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* Build Mode Preview + better help text (#76095) ## About The Pull Request Gives `Adv Build Mode` and `Fill` an item preview, and puts the help text for build mode modes into an examine block. https://github.com/tgstation/tgstation/assets/66640614/6751c721-6ddd-4761-8311-fb002ea905ac   ## Why It's Good For The Game It's good to see what you're doing. ## Changelog 🆑 Tattle admin: build mode help text is in an examine block admin: adv build mode and fill now have item previews /🆑 --------- Co-authored-by: tattle <article.disaster@ gmail.com> Co-authored-by: san7890 <the@ san7890.com> * Build Mode Preview + better help text --------- Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: tattle <article.disaster@ gmail.com> Co-authored-by: san7890 <the@ san7890.com>
76 lines
2.9 KiB
Plaintext
76 lines
2.9 KiB
Plaintext
#define FILL_WARNING_MIN 150
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/datum/buildmode_mode/fill
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key = "fill"
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use_corner_selection = TRUE
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var/atom/objholder = null
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/datum/buildmode_mode/fill/show_help(client/builder)
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to_chat(builder, span_purple(examine_block(
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"[span_bold("Select corner")] -> Left Mouse Button on turf/obj/mob\n\
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[span_bold("Delete region")] -> Left Mouse Button + Alt on turf/obj/mob\n\
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[span_bold("Select object type")] -> Right Mouse Button on buildmode button"))
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)
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/datum/buildmode_mode/fill/change_settings(client/c)
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var/target_path = input(c, "Enter typepath:" ,"Typepath","/obj/structure/closet")
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objholder = text2path(target_path)
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if(!ispath(objholder))
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objholder = pick_closest_path(target_path)
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if(!objholder)
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tgui_alert(usr,"No path has been selected.")
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return
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else if(ispath(objholder, /area))
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objholder = null
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tgui_alert(usr,"Area paths are not supported for this mode, use the area edit mode instead.")
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return
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BM.preview_selected_item(objholder)
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deselect_region()
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/datum/buildmode_mode/fill/handle_click(client/c, params, obj/object)
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if(isnull(objholder))
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to_chat(c, span_warning("Select an object type first."))
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deselect_region()
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return
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..()
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/datum/buildmode_mode/fill/handle_selected_area(client/c, params)
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, LEFT_CLICK)) //rectangular
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if(LAZYACCESS(modifiers, ALT_CLICK))
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var/list/deletion_area = block(get_turf(cornerA),get_turf(cornerB))
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for(var/beep in deletion_area)
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var/turf/T = beep
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for(var/atom/movable/AM in T)
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qdel(AM)
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// extreme haircut
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T.ScrapeAway(INFINITY, CHANGETURF_DEFER_CHANGE)
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for(var/beep in deletion_area)
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var/turf/T = beep
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T.AfterChange()
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log_admin("Build Mode: [key_name(c)] deleted turfs from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
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// if there's an analogous proc for this on tg lmk
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// empty_region(block(get_turf(cornerA),get_turf(cornerB)))
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else
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var/selection_size = abs(cornerA.x - cornerB.x) * abs(cornerA.y - cornerB.y)
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if(selection_size > FILL_WARNING_MIN) // Confirm fill if the number of tiles in the selection is greater than FILL_WARNING_MIN
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var/choice = tgui_alert(usr,"Your selected area is [selection_size] tiles! Continue?", "Large Fill Confirmation", list("Yes", "No"))
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if(choice != "Yes")
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return
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for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
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if(ispath(objholder,/turf))
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T = T.ChangeTurf(objholder)
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T.setDir(BM.build_dir)
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else if(ispath(objholder, /obj/effect/turf_decal))
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T.AddElement(/datum/element/decal, initial(objholder.icon), initial(objholder.icon_state), BM.build_dir, null, null, initial(objholder.alpha), initial(objholder.color), null, FALSE, null)
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else
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var/obj/A = new objholder(T)
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A.setDir(BM.build_dir)
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log_admin("Build Mode: [key_name(c)] with path [objholder], filled the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
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#undef FILL_WARNING_MIN
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