Files
Bubberstation/code/modules/mining/boulder_processing/boulder.dm
SmArtKar 9cabb70823 Moves manual boulder breaking to LMB, corrects tooltips (#90474)
## About The Pull Request

Per #90473, for some reason boulder breaking is right click exclusive
for items. Basicmobs also break boulders on left click, but the tooltip
claims they should use right click for it. Also cleaned up some related
code.

## Why It's Good For The Game

Doesn't really make sense to use exclusively right click for boulder
breaking, this can confuse newer players.

## Changelog
🆑
qol: Moved manual boulder breaking with tools to LMB, corrected boulder
tooltips suggesting incorrect mouse buttons for basicmobs.
/🆑
2025-04-29 17:45:28 -06:00

193 lines
8.3 KiB
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/**
* The objects that ore vents produce, which is refined into minerals.
*/
/obj/item/boulder
name = "boulder"
desc = "This rocks."
icon_state = "ore"
icon = 'icons/obj/ore.dmi'
item_flags = NO_MAT_REDEMPTION | SLOWS_WHILE_IN_HAND
w_class = WEIGHT_CLASS_HUGE
throwforce = 30 // Under normal circumstances, pretty much nobody can throw this.
throw_range = 0
tk_throw_range = 1 // Sorry, this is too cheesy, but maybe you can smash down doors with it.
throw_speed = 0.5
slowdown = 1.5
drag_slowdown = 1.5 // It's still a big rock.
///When a refinery machine is working on this boulder, we'll set this. Re reset when the process is finished, but the boulder may still be refined/operated on further.
var/obj/machinery/processed_by = null
/// How many steps of refinement this boulder has gone through. Starts at 5-8, goes down one each machine process.
var/durability = 5
/// What was the size of the boulder when it was spawned? This is used for inheiriting the icon_state.
var/boulder_size = BOULDER_SIZE_SMALL
/// Used in inheriting the icon_state from our parent vent in update_icon.
var/boulder_string = "boulder"
/obj/item/boulder/Initialize(mapload)
. = ..()
register_context()
AddComponent(/datum/component/two_handed, require_twohands = TRUE, force_unwielded = 0, force_wielded = 5) //Heavy as all hell, it's a boulder, dude.
AddComponent(/datum/component/sisyphus_awarder)
AddElement(/datum/element/bane, mob_biotypes = MOB_SPECIAL, added_damage = 20, requires_combat_mode = FALSE)
/obj/item/boulder/Destroy(force)
SSore_generation.available_boulders -= src
processed_by = null
return ..()
/obj/item/boulder/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
if(held_item && (held_item.tool_behaviour == TOOL_MINING || HAS_TRAIT(held_item, TRAIT_BOULDER_BREAKER)))
context[SCREENTIP_CONTEXT_LMB] = "Crush boulder into ore"
return CONTEXTUAL_SCREENTIP_SET
else if(HAS_TRAIT(user, TRAIT_BOULDER_BREAKER))
if(isbasicmob(user))
context[SCREENTIP_CONTEXT_LMB] = "Crush boulder into ore"
else
context[SCREENTIP_CONTEXT_RMB] = "Crush boulder into ore"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/boulder/examine(mob/user)
. = ..()
. += span_notice("This boulder would take [durability] more steps to refine or break.")
if(HAS_TRAIT(user, TRAIT_BOULDER_BREAKER))
. += span_notice("You can crush this boulder with your bare hands.")
/obj/item/boulder/examine_more(mob/user)
. = ..()
. += span_notice("[span_bold("Boulders")] can either be cracked open by [span_bold("mining tools")], or processed into sheets with [span_bold("refineries or smelters")]. Undisturbed boulders can be collected by the [span_bold("BRM")].")
/obj/item/boulder/update_icon_state()
. = ..()
switch(boulder_size)
if(BOULDER_SIZE_SMALL)
icon_state = "[boulder_string]_small"
if(BOULDER_SIZE_MEDIUM)
icon_state = "[boulder_string]_medium"
if(BOULDER_SIZE_LARGE)
icon_state = "[boulder_string]_large"
else
icon_state = "[boulder_string]_small"
/obj/item/boulder/CanAllowThrough(atom/movable/mover, border_dir)
if(istype(mover, /obj/item/boulder)) //This way, boulders can only go one at a time on conveyor belts, but everyone else can go through.
return FALSE
return ..()
/obj/item/boulder/attack_self(mob/user, list/modifiers)
. = ..()
if(.)
return
if(HAS_TRAIT(user, TRAIT_BOULDER_BREAKER))
manual_process(null, user, INATE_BOULDER_SPEED_MULTIPLIER)
return
/obj/item/boulder/attack_hand_secondary(mob/user, list/modifiers)
. = ..()
if(.)
return
if(HAS_TRAIT(user, TRAIT_BOULDER_BREAKER))
manual_process(null, user, INATE_BOULDER_SPEED_MULTIPLIER)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/boulder/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
if (HAS_TRAIT(tool, TRAIT_BOULDER_BREAKER))
