Files
Bubberstation/code/modules/unit_tests/tail_wag.dm
SkyratBot b79167c173 [MIRROR] Organ movement refactor *Un-nullspaces your organs* [MDB IGNORE] (#25530)
* Organ movement refactor *Un-nullspaces your organs*

* Fix conflicts

I checked the conflicts on the two weird conflicts and no previous TG pr touches them i assume its just github being github because those shoulden't be conflicts *shrug

* Fix #1 uhh...this is going to be a long one

* Fix #2 Modular Movement Flags

* Fix #3 It builds now

* Fix #4 Oh god it builds now, I missed some things

* Fix #5 No more Runtimesplosion Now time for Synths

* Update nightmare_organs.dm

* on_mob_insert

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/25664

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/25685

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/25582

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/25686

* bro the fucking brain does not go into the chest.

* seriously? undocumented code causing shit. if it breaks ghouls, so be it.

---------

Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
Co-authored-by: SomeRandomOwl <somerandomowl@ratchtnet.com>
Co-authored-by: SomeRandomOwl <2568378+SomeRandomOwl@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-12-24 19:06:09 +00:00

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/// Tests to make sure tail wagging behaves as expected
/datum/unit_test/tail_wag
// used by the stop_after test
var/timer_finished = FALSE
/datum/unit_test/tail_wag/Run()
var/mob/living/carbon/human/dummy = allocate(/mob/living/carbon/human/consistent)
var/obj/item/organ/external/tail/cat/dummy_tail = allocate(/obj/item/organ/external/tail/cat)
dummy_tail.Insert(dummy, special = TRUE, movement_flags = DELETE_IF_REPLACED)
// SANITY TEST
// start wagging
SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
if(!(dummy_tail.wag_flags & WAG_WAGGING))
TEST_FAIL("Tail did not start wagging when it should have!")
// stop wagging
SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, FALSE)
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail did not stop wagging when it should have!")
// TESTING WAG_ABLE FLAG
// flip the wag flag to unwaggable
dummy_tail.wag_flags &= ~WAG_ABLE
// try to wag it again
SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail should not have the ability to wag, yet it did!")
// flip the wag flag to waggable again
dummy_tail.wag_flags |= WAG_ABLE
// start wagging again
SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
if(!(dummy_tail.wag_flags & WAG_WAGGING))
TEST_FAIL("Tail did not start wagging when it should have!")
// TESTING STOP_AFTER
// stop wagging
SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, FALSE)
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail did not stop wagging when it should have!")
// start wagging, stop after 0.1 seconds
SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE, 0.1 SECONDS)
// because timers are a pain
addtimer(VARSET_CALLBACK(src, timer_finished, TRUE), 0.2 SECONDS)
if(!(dummy_tail.wag_flags & WAG_WAGGING))
TEST_FAIL("Tail did not start wagging when it should have!")
UNTIL(timer_finished) // wait a little bit
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail was supposed to stop wagging on its own after 0.1 seconds but it did not!")
// TESTING TAIL REMOVAL
// remove the tail
dummy_tail.Remove(dummy, special = TRUE)
// check if tail is still wagging after being removed
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail was still wagging after being removed!")
// try to wag the removed tail
SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("A disembodied tail was able to start wagging!")
// TESTING MOB DEATH
// put it back and start wagging again
dummy_tail.Insert(dummy, special = TRUE, movement_flags = DELETE_IF_REPLACED)
SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
if(!(dummy_tail.wag_flags & WAG_WAGGING))
TEST_FAIL("Tail did not start wagging when it should have!")
// kill the mob, see if it stops wagging
dummy.adjustBruteLoss(9001)
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("A mob's tail was still wagging after being killed!")
// check if we are still able to wag the tail after death
SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("A dead mob was able to wag their tail!")