Files
Bubberstation/code/modules/research/designs/weapon_designs.dm
SkyratBot 9c60ff1de1 [MIRROR] Removes Clone Damage [MDB IGNORE] (#25429)
* Removes Clone Damage

* Update blackbox.dm

* Modular

* Update schema

* Update database_changelog.md

* More modular deprecated clone things

---------

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-12-04 23:01:54 -05:00

440 lines
20 KiB
Plaintext

/////////////////////////////////////////
/////////////////Weapons/////////////////
/////////////////////////////////////////
/datum/design/c38/sec
id = "sec_38"
build_type = PROTOLATHE | AWAY_LATHE
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE //Redundant, there's already an autolathe version.
/datum/design/c38_trac
name = "Speed Loader (.38 TRAC) (Less Lethal)"
desc = "Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target's body. The implant's signal is incompatible with teleporters."
id = "c38_trac"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10, /datum/material/silver =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/ammo_box/c38/trac
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/c38_hotshot
name = "Speed Loader (.38 Hot Shot) (Very Lethal)"
desc = "Designed to quickly reload revolvers. Hot Shot bullets contain an incendiary payload."
id = "c38_hotshot"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10, /datum/material/plasma = SHEET_MATERIAL_AMOUNT * 2.5)
build_path = /obj/item/ammo_box/c38/hotshot
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/c38_iceblox
name = "Speed Loader (.38 Iceblox) (Lethal/Very Lethal (Lizardpeople))"
desc = "Designed to quickly reload revolvers. Iceblox bullets contain a cryogenic payload."
id = "c38_iceblox"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10, /datum/material/plasma = SHEET_MATERIAL_AMOUNT * 2.5)
build_path = /obj/item/ammo_box/c38/iceblox
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/c38_rubber
name = "Speed Loader (.38 Rubber) (Less Lethal)"
desc = "Designed to quickly reload revolvers. Rubber bullets are bouncy and less-than-lethal."
id = "c38_rubber"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10)
build_path = /obj/item/ammo_box/c38/match/bouncy
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/rubbershot/sec
id = "sec_rshot"
desc = "Rubbershot shotgun shells. Fires a cloud of pellets. Rubber bullets are bouncy and less-than-lethal."
build_type = PROTOLATHE | AWAY_LATHE
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE //Redundant
/datum/design/beanbag_slug/sec
id = "sec_beanbag_slug"
desc = "Beangbag slug shotgun shells. Fires a single slug (a beanbag). Less-than-lethal."
build_type = PROTOLATHE | AWAY_LATHE
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/shotgun_dart/sec
id = "sec_dart"
desc = "Dart shotgun shells. Fires a single projectile (a dart). Can be filled with chemicals, \
which it injects upon striking a target. Otherwise, very weak."
build_type = PROTOLATHE | AWAY_LATHE
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/incendiary_slug/sec
id = "sec_Islug"
desc = "Dart shotgun shells. Fires a single slug. Ignites a target upon hit, \
and leaves a trail of fire as it flies through the air. Very user unfriendly, but effective."
build_type = PROTOLATHE | AWAY_LATHE
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/mag_autorifle
name = "WT-550 Autorifle Magazine (4.6x30mm)"
desc = "A 20 round magazine for the out of date WT-550 Autorifle."
id = "mag_autorifle"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2)
build_path = /obj/item/ammo_box/magazine/wt550m9
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/mag_autorifle/ap_mag
name = "WT-550 Autorifle Armour Piercing Magazine (4.6x30mm AP)"
desc = "A 20 round armour piercing magazine for the out of date WT-550 Autorifle."
id = "mag_autorifle_ap"
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/silver = SMALL_MATERIAL_AMOUNT * 6)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/mag_autorifle/ic_mag
name = "WT-550 Autorifle Incendiary Magazine (4.6x30mm IC)"
desc = "A 20 round armour piercing magazine for the out of date WT-550 Autorifle."
id = "mag_autorifle_ic"
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/silver = SMALL_MATERIAL_AMOUNT * 6, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/pin_testing
name = "Test-Range Firing Pin"
desc = "This safety firing pin allows firearms to be operated within proximity to a firing range."
id = "pin_testing"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 3)
build_path = /obj/item/firing_pin/test_range
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_FIRING_PINS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/pin_mindshield
name = "Mindshield Firing Pin"
