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* [NO GBP]Fixes tesla zaps. (#79398) ## About The Pull Request Closes #79297 Closes #79312 Due to the new cutoff parameter being added to tesla_zap() (from #78310), and most callers used positional arguments instead of keywords, the zap flags was getting fed the shocked_targets list and maybe other junk. This caused a bunch of unusual phenomena. This is fixed by using keyword arguments. Tesla zaps that use the grid were significantly weaker in terms of damage than they're supposed to be. This was a byproduct of trying to convert everything to joules and removing unnecessary power multipliers. This is fixed by reverting the damage scaling and zap power of zap sources that aren't based on grid. Technically this will cause the zaps from other sources to have less power, but these tend to not be able to put power on grid, so this wouldn't have any change other than what a grounding rod displays. Doesn't really matter. Logs machine explosions from zap_act. Not the most helpful log (would take a lot of effort to add an extra parameter to pass the source), but better than nothing. Probably other stuff I did, lol. ## Why It's Good For The Game Stops zap fuckery. Admins can now find the explosions when a 9GeV engine decides to go haywire or whatever. ## Changelog 🆑 fix: Fixes tesla zaps being weird. admin: Logs explosions from explosive zaps. /🆑 * [NO GBP]Fixes tesla zaps. --------- Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
88 lines
3.5 KiB
Plaintext
88 lines
3.5 KiB
Plaintext
/datum/mutation/human/shock
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name = "Shock Touch"
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desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
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quality = POSITIVE
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locked = TRUE
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difficulty = 16
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text_gain_indication = "<span class='notice'>You feel power flow through your hands.</span>"
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text_lose_indication = "<span class='notice'>The energy in your hands subsides.</span>"
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power_path = /datum/action/cooldown/spell/touch/shock
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instability = 35
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energy_coeff = 1
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power_coeff = 1
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/datum/mutation/human/shock/modify()
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. = ..()
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var/datum/action/cooldown/spell/touch/shock/to_modify =.
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if(!istype(to_modify)) // null or invalid
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return
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if(GET_MUTATION_POWER(src) <= 1)
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to_modify.chain = initial(to_modify.chain)
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return
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to_modify.chain = TRUE
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/datum/action/cooldown/spell/touch/shock
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name = "Shock Touch"
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desc = "Channel electricity to your hand to shock people with."
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button_icon_state = "zap"
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sound = 'sound/weapons/zapbang.ogg'
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cooldown_time = 12 SECONDS
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invocation_type = INVOCATION_NONE
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spell_requirements = NONE
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antimagic_flags = NONE
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//Vars for zaps made when power chromosome is applied, ripped and toned down from reactive tesla armor code.
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///This var decides if the spell should chain, dictated by presence of power chromosome
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var/chain = FALSE
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///Affects damage, should do about 1 per limb
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var/zap_power = 7500
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///Range of tesla shock bounces
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var/zap_range = 7
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///flags that dictate what the tesla shock can interact with, Can only damage mobs, Cannot damage machines or generate energy
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var/zap_flags = ZAP_MOB_DAMAGE
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hand_path = /obj/item/melee/touch_attack/shock
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draw_message = span_notice("You channel electricity into your hand.")
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drop_message = span_notice("You let the electricity from your hand dissipate.")
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/datum/action/cooldown/spell/touch/shock/cast_on_hand_hit(obj/item/melee/touch_attack/hand, atom/victim, mob/living/carbon/caster)
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if(iscarbon(victim))
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var/mob/living/carbon/carbon_victim = victim
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if(carbon_victim.electrocute_act(15, caster, 1, SHOCK_NOGLOVES | SHOCK_NOSTUN))//doesnt stun. never let this stun
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carbon_victim.dropItemToGround(carbon_victim.get_active_held_item())
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carbon_victim.dropItemToGround(carbon_victim.get_inactive_held_item())
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carbon_victim.adjust_confusion(15 SECONDS)
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carbon_victim.visible_message(
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span_danger("[caster] electrocutes [victim]!"),
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span_userdanger("[caster] electrocutes you!"),
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)
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if(chain)
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tesla_zap(source = victim, zap_range = zap_range, power = zap_power, cutoff = 1e3, zap_flags = zap_flags)
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carbon_victim.visible_message(span_danger("An arc of electricity explodes out of [victim]!"))
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return TRUE
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else if(isliving(victim))
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var/mob/living/living_victim = victim
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if(living_victim.electrocute_act(15, caster, 1, SHOCK_NOSTUN))
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living_victim.visible_message(
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span_danger("[caster] electrocutes [victim]!"),
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span_userdanger("[caster] electrocutes you!"),
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)
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if(chain)
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tesla_zap(source = victim, zap_range = zap_range, power = zap_power, cutoff = 1e3, zap_flags = zap_flags)
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living_victim.visible_message(span_danger("An arc of electricity explodes out of [victim]!"))
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return TRUE
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to_chat(caster, span_warning("The electricity doesn't seem to affect [victim]..."))
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return TRUE
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/obj/item/melee/touch_attack/shock
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name = "\improper shock touch"
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desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe."
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icon = 'icons/obj/weapons/hand.dmi'
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icon_state = "zapper"
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inhand_icon_state = "zapper"
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