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* PDA update (Messenger works while dead, Microwave works, etc). (#80069) This is an update that touches many more things all at once (compared to my other PRs) meant to make PDAs in general feel more consistent and not take away from one of the experiences we want to encourage: interaction between players. 1. Replaced all checks of a 'pda' with a 'modular pc'. This means technically (though not done in-game currently) other modpcs can hold an uplink, and microwaves can charge laptops. 2. Speaking of microwave, they now don't break and require deconstruction if the cell is removed mid-charge. 3. When a Mod PC is out of power, it will now allow the Messenger to work (which now also doesn't consume any additional power), if the app exists on the PC. Here's a video demonstration https://github.com/tgstation/tgstation/assets/53777086/7ae12f81-a271-49b8-95fa-2ba54d2e2d1f 4. Flashlights can't be turned on while the cell is dead 5. I replaced a bunch of program vars with ``program_flags`` and renamed ``usage_flags`` to ``can_run_on_flags``. 6. Added a debug modPC that has every app installed by default. Mafia had some issues in the past that were unknown because Mafia wasn't preinstalled with any tablet so was never in create & destroy nor in any other unit test. This was just an easy solution I had, but PDAs should get more in-depth unit tests in the future for running apps n stuff- I just wanted to make sure no other apps were broken/harddeling. Currently when a PDA dies, its only use is to reply to PDA messages sent to you, since you can still reply to them. Instead of just fixing it and telling players to cope, I thought it would be nice to allow PDA Messenger to still work, as it is a vital app. You can call it some emergency power mode or whatever, I don't really mind the reason behind why it is this way. When I made cells used more on PDAs, my main goal was to encourage upgrading your PDA and/or limiting how many apps you use at once, I did not want this to hit on players who use it as a form of interaction. This is the best of both worlds, I think. The rest of the changes is just for modularity, if some downstream wants to add tablets, phone computers, or whatever the hell else, they can still get just as far as PDAs should be able to get to, hopefully. 🆑 add: PDAs with a dead power cell are now limited to using their Messenger app. fix: Microwaves now stop charging PDAs if the cell was removed mid-charge. fix: Microwaves can now charge laptops. fix: PDA Flashlights can't be turned on while the PDA is dead. fix: You can now hold a laptop up to a camera (if it has a notekeeper app installed) like PDAs already could. /🆑 --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> * ok --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
382 lines
13 KiB
Plaintext
382 lines
13 KiB
Plaintext
/datum/computer_file/program/radar //generic parent that handles most of the process
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filename = "genericfinder"
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filedesc = "debug_finder"
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downloader_category = PROGRAM_CATEGORY_EQUIPMENT
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ui_header = "borg_mon.gif" //DEBUG -- new icon before PR
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program_open_overlay = "radarntos"
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program_flags = PROGRAM_REQUIRES_NTNET
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can_run_on_flags = PROGRAM_LAPTOP | PROGRAM_PDA
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size = 5
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tgui_id = "NtosRadar"
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///List of trackable entities. Updated by the scan() proc.
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var/list/list/objects
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///Ref of the last trackable object selected by the user in the tgui window. Updated in the ui_act() proc.
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var/selected
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///Used to store when the next scan is available.
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COOLDOWN_DECLARE(next_scan)
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///Used to keep track of the last value program_open_overlay was set to, to prevent constant unnecessary update_appearance() calls
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var/last_icon_state = ""
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///Used by the tgui interface, themed NT or Syndicate.
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var/arrowstyle = "ntosradarpointer.png"
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///Used by the tgui interface, themed for NT or Syndicate colors.
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var/pointercolor = "green"
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/datum/computer_file/program/radar/on_start(mob/living/user)
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. = ..()
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if(!.)
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return
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if(COOLDOWN_FINISHED(src, next_scan))
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// start with a scan without a cooldown, but don't scan if we *are* on cooldown already.
