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* Fire Alarm Lights (Lit version) (Also lumin cleanup) (#80384) ## About The Pull Request [Removes redundant uses of luminosity](dd4ec1fc73) I had a bunch of these left over from an old pr, sweep sweep (Made redundant because mobs can see through all byond darkness now) [Starts working on the fire alarm lighting](b555ba00c6) Dimmer but wider fire alarms, dimmer but MUCH wider lights. The idea is to highlight fire alarms while providing a not pitchblack but vibey space. ## Why It's Good For The Game https://github.com/tgstation/tgstation/assets/58055496/5058bab4-0b04-4891-82d7-e3130711e5d0 Looks nice ## Changelog 🆑 fix: Fire alarms no longer cause pitch blackness, instead creating a dark but not black red light. /🆑 * Fire Alarm Lights (Lit version) (Also lumin cleanup) --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
166 lines
4.0 KiB
Plaintext
166 lines
4.0 KiB
Plaintext
/obj/machinery/light/broken
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status = LIGHT_BROKEN
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icon_state = "tube-broken"
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/obj/machinery/light/built
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icon_state = "tube-empty"
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start_with_cell = FALSE
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status = LIGHT_EMPTY
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/obj/machinery/light/no_nightlight
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nightshift_enabled = FALSE
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/obj/machinery/light/warm
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bulb_colour = "#fae5c1"
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/obj/machinery/light/warm/no_nightlight
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nightshift_allowed = FALSE
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/obj/machinery/light/warm/dim
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nightshift_allowed = FALSE
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bulb_power = 0.6
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/obj/machinery/light/cold
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bulb_colour = LIGHT_COLOR_FAINT_BLUE
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nightshift_light_color = LIGHT_COLOR_FAINT_BLUE
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/obj/machinery/light/cold/no_nightlight
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nightshift_allowed = FALSE
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/obj/machinery/light/cold/dim
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nightshift_allowed = FALSE
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bulb_power = 0.6
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/obj/machinery/light/red
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bulb_colour = "#FF3232"
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nightshift_allowed = FALSE
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no_low_power = TRUE
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/obj/machinery/light/red/dim
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brightness = 4
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bulb_power = 0.7
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fire_brightness = 4.5
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/obj/machinery/light/blacklight
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bulb_colour = "#A700FF"
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nightshift_allowed = FALSE
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/obj/machinery/light/dim
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nightshift_allowed = FALSE
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bulb_colour = "#FFDDCC"
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bulb_power = 0.6
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// the smaller bulb light fixture
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/obj/machinery/light/small
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icon_state = "bulb"
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base_state = "bulb"
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fitting = "bulb"
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brightness = 4
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nightshift_brightness = 4
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fire_brightness = 4.5
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bulb_colour = "#FFD6AA"
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fire_colour = "#bd3f46"
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desc = "A small lighting fixture."
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light_type = /obj/item/light/bulb
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/obj/machinery/light/small/broken
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status = LIGHT_BROKEN
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icon_state = "bulb-broken"
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/obj/machinery/light/small/built
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icon_state = "bulb-empty"
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start_with_cell = FALSE
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status = LIGHT_EMPTY
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/obj/machinery/light/small/dim
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brightness = 2.4
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/obj/machinery/light/small/red
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bulb_colour = "#FF3232"
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no_low_power = TRUE
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nightshift_allowed = FALSE
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fire_colour = "#ff1100"
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/obj/machinery/light/small/red/dim
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brightness = 2
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bulb_power = 0.8
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fire_brightness = 2.5
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/obj/machinery/light/small/blacklight
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bulb_colour = "#A700FF"
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nightshift_allowed = FALSE
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brightness = 4
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fire_brightness = 4.5
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fire_colour = "#d400ff"
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// -------- Directional presets
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// The directions are backwards on the lights we have now
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light, 0)
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// ---- Broken tube
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/broken, 0)
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// ---- Tube construct
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/light_construct, 0)
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// ---- Tube frames
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/built, 0)
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// ---- No nightlight tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/no_nightlight, 0)
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// ---- Warm light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/warm, 0)
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// ---- No nightlight warm light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/warm/no_nightlight, 0)
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// ---- Dim warm light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/warm/dim, 0)
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// ---- Cold light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/cold, 0)
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// ---- No nightlight cold light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/cold/no_nightlight, 0)
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// ---- Dim cold light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/cold/dim, 0)
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// ---- Red tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/red, 0)
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// ---- Red dim tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/red/dim, 0)
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// ---- Blacklight tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/blacklight, 0)
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// ---- Dim tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/dim, 0)
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// -------- Bulb lights
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small, 0)
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// ---- Bulb construct
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/light_construct/small, 0)
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// ---- Bulb frames
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/built, 0)
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// ---- Broken bulbs
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/broken, 0)
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// ---- Red bulbs
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/dim, 0)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/red, 0)
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// ---- Red dim bulbs
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/red/dim, 0)
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// ---- Blacklight bulbs
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/blacklight, 0)
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