Files
Bubberstation/code/game/objects/effects/decals
ArcaneMusic a5ca784dd9 Fixes and improvements to weakpoints. (#95641)
## About The Pull Request

Weakpoints have a few things adjusted on them to result in more expected
behavior.

* They now have infinite move resistance to avoid being thrown by
explosions, as well as being thrown into space.
* The function for spawning and propagating a crack has been adjusted to
avoid propagating over space tiles.
* Weakpoints now animate their spawning in, in order to look more
natural when observed.
* Weakpoints now start on a lower layer to avoid being above cables,
pipes, etc.

## Why It's Good For The Game

It bugged me that weakpoints could spawn onto/be moved onto space tiles
and I made this as an attempt to prevent that from happening as much as
possible.

Also tweaks a few of the functional/visual aspects of the cracks to be
both more obvious as well as look more pleasing when you see one spawn
in.

## Changelog

🆑
fix: Weakpoints have more safeguards to prevent them from spawning onto
space.
image: Weakpoints now have an animation to spawn in with.
/🆑
2026-04-11 13:53:22 -04:00
..
2025-09-30 16:59:10 +02:00
2026-02-03 22:23:09 -05:00