Files
Bubberstation/code/modules/mob/emote.dm
SkyratBot 126788ed5a [MIRROR] Improve emote help text display [MDB IGNORE] (#24823)
* Improve emote help text display (#79365)

## About The Pull Request
This adds a examine block to emote help and highlights which emotes have
sound effects in blue.

## Why It's Good For The Game
Before:

![dreamseeker_gBXU4tSkh4](https://github.com/tgstation/tgstation/assets/5195984/dea12f6a-7ab7-4ae6-a218-07348168bbe3)

After:

![dreamseeker_upqL52GDjM](https://github.com/tgstation/tgstation/assets/5195984/1c67d1da-b27f-4cff-b0be-2953f43c64d9)

## Changelog
🆑
qol: Improve the emote help verb to be more user friendly
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* Improve emote help text display

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
2023-11-06 11:52:39 -05:00

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///How confused a carbon must be before they will vomit
#define BEYBLADE_PUKE_THRESHOLD (30 SECONDS)
///How must nutrition is lost when a carbon pukes
#define BEYBLADE_PUKE_NUTRIENT_LOSS 60
///How often a carbon becomes penalized
#define BEYBLADE_DIZZINESS_PROBABILITY 20
///How long the screenshake lasts
#define BEYBLADE_DIZZINESS_DURATION (20 SECONDS)
///How much confusion a carbon gets every time they are penalized
#define BEYBLADE_CONFUSION_INCREMENT (10 SECONDS)
///A max for how much confusion a carbon will be for beyblading
#define BEYBLADE_CONFUSION_LIMIT (40 SECONDS)
//The code execution of the emote datum is located at code/datums/emotes.dm
/mob/proc/emote(act, m_type = null, message = null, intentional = FALSE, force_silence = FALSE)
var/param = message
var/custom_param = findchar(act, " ")
if(custom_param)
param = copytext(act, custom_param + length(act[custom_param]))
act = copytext(act, 1, custom_param)
act = lowertext(act)
var/list/key_emotes = GLOB.emote_list[act]
if(!length(key_emotes))
if(intentional && !force_silence)
to_chat(src, span_notice("'[act]' emote does not exist. Say *help for a list."))
return FALSE
var/silenced = FALSE
for(var/datum/emote/P in key_emotes)
if(!P.check_cooldown(src, intentional))
silenced = TRUE
continue
if(P.run_emote(src, param, m_type, intentional))
SEND_SIGNAL(src, COMSIG_MOB_EMOTE, P, act, m_type, message, intentional)
SEND_SIGNAL(src, COMSIG_MOB_EMOTED(P.key))
return TRUE
if(intentional && !silenced && !force_silence)
to_chat(src, span_notice("Unusable emote '[act]'. Say *help for a list."))
return FALSE
/datum/emote/help
key = "help"
mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai, /mob/camera/imaginary_friend)
/datum/emote/help/run_emote(mob/user, params, type_override, intentional)
. = ..()
var/list/keys = list()
var/list/message = list("Available emotes, you can use them with say [span_bold("\"*emote\"")]: \n")
message += span_smallnoticeital("Note - emotes highlighted in blue play a sound \n\n")
for(var/key in GLOB.emote_list)
for(var/datum/emote/emote_action in GLOB.emote_list[key])
if(emote_action.key in keys)
continue
if(emote_action.can_run_emote(user, status_check = FALSE , intentional = TRUE))
keys += emote_action.key
keys = sort_list(keys)
// the span formatting will mess up sorting so need to do it afterwards
for(var/i in 1 to keys.len)
for(var/datum/emote/emote_action in GLOB.emote_list[keys[i]])
if(emote_action.get_sound(user) && emote_action.should_play_sound(user, intentional = TRUE))
keys[i] = span_boldnotice(keys[i])
message += keys.Join(", ")
message += "."
message = message.Join("")
to_chat(user, examine_block(message))
/datum/emote/flip
key = "flip"
key_third_person = "flips"
hands_use_check = TRUE
mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer, /mob/camera/imaginary_friend)
mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai, /mob/camera/imaginary_friend)
/datum/emote/flip/run_emote(mob/user, params , type_override, intentional)
. = ..()
if(.)
user.SpinAnimation(7,1)
/datum/emote/flip/check_cooldown(mob/user, intentional)
. = ..()
if(.)
return
if(!can_run_emote(user, intentional=intentional))
return
if(isliving(user))
var/mob/living/flippy_mcgee = user
if(prob(20))
flippy_mcgee.Knockdown(1 SECONDS)
flippy_mcgee.visible_message(
span_notice("[flippy_mcgee] attempts to do a flip and falls over, what a doofus!"),
span_notice("You attempt to do a flip while still off balance from the last flip and fall down!")
)
if(prob(50))
flippy_mcgee.adjustBruteLoss(1)
else
flippy_mcgee.visible_message(
span_notice("[flippy_mcgee] stumbles a bit after their flip."),
span_notice("You stumble a bit from still being off balance from your last flip.")
)
/datum/emote/spin
key = "spin"
key_third_person = "spins"
hands_use_check = TRUE
mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer, /mob/camera/imaginary_friend)
mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/camera/imaginary_friend)
/datum/emote/spin/run_emote(mob/user, params, type_override, intentional)
. = ..()
if(.)
user.spin(20, 1)
/datum/emote/spin/check_cooldown(mob/living/carbon/user, intentional)
. = ..()
if(.)
return
if(!can_run_emote(user, intentional=intentional))
return
if(!iscarbon(user))
return
if(user.get_timed_status_effect_duration(/datum/status_effect/confusion) > BEYBLADE_PUKE_THRESHOLD)
user.vomit(VOMIT_CATEGORY_KNOCKDOWN, lost_nutrition = BEYBLADE_PUKE_NUTRIENT_LOSS, distance = 0)
return
if(prob(BEYBLADE_DIZZINESS_PROBABILITY))
to_chat(user, span_warning("You feel woozy from spinning."))
user.set_dizzy_if_lower(BEYBLADE_DIZZINESS_DURATION)
user.adjust_confusion_up_to(BEYBLADE_CONFUSION_INCREMENT, BEYBLADE_CONFUSION_LIMIT)
#undef BEYBLADE_PUKE_THRESHOLD
#undef BEYBLADE_PUKE_NUTRIENT_LOSS
#undef BEYBLADE_DIZZINESS_PROBABILITY
#undef BEYBLADE_DIZZINESS_DURATION
#undef BEYBLADE_CONFUSION_INCREMENT
#undef BEYBLADE_CONFUSION_LIMIT