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* Circuit action button refactor (#80379) ## About The Pull Request This PR makes several changes to how circuit action buttons work: - The MOD action and BCI action components have been merged into a single component. - MOD circuit actions can be pinned from the configuration menu. This works the same way as pinning individual modules, and can be done both by the wearer and a suit AI. - Action components have an output pin for the user of the action. This allows MOD module circuits to distinguish between the wearer and an AI. - Creates a supertype for `/datum/action/item_action/mod/pinned_module` named `/datum/action/item_action/mod/pinnable`, which implements common functionality for pinned modules and pinned circuit module actions. ## Why It's Good For The Game The prior functionality of circuit MOD actions was somewhat unintuitive, requiring the user to select an action from a radial menu *after* activating the module, whether from a pinned action or from the module radial. Providing similar pinning functionality to modules themselves makes MOD actions more readily usable. Merging the two different types of circuit components into one was made with the idea that adding new types of shells with equipment actions would inflate the number of subtypes of `/obj/item/circuit_component/equipment_action` without adding much meaningful functionality. ## Changelog 🆑 qol: MOD wearers and internal AIs can pin the individual actions in a MOD circuit module in a similar way to how they can pin modules. Circuit module actions can be pinned from the configuration menu of the circuit refactor: The MOD action and BCI action components have been merged into one component - the Equipment Action component. /🆑 * Circuit action button refactor --------- Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
649 lines
20 KiB
Plaintext
649 lines
20 KiB
Plaintext
/datum/design/integrated_circuit
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name = "Integrated Circuit"
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desc = "The foundation of all circuits. All Circuitry go onto this."
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id = "integrated_circuit"
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build_path = /obj/item/integrated_circuit
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build_type = COMPONENT_PRINTER
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category = list(
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RND_CATEGORY_CIRCUITRY + RND_CATEGORY_CIRCUITRY_CORE
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)
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/circuit_multitool
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name = "Circuit Multitool"
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desc = "A circuit multitool to mark entities and load them into."
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id = "circuit_multitool"
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build_path = /obj/item/multitool/circuit
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build_type = COMPONENT_PRINTER
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category = list(
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RND_CATEGORY_CIRCUITRY + RND_CATEGORY_CIRCUITRY_CORE
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)
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/usb_cable
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name = "USB Cable"
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desc = "A cable that allows certain shells to connect to nearby computers and machines."
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id = "usb_cable"
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build_path = /obj/item/usb_cable
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build_type = COMPONENT_PRINTER
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category = list(
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RND_CATEGORY_CIRCUITRY + RND_CATEGORY_CIRCUITRY_CORE
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)
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// Yes, it would make sense to make them take plastic, but then less people would make them, and I think they're cool
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materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT*2.5)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/component
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name = "Component ( NULL ENTRY )"
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desc = "A component that goes into an integrated circuit."