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scan()
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START_PROCESSING(SSfastprocess, src)
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/datum/computer_file/program/radar/kill_program(mob/user)
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objects = list()
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selected = null
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/datum/computer_file/program/radar/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/datum/computer_file/program/radar/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/simple/radar_assets),
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)
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/datum/computer_file/program/radar/ui_data(mob/user)
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var/list/data = list()
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data["selected"] = selected
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data["scanning"] = !COOLDOWN_FINISHED(src, next_scan)
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data["object"] = objects
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data["target"] = list()
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var/list/trackinfo = track()
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if(trackinfo)
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data["target"] = trackinfo
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return data
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/datum/computer_file/program/radar/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
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switch(action)
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if("selecttarget")
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var/selected_new_ref = params["ref"]
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if(selected_new_ref in trackable_object_refs())
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selected = selected_new_ref
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return TRUE
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if("scan")
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if(!COOLDOWN_FINISHED(src, next_scan))
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return TRUE // update anyways
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COOLDOWN_START(src, next_scan, 2 SECONDS)
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scan()
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return TRUE
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/// Returns all ref()s that are being tracked currently
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/datum/computer_file/program/radar/proc/trackable_object_refs()
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var/list/all_refs = list()
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for(var/list/object_list as anything in objects)
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all_refs += object_list["ref"]
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return all_refs
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/**
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*Updates tracking information of the selected target.
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*
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*The track() proc updates the entire set of information about the location
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*of the target, including whether the Ntos window should use a pinpointer
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*crosshair over the up/down arrows, or none in favor of a rotating arrow
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*for far away targets. This information is returned in the form of a list.
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*
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*/
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/datum/computer_file/program/radar/proc/track()
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var/atom/movable/signal = find_atom()
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if(!trackable(signal))
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return
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var/turf/here_turf = (get_turf(computer))
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var/turf/target_turf = (get_turf(signal))
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var/userot = FALSE
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var/rot = 0
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var/pointer="crosshairs"
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var/locx = (target_turf.x - here_turf.x) + 24
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var/locy = (here_turf.y - target_turf.y) + 24
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if(get_dist_euclidian(here_turf, target_turf) > 24)
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userot = TRUE
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rot = round(get_angle(here_turf, target_turf))
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else
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if(target_turf.z > here_turf.z)
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pointer="caret-up"
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else if(target_turf.z < here_turf.z)
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pointer="caret-down"
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var/list/trackinfo = list(
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"locx" = locx,
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"locy" = locy,
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"userot" = userot,
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"rot" = rot,
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"arrowstyle" = arrowstyle,
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"color" = pointercolor,
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"pointer" = pointer,
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)
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return trackinfo
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/**
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*
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*Checks the trackability of the selected target.
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*
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*If the target is on the computer's Z level, or both are on station Z
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*levels, and the target isn't untrackable, return TRUE.
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*Arguments:
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**arg1 is the atom being evaluated.
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*/
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/datum/computer_file/program/radar/proc/trackable(atom/movable/signal)
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if(!signal || !computer)
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return FALSE
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var/turf/here = get_turf(computer)
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var/turf/there = get_turf(signal)
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if(!here || !there)
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return FALSE //I was still getting a runtime even after the above check while scanning, so fuck it
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return (there.z == here.z) || (is_station_level(here.z) && is_station_level(there.z))
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/**
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*
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*Runs a scan of all the trackable atoms.
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*
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*Checks each entry in the GLOB of the specific trackable atoms against
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*the track() proc, and fill the objects list with lists containing the
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*atoms' names and REFs. The objects list is handed to the tgui screen
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*for displaying to, and being selected by, the user. A two second
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*sleep is used to delay the scan, both for thematical reasons as well
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*as to limit the load players may place on the server using these
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*somewhat costly loops.
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*/
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/datum/computer_file/program/radar/proc/scan()
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return
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/**
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*
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*Finds the atom in the appropriate list that the `selected` var indicates
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*
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*The `selected` var holds a REF, which is a string. A mob REF may be
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*something like "mob_209". In order to find the actual atom, we need
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*to search the appropriate list for the REF string. This is dependant
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*on the program (Lifeline uses GLOB.human_list, while Fission360 uses
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*GLOB.poi_list), but the result will be the same; evaluate the string and
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*return an atom reference.
