mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-09 07:08:03 +01:00
a5ca784dd9
## About The Pull Request Weakpoints have a few things adjusted on them to result in more expected behavior. * They now have infinite move resistance to avoid being thrown by explosions, as well as being thrown into space. * The function for spawning and propagating a crack has been adjusted to avoid propagating over space tiles. * Weakpoints now animate their spawning in, in order to look more natural when observed. * Weakpoints now start on a lower layer to avoid being above cables, pipes, etc. ## Why It's Good For The Game It bugged me that weakpoints could spawn onto/be moved onto space tiles and I made this as an attempt to prevent that from happening as much as possible. Also tweaks a few of the functional/visual aspects of the cracks to be both more obvious as well as look more pleasing when you see one spawn in. ## Changelog 🆑 fix: Weakpoints have more safeguards to prevent them from spawning onto space. image: Weakpoints now have an animation to spawn in with. /🆑