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build_type = COMPONENT_PRINTER
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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category = list(
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RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_COMPONENTS
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)
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/datum/design/component/New()
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. = ..()
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if(build_path)
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var/obj/item/circuit_component/component_path = build_path
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desc = initial(component_path.desc)
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/datum/design/component/arithmetic
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name = "Arithmetic Component"
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id = "comp_arithmetic"
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build_path = /obj/item/circuit_component/arithmetic
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/datum/design/component/trigonometry
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name = "Trigonometry Component"
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id = "comp_trigonometry"
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build_path = /obj/item/circuit_component/trigonometry
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/datum/design/component/arctan2
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name = "Arctangent 2 Component"
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id = "comp_arctan2"
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build_path = /obj/item/circuit_component/arctan2
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/datum/design/component/clock
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name = "Clock Component"
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id = "comp_clock"
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build_path = /obj/item/circuit_component/clock
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/datum/design/component/comparison
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name = "Comparison Component"
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id = "comp_comparison"
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build_path = /obj/item/circuit_component/compare/comparison
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/datum/design/component/logic
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name = "Logic Component"
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id = "comp_logic"
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build_path = /obj/item/circuit_component/compare/logic
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/datum/design/component/delay
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name = "Delay Component"
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id = "comp_delay"
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build_path = /obj/item/circuit_component/delay
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/datum/design/component/format
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name = "Format List Component"
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id = "comp_format"
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build_path = /obj/item/circuit_component/format
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/datum/design/component/format_assoc
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name = "Format Associative List Component"
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id = "comp_format_assoc"
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build_path = /obj/item/circuit_component/format/assoc
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/datum/design/component/index
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name = "Index Component"
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id = "comp_index"
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build_path = /obj/item/circuit_component/index
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/datum/design/component/index_assoc
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name = "Index Associative List Component"
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id = "comp_index_assoc"
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build_path = /obj/item/circuit_component/index/assoc_string
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/datum/design/component/length
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name = "Length Component"
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id = "comp_length"
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build_path = /obj/item/circuit_component/length
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/datum/design/component/light
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name = "Light Component"
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id = "comp_light"
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build_path = /obj/item/circuit_component/light
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/datum/design/component/not
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name = "Not Component"
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id = "comp_not"
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build_path = /obj/item/circuit_component/not
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/datum/design/component/random
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name = "Random Component"
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id = "comp_random"
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build_path = /obj/item/circuit_component/random
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/datum/design/component/binary_conversion
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name = "Binary Conversion Component"
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id = "comp_binary_convert"
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build_path = /obj/item/circuit_component/binary_conversion
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/datum/design/component/decimal_conversion
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name = "Decimal Conversion Component"
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id = "comp_decimal_convert"
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build_path = /obj/item/circuit_component/decimal_conversion
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/datum/design/component/species
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name = "Get Species Component"
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id = "comp_species"
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build_path = /obj/item/circuit_component/species
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/datum/design/component/speech
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name = "Speech Component"
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id = "comp_speech"
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build_path = /obj/item/circuit_component/speech
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/datum/design/component/laserpointer
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name = "Laser Pointer Component"
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id = "comp_laserpointer"
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build_path = /obj/item/circuit_component/laserpointer
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/datum/design/component/timepiece
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name = "Timepiece Component"
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id = "comp_timepiece"
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build_path = /obj/item/circuit_component/timepiece
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/datum/design/component/tostring
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name = "To String Component"
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id = "comp_tostring"
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build_path = /obj/item/circuit_component/tostring
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/datum/design/component/tonumber
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name = "To Number"
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id = "comp_tonumber"
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build_path = /obj/item/circuit_component/tonumber
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/datum/design/component/typecheck
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name = "Typecheck Component"
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id = "comp_typecheck"
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build_path = /obj/item/circuit_component/compare/typecheck
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/datum/design/component/concat
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name = "Concatenation Component"
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id = "comp_concat"
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build_path = /obj/item/circuit_component/concat
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/datum/design/component/textcase
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name = "Textcase Component"
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id = "comp_textcase"
