Files
Bubberstation/code/modules/projectiles/guns/ballistic/automatic.dm
SkyratBot 0e3b7d842b [MIRROR] Adds a Syndicate Monkey Agent beacon uplink item [MDB IGNORE] (#24550)
* Adds a Syndicate Monkey Agent beacon uplink item (#79012)

## About The Pull Request

Adds a Syndicate Monkey Agent beacon uplink item. It spawns a dapper
monkey that must follow your orders.

Added a monkey gun case to the uplink, which contains monkey guns!
Though they aren't very powerful.

Added a more modularlike subtype for antagonist spawners to reduce
future hardcoding.

Gave the syndicate turtleneck a monkey sprite, from SS14!

## Why It's Good For The Game

I want to see the clown driving security insane with 2-3 monkeys and an
incredible amount of pranking. Or an assistant killing everyone with his
monkey friends while wearing a monkey suit. Or a geneticist sending out
mutated monkeys to kill people. Or a scientist equipping his monkeys
with bombs or xenobiology equipment and sending them out to wreak havoc.

6 TC is only enough for two monkeys, but you can get a third if you
finish any kind of objective.

> Added a monkey gun case to the uplink, which contains monkey guns!
Though they aren't very powerful.

We can't have the monkey mafia without guns, come on. The guns are weak
and only usable by monkeys. Additionally, they're restricted to
entertainment only.

Credit to SS14 for the monky turtleneck sprite.

## Changelog

🆑
add: Adds a Syndicate Monkey Agent beacon uplink item. It spawns a
dapper monkey that must follow your orders.
add: Added a monkey gun case to the uplink, which contains monkey guns!
Though they aren't very powerful.
refactor: Added a more modularlike subtype for antagonist spawners to
reduce future hardcoding.
sprite: Gave the syndicate turtleneck a monkey sprite, from SS14!
/🆑

---------

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Jacquerel <hnevard@ gmail.com>

* Adds a Syndicate Monkey Agent beacon uplink item

---------

Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: Jacquerel <hnevard@ gmail.com>
2023-10-24 10:11:25 -07:00

