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## About The Pull Request Chem smoke no longer applies smoke during `spread()`, waiting for `process()` instead. Chem smoke no longer gives reagents to mobs during its override of `process()`, letting its parent do it instead. Smoke no longer calls both `trans_to()` & `expose()`, letting `trans_to()` call `expose()` instead. All in all, it triggers on mobs once per tick, instead of 3 or 5. Hooray for eyes everywhere. (Stuff like tear gas still goes kind of crazy with it, being volume-agnostic, but it's one third as bad) ## Why It's Good For The Game fixes #95539