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build_path = /obj/item/circuit_component/textcase
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/datum/design/component/hear
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name = "Voice Activator Component"
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id = "comp_hear"
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build_path = /obj/item/circuit_component/hear
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/datum/design/component/contains
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name = "String Contains Component"
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id = "comp_string_contains"
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build_path = /obj/item/circuit_component/compare/contains
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/datum/design/component/self
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name = "Self Component"
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id = "comp_self"
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build_path = /obj/item/circuit_component/self
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/datum/design/component/radio
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name = "Radio Component"
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id = "comp_radio"
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build_path = /obj/item/circuit_component/radio
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/datum/design/component/gps
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name = "GPS Component"
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id = "comp_gps"
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build_path = /obj/item/circuit_component/gps
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/datum/design/component/direction
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name = "Direction Component"
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id = "comp_direction"
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build_path = /obj/item/circuit_component/direction
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/datum/design/component/reagentscanner
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name = "Reagents Scanner"
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id = "comp_reagents"
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build_path = /obj/item/circuit_component/reagentscanner
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/datum/design/component/health
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name = "Health Component"
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id = "comp_health"
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build_path = /obj/item/circuit_component/health
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/datum/design/component/matscanner
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name = "Material Scanner"
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id = "comp_matscanner"
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build_path = /obj/item/circuit_component/matscanner
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/datum/design/component/split
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name = "Split Component"
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id = "comp_split"
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build_path = /obj/item/circuit_component/split
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/datum/design/component/pull
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name = "Pull Component"
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id = "comp_pull"
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build_path = /obj/item/circuit_component/pull
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/datum/design/component/soundemitter
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name = "Sound Emitter Component"
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id = "comp_soundemitter"
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build_path = /obj/item/circuit_component/soundemitter
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/datum/design/component/mmi
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name = "MMI Component"
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id = "comp_mmi"
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build_path = /obj/item/circuit_component/mmi
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/datum/design/component/router
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name = "Router Component"
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id = "comp_router"
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build_path = /obj/item/circuit_component/router
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/datum/design/component/multiplexer
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name = "Multiplexer Component"
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id = "comp_multiplexer"
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build_path = /obj/item/circuit_component/router/multiplexer
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/datum/design/component/get_column
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name = "Get Column Component"
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id = "comp_get_column"
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build_path = /obj/item/circuit_component/get_column
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/datum/design/component/index_table
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name = "Index Table Component"
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id = "comp_index_table"
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build_path = /obj/item/circuit_component/index_table
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/datum/design/component/concat_list
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name = "Concatenate List Component"
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id = "comp_concat_list"
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build_path = /obj/item/circuit_component/concat_list
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/datum/design/component/list_add
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name = "List Add"
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id = "comp_list_add"
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build_path = /obj/item/circuit_component/variable/list/listadd
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/datum/design/component/list_remove
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name = "List Remove"
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id = "comp_list_remove"
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build_path = /obj/item/circuit_component/variable/list/listremove
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/datum/design/component/assoc_list_set
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name = "Associative List Set"
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id = "comp_assoc_list_set"
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build_path = /obj/item/circuit_component/variable/assoc_list/list_set
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/datum/design/component/assoc_list_remove
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name = "Associative List Remove"
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id = "comp_assoc_list_remove"
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build_path = /obj/item/circuit_component/variable/assoc_list/list_remove
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/datum/design/component/list_clear
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name = "List Clear"
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id = "comp_list_clear"
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build_path = /obj/item/circuit_component/variable/list/listclear
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/datum/design/component/element_find
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name = "Element Find"
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id = "comp_element_find"
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build_path = /obj/item/circuit_component/listin
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/datum/design/component/select_query
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name = "Select Query Component"
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id = "comp_select_query"
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build_path = /obj/item/circuit_component/select
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/datum/design/component/pathfind
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name = "Pathfinder"
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id = "comp_pathfind"
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build_path = /obj/item/circuit_component/pathfind
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/datum/design/component/tempsensor
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name = "Temperature Sensor Component"
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id = "comp_tempsensor"
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build_path = /obj/item/circuit_component/tempsensor
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/datum/design/component/pressuresensor
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name = "Pressure Sensor Component"
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id = "comp_pressuresensor"
