.
|
|
*
|
|
* This does not track the area instances themselves - See [GLOB.areas] for that.
|
|
*/
|
|
GLOBAL_LIST_EMPTY(the_station_areas)
|
|
|
|
/// Generates the global station area list, filling it with typepaths of unique areas found on the station Z.
|
|
/datum/controller/subsystem/mapping/proc/generate_station_area_list()
|
|
for(var/area/station/station_area in GLOB.areas)
|
|
if (!(station_area.area_flags & UNIQUE_AREA))
|
|
continue
|
|
if (is_station_level(station_area.z))
|
|
GLOB.the_station_areas += station_area.type
|
|
|
|
if(!GLOB.the_station_areas.len)
|
|
log_world("ERROR: Station areas list failed to generate!")
|
|
|
|
/// Generate the turfs of the area
|
|
/datum/controller/subsystem/mapping/proc/run_map_terrain_generation()
|
|
for(var/area/A as anything in GLOB.areas)
|
|
A.RunTerrainGeneration()
|
|
|
|
/// Populate the turfs of the area
|
|
/datum/controller/subsystem/mapping/proc/run_map_terrain_population()
|
|
for(var/area/A as anything in GLOB.areas)
|
|
A.RunTerrainPopulation()
|
|
|
|
/datum/controller/subsystem/mapping/proc/maprotate()
|
|
if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
|
|
return
|
|
|
|
var/players = GLOB.clients.len
|
|
var/list/mapvotes = list()
|
|
//count votes
|
|
var/pmv = CONFIG_GET(flag/preference_map_voting)
|
|
if(pmv)
|
|
for (var/client/c in GLOB.clients)
|
|
var/vote = c.prefs.read_preference(/datum/preference/choiced/preferred_map)
|
|
if (!vote)
|
|
if (global.config.defaultmap)
|
|
mapvotes[global.config.defaultmap.map_name] += 1
|
|
continue
|
|
mapvotes[vote] += 1
|
|
else
|
|
for(var/M in global.config.maplist)
|
|
mapvotes[M] = 1
|
|
|
|
//filter votes
|
|
for (var/map in mapvotes)
|
|
if (!map)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (!(map in global.config.maplist))
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if(map in SSpersistence.blocked_maps)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
var/datum/map_config/VM = global.config.maplist[map]
|
|
if (!VM)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (VM.voteweight <= 0)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (VM.config_min_users > 0 && players < VM.config_min_users)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
if (VM.config_max_users > 0 && players > VM.config_max_users)
|
|
mapvotes.Remove(map)
|
|
continue
|
|
|
|
if(pmv)
|
|
mapvotes[map] = mapvotes[map]*VM.voteweight
|
|
|
|
var/pickedmap = pick_weight(mapvotes)
|
|
if (!pickedmap)
|
|
return
|
|
var/datum/map_config/VM = global.config.maplist[pickedmap]
|
|
message_admins("Randomly rotating map to [VM.map_name]")
|
|
. = changemap(VM)
|
|
if (. && VM.map_name != config.map_name)
|
|
to_chat(world, span_boldannounce("Map rotation has chosen [VM.map_name] for next round!"))
|
|
|
|
/datum/controller/subsystem/mapping/proc/mapvote()
|
|
if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
|
|
return
|
|
if(SSvote.current_vote) //Theres already a vote running, default to rotation.
|
|
maprotate()
|
|
return
|
|
SSvote.initiate_vote(/datum/vote/map_vote, "automatic map rotation", forced = TRUE)
|
|
|
|
/datum/controller/subsystem/mapping/proc/changemap(datum/map_config/change_to)
|
|
if(!change_to.MakeNextMap())
|
|
next_map_config = load_default_map_config()
|
|
message_admins("Failed to set new map with next_map.json for [change_to.map_name]! Using default as backup!")