manual_process(tool, user, INATE_BOULDER_SPEED_MULTIPLIER)
return ITEM_INTERACT_SUCCESS
if (tool.tool_behaviour == TOOL_MINING)
manual_process(tool, user)
return ITEM_INTERACT_SUCCESS
return NONE
/obj/item/boulder/attack_basic_mob(mob/user, list/modifiers)
. = ..()
if(.)
return
if(HAS_TRAIT(user, TRAIT_BOULDER_BREAKER))
manual_process(null, user, INATE_BOULDER_SPEED_MULTIPLIER) //A little hacky but it works around the speed of the blackboard task selection process for now.
/**
* This is called when a boulder is processed by a mob or tool, and reduces the durability of the boulder.
* @param obj/item/weapon The weapon that is being used to process the boulder, that we pull toolspeed from. If null, we use the override_speed_multiplier instead.
* @param mob/living/user The mob that is processing the boulder.
* @param override_speed_multiplier The speed multiplier to use if weapon is null. The do_after will take 2 * this value seconds to complete.
* @param continued Whether or not this is a continued process, or the first one. If true, we don't play the "You swing at the boulder" message.
*/
/* SKYRAT EDIT OVERRIDE! Check the module:mining boulder.dm!
/obj/item/boulder/proc/manual_process(obj/item/weapon, mob/living/user, override_speed_multiplier, continued = FALSE)
var/process_speed = 0
//Handle weapon conditions.
var/skill_modifier = user.mind?.get_skill_modifier(/datum/skill/mining, SKILL_SPEED_MODIFIER) || 1
if(weapon)
if(HAS_TRAIT(weapon, TRAIT_INSTANTLY_PROCESSES_BOULDERS))
durability = 0
process_speed = weapon.toolspeed
weapon.play_tool_sound(src, 50)
if(!continued)
to_chat(user, span_notice("You swing at \the [src]..."))
// Handle user conditions/override conditions.
else if (override_speed_multiplier || HAS_TRAIT(user, TRAIT_BOULDER_BREAKER))
if(HAS_TRAIT(user, TRAIT_INSTANTLY_PROCESSES_BOULDERS))
durability = 0
else if(override_speed_multiplier)
process_speed = override_speed_multiplier
else
process_speed = INATE_BOULDER_SPEED_MULTIPLIER
playsound(src, 'sound/effects/rock/rocktap1.ogg', 50)
if(!continued)
to_chat(user, span_notice("You scrape away at \the [src]..."))
else
CRASH("No weapon, acceptable user, or override speed multiplier passed to manual_process()")
if(durability > 0)
if(!do_after(user, (2 * process_speed * skill_modifier SECONDS), target = src))
return
if(!user.Adjacent(src))
return
durability--
user.apply_damage(4 * skill_modifier, STAMINA)
if(durability <= 0)
convert_to_ore()
to_chat(user, span_notice("You finish working on \the [src], and it crumbles into ore."))
playsound(src, 'sound/effects/rock/rock_break.ogg', 50)
user.mind?.adjust_experience(/datum/skill/mining, MINING_SKILL_BOULDER_SIZE_XP * 0.2)
user.mind?.adjust_experience(/datum/skill/athletics, MINING_SKILL_BOULDER_SIZE_XP * 0.2)
qdel(src)
return
var/msg = (durability == 1 ? "is crumbling!" : "looks weaker!")
to_chat(user, span_notice("\The [src] [msg]"))
manual_process(weapon, user, override_speed_multiplier, continued = TRUE)
*/
/**
* This function is called while breaking boulders manually, and drops ore based on the boulder's mineral content.
* Quantity of ore spawned here is 1 less than if the boulder was processed by a machine, but clamped at 10 maximum, 1 minimum.
*
* target_destination: Optional - Sets the location directly instead of dropping it
*/
/obj/item/boulder/proc/convert_to_ore(atom/target_destination)
for(var/datum/material/picked in custom_materials)
var/obj/item/stack/ore/cracked_ore // Take the associated value and convert it into ore stacks...
var/quantity = clamp(round((custom_materials[picked] - SHEET_MATERIAL_AMOUNT)/SHEET_MATERIAL_AMOUNT), 1, 10) //but less resources than if they processed it by hand.
var/cracked_ore_type = picked.ore_type
if(isnull(cracked_ore_type))
stack_trace("boulder found containing material type [picked.type] with no set ore_type")
continue
var/atom/ore_destination = drop_location()
if(target_destination)
ore_destination = target_destination
cracked_ore = new cracked_ore_type (ore_destination, quantity)
SSblackbox.record_feedback("tally", "ore_mined", quantity, cracked_ore.type)
///Moves boulder contents to the drop location, and then deletes the boulder.
/obj/item/boulder/proc/break_apart()
if(length(contents))
var/list/quips = list("Clang!", "Crack!", "Bang!", "Clunk!", "Clank!")
visible_message(span_notice("[pick(quips)] Something falls out of \the [src]!"))
playsound(loc, 'sound/effects/pickaxe/picaxe1.ogg', 60, FALSE)
for(var/obj/item/content as anything in contents)
content.forceMove(get_turf(src))
qdel(src)