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build_path = /obj/item/circuit_component/pressuresensor
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/datum/design/component/module
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name = "Module Component"
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id = "comp_module"
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build_path = /obj/item/circuit_component/module
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/datum/design/component/ntnet_receive
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name = "NTNet Receiver"
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id = "comp_ntnet_receive"
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build_path = /obj/item/circuit_component/ntnet_receive
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/datum/design/component/ntnet_send
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name = "NTNet Transmitter"
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id = "comp_ntnet_send"
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build_path = /obj/item/circuit_component/ntnet_send
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/datum/design/component/list_literal
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name = "List Literal Component"
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id = "comp_list_literal"
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build_path = /obj/item/circuit_component/list_literal
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/datum/design/component/list_assoc_literal
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name = "Associative List Literal"
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id = "comp_list_assoc_literal"
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build_path = /obj/item/circuit_component/assoc_literal
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/datum/design/component/typecast
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name = "Typecast Component"
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id = "comp_typecast"
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build_path = /obj/item/circuit_component/typecast
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/datum/design/component/pinpointer
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name = "Proximity Pinpointer Component"
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id = "comp_pinpointer"
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build_path = /obj/item/circuit_component/pinpointer
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/datum/design/component/equipment_action
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name = "Equipment Action Component"
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id = "comp_equip_action"
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build_path = /obj/item/circuit_component/equipment_action
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/datum/design/component/bci/object_overlay
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name = "Object Overlay Component"
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id = "comp_object_overlay"
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build_path = /obj/item/circuit_component/object_overlay
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/datum/design/component/bci/bar_overlay
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name = "Bar Overlay Component"
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id = "comp_bar_overlay"
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build_path = /obj/item/circuit_component/object_overlay/bar
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/datum/design/component/bci/vox
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name = "VOX Announcement Component"
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id = "comp_vox"
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build_path = /obj/item/circuit_component/vox
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/datum/design/component/bci/thought_listener
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name = "Thought Listener Component"
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id = "comp_thought_listener"
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build_path = /obj/item/circuit_component/thought_listener
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/datum/design/component/bci/target_intercept
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name = "BCI Target Interceptor"
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id = "comp_target_intercept"
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build_path = /obj/item/circuit_component/target_intercept
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/datum/design/component/bci/counter_overlay
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name = "Counter Overlay Component"
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id = "comp_counter_overlay"
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build_path = /obj/item/circuit_component/counter_overlay
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/datum/design/component/bci/reagent_injector
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name = "Reagent Injector Component"
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id = "comp_reagent_injector"
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build_path = /obj/item/circuit_component/reagent_injector
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/datum/design/component/bci/install_detector
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name = "Install Detector Component"
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id = "comp_install_detector"
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build_path = /obj/item/circuit_component/install_detector
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/datum/design/component/foreach
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name = "For Each Component"
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id = "comp_foreach"
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build_path = /obj/item/circuit_component/foreach
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/datum/design/component/filter_list
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name = "Filter List Component"
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id = "comp_filter_list"
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build_path = /obj/item/circuit_component/filter_list
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/datum/design/component/id_getter
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name = "ID Getter Component"
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id = "comp_id_getter"
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build_path = /obj/item/circuit_component/id_getter
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/datum/design/component/id_info_reader
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name = "ID Info Reader Component"
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id = "comp_id_info_reader"
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build_path = /obj/item/circuit_component/id_info_reader
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/datum/design/component/id_access_reader
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name = "ID Access Reader Component"
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id = "comp_id_access_reader"
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build_path = /obj/item/circuit_component/id_access_reader
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/datum/design/component/setter_trigger
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name = "Set Variable Trigger"
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id = "comp_set_variable_trigger"
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build_path = /obj/item/circuit_component/variable/setter/trigger
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/datum/design/component/view_sensor
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name = "View Sensor Component"
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id = "comp_view_sensor"
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build_path = /obj/item/circuit_component/view_sensor
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/datum/design/component/access_checker
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name = "Access Checker Component"
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id = "comp_access_checker"
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build_path = /obj/item/circuit_component/compare/access
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/datum/design/component/list_pick
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name = "List Pick Component"
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id = "comp_list_pick"
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build_path = /obj/item/circuit_component/list_pick
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/datum/design/component/list_pick_assoc
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name = "Associative List Pick Component"
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id = "comp_assoc_list_pick"
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build_path = /obj/item/circuit_component/list_pick/assoc
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/datum/design/compact_remote_shell
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name = "Compact Remote Shell"
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desc = "A handheld shell with one big button."