|
|
return
|
|
|
|
var/filter_threshold = get_active_player_count(alive_check = FALSE, afk_check = TRUE, human_check = FALSE)
|
|
if (change_to.config_min_users > 0 && filter_threshold != 0 && filter_threshold < change_to.config_min_users)
|
|
message_admins("[change_to.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
|
|
log_game("[change_to.map_name] was chosen for the next map, despite there being less current players than its set minimum population range!")
|
|
if (change_to.config_max_users > 0 && filter_threshold > change_to.config_max_users)
|
|
message_admins("[change_to.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
|
|
log_game("[change_to.map_name] was chosen for the next map, despite there being more current players than its set maximum population range!")
|
|
|
|
next_map_config = change_to
|
|
return TRUE
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
|
|
var/list/filelist = flist(path)
|
|
for(var/map in filelist)
|
|
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
|
|
map_templates[T.name] = T
|
|
|
|
preloadRuinTemplates()
|
|
preloadShuttleTemplates()
|
|
preloadShelterTemplates()
|
|
preloadHolodeckTemplates()
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadRuinTemplates()
|
|
// Still supporting bans by filename
|
|
var/list/banned = generateMapList("spaceruinblacklist.txt")
|
|
if(config.minetype == "lavaland")
|
|
banned += generateMapList("lavaruinblacklist.txt")
|
|
else if(config.blacklist_file)
|
|
banned += generateMapList(config.blacklist_file)
|
|
|
|
for(var/item in sort_list(subtypesof(/datum/map_template/ruin), GLOBAL_PROC_REF(cmp_ruincost_priority)))
|
|
var/datum/map_template/ruin/ruin_type = item
|
|
// screen out the abstract subtypes
|
|
if(!initial(ruin_type.id))
|
|
continue
|
|
var/datum/map_template/ruin/R = new ruin_type()
|
|
|
|
if(banned.Find(R.mappath))
|
|
continue
|
|
|
|
map_templates[R.name] = R
|
|
ruins_templates[R.name] = R
|
|
|
|
if (!(R.ruin_type in themed_ruins))
|
|
themed_ruins[R.ruin_type] = list()
|
|
themed_ruins[R.ruin_type][R.name] = R
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
|
|
var/list/unbuyable = generateMapList("unbuyableshuttles.txt")
|
|
|
|
for(var/item in subtypesof(/datum/map_template/shuttle))
|
|
var/datum/map_template/shuttle/shuttle_type = item
|
|
if(!(initial(shuttle_type.suffix)))
|
|
continue
|
|
|
|
var/datum/map_template/shuttle/S = new shuttle_type()
|
|
if(unbuyable.Find(S.mappath))
|
|
S.who_can_purchase = null
|
|
|
|
shuttle_templates[S.shuttle_id] = S
|
|
map_templates[S.shuttle_id] = S
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
|
|
for(var/item in subtypesof(/datum/map_template/shelter))
|
|
var/datum/map_template/shelter/shelter_type = item
|
|
if(!(initial(shelter_type.mappath)))
|
|
continue
|
|
var/datum/map_template/shelter/S = new shelter_type()
|
|
|
|
shelter_templates[S.shelter_id] = S
|
|
map_templates[S.shelter_id] = S
|
|
|
|
/datum/controller/subsystem/mapping/proc/preloadHolodeckTemplates()
|
|
for(var/item in subtypesof(/datum/map_template/holodeck))
|
|
var/datum/map_template/holodeck/holodeck_type = item
|
|
if(!(initial(holodeck_type.mappath)))
|
|
continue
|
|
var/datum/map_template/holodeck/holo_template = new holodeck_type()
|
|
|
|
holodeck_templates[holo_template.template_id] = holo_template
|
|
|
|
//Manual loading of away missions.
