Files
Bubberstation/code/modules/unit_tests/screenshots
SkyratBot 6e3a775301 [MIRROR] Wizard items resprite [MDB IGNORE] (#25839)
* Wizard items resprite (#80542)

## About The Pull Request
Resprites wizard weapons
![Wizard
Weapons](https://github.com/tgstation/tgstation/assets/99420088/2b4fc565-04df-4175-ae31-8f0124678aa9)

![StavesResprite](https://github.com/tgstation/tgstation/assets/99420088/41cce9e4-b04d-4842-bf34-71f89ffb6f84)

## Why It's Good For The Game
Wizard weapons look old and boring
## Changelog
🆑 MelokGleb and KREKS
image: modified wizard weapon textures
/🆑

* Wizard items resprite

* screenbs

---------

Co-authored-by: MelokGleb <99420088+MelokGleb@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-12-25 22:03:11 +00:00
..

This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.

You can create one by simply using the test_screenshot proc.

This example test screenshots a red image and keeps it.

/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic

/datum/unit_test/screenshot_basic/Run()
	var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
	red.Blend(COLOR_RED, ICON_OVERLAY)
	test_screenshot("red", red)

Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.