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* Allows for some locs to have spells cast while inside, such as PAI cards (for PAIs), AI cards (for AIs), and mechas (#77418) ## About The Pull Request Spiritual successor to #76716 - Some spells can now be cast while the mob is within the contents of certain atoms. - PAIs can now cast if within a PAI card - AIs can now cast if within an AI card - People within vehicles (mechas and cars) can now cast their spells - Repulse and Knock now have unique interactions for being cast within a locker ## Why It's Good For The Game Carlac's PR gave me an idea for how to tackle this in a relatively clean way so I went ahead and adapted the suggestion to something that works for the cast chain. This isn't perfect, some spells will need to be updated, but they can be done piecemeal. This is something that, IN THEORY, should have already been wholesale supported by the spell refactor - any atom you pass into the cast chain should "just work ™️ ", either rejecting if it fails the valid target check or doing the spell effects as if the atom passed was the caster. ## Changelog 🆑 Melbert add: PAIs can now cast wizard spells should they have any. add: AIs located in intellicards can now cast wizard spells should they have any. add: Some spells, such as AoE or conjure spells, are now castable from within Mechas or Clown Cars. To varying degrees of success. add: Knock will now unlock and open closets you are hiding within. add: Repulse will now throw open closets you are hiding within. /🆑 * Allows for some locs to have spells cast while inside, such as PAI cards (for PAIs), AI cards (for AIs), and mechas --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
/datum/mutation/human/geladikinesis
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name = "Geladikinesis"
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desc = "Allows the user to concentrate moisture and sub-zero forces into snow."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>Your hand feels cold.</span>"
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instability = 10
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difficulty = 10
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synchronizer_coeff = 1
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power_path = /datum/action/cooldown/spell/conjure_item/snow
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/datum/action/cooldown/spell/conjure_item/snow
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name = "Create Snow"
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desc = "Concentrates cryokinetic forces to create snow, useful for snow-like construction."
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button_icon_state = "snow"
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cooldown_time = 5 SECONDS
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spell_requirements = NONE
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item_type = /obj/item/stack/sheet/mineral/snow
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delete_old = FALSE
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delete_on_failure = FALSE
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/datum/mutation/human/cryokinesis
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name = "Cryokinesis"
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desc = "Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will."
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quality = POSITIVE //upsides and downsides
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text_gain_indication = "<span class='notice'>Your hand feels cold.</span>"
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instability = 30
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difficulty = 12
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synchronizer_coeff = 1
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energy_coeff = 1
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power_path = /datum/action/cooldown/spell/pointed/projectile/cryo
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/datum/action/cooldown/spell/pointed/projectile/cryo
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name = "Cryobeam"
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desc = "This power fires a frozen bolt at a target."
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button_icon_state = "icebeam"
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base_icon_state = "icebeam"
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active_overlay_icon_state = "bg_spell_border_active_blue"
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cooldown_time = 16 SECONDS
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spell_requirements = NONE
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antimagic_flags = NONE
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active_msg = "You focus your cryokinesis!"
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deactive_msg = "You relax."
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projectile_type = /obj/projectile/temp/cryo
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