|
|
/client/proc/admin_away()
|
|
set name = "Load Away Mission"
|
|
set category = "Admin.Events"
|
|
|
|
if(!holder || !check_rights(R_FUN))
|
|
return
|
|
|
|
|
|
if(!GLOB.the_gateway)
|
|
if(tgui_alert(usr, "There's no home gateway on the station. You sure you want to continue ?", "Uh oh", list("Yes", "No")) != "Yes")
|
|
return
|
|
|
|
var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
|
|
var/away_name
|
|
var/datum/space_level/away_level
|
|
var/secret = FALSE
|
|
if(tgui_alert(usr, "Do you want your mission secret? (This will prevent ghosts from looking at your map in any way other than through a living player's eyes.)", "Are you $$$ekret?", list("Yes", "No")) == "Yes")
|
|
secret = TRUE
|
|
var/answer = input("What kind?","Away") as null|anything in possible_options
|
|
switch(answer)
|
|
if("Custom")
|
|
var/mapfile = input("Pick file:", "File") as null|file
|
|
if(!mapfile)
|
|
return
|
|
away_name = "[mapfile] custom"
|
|
to_chat(usr,span_notice("Loading [away_name]..."))
|
|
var/datum/map_template/template = new(mapfile, "Away Mission")
|
|
away_level = template.load_new_z(secret)
|
|
else
|
|
if(answer in GLOB.potentialRandomZlevels)
|
|
away_name = answer
|
|
to_chat(usr,span_notice("Loading [away_name]..."))
|
|
var/datum/map_template/template = new(away_name, "Away Mission")
|
|
away_level = template.load_new_z(secret)
|
|
else
|
|
return
|
|
|
|
message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
|
|
log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
|
|
if(!away_level)
|
|
message_admins("Loading [away_name] failed!")
|
|
return
|
|
|
|
/// Adds a new reservation z level. A bit of space that can be handed out on request
|
|
/// Of note, reservations default to transit turfs, to make their most common use, shuttles, faster
|
|
/datum/controller/subsystem/mapping/proc/add_reservation_zlevel(for_shuttles)
|
|
num_of_res_levels++
|
|
return add_new_zlevel("Transit/Reserved #[num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
|
|
|
|
/// Requests a /datum/turf_reservation based on the given width, height, and z_size. You can specify a z_reservation to use a specific z level, or leave it null to use any z level.
|
|
/datum/controller/subsystem/mapping/proc/request_turf_block_reservation(
|
|
width,
|
|
height,
|
|
z_size = 1,
|
|
z_reservation = null,
|
|
reservation_type = /datum/turf_reservation,
|
|
turf_type_override = null,
|
|
)
|
|
UNTIL((!z_reservation || reservation_ready["[z_reservation]"]) && !clearing_reserved_turfs)
|
|
var/datum/turf_reservation/reserve = new reservation_type
|
|
if(!isnull(turf_type_override))
|
|
reserve.turf_type = turf_type_override
|
|
if(!z_reservation)
|
|
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
|
|
if(reserve.reserve(width, height, z_size, i))
|
|
return reserve
|
|
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
|
|
var/datum/space_level/newReserved = add_reservation_zlevel()
|
|
initialize_reserved_level(newReserved.z_value)
|
|
if(reserve.reserve(width, height, z_size, newReserved.z_value))
|
|
return reserve
|
|
else
|
|
if(!level_trait(z_reservation, ZTRAIT_RESERVED))
|
|
qdel(reserve)
|
|
return
|
|
else
|
|
if(reserve.reserve(width, height, z_size, z_reservation))
|
|
return reserve
|
|
QDEL_NULL(reserve)
|
|
|
|
///Sets up a z level as reserved
|
|
///This is not for wiping reserved levels, use wipe_reservations() for that.
|
|
///If this is called after SSatom init, it will call Initialize on all turfs on the passed z, as its name promises
|
|
/datum/controller/subsystem/mapping/proc/initialize_reserved_level(z)
|
|
UNTIL(!clearing_reserved_turfs) //regardless, lets add a check just in case.
|
|
clearing_reserved_turfs = TRUE //This operation will likely clear any existing reservations, so lets make sure nothing tries to make one while we're doing it.
|
|
if(!level_trait(z,ZTRAIT_RESERVED))
|
|
clearing_reserved_turfs = FALSE
|
|
CRASH("Invalid z level prepared for reservations.")