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*/
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/datum/computer_file/program/radar/proc/find_atom()
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return
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//We use SSfastprocess for the program icon state because it runs faster than process_tick() does.
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/datum/computer_file/program/radar/process()
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if(computer.active_program != src)
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STOP_PROCESSING(SSfastprocess, src) //We're not the active program, it's time to stop.
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return
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if(!selected)
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return
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var/atom/movable/signal = find_atom()
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if(!trackable(signal))
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program_open_overlay = "[initial(program_open_overlay)]lost"
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if(last_icon_state != program_open_overlay)
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computer.update_appearance()
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last_icon_state = program_open_overlay
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return
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var/here_turf = get_turf(computer)
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var/target_turf = get_turf(signal)
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var/trackdistance = get_dist_euclidian(here_turf, target_turf)
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switch(trackdistance)
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if(0)
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program_open_overlay = "[initial(program_open_overlay)]direct"
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if(1 to 12)
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program_open_overlay = "[initial(program_open_overlay)]close"
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if(13 to 24)
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program_open_overlay = "[initial(program_open_overlay)]medium"
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if(25 to INFINITY)
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program_open_overlay = "[initial(program_open_overlay)]far"
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if(last_icon_state != program_open_overlay)
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computer.update_appearance()
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last_icon_state = program_open_overlay
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computer.setDir(get_dir(here_turf, target_turf))
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//We can use process_tick to restart fast processing, since the computer will be running this constantly either way.
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/datum/computer_file/program/radar/process_tick(seconds_per_tick)
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if(computer.active_program == src)
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START_PROCESSING(SSfastprocess, src)
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///////////////////
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//Suit Sensor App//
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///////////////////
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///A program that tracks crew members via suit sensors
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/datum/computer_file/program/radar/lifeline
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filename = "lifeline"
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filedesc = "Lifeline"
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extended_desc = "This program allows for tracking of crew members via their suit sensors."
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program_flags = PROGRAM_ON_NTNET_STORE | PROGRAM_REQUIRES_NTNET
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download_access = list(ACCESS_MEDICAL)
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program_icon = "heartbeat"
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/datum/computer_file/program/radar/lifeline/find_atom()
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return locate(selected) in GLOB.human_list
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/datum/computer_file/program/radar/lifeline/scan()
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objects = list()
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/humanoid = i
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if(!trackable(humanoid))
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continue
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var/crewmember_name = "Unknown"
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if(humanoid.wear_id)
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var/obj/item/card/id/ID = humanoid.wear_id.GetID()
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if(ID?.registered_name)
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crewmember_name = ID.registered_name
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var/list/crewinfo = list(
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ref = REF(humanoid),
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name = crewmember_name,
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)
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objects += list(crewinfo)
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/datum/computer_file/program/radar/lifeline/trackable(mob/living/carbon/human/humanoid)
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if(!humanoid || !istype(humanoid))
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return FALSE
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if(..())
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if (istype(humanoid.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/uniform = humanoid.w_uniform
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if(uniform.has_sensor && uniform.sensor_mode >= SENSOR_COORDS) // Suit sensors must be on maximum
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return TRUE
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return FALSE
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///Tracks all janitor equipment
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/datum/computer_file/program/radar/custodial_locator
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filename = "custodiallocator"
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filedesc = "Custodial Locator"
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extended_desc = "This program allows for tracking of custodial equipment."