desc = "This is a security firing pin which only authorizes users who are mindshield-implanted."
id = "pin_loyalty"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/silver = SMALL_MATERIAL_AMOUNT * 6, /datum/material/diamond = SMALL_MATERIAL_AMOUNT * 6, /datum/material/uranium =SMALL_MATERIAL_AMOUNT * 2)
build_path = /obj/item/firing_pin/implant/mindshield
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_FIRING_PINS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/pin_explorer
name = "Outback Firing Pin"
desc = "This firing pin only shoots while ya ain't on station, fair dinkum!"
id = "pin_explorer"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/iron =SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/firing_pin/explorer
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_FIRING_PINS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/stunrevolver
name = "Tesla Cannon Part Kit (Lethal)"
desc = "The kit for a high-tech cannon that fires internal, reusable bolt cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
id = "stunrevolver"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 5, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 5)
build_path = /obj/item/weaponcrafting/gunkit/tesla
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/nuclear_gun
name = "Advanced Energy Gun Part Kit (Lethal/Nonlethal)"
desc = "The kit for an energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/uranium =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/titanium =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/weaponcrafting/gunkit/nuclear
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/tele_shield
name = "Telescopic Riot Shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
id = "tele_shield"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2, /datum/material/silver =SMALL_MATERIAL_AMOUNT * 3, /datum/material/titanium =SMALL_MATERIAL_AMOUNT * 2)
build_path = /obj/item/shield/riot/tele
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_MELEE
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/beamrifle
name = "Beam Marksman Rifle Part Kit (Lethal)"
desc = "The gunkit for a powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
id = "beamrifle"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/diamond =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/uranium = SHEET_MATERIAL_AMOUNT * 4, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 2.25, /datum/material/gold =SHEET_MATERIAL_AMOUNT * 2.5)
build_path = /obj/item/weaponcrafting/gunkit/beam_rifle
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
id = "rapidsyringe"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/gun/syringe/rapidsyringe
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_CHEMISTRY
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL //uwu
/datum/design/temp_gun
name = "Temperature Gun Part Kit (Less Lethal/Very Lethal (Lizardpeople))"
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
id = "temp_gun"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 1.5)
build_path = /obj/item/weaponcrafting/gunkit/temperature
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/uranium =SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/gun/energy/floragun
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_BOTANY_ADVANCED
)
departmental_flags = DEPARTMENT_BITFLAG_SERVICE
/datum/design/large_grenade
name = "Large Grenade Casing"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_grenade"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5)
build_path = /obj/item/grenade/chem_grenade/large
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_CHEMISTRY
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
/datum/design/pyro_grenade
name = "Pyro Grenade Casing"
desc = "An advanced grenade that is able to self ignite its mixture."
id = "pyro_grenade"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT, /datum/material/plasma =SMALL_MATERIAL_AMOUNT * 5)
build_path = /obj/item/grenade/chem_grenade/pyro
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_CHEMISTRY
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
/datum/design/cryo_grenade
name = "Cryo Grenade Casing"
desc = "An advanced grenade that rapidly cools its contents upon detonation."
id = "cryo_grenade"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT, /datum/material/silver = SMALL_MATERIAL_AMOUNT * 5)
build_path = /obj/item/grenade/chem_grenade/cryo
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_CHEMISTRY
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
/datum/design/adv_grenade
name = "Advanced Release Grenade Casing"
desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
id = "adv_grenade"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 5)
build_path = /obj/item/grenade/chem_grenade/adv_release