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id = "compact_remote_shell"
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build_path = /obj/item/compact_remote
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materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5)
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build_type = COMPONENT_PRINTER
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|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/controller_shell
|
|
name = "Controller Shell"
|
|
desc = "A handheld shell with several buttons."
|
|
id = "controller_shell"
|
|
build_path = /obj/item/controller
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*3.5)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/scanner_shell
|
|
name = "Scanner Shell"
|
|
desc = "A handheld scanner shell that can scan entities."
|
|
id = "scanner_shell"
|
|
build_path = /obj/item/wiremod_scanner
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*3.5)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/keyboard_shell
|
|
name = "Keyboard Shell"
|
|
desc = "A handheld shell that allows the user to input a string"
|
|
id = "keyboard_shell"
|
|
build_path = /obj/item/keyboard_shell
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*5)
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/gun_shell
|
|
name = "Gun Shell"
|
|
desc = "A handheld shell that can fire projectiles to output entities."
|
|
id = "gun_shell"
|
|
build_path = /obj/item/gun/energy/wiremod_gun
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*5, /datum/material/plasma =SMALL_MATERIAL_AMOUNT)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/bot_shell
|
|
name = "Bot Shell"
|
|
desc = "An immobile shell that can store more components. Has a USB port to be able to connect to computers and machines."
|
|
id = "bot_shell"
|
|
build_path = /obj/item/shell/bot
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*5)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/money_bot_shell
|
|
name = "Money Bot Shell"
|
|
desc = "An immobile shell that is similar to a regular bot shell, but accepts monetary inputs and can also dispense money."
|
|
id = "money_bot_shell"
|
|
build_path = /obj/item/shell/money_bot
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*5, /datum/material/gold =SMALL_MATERIAL_AMOUNT*0.5)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/drone_shell
|
|
name = "Drone Shell"
|
|
desc = "A shell with the ability to move itself around."
|
|
id = "drone_shell"
|
|
build_path = /obj/item/shell/drone
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*5.5,
|
|
/datum/material/gold =SMALL_MATERIAL_AMOUNT*5,
|
|
)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/server_shell
|
|
name = "Server Shell"
|
|
desc = "A very large shell that cannot be moved around. Stores the most components."
|
|
id = "server_shell"
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5,
|
|
/datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
|
|
)
|
|
build_path = /obj/item/shell/server
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/airlock_shell
|
|
name = "Airlock Shell"
|
|
desc = "A door shell that cannot be moved around when assembled."
|
|
id = "door_shell"
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5,
|
|
)
|
|
build_path = /obj/item/shell/airlock
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/dispenser_shell
|
|
name = "Dispenser Shell"
|
|
desc = "A dispenser shell that can dispense items."
|
|
id = "dispenser_shell"
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5,
|
|
)
|
|
build_path = /obj/item/shell/dispenser
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/bci_shell
|
|
name = "Brain-Computer Interface Shell"
|
|
desc = "An implant that can be placed in a user's head to control circuits using their brain."
|
|
id = "bci_shell"
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*4,
|
|
)
|
|
build_path = /obj/item/shell/bci
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/scanner_gate_shell
|
|
name = "Scanner Gate Shell"
|
|
desc = "A scanner gate shell that performs mid-depth scans on people when they pass through it."
|
|
id = "scanner_gate_shell"
|
|
materials = list(
|
|
/datum/material/glass = SHEET_MATERIAL_AMOUNT*2,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*6,
|
|
)
|
|
build_path = /obj/item/shell/scanner_gate
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/board/bci_implanter
|
|
name = "Brain-Computer Interface Manipulation Chamber"
|
|
desc = "A machine that, when given a brain-computer interface, will implant it into an occupant. Otherwise, will remove any brain-computer interfaces they already have."
|
|
id = "bci_implanter"
|
|
build_path = /obj/item/circuitboard/machine/bci_implanter
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_CATEGORY_CIRCUITRY_CORE
|
|
)
|
|
|
|
/datum/design/assembly_shell
|
|
name = "Assembly Shell"
|
|
desc = "An assembly shell that can be attached to wires and other assemblies."
|
|
id = "assembly_shell"
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5)
|
|
build_path = /obj/item/assembly/wiremod
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/mod_module_shell
|
|
name = "MOD Module Shell"
|
|
desc = "A module shell that allows a circuit to be inserted into, and interface with, a MODsuit."
|
|
id = "module_shell"
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT)
|
|
build_path = /obj/item/mod/module/circuit
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|