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* Improve emote help text display (#79365) ## About The Pull Request This adds a examine block to emote help and highlights which emotes have sound effects in blue. ## Why It's Good For The Game Before:  After:  ## Changelog 🆑 qol: Improve the emote help verb to be more user friendly /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Improve emote help text display --------- Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
142 lines
5.0 KiB
Plaintext
142 lines
5.0 KiB
Plaintext
///How confused a carbon must be before they will vomit
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#define BEYBLADE_PUKE_THRESHOLD (30 SECONDS)
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///How must nutrition is lost when a carbon pukes
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#define BEYBLADE_PUKE_NUTRIENT_LOSS 60
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///How often a carbon becomes penalized
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#define BEYBLADE_DIZZINESS_PROBABILITY 20
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///How long the screenshake lasts
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#define BEYBLADE_DIZZINESS_DURATION (20 SECONDS)
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///How much confusion a carbon gets every time they are penalized
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#define BEYBLADE_CONFUSION_INCREMENT (10 SECONDS)
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///A max for how much confusion a carbon will be for beyblading
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#define BEYBLADE_CONFUSION_LIMIT (40 SECONDS)
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//The code execution of the emote datum is located at code/datums/emotes.dm
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/mob/proc/emote(act, m_type = null, message = null, intentional = FALSE, force_silence = FALSE)
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var/param = message
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var/custom_param = findchar(act, " ")
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if(custom_param)
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param = copytext(act, custom_param + length(act[custom_param]))
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act = copytext(act, 1, custom_param)
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act = lowertext(act)
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var/list/key_emotes = GLOB.emote_list[act]
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if(!length(key_emotes))
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if(intentional && !force_silence)
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to_chat(src, span_notice("'[act]' emote does not exist. Say *help for a list."))
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return FALSE
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var/silenced = FALSE
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for(var/datum/emote/P in key_emotes)
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if(!P.check_cooldown(src, intentional))
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silenced = TRUE
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continue
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if(P.run_emote(src, param, m_type, intentional))
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SEND_SIGNAL(src, COMSIG_MOB_EMOTE, P, act, m_type, message, intentional)
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SEND_SIGNAL(src, COMSIG_MOB_EMOTED(P.key))
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return TRUE
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if(intentional && !silenced && !force_silence)
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to_chat(src, span_notice("Unusable emote '[act]'. Say *help for a list."))
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return FALSE
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/datum/emote/help
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key = "help"
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai, /mob/camera/imaginary_friend)
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/datum/emote/help/run_emote(mob/user, params, type_override, intentional)
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. = ..()
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var/list/keys = list()
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var/list/message = list("Available emotes, you can use them with say [span_bold("\"*emote\"")]: \n")
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message += span_smallnoticeital("Note - emotes highlighted in blue play a sound \n\n")
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for(var/key in GLOB.emote_list)
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for(var/datum/emote/emote_action in GLOB.emote_list[key])
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if(emote_action.key in keys)
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continue
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if(emote_action.can_run_emote(user, status_check = FALSE , intentional = TRUE))
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keys += emote_action.key
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keys = sort_list(keys)
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// the span formatting will mess up sorting so need to do it afterwards
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for(var/i in 1 to keys.len)
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for(var/datum/emote/emote_action in GLOB.emote_list[keys[i]])
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if(emote_action.get_sound(user) && emote_action.should_play_sound(user, intentional = TRUE))
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keys[i] = span_boldnotice(keys[i])
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message += keys.Join(", ")
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message += "."
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message = message.Join("")
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to_chat(user, examine_block(message))
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/datum/emote/flip
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key = "flip"
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key_third_person = "flips"
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hands_use_check = TRUE
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer, /mob/camera/imaginary_friend)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai, /mob/camera/imaginary_friend)
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/datum/emote/flip/run_emote(mob/user, params , type_override, intentional)
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. = ..()
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if(.)
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user.SpinAnimation(7,1)
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/datum/emote/flip/check_cooldown(mob/user, intentional)
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. = ..()
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if(.)
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return
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if(!can_run_emote(user, intentional=intentional))
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return
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if(isliving(user))
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var/mob/living/flippy_mcgee = user
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if(prob(20))
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flippy_mcgee.Knockdown(1 SECONDS)
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flippy_mcgee.visible_message(
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span_notice("[flippy_mcgee] attempts to do a flip and falls over, what a doofus!"),
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span_notice("You attempt to do a flip while still off balance from the last flip and fall down!")
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)
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if(prob(50))
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flippy_mcgee.adjustBruteLoss(1)
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else
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flippy_mcgee.visible_message(
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span_notice("[flippy_mcgee] stumbles a bit after their flip."),
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span_notice("You stumble a bit from still being off balance from your last flip.")
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)
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/datum/emote/spin
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key = "spin"
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key_third_person = "spins"
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hands_use_check = TRUE
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer, /mob/camera/imaginary_friend)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/camera/imaginary_friend)
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/datum/emote/spin/run_emote(mob/user, params, type_override, intentional)
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. = ..()
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if(.)
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user.spin(20, 1)
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/datum/emote/spin/check_cooldown(mob/living/carbon/user, intentional)
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. = ..()
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if(.)
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return
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if(!can_run_emote(user, intentional=intentional))
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return
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if(!iscarbon(user))
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return
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if(user.get_timed_status_effect_duration(/datum/status_effect/confusion) > BEYBLADE_PUKE_THRESHOLD)
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user.vomit(VOMIT_CATEGORY_KNOCKDOWN, lost_nutrition = BEYBLADE_PUKE_NUTRIENT_LOSS, distance = 0)
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return
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if(prob(BEYBLADE_DIZZINESS_PROBABILITY))
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to_chat(user, span_warning("You feel woozy from spinning."))
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user.set_dizzy_if_lower(BEYBLADE_DIZZINESS_DURATION)
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user.adjust_confusion_up_to(BEYBLADE_CONFUSION_INCREMENT, BEYBLADE_CONFUSION_LIMIT)
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#undef BEYBLADE_PUKE_THRESHOLD
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#undef BEYBLADE_PUKE_NUTRIENT_LOSS
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#undef BEYBLADE_DIZZINESS_PROBABILITY
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#undef BEYBLADE_DIZZINESS_DURATION
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#undef BEYBLADE_CONFUSION_INCREMENT
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#undef BEYBLADE_CONFUSION_LIMIT
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