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_CHEMISTRY
)
departmental_flags = DEPARTMENT_BITFLAG_MEDICAL
/datum/design/xray
name = "X-ray Laser Gun Part Kit (Lethal)"
desc = "Not quite as menacing as it sounds"
id = "xray_laser"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/gold =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/uranium = SHEET_MATERIAL_AMOUNT * 2, /datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/weaponcrafting/gunkit/xray
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/ioncarbine
name = "Ion Carbine Part Kit (Nonlethal/Highly Destructive/Lethal (Silicons))"
desc = "How to Dismantle a Cyborg: The Gun."
id = "ioncarbine"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/silver = SHEET_MATERIAL_AMOUNT * 3, /datum/material/iron = SHEET_MATERIAL_AMOUNT * 4, /datum/material/uranium =SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/weaponcrafting/gunkit/ion
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/wormhole_projector
name = "Bluespace Wormhole Projector"
desc = "A projector that emits high density quantum-coupled bluespace beams. Requires a bluespace anomaly core to function."
id = "wormholeprojector"
build_type = PROTOLATHE
materials = list(/datum/material/silver =SHEET_MATERIAL_AMOUNT, /datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/diamond =SHEET_MATERIAL_AMOUNT, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT * 1.5)
build_path = /obj/item/gun/energy/wormhole_projector
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT * 2)
build_path = /obj/item/ammo_casing/shotgun/stunslug
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/lasershell
name = "Scatter Laser Shotgun Shell (Lethal)"
desc = "A high-tech shotgun shell which houses an internal capacitor and laser focusing crystal inside of a shell casing. \
Able to be fired from conventional ballistic shotguns with minimal rifling degradation. Also leaves most targets covered \
in grotesque burns."
id = "lasershell"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2, /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/ammo_casing/shotgun/scatterlaser
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be crafted into more advanced shells to produce unique effects. \
Does nothing on its own."
id = "techshotshell"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 2)
build_path = /obj/item/ammo_casing/shotgun/techshell
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/suppressor
name = "Suppressor"
desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels."
id = "suppressor"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/silver =SMALL_MATERIAL_AMOUNT*5)
build_path = /obj/item/suppressor
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_PARTS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
/datum/design/gravitygun
name = "One-point Gravitational Manipulator"
desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity. Requires a gravitational anomaly core to function."
id = "gravitygun"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/silver = SHEET_MATERIAL_AMOUNT * 4, /datum/material/uranium = SHEET_MATERIAL_AMOUNT * 4, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 6, /datum/material/iron = SHEET_MATERIAL_AMOUNT * 6, /datum/material/diamond =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT * 1.5)
build_path = /obj/item/gun/energy/gravity_gun
category = list(
RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
/datum/design/largecrossbow
name = "Energy Crossbow Part Kit (Less Lethal/Contraband)"
desc = "A kit to reverse-engineer a proto-kinetic accelerator into an energy crossbow, favored by syndicate infiltration teams and carp hunters."
id = "largecrossbow"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT * 1.5)
build_path = /obj/item/weaponcrafting/gunkit/ebow
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY
autolathe_exportable = FALSE
/datum/design/cleric_mace
name = "Cleric Mace"
desc = "A mace fit for a cleric. Useful for bypassing plate armor, but too bulky for much else."
id = "cleric_mace"
build_type = AUTOLATHE
materials = list(MAT_CATEGORY_ITEM_MATERIAL = SHEET_MATERIAL_AMOUNT * 6)
build_path = /obj/item/melee/cleric_mace
category = list(RND_CATEGORY_IMPORTED)
/datum/design/stun_boomerang
name = "OZtek Boomerang"
desc = "Uses reverse flow gravitodynamics to flip its personal gravity back to the thrower mid-flight. Also functions similar to a stun baton."
id = "stun_boomerang"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 5, /datum/material/gold =SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/melee/baton/security/boomerang
category = list(
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_RANGED
)
departmental_flags = DEPARTMENT_BITFLAG_SECURITY