|
|
var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,z))
|
|
var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,z))
|
|
var/block = block(A, B)
|
|
for(var/turf/T as anything in block)
|
|
// No need to empty() these, because they just got created and are already /turf/open/space/basic.
|
|
T.turf_flags = UNUSED_RESERVATION_TURF
|
|
CHECK_TICK
|
|
|
|
// Gotta create these suckers if we've not done so already
|
|
if(SSatoms.initialized)
|
|
SSatoms.InitializeAtoms(Z_TURFS(z))
|
|
|
|
unused_turfs["[z]"] = block
|
|
reservation_ready["[z]"] = TRUE
|
|
clearing_reserved_turfs = FALSE
|
|
|
|
/// Schedules a group of turfs to be handed back to the reservation system's control
|
|
/// If await is true, will sleep until the turfs are finished work
|
|
/datum/controller/subsystem/mapping/proc/reserve_turfs(list/turfs, await = FALSE)
|
|
lists_to_reserve += list(turfs)
|
|
if(await)
|
|
UNTIL(!length(turfs))
|
|
|
|
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
|
|
/datum/controller/subsystem/mapping/proc/do_wipe_turf_reservations()
|
|
PRIVATE_PROC(TRUE)
|
|
UNTIL(initialized) //This proc is for AFTER init, before init turf reservations won't even exist and using this will likely break things.
|
|
for(var/i in turf_reservations)
|
|
var/datum/turf_reservation/TR = i
|
|
if(!QDELETED(TR))
|
|
qdel(TR, TRUE)
|
|
UNSETEMPTY(turf_reservations)
|
|
var/list/clearing = list()
|
|
for(var/l in unused_turfs) //unused_turfs is an assoc list by z = list(turfs)
|
|
if(islist(unused_turfs[l]))
|
|
clearing |= unused_turfs[l]
|
|
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
|
|
unused_turfs.Cut()
|
|
used_turfs.Cut()
|
|
reserve_turfs(clearing, await = TRUE)
|
|
|
|
///Initialize all biomes, assoc as type || instance
|
|
/datum/controller/subsystem/mapping/proc/initialize_biomes()
|
|
for(var/biome_path in subtypesof(/datum/biome))
|
|
var/datum/biome/biome_instance = new biome_path()
|
|
biomes[biome_path] += biome_instance
|
|
|
|
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
|
|
for(var/B in areas)
|
|
var/area/A = B
|
|
A.reg_in_areas_in_z()
|
|
|
|
/datum/controller/subsystem/mapping/proc/get_isolated_ruin_z()
|
|
if(!isolated_ruins_z)
|
|
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
|
|
initialize_reserved_level(isolated_ruins_z.z_value)
|
|
return isolated_ruins_z.z_value
|
|
|
|
/// Takes a z level datum, and tells the mapping subsystem to manage it
|
|
/// Also handles things like plane offset generation, and other things that happen on a z level to z level basis
|
|
/datum/controller/subsystem/mapping/proc/manage_z_level(datum/space_level/new_z, filled_with_space, contain_turfs = TRUE)
|
|
// First, add the z
|
|
z_list += new_z
|
|
|
|
// Then we build our lookup lists
|
|
var/z_value = new_z.z_value
|
|
// We are guarenteed that we'll always grow bottom up
|
|
// Suck it jannies
|
|