382 lines
13 KiB
Plaintext

/obj/item/gun/ballistic/automatic
w_class = WEIGHT_CLASS_NORMAL
can_suppress = TRUE
burst_size = 3
fire_delay = 2
actions_types = list(/datum/action/item_action/toggle_firemode)
semi_auto = TRUE
fire_sound = 'sound/weapons/gun/smg/shot.ogg'
fire_sound_volume = 90
rack_sound = 'sound/weapons/gun/smg/smgrack.ogg'
suppressed_sound = 'sound/weapons/gun/smg/shot_suppressed.ogg'
var/select = 1 ///fire selector position. 1 = semi, 2 = burst. anything past that can vary between guns.
var/selector_switch_icon = FALSE ///if it has an icon for a selector switch indicating current firemode.
/obj/item/gun/ballistic/automatic/update_overlays()
. = ..()
if(!selector_switch_icon)
return
switch(select)
if(0)
. += "[initial(icon_state)]_semi"
if(1)
. += "[initial(icon_state)]_burst"
/obj/item/gun/ballistic/automatic/ui_action_click(mob/user, actiontype)
if(istype(actiontype, /datum/action/item_action/toggle_firemode))
burst_select()
else
..()
/obj/item/gun/ballistic/automatic/proc/burst_select()
var/mob/living/carbon/human/user = usr
select = !select
if(!select)
burst_size = 1
fire_delay = 0
balloon_alert(user, "switched to semi-automatic")
else
burst_size = initial(burst_size)
fire_delay = initial(fire_delay)
balloon_alert(user, "switched to [burst_size]-round burst")
playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
update_appearance()
update_item_action_buttons()
/obj/item/gun/ballistic/automatic/proto
name = "\improper Nanotrasen Saber SMG"
desc = "A prototype full-auto 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
icon_state = "saber"
burst_size = 1
actions_types = list()
mag_display = TRUE
empty_indicator = TRUE
accepted_magazine_type = /obj/item/ammo_box/magazine/smgm9mm
pin = null
bolt_type = BOLT_TYPE_LOCKING
show_bolt_icon = FALSE
/obj/item/gun/ballistic/automatic/proto/Initialize(mapload)
. = ..()
AddComponent(/datum/component/automatic_fire, 0.2 SECONDS)
/obj/item/gun/ballistic/automatic/proto/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/c20r
name = "\improper C-20r SMG"
desc = "A bullpup three-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
inhand_icon_state = "c20r"
selector_switch_icon = TRUE
accepted_magazine_type = /obj/item/ammo_box/magazine/smgm45
fire_delay = 2
burst_size = 3
pin = /obj/item/firing_pin/implant/pindicate
can_bayonet = TRUE
knife_x_offset = 26
knife_y_offset = 12
mag_display = TRUE
mag_display_ammo = TRUE
empty_indicator = TRUE
/obj/item/gun/ballistic/automatic/c20r/update_overlays()
. = ..()
if(!chambered && empty_indicator) //this is duplicated due to a layering issue with the select fire icon.
. += "[icon_state]_empty"
/obj/item/gun/ballistic/automatic/c20r/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/c20r/Initialize(mapload)
. = ..()
update_appearance()
/obj/item/gun/ballistic/automatic/wt550
name = "\improper WT-550 Autorifle"
desc = "Recalled by Nanotrasen due to public backlash around heat distribution resulting in unintended discombobulation. \
This outcry was fabricated through various Syndicate-backed misinformation operations to force Nanotrasen to abandon \
its ballistics weapon program, cornering them into the energy weapons market. Most often found today in the hands of pirates, \
underfunded security personnel, cargo technicians, theoritical physicists and gang bangers out on the rim. \
Light-weight and fully automatic. Uses 4.6x30mm rounds."
icon_state = "wt550"
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = "arg"
accepted_magazine_type = /obj/item/ammo_box/magazine/wt550m9
fire_delay = 2
can_suppress = FALSE
burst_size = 1
actions_types = list()
can_bayonet = TRUE
knife_x_offset = 25
knife_y_offset = 12
mag_display = TRUE
mag_display_ammo = TRUE
empty_indicator = TRUE
/obj/item/gun/ballistic/automatic/wt550/Initialize(mapload)
. = ..()
AddComponent(/datum/component/automatic_fire, 0.3 SECONDS)
/obj/item/gun/ballistic/automatic/plastikov
name = "\improper PP-95 SMG"
