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260dd568ba7ce82a2ff803bdae412ad2cf4e3d75
Bubberstation/code/modules/projectiles
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SkyratBot 08bcdaf97b [MIRROR] Lowers chem gun capacity to 90 units (#5437)
* Lowers chem gun capacity to 90 units (#58807)

Reduces the capacity of the Reagent Dartgun from 100 to 90.

From Minor Suggestion: https://tgstation13.org/phpBB/viewtopic.php?p=598719#p598719

* Lowers chem gun capacity to 90 units

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
2021-05-03 22:29:44 +01:00
..
ammunition
[MIRROR] Full Auto Update: no crit firing, no spamclicking, more autofire, more balance (#5099)
2021-04-23 22:21:53 +01:00
boxes_magazines
[MIRROR] Full-Automatic Guns (#4289)
2021-03-21 14:50:34 +00:00
guns
[MIRROR] Lowers chem gun capacity to 90 units (#5437)
2021-05-03 22:29:44 +01:00
projectile
[MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
2021-04-27 01:53:17 +01:00
gun.dm
[MIRROR] Redoes how stormtrooper aim works, makes it more consistently random (#4923)
2021-04-15 16:22:36 +01:00
pins.dm
[MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
2021-04-27 01:53:17 +01:00
projectile.dm
[MIRROR] Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#4984)
2021-04-17 17:18:04 +01:00
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