z_level_to_plane_offset.len += 1
|
|
z_level_to_lowest_plane_offset.len += 1
|
|
gravity_by_z_level.len += 1
|
|
z_level_to_stack.len += 1
|
|
// Bare minimum we have ourselves
|
|
z_level_to_stack[z_value] = list(z_value)
|
|
// 0's the default value, we'll update it later if required
|
|
z_level_to_plane_offset[z_value] = 0
|
|
z_level_to_lowest_plane_offset[z_value] = 0
|
|
|
|
// Now we check if this plane is offset or not
|
|
var/below_offset = new_z.traits[ZTRAIT_DOWN]
|
|
if(below_offset)
|
|
update_plane_tracking(new_z)
|
|
|
|
if(contain_turfs)
|
|
build_area_turfs(z_value, filled_with_space)
|
|
|
|
// And finally, misc global generation
|
|
|
|
// We'll have to update this if offsets change, because we load lowest z to highest z
|
|
generate_lighting_appearance_by_z(z_value)
|
|
|
|
/datum/controller/subsystem/mapping/proc/build_area_turfs(z_level, space_guaranteed)
|
|
// If we know this is filled with default tiles, we can use the default area
|
|
// Faster
|
|
if(space_guaranteed)
|
|
var/area/global_area = GLOB.areas_by_type[world.area]
|
|
global_area.contained_turfs += Z_TURFS(z_level)
|
|
return
|
|
|
|
for(var/turf/to_contain as anything in Z_TURFS(z_level))
|
|
var/area/our_area = to_contain.loc
|
|
our_area.contained_turfs += to_contain
|
|
|
|
/datum/controller/subsystem/mapping/proc/update_plane_tracking(datum/space_level/update_with)
|
|
// We're essentially going to walk down the stack of connected z levels, and set their plane offset as we go
|
|
var/plane_offset = 0
|
|
var/datum/space_level/current_z = update_with
|
|
var/list/datum/space_level/levels_checked = list()
|
|
var/list/z_stack = list()
|
|
while(TRUE)
|
|
var/z_level = current_z.z_value
|
|
z_stack += z_level
|
|
z_level_to_plane_offset[z_level] = plane_offset
|
|
levels_checked += current_z
|
|
if(!current_z.traits[ZTRAIT_DOWN]) // If there's nothing below, stop looking
|
|
break
|
|
// Otherwise, down down down we go
|
|
current_z = z_list[z_level - 1]
|
|
plane_offset += 1
|
|
|
|
/// Updates the lowest offset value
|
|
for(var/datum/space_level/level_to_update in levels_checked)
|
|
z_level_to_lowest_plane_offset[level_to_update.z_value] = plane_offset
|
|
z_level_to_stack[level_to_update.z_value] = z_stack
|
|
|
|
// This can be affected by offsets, so we need to update it
|
|
// PAIN
|
|
for(var/i in 1 to length(z_list))
|
|
generate_lighting_appearance_by_z(i)
|
|
|
|
var/old_max = max_plane_offset
|
|
max_plane_offset = max(max_plane_offset, plane_offset)
|
|
if(max_plane_offset == old_max)
|
|
return
|
|
|
|
generate_offset_lists(old_max + 1, max_plane_offset)
|
|
SEND_SIGNAL(src, COMSIG_PLANE_OFFSET_INCREASE, old_max, max_plane_offset)
|
|
// Sanity check
|
|
if(max_plane_offset > MAX_EXPECTED_Z_DEPTH)
|
|
stack_trace("We've loaded a map deeper then the max expected z depth. Preferences won't cover visually disabling all of it!")