desc = "An ancient 9mm submachine gun pattern updated and simplified to lower costs, though perhaps simplified too much."
icon_state = "plastikov"
inhand_icon_state = "plastikov"
accepted_magazine_type = /obj/item/ammo_box/magazine/plastikov9mm
burst_size = 5
spread = 25
can_suppress = FALSE
actions_types = list()
projectile_damage_multiplier = 0.35 //It's like 10.5 damage per bullet, it's close enough to 10 shots
mag_display = TRUE
empty_indicator = TRUE
fire_sound = 'sound/weapons/gun/smg/shot_alt.ogg'
/obj/item/gun/ballistic/automatic/mini_uzi
name = "\improper Type U3 Uzi"
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
icon_state = "miniuzi"
accepted_magazine_type = /obj/item/ammo_box/magazine/uzim9mm
burst_size = 2
bolt_type = BOLT_TYPE_OPEN
show_bolt_icon = FALSE
mag_display = TRUE
rack_sound = 'sound/weapons/gun/pistol/slide_lock.ogg'
/**
* Weak uzi for syndicate chimps. It comes in a 4 TC kit.
* Roughly 9 damage per bullet every 0.2 seconds, equaling out to downing an opponent in a bit over a second, if they have no armor.
*/
/obj/item/gun/ballistic/automatic/mini_uzi/chimpgun
name = "\improper MONK-10"
desc = "Developed by Syndicate monkeys, for syndicate Monkeys. Despite the name, this weapon resembles an Uzi significantly more than a MAC-10. Uses 9mm rounds. There's a label on the other side of the gun that says \"Do what comes natural.\""
projectile_damage_multiplier = 0.4
projectile_wound_bonus = -25
pin = /obj/item/firing_pin/monkey
/obj/item/gun/ballistic/automatic/m90
name = "\improper M-90gl Carbine"
desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher."
desc_controls = "Right-click to use grenade launcher."
icon_state = "m90"
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = "m90"
selector_switch_icon = TRUE
accepted_magazine_type = /obj/item/ammo_box/magazine/m223
can_suppress = FALSE
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
burst_size = 3
fire_delay = 2
spread = 5
pin = /obj/item/firing_pin/implant/pindicate
mag_display = TRUE
empty_indicator = TRUE
fire_sound = 'sound/weapons/gun/smg/shot_alt.ogg'
/obj/item/gun/ballistic/automatic/m90/Initialize(mapload)
. = ..()
underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher(src)
update_appearance()
/obj/item/gun/ballistic/automatic/m90/Destroy()
QDEL_NULL(underbarrel)
return ..()
/obj/item/gun/ballistic/automatic/m90/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/m90/unrestricted/Initialize(mapload)
. = ..()
underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(src)
update_appearance()
/obj/item/gun/ballistic/automatic/m90/afterattack_secondary(atom/target, mob/living/user, proximity_flag, click_parameters)
underbarrel.afterattack(target, user, proximity_flag, click_parameters)
return SECONDARY_ATTACK_CONTINUE_CHAIN
/obj/item/gun/ballistic/automatic/m90/attackby(obj/item/A, mob/user, params)
if(isammocasing(A))
if(istype(A, underbarrel.magazine.ammo_type))
underbarrel.attack_self(user)
underbarrel.attackby(A, user, params)
else
..()
/obj/item/gun/ballistic/automatic/m90/update_overlays()
. = ..()
switch(select)
if(0)
. += "[initial(icon_state)]_semi"
if(1)
. += "[initial(icon_state)]_burst"
/obj/item/gun/ballistic/automatic/tommygun
name = "\improper Thompson SMG"
desc = "Based on the classic 'Chicago Typewriter'."
icon_state = "tommygun"
inhand_icon_state = "shotgun"
selector_switch_icon = TRUE
w_class = WEIGHT_CLASS_BULKY
slot_flags = 0
accepted_magazine_type = /obj/item/ammo_box/magazine/tommygunm45
can_suppress = FALSE
burst_size = 1
actions_types = list()
fire_delay = 1
bolt_type = BOLT_TYPE_OPEN
empty_indicator = TRUE
show_bolt_icon = FALSE
/// Rate of fire, set on initialize only
var/rof = 0.1 SECONDS
/obj/item/gun/ballistic/automatic/tommygun/Initialize(mapload)
. = ..()
AddComponent(/datum/component/automatic_fire, rof)
/**
* Weak tommygun for syndicate chimps. It comes in a 4 TC kit.
* Roughly 9 damage per bullet every 0.2 seconds, equaling out to downing an opponent in a bit over a second, if they have no armor.
*/
/obj/item/gun/ballistic/automatic/tommygun/chimpgun
