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* loopable looms (#79680) ## About The Pull Request makes the looms `loom_me` proc loop for stackable items (such as cotton). ## Why It's Good For The Game its a looping do_after, which is satisfying (and you don't need to click as much). ## Changelog 🆑 qol: looms will now attempt to loop through stackable items (cotton as an example) /🆑 --------- Co-authored-by: san7890 <the@ san7890.com> * loopable looms --------- Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com>
104 lines
3.7 KiB
Plaintext
104 lines
3.7 KiB
Plaintext
/// Element that makes items turn into other items when you use them on a loom (or any other thing really if you change the var)
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/datum/element/loomable
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// What will spawn when the item is loomed
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var/resulting_atom
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/// How much of item do we need to loom, will be ignored if item isnt a stack
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var/required_amount
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/// What thing we look for triggering the loom process (usually a loom)
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var/atom/loom_type
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/// What verb best fits the action of processing whatever the item is, for example "spun [thing]"
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var/process_completion_verb
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/// If the target needs to be anchored
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var/target_needs_anchoring
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/// How long it takes to loom the item
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var/loom_time
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/datum/element/loomable/Attach(
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obj/item/target,
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resulting_atom = /obj/item/stack/sheet/cloth,
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required_amount = 4,
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loom_type = /obj/structure/loom,
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process_completion_verb = "spun",
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target_needs_anchoring = TRUE,
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loom_time = 1 SECONDS
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)
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. = ..()
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//currently this element only works for items as we need to call /obj/item/attack_atom()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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src.resulting_atom = resulting_atom
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src.required_amount = required_amount
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src.loom_type = loom_type
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src.process_completion_verb = process_completion_verb
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src.target_needs_anchoring = target_needs_anchoring
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src.loom_time = loom_time
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RegisterSignal(target, COMSIG_ITEM_ATTACK_ATOM, PROC_REF(try_and_loom_me))
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RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/element/loomable/Detach(obj/item/source)
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. = ..()
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UnregisterSignal(source, list(COMSIG_ITEM_ATTACK_ATOM, COMSIG_ATOM_EXAMINE))
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/// Adds an examine blurb to the description of any item that can be loomed
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/datum/element/loomable/proc/on_examine(obj/item/source, mob/examiner, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("You could probably process [source] at \a <b>[initial(loom_type.name)]</b>.")
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/// Checks if the thing we clicked on can be used as a loom, and if we can actually loom the source at present (an example being does the stack have enough in it (if its a stack))
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/datum/element/loomable/proc/try_and_loom_me(obj/item/source, atom/target, mob/living/user)
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SIGNAL_HANDLER
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if(!istype(target, loom_type))
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return
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if(ismovable(target))
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var/atom/movable/movable_target = target
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if(target_needs_anchoring && !movable_target.anchored)
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user.balloon_alert(user, "[movable_target] must be secured!")
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return
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if((required_amount > 1) && istype(source, /obj/item/stack))
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var/obj/item/stack/source_stack = source
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if(source_stack.amount < required_amount)
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user.balloon_alert(user, "need [required_amount] of [source]!")
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return
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INVOKE_ASYNC(src, PROC_REF(loom_me), source, user, target)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// If a do_after of the specified loom_time passes, will create a new one of resulting_atom and either delete the item, or .use the required amount if its a stack
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/datum/element/loomable/proc/loom_me(obj/item/source, mob/living/user, atom/target)
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//this allows us to count the amount of times it has successfully used the stack's required amount
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var/spawning_amount = 0
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if(isstack(source))
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var/obj/item/stack/stack_we_use = source
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while(stack_we_use.amount >= required_amount)
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if(!do_after(user, loom_time, target))
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break
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if(!stack_we_use.use(required_amount))
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user.balloon_alert(user, "need [required_amount] of [source]!")
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break
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spawning_amount++
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else
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if(!do_after(user, loom_time, target))
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user.balloon_alert(user, "interrupted!")
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return
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qdel(source)
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spawning_amount++
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if(spawning_amount == 0)
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return
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var/new_thing
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for(var/repeated in 1 to spawning_amount)
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new_thing = new resulting_atom(target.drop_location())
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user.balloon_alert_to_viewers("[process_completion_verb] [new_thing]")
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