|
|
|
|
/// Takes an offset to generate misc lists to, and a base to start from
|
|
/// Use this to react globally to maintain parity with plane offsets
|
|
/datum/controller/subsystem/mapping/proc/generate_offset_lists(gen_from, new_offset)
|
|
create_plane_offsets(gen_from, new_offset)
|
|
for(var/offset in gen_from to new_offset)
|
|
GLOB.starlight_objects += starlight_object(offset)
|
|
GLOB.starlight_overlays += starlight_overlay(offset)
|
|
|
|
for(var/datum/gas/gas_type as anything in GLOB.meta_gas_info)
|
|
var/list/gas_info = GLOB.meta_gas_info[gas_type]
|
|
if(initial(gas_type.moles_visible) != null)
|
|
gas_info[META_GAS_OVERLAY] += generate_gas_overlays(gen_from, new_offset, gas_type)
|
|
|
|
/datum/controller/subsystem/mapping/proc/create_plane_offsets(gen_from, new_offset)
|
|
for(var/plane_offset in gen_from to new_offset)
|
|
for(var/atom/movable/screen/plane_master/master_type as anything in subtypesof(/atom/movable/screen/plane_master) - /atom/movable/screen/plane_master/rendering_plate)
|
|
var/plane_to_use = initial(master_type.plane)
|
|
var/string_real = "[plane_to_use]"
|
|
|
|
var/offset_plane = GET_NEW_PLANE(plane_to_use, plane_offset)
|
|
var/string_plane = "[offset_plane]"
|
|
|
|
if(!initial(master_type.allows_offsetting))
|
|
plane_offset_blacklist[string_plane] = TRUE
|
|
var/render_target = initial(master_type.render_target)
|
|
if(!render_target)
|
|
render_target = get_plane_master_render_base(initial(master_type.name))
|
|
render_offset_blacklist[render_target] = TRUE
|
|
if(plane_offset != 0)
|
|
continue
|
|
|
|
if(initial(master_type.critical) & PLANE_CRITICAL_DISPLAY)
|
|
critical_planes[string_plane] = TRUE
|
|
|
|
plane_offset_to_true[string_plane] = plane_to_use
|
|
plane_to_offset[string_plane] = plane_offset
|
|
|
|
if(!true_to_offset_planes[string_real])
|
|
true_to_offset_planes[string_real] = list()
|
|
|
|
true_to_offset_planes[string_real] |= offset_plane
|
|
|
|
/// Takes a turf or a z level, and returns a list of all the z levels that are connected to it
|
|
/datum/controller/subsystem/mapping/proc/get_connected_levels(turf/connected)
|
|
var/z_level = connected
|
|
if(isturf(z_level))
|
|
z_level = connected.z
|
|
return z_level_to_stack[z_level]
|
|
|
|
/datum/controller/subsystem/mapping/proc/lazy_load_template(template_key, force = FALSE)
|
|
RETURN_TYPE(/datum/turf_reservation)
|
|
var/static/lazy_loading = FALSE
|
|
UNTIL(!lazy_loading)
|
|
|
|
lazy_loading = TRUE
|
|
. = _lazy_load_template(template_key, force)
|
|
lazy_loading = FALSE
|
|
return .
|
|
|
|
/datum/controller/subsystem/mapping/proc/_lazy_load_template(template_key, force = FALSE)
|
|
PRIVATE_PROC(TRUE)
|
|
|
|
if(LAZYACCESS(loaded_lazy_templates, template_key) && !force)
|
|
var/datum/lazy_template/template = GLOB.lazy_templates[template_key]
|
|
return template.reservations[1]
|
|
LAZYSET(loaded_lazy_templates, template_key, TRUE)
|
|
|
|
var/datum/lazy_template/target = GLOB.lazy_templates[template_key]
|
|
if(!target)
|
|
CRASH("Attempted to lazy load a template key that does not exist: '[template_key]'")
|
|
return target.lazy_load()
|
|
|
|
/proc/generate_lighting_appearance_by_z(z_level)
|
|
if(length(GLOB.default_lighting_underlays_by_z) < z_level)
|
|
GLOB.default_lighting_underlays_by_z.len = z_level
|
|
GLOB.default_lighting_underlays_by_z[z_level] = mutable_appearance(LIGHTING_ICON, "transparent", z_level * 0.01, null, LIGHTING_PLANE, 255, RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM, offset_const = GET_Z_PLANE_OFFSET(z_level))
|
|
|
|
/// Returns true if the map we're playing on is on a planet
|
|
/datum/controller/subsystem/mapping/proc/is_planetary()
|
|
return config.planetary
|
|
|
|
/// For debug purposes, will add every single away mission present in a given directory.
|
|
/// You can optionally pass in a string directory to load from instead of the default.