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program_flags = PROGRAM_ON_NTNET_STORE | PROGRAM_REQUIRES_NTNET
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download_access = list(ACCESS_JANITOR)
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program_icon = "broom"
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size = 2
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detomatix_resistance = DETOMATIX_RESIST_MINOR
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/datum/computer_file/program/radar/custodial_locator/find_atom()
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return locate(selected) in GLOB.janitor_devices
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/datum/computer_file/program/radar/custodial_locator/scan()
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objects = list()
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for(var/obj/custodial_tools as anything in GLOB.janitor_devices)
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if(!trackable(custodial_tools))
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continue
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var/tool_name = custodial_tools.name
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if(istype(custodial_tools, /obj/item/mop))
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var/obj/item/mop/wet_mop = custodial_tools
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tool_name = "[wet_mop.reagents.total_volume ? "Wet" : "Dry"] [wet_mop.name]"
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if(istype(custodial_tools, /obj/structure/mop_bucket/janitorialcart))
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var/obj/structure/mop_bucket/janitorialcart/janicart = custodial_tools
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tool_name = "[janicart.name] - Water level: [janicart.reagents.total_volume] / [janicart.reagents.maximum_volume]"
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if(istype(custodial_tools, /mob/living/basic/bot/cleanbot))
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var/mob/living/basic/bot/cleanbot/cleanbots = custodial_tools
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tool_name = "[cleanbots.name] - [cleanbots.bot_mode_flags & BOT_MODE_ON ? "Online" : "Offline"]"
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var/list/tool_information = list(
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ref = REF(custodial_tools),
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name = tool_name,
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)
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objects += list(tool_information)
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////////////////////////
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//Nuke Disk Finder App//
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////////////////////////
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///A program that tracks nukes and nuclear accessories
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/datum/computer_file/program/radar/fission360
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filename = "fission360"
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filedesc = "Fission360"
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program_open_overlay = "radarsyndicate"
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extended_desc = "This program allows for tracking of nuclear authorization disks and warheads."
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program_flags = PROGRAM_ON_SYNDINET_STORE
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tgui_id = "NtosRadarSyndicate"
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program_icon = "bomb"
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arrowstyle = "ntosradarpointerS.png"
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pointercolor = "red"
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/datum/computer_file/program/radar/fission360/on_start(mob/living/user)
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. = ..()
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if(!.)
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return
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RegisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED, PROC_REF(on_nuke_armed))
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/datum/computer_file/program/radar/fission360/kill_program(mob/user)
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UnregisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED)
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return ..()
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/datum/computer_file/program/radar/fission360/Destroy()
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UnregisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED)
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return ..()
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/datum/computer_file/program/radar/fission360/find_atom()
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return SSpoints_of_interest.get_poi_atom_by_ref(selected)
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/datum/computer_file/program/radar/fission360/scan()
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objects = list()
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// All the nukes
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for(var/obj/machinery/nuclearbomb/nuke as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb))
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var/list/nuke_info = list(
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ref = REF(nuke),
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name = nuke.name,
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)
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objects += list(nuke_info)
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// Dat fukken disk
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var/obj/item/disk/nuclear/disk = locate() in SSpoints_of_interest.real_nuclear_disks
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var/list/disk_info = list(
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ref = REF(disk),
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name = "Nuke Auth. Disk",
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)
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objects += list(disk_info)
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// The infiltrator
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var/obj/docking_port/mobile/infiltrator = SSshuttle.getShuttle("syndicate")
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var/list/ship_info = list(
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ref = REF(infiltrator),
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name = "Infiltrator",
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)
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objects += list(ship_info)
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///Shows how long until the nuke detonates, if one is active.
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/datum/computer_file/program/radar/fission360/on_examine(obj/item/modular_computer/source, mob/user)
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var/list/examine_list = list()
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for(var/obj/machinery/nuclearbomb/bomb as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb))
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if(bomb.timing)
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examine_list += span_danger("Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()].")
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return examine_list
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/*
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* Signal proc for [COMSIG_GLOB_NUKE_DEVICE_ARMED].
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* Warns anyone nearby or holding the computer that a nuke was armed.
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*/
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/datum/computer_file/program/radar/fission360/proc/on_nuke_armed(datum/source, obj/machinery/nuclearbomb/bomb)
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SIGNAL_HANDLER
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if(!computer)
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return
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playsound(computer, 'sound/items/nuke_toy_lowpower.ogg', 50, FALSE)
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if(isliving(computer.loc))
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to_chat(computer.loc, span_userdanger("Your [computer.name] vibrates and lets out an ominous alarm. Uh oh."))
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else
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computer.audible_message(
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span_danger("[computer] vibrates and lets out an ominous alarm. Uh oh."),
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span_notice("[computer] begins to vibrate rapidly. Wonder what that means..."),
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)
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