name = "\improper Typewriter"
desc = "It was the best of times, it was the BLURST of times!? You stupid monkeys!"
fire_delay = 2
rof = 0.2 SECONDS
projectile_damage_multiplier = 0.4
projectile_wound_bonus = -25
pin = /obj/item/firing_pin/monkey
/obj/item/gun/ballistic/automatic/ar
name = "\improper NT-ARG 'Boarder'"
desc = "A robust assault rifle used by Nanotrasen fighting forces."
icon_state = "arg"
inhand_icon_state = "arg"
slot_flags = 0
accepted_magazine_type = /obj/item/ammo_box/magazine/m223
can_suppress = FALSE
burst_size = 3
fire_delay = 1
// L6 SAW //
/obj/item/gun/ballistic/automatic/l6_saw
name = "\improper L6 SAW"
desc = "A heavily modified 7mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
icon_state = "l6"
inhand_icon_state = "l6closedmag"
base_icon_state = "l6"
w_class = WEIGHT_CLASS_HUGE
slot_flags = 0
accepted_magazine_type = /obj/item/ammo_box/magazine/m7mm
weapon_weight = WEAPON_HEAVY
burst_size = 1
actions_types = list()
can_suppress = FALSE
spread = 7
pin = /obj/item/firing_pin/implant/pindicate
bolt_type = BOLT_TYPE_OPEN
show_bolt_icon = FALSE
mag_display = TRUE
mag_display_ammo = TRUE
tac_reloads = FALSE
fire_sound = 'sound/weapons/gun/l6/shot.ogg'
rack_sound = 'sound/weapons/gun/l6/l6_rack.ogg'
suppressed_sound = 'sound/weapons/gun/general/heavy_shot_suppressed.ogg'
var/cover_open = FALSE
/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/l6_saw/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
AddComponent(/datum/component/automatic_fire, 0.2 SECONDS)
/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
. = ..()
. += "<b>alt + click</b> to [cover_open ? "close" : "open"] the dust cover."
if(cover_open && magazine)
. += span_notice("It seems like you could use an <b>empty hand</b> to remove the magazine.")
/obj/item/gun/ballistic/automatic/l6_saw/AltClick(mob/user)
if(!user.can_perform_action(src))
return
cover_open = !cover_open
balloon_alert(user, "cover [cover_open ? "opened" : "closed"]")
playsound(src, 'sound/weapons/gun/l6/l6_door.ogg', 60, TRUE)
update_appearance()
/obj/item/gun/ballistic/automatic/l6_saw/update_icon_state()
. = ..()
inhand_icon_state = "[base_icon_state][cover_open ? "open" : "closed"][magazine ? "mag":"nomag"]"
/obj/item/gun/ballistic/automatic/l6_saw/update_overlays()
. = ..()
. += "l6_door_[cover_open ? "open" : "closed"]"
/obj/item/gun/ballistic/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params)
. |= AFTERATTACK_PROCESSED_ITEM
if(cover_open)
balloon_alert(user, "close the cover!")
return
else
. |= ..()
update_appearance()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/gun/ballistic/automatic/l6_saw/attack_hand(mob/user, list/modifiers)
if (loc != user)
..()
return
if (!cover_open)
balloon_alert(user, "open the cover!")
return
..()
/obj/item/gun/ballistic/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
if(!cover_open && istype(A, accepted_magazine_type))
balloon_alert(user, "open the cover!")
return
..()
// Old Semi-Auto Rifle //
/obj/item/gun/ballistic/automatic/surplus
name = "Surplus Rifle"
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
icon_state = "surplus"
worn_icon_state = null
weapon_weight = WEAPON_HEAVY
accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm/rifle
fire_delay = 30
burst_size = 1
can_unsuppress = TRUE
can_suppress = TRUE
w_class = WEIGHT_CLASS_HUGE
slot_flags = ITEM_SLOT_BACK
actions_types = list()
mag_display = TRUE
// Laser rifle (rechargeable magazine) //
/obj/item/gun/ballistic/automatic/laser
name = "laser rifle"
desc = "Though sometimes mocked for the relatively weak firepower of their energy weapons, the logistic miracle of rechargeable ammunition has given Nanotrasen a decisive edge over many a foe."
icon_state = "oldrifle"
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = "arg"
accepted_magazine_type = /obj/item/ammo_box/magazine/recharge
empty_indicator = TRUE
fire_delay = 2
can_suppress = FALSE
burst_size = 0
actions_types = list()
fire_sound = 'sound/weapons/laser.ogg'
casing_ejector = FALSE