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* [NO GBP]Fixes tesla zaps. (#79398) ## About The Pull Request Closes #79297 Closes #79312 Due to the new cutoff parameter being added to tesla_zap() (from #78310), and most callers used positional arguments instead of keywords, the zap flags was getting fed the shocked_targets list and maybe other junk. This caused a bunch of unusual phenomena. This is fixed by using keyword arguments. Tesla zaps that use the grid were significantly weaker in terms of damage than they're supposed to be. This was a byproduct of trying to convert everything to joules and removing unnecessary power multipliers. This is fixed by reverting the damage scaling and zap power of zap sources that aren't based on grid. Technically this will cause the zaps from other sources to have less power, but these tend to not be able to put power on grid, so this wouldn't have any change other than what a grounding rod displays. Doesn't really matter. Logs machine explosions from zap_act. Not the most helpful log (would take a lot of effort to add an extra parameter to pass the source), but better than nothing. Probably other stuff I did, lol. ## Why It's Good For The Game Stops zap fuckery. Admins can now find the explosions when a 9GeV engine decides to go haywire or whatever. ## Changelog 🆑 fix: Fixes tesla zaps being weird. admin: Logs explosions from explosive zaps. /🆑 * [NO GBP]Fixes tesla zaps. --------- Co-authored-by: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com>
161 lines
5.2 KiB
Plaintext
161 lines
5.2 KiB
Plaintext
// Radioisotope Thermoelectric Generator (RTG)
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// Simple power generator that would replace "magic SMES" on various derelicts.
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/obj/machinery/power/rtg
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name = "radioisotope thermoelectric generator"
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desc = "A simple nuclear power generator, used in small outposts to reliably provide power for decades."
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icon = 'icons/obj/machines/engine/other.dmi'
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icon_state = "rtg"
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density = TRUE
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use_power = NO_POWER_USE
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circuit = /obj/item/circuitboard/machine/rtg
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// You can buckle someone to RTG, then open its panel. Fun stuff.
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can_buckle = TRUE
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buckle_lying = 0
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buckle_requires_restraints = TRUE
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var/power_gen = 1000 // Enough to power a single APC. 4000 output with T4 capacitor.
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/obj/machinery/power/rtg/Initialize(mapload)
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. = ..()
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connect_to_network()
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/obj/machinery/power/rtg/process()
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..()
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add_avail(power_gen)
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/obj/machinery/power/rtg/RefreshParts()
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. = ..()
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var/part_level = 0
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for(var/datum/stock_part/stock_part in component_parts)
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part_level += stock_part.tier
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power_gen = initial(power_gen) * part_level
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/obj/machinery/power/rtg/examine(mob/user)
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. = ..()
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if(in_range(user, src) || isobserver(user))
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. += span_notice("The status display reads: Power generation now at <b>[power_gen*0.001]</b>kW.")
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/obj/machinery/power/rtg/attackby(obj/item/I, mob/user, params)
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-open", initial(icon_state), I))
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return
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else if(default_deconstruction_crowbar(I))
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return
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return ..()
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/obj/machinery/power/rtg/advanced
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desc = "An advanced RTG capable of moderating isotope decay, increasing power output but reducing lifetime. It uses plasma-fueled radiation collectors to increase output even further."
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power_gen = 1250 // 2500 on T1, 10000 on T4.
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circuit = /obj/item/circuitboard/machine/rtg/advanced
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// Void Core, power source for Abductor ships and bases.
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// Provides a lot of power, but tends to explode when mistreated.
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/obj/machinery/power/rtg/abductor
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name = "Void Core"
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icon = 'icons/obj/antags/abductor.dmi'
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icon_state = "core"
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desc = "An alien power source that produces energy seemingly out of nowhere."
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circuit = /obj/item/circuitboard/machine/abductor/core
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power_gen = 20000 // 280 000 at T1, 400 000 at T4. Starts at T4.
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can_buckle = FALSE
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pixel_y = 7
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var/going_kaboom = FALSE // Is it about to explode?
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/obj/machinery/power/rtg/abductor/proc/overload()
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if(going_kaboom)
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return
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going_kaboom = TRUE
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visible_message(span_danger("\The [src] lets out a shower of sparks as it starts to lose stability!"),\
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span_hear("You hear a loud electrical crack!"))
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playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
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tesla_zap(source = src, zap_range = 5, power = power_gen * 20)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(explosion), src, 2, 3, 4, null, 8), 10 SECONDS) // Not a normal explosion.
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/obj/machinery/power/rtg/abductor/bullet_act(obj/projectile/Proj)
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. = ..()
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if(!going_kaboom && istype(Proj) && Proj.damage > 0 && ((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)))
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log_bomber(Proj.firer, "triggered a", src, "explosion via projectile")
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overload()
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/obj/machinery/power/rtg/abductor/blob_act(obj/structure/blob/B)
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overload()
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/obj/machinery/power/rtg/abductor/ex_act()
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if(going_kaboom)
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qdel(src)
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else
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overload()
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return TRUE
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/obj/machinery/power/rtg/abductor/fire_act(exposed_temperature, exposed_volume)
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overload()
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/obj/machinery/power/rtg/abductor/zap_act(power, zap_flags)
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. = ..() //extend the zap
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if(zap_flags & ZAP_MACHINE_EXPLOSIVE)
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overload()
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/obj/machinery/power/rtg/debug
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name = "Debug RTG"
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desc = "You really shouldn't be seeing this if you're not a coder or jannie."
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power_gen = 20000
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circuit = null
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/obj/machinery/power/rtg/debug/RefreshParts()
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SHOULD_CALL_PARENT(FALSE)
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return
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/obj/machinery/power/rtg/lavaland
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name = "Lava powered RTG"
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desc = "This device only works when exposed to the toxic fumes of Lavaland"
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circuit = null
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power_gen = 1500
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anchored = TRUE
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resistance_flags = LAVA_PROOF
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/obj/machinery/power/rtg/lavaland/Initialize(mapload)
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. = ..()
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var/turf/our_turf = get_turf(src)
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if(!islava(our_turf))
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power_gen = 0
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if(!is_mining_level(z))
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power_gen = 0
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/obj/machinery/power/rtg/lavaland/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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var/turf/our_turf = get_turf(src)
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if(!islava(our_turf))
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power_gen = 0
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return
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if(!is_mining_level(z))
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power_gen = 0
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return
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power_gen = initial(power_gen)
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/obj/machinery/power/rtg/old_station
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name = "Old RTG"
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desc = "A very old RTG, it seems on the verge of being destroyed"
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circuit = null
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power_gen = 750
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anchored = TRUE
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/obj/machinery/power/rtg/old_station/attackby(obj/item/I, mob/user, params)
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-open", initial(icon_state), I))
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to_chat(user,span_warning("You feel it crumbling under your hands!"))
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return
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else if(default_deconstruction_crowbar(I, user = user))
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return
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return ..()
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/obj/machinery/power/rtg/old_station/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct, mob/user)
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to_chat(user,span_warning("It's starting to fall off!"))
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if(!do_after(user, 3 SECONDS, src))
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return TRUE
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to_chat(user,span_notice("You feel like you made a mistake"))
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new /obj/effect/decal/cleanable/ash/large(loc)
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qdel(src)
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