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## About The Pull Request Part of a 20-part series where I move vendor items to the loadout. There are twenty vendors. Kill me. This adds most (but not all) of the cosmetics from the multisec vendor to the loadout, and updates some of their reskins. This doesn't add any new content, just makes it available through the loadout. ## Why It's Good For The Game Most of the Security cosmetics simply aren't available in the loadout for some reason. ## Proof Of Testing Compiles and has been meticulously tested for functioning! See images.    ## Changelog 🆑 ReturnToZender qol: Adds most of the Security cosmetics to the loadout spellcheck: Removes some spaces and spellchecks some things in the multisec vendor add: Adds a corrections tab to the multisec vendor so being a corrections officer is not inherently illegal add: Holobadges are accessories rather than neck items now /🆑 --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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814 B
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8 lines
814 B
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#define ALL_JOBS_SEC JOB_WARDEN, JOB_DETECTIVE, JOB_SECURITY_OFFICER, JOB_HEAD_OF_SECURITY, JOB_CORRECTIONS_OFFICER, JOB_SECURITY_MEDIC
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#define ALL_JOBS_DEPT_GUARDS JOB_CORRECTIONS_OFFICER, JOB_ENGINEERING_GUARD, JOB_ORDERLY, JOB_SCIENCE_GUARD, JOB_CUSTOMS_AGENT, JOB_BOUNCER
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#define ALL_JOBS_CENTRAL JOB_NT_REP, JOB_BLUESHIELD
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#define ALL_JOBS_MEDICAL JOB_MEDICAL_DOCTOR, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHEMIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CORONER
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#define ALL_JOBS_SCIENCE JOB_SCIENTIST, JOB_ROBOTICIST, JOB_GENETICIST, JOB_RESEARCH_DIRECTOR, JOB_CHEMIST, JOB_SCIENCE_GUARD
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#define ALL_JOBS_CARGO JOB_QUARTERMASTER, JOB_CARGO_TECHNICIAN, JOB_CUSTOMS_AGENT, JOB_SHAFT_MINER, JOB_BITRUNNER
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#define ALL_JOBS_ENGINEERING JOB_CHIEF_ENGINEER, JOB_STATION_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_ENGINEERING_GUARD
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