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* Adds more bitrunning antagonists + fixes (READY) * Update role_preferences.dm * Update poll_ignore.dm * Update poll_ignore.dm * Update cyber_police.dm --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
68 lines
1.9 KiB
Plaintext
68 lines
1.9 KiB
Plaintext
/obj/machinery/byteforge
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name = "byteforge"
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circuit = /obj/item/circuitboard/machine/byteforge
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desc = "A machine used by the quantum server. Quantum code converges here, materializing decrypted assets from the virtual abyss."
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icon = 'icons/obj/machines/bitrunning.dmi'
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icon_state = "byteforge"
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obj_flags = BLOCKS_CONSTRUCTION | CAN_BE_HIT
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/// Idle particles
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var/mutable_appearance/byteforge_particles
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/obj/machinery/byteforge/Initialize(mapload)
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/byteforge/LateInitialize()
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. = ..()
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setup_particles()
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/obj/machinery/byteforge/update_appearance(updates)
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. = ..()
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setup_particles()
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/// Does some sparks after it's done
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/obj/machinery/byteforge/proc/flash(atom/movable/thing)
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playsound(src, 'sound/magic/blink.ogg', 50, TRUE)
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var/datum/effect_system/spark_spread/quantum/sparks = new()
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sparks.set_up(5, 1, loc)
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sparks.start()
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set_light(l_on = FALSE)
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/// Forge begins to process
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/obj/machinery/byteforge/proc/flicker(angry = FALSE)
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var/mutable_appearance/lighting = mutable_appearance(initial(icon), "on_overlay[angry ? "_angry" : ""]")
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flick_overlay_view(lighting, 1 SECONDS)
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set_light(l_range = 2, l_power = 1.5, l_color = angry ? LIGHT_COLOR_BUBBLEGUM : LIGHT_COLOR_BABY_BLUE, l_on = TRUE)
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/// Adds the particle overlays to the byteforge
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/obj/machinery/byteforge/proc/setup_particles(angry = FALSE)
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cut_overlay(byteforge_particles)
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byteforge_particles = mutable_appearance(initial(icon), "on_particles[angry ? "_angry" : ""]", ABOVE_MOB_LAYER)
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if(is_operational)
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add_overlay(byteforge_particles)
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/// Forge is done processing
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/obj/machinery/byteforge/proc/spawn_cache(obj/cache)
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if(QDELETED(cache))
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return
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flash()
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cache.forceMove(loc)
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/// Timed flash
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/obj/machinery/byteforge/proc/start_to_spawn(obj/cache)
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flicker()
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addtimer(CALLBACK(src, PROC_REF(spawn_cache), cache), 1 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_STOPPABLE)
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