|
|
/datum/controller/subsystem/mapping/proc/load_all_away_missions(map_directory)
|
|
if(!map_directory)
|
|
map_directory = "_maps/RandomZLevels/"
|
|
var/start_time = null // in case we're doing this at runtime, useful to know how much time we're spending loading all these away missions
|
|
var/confirmation_alert_result = null
|
|
var/new_wait = 0 // default to always zeroing out the wait time for away missions to be unlocked due to the unit-testery nature of this map
|
|
|
|
if(IsAdminAdvancedProcCall())
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
var/confirmation_string = "This will load every single away mission in the [map_directory] directory. This might cause a bit of lag that can only be cleared on a world restart. Are you sure you want to do this?"
|
|
confirmation_alert_result = tgui_alert(usr, confirmation_string, "DEBUG ONLY!!!", list("Yes", "Cancel"))
|
|
if(confirmation_alert_result != "Yes")
|
|
return
|
|
|
|
var/current_wait_time = CONFIG_GET(number/gateway_delay)
|
|
switch(tgui_alert(usr, "Do you want to zero out the cooldown for access to these maps? Currently [DisplayTimeText(current_wait_time)]", "OH FUCK!!!", list("Yes", "No", "Cancel")))
|
|
if("No")
|
|
new_wait = current_wait_time
|
|
if("Cancel")
|
|
return
|
|
|
|
else
|
|
start_time = REALTIMEOFDAY
|
|
var/beginning_message = "Loading all away missions..."
|
|
to_chat(world, span_boldannounce(beginning_message))
|
|
log_world(beginning_message)
|
|
log_mapping(beginning_message)
|
|
|
|
var/list/all_away_missions = generate_map_list_from_directory(map_directory)
|
|
var/number_of_away_missions = length(all_away_missions)
|
|
for(var/entry in all_away_missions)
|
|
load_new_z_level(entry, entry, secret = FALSE) // entry in both fields so we know if something failed to load since it'll log the full file name of what was loaded.
|
|
|
|
for(var/datum/gateway_destination/away_datum in GLOB.gateway_destinations)
|
|
away_datum.wait = new_wait
|
|
log_mapping("Now loading [away_datum.name]...")
|
|
|
|
validate_z_level_loading(all_away_missions)
|
|
|
|
if(!isnull(start_time))
|
|
var/tracked_time = (REALTIMEOFDAY - start_time) / 10
|
|
var/finished_message = "Loaded [number_of_away_missions] away missions in [tracked_time] second[tracked_time == 1 ? "" : "s"]!"
|
|
to_chat(world, span_boldannounce(finished_message))
|
|
log_world(finished_message)
|
|
log_mapping(finished_message)
|
|
|
|
if(isnull(confirmation_alert_result))
|
|
log_mapping("All away missions have been loaded. List of away missions paired to corresponding Z-Levels are as follows:")
|
|
log_mapping(gather_z_level_information())
|
|
return
|
|
|
|
message_admins("[key_name_admin(usr)] has loaded every single away mission in the [map_directory] directory. [ADMIN_SEE_ZLEVEL_LAYOUT]")
|
|
log_game("[key_name(usr)] has loaded every single away mission in the [map_directory] directory.")
|
|
|
|
/// Lightweight proc that just checks to make sure that all of the expected z-levels were loaded. Split out for clarity from load_all_away_missions()
|
|
/// Argument "checkable_levels" is just a list of the names (typically the filepaths) of the z-levels we were expected to load, which should correspond to the name on the space level datum.
|
|
/datum/controller/subsystem/mapping/proc/validate_z_level_loading(list/checkable_levels)
|
|
for(var/z in 1 to max(world.maxz, length(z_list)))
|
|
var/datum/space_level/level = z_list[z]
|
|
if(isnull(level))
|
|
continue
|
|
|
|
var/level_name = level.name
|
|
if(level_name in checkable_levels)
|
|
checkable_levels -= level_name
|
|
continue
|
|
|
|
var/number_of_remaining_levels = length(checkable_levels)
|
|
if(number_of_remaining_levels > 0)
|
|
CRASH("The following [number_of_remaining_levels] away mission(s) were not loaded: [checkable_levels.